jedioutcast/utils/Radiant/brush.h

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2013-04-04 18:02:27 +00:00
// brush.h
// all types moved to qertypes.h
//--typedef struct
//--{
//-- int numpoints;
//-- int maxpoints;
//-- float points[8][5]; // variable sized
//--} winding_t;
// the normals on planes point OUT of the brush
//--#define MAXPOINTS 16
//--typedef struct face_s
//--{
//-- struct face_s *next;
//-- vec3_t planepts[3];
//-- texdef_t texdef;
//-- plane_t plane;
//--
//-- winding_t *face_winding;
//--
//-- vec3_t d_color;
//-- qtexture_t *d_texture;
//--
//--} face_t;
//--
//--typedef struct {
//-- vec3_t xyz;
//-- float sideST[2];
//-- float capST[2];
//--} curveVertex_t;
//--
//--typedef struct {
//-- curveVertex_t v[2];
//--} sideVertex_t;
//--
//--typedef struct brush_s
//--{
//-- struct brush_s *prev, *next; // links in active/selected
//-- struct brush_s *oprev, *onext; // links in entity
//-- struct entity_s *owner;
//-- vec3_t mins, maxs;
//-- face_t *brush_faces;
//--
//-- qboolean bModelFailed;
//-- //
//-- // curve brush extensions
//-- // all are derived from brush_faces
//-- qboolean curveBrush;
//-- qboolean patchBrush;
//-- int nPatchID;
//--} brush_t;
void Brush_AddToList (brush_t *b, brush_t *list, bool bAddToBackOfList = false );
void Brush_Build(brush_t *b, bool bSnap = true, bool bMarkMap = true);
void Brush_BuildWindings( brush_t *b, bool bSnap = true );
brush_t *Brush_Clone (brush_t *b);
brush_t *Brush_Create (vec3_t mins, vec3_t maxs, texdef_t *texdef);
void Brush_Draw( brush_t *b, bool bIsGhost );
void Brush_DrawXY(brush_t *b, int nViewType, bool bIsGhost = false);
void Brush_Free (brush_t *b);
void Brush_MakeSided (int sides);
void Brush_MakeSidedCone (int sides);
void Brush_Move (brush_t *b, const vec3_t move, bool bSnap = true);
brush_t *Brush_Parse (void);
face_t *Brush_Ray (vec3_t origin, vec3_t dir, brush_t *b, float *dist);
void Brush_RemoveFromList (brush_t *b);
void Brush_SelectFaceForDragging (brush_t *b, face_t *f, qboolean shear);
void Brush_SetTexture (brush_t *b, texdef_t *texdef, bool bFitScale = false, bool bNoSystemTextureOverwrite = false);
void Brush_SideSelect (brush_t *b, vec3_t origin, vec3_t dir, qboolean shear);
void Brush_Write (brush_t *b, FILE *f);
void Brush_RemoveEmptyFaces ( brush_t *b );
void Brush_MakeFacePlane (face_t *f);
void Face_Free( face_t *f );
int AddPlanept (float *f);
face_t *Face_Clone (face_t *f);
void Face_Draw( face_t *face );
winding_t *MakeFaceWinding (brush_t *b, face_t *face);
void FaceTextureVectors (face_t *f, float STfromXYZ[2][4]);
void SetFaceTexdef (brush_t *b, face_t *f, texdef_t *texdef, bool bFitScale/*=false*/, bool bNoSystemTextureOverwrite/*=false*/ );
void Brush_Write (brush_t *b, CMemFile* pMemFile);
void Brush_SnapToGrid(brush_t *pb);
face_t *Face_Alloc( void );
float SetShadeForPlane (plane_t *p);
void ClearBounds (vec3_t mins, vec3_t maxs);
void AddPointToBounds (const vec3_t v, vec3_t mins, vec3_t maxs);
void Brush_Rotate(brush_t *b, vec3_t vAngle, vec3_t vOrigin, bool bBuild = true);
void Brush_Scale2(eclass_t *e,brush_t *b, float scale, vec3_t vAngle, bool bBuild = true);
void Brush_FitTexture( brush_t *b, int nHeight, int nWidth );
void Face_FitTexture( face_t * face, int nHeight, int nWidth );
extern qboolean qbShowFaces;