jedioutcast/utils/Assimilate/matcomp.c

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2013-04-04 18:02:27 +00:00
#include "MatComp.h"
#include <assert.h>
#include <math.h>
#include <stdio.h>
#include <windows.h>
#define MC_MASK_X ((1<<(MC_BITS_X))-1)
#define MC_MASK_Y ((1<<(MC_BITS_Y))-1)
#define MC_MASK_Z ((1<<(MC_BITS_Z))-1)
#define MC_MASK_VECT ((1<<(MC_BITS_VECT))-1)
#define MC_N_VECT (1<<(MC_BITS_VECT))
#define MC_POS_X (0)
#define MC_SHIFT_X (0)
#define MC_POS_Y ((((MC_BITS_X))/8))
#define MC_SHIFT_Y ((((MC_BITS_X)%8)))
#define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8))
#define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8)))
#define MC_POS_V1 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8))
#define MC_SHIFT_V1 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8)))
#define MC_POS_V2 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT))/8))
#define MC_SHIFT_V2 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT)%8)))
#define MC_POS_V3 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2))/8))
#define MC_SHIFT_V3 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2)%8)))
#define MAXBIT 30
#define MAXDIM 6
void sobseq(int n, int *x)
{
int j,k,l;
unsigned int i,im,ipp;
static unsigned int in,ix[MAXDIM+1],*iu[MAXBIT+1];
static unsigned int mdeg[MAXDIM+1]={0,1,2,3,3,4,4};
static unsigned int ip[MAXDIM+1]={0,0,1,1,2,1,4};
static unsigned int iv[MAXDIM*MAXBIT+1]={
0,1,1,1,1,1,1,3,1,3,3,1,1,5,7,7,3,3,5,15,11,5,15,13,9};
if (n < 0) {
for (j=1,k=0;j<=MAXBIT;j++,k+=MAXDIM) iu[j] = &iv[k];
for (k=1;k<=MAXDIM;k++) {
for (j=1;j<=(int)mdeg[k];j++) iu[j][k] <<= (MAXBIT-j);
for (j=mdeg[k]+1;j<=MAXBIT;j++) {
ipp=ip[k];
i=iu[j-mdeg[k]][k];
i ^= (i >> mdeg[k]);
for (l=mdeg[k]-1;l>=1;l--) {
if (ipp & 1) i ^= iu[j-l][k];
ipp >>= 1;
}
iu[j][k]=i;
}
}
in=0;
} else {
im=in;
for (j=1;j<=MAXBIT;j++) {
if (!(im & 1)) break;
im >>= 1;
}
assert(j <= MAXBIT);
im=(j-1)*MAXDIM;
for (k=1;k<=n;k++) {
ix[k] ^= iv[im+k];
x[k-1]=(int)(ix[k]>>14)-32768;
}
in++;
}
}
static float MC_Norms[MC_N_VECT][3];
static int MC_Inited=0;
void MC_Init()
{
int x[3];
int sq,num=0;
int tnum=0;
float d;
MC_Inited=1;
sobseq(-3,0);
while (num<MC_N_VECT)
{
tnum++;
sobseq(3,x);
sq=x[0]*x[0]+x[1]*x[1]+x[2]*x[2];
if (sq<16000*16000||sq>17000*17000)
continue;
d=1.0f/(float)sqrt((float)sq);
MC_Norms[num][0]=d*((float)(x[0]));
MC_Norms[num][1]=d*((float)(x[1]));
MC_Norms[num][2]=d*((float)(x[2]));
num++;
}
#if 0
printf("%d trys to get %d vals\n",tnum,num);
{
int i,j;
float mn=5.0f,mx;
for (i=0;i<num;i++)
{
mx=0.0f;
for (j=0;j<num;j++)
{
if (i!=j)
{
d=MC_Norms[i][0]*MC_Norms[j][0]+MC_Norms[i][1]*MC_Norms[j][1]+MC_Norms[i][2]*MC_Norms[j][2];
if (d>mx)
mx=d;
}
}
if (mx<mn)
mn=mx;
}
printf("minimum dot %f, ang = %f\n",mn,acos(mn)*180.0f/3.1415);
}
#endif
}
int MC_Find(const float v[3])
{
int i;
float d,mx=0.0f;
int mxat=0;
for (i=0;i<MC_N_VECT;i++)
{
d=v[0]*MC_Norms[i][0]+v[1]*MC_Norms[i][1]+v[2]*MC_Norms[i][2];
if (d>mx)
{
mx=d;
mxat=i;
}
}
return mxat;
}
void MC_Compress(const float mat[3][4],unsigned char * comp)
{
int i,val;
if (!MC_Inited)
MC_Init();
for (i=0;i<MC_COMP_BYTES;i++)
comp[i]=0;
val=(int)(mat[0][3]/MC_SCALE_X);
val+=1<<(MC_BITS_X-1);
if (val>=(1<<MC_BITS_X))
val=(1<<MC_BITS_X)-1;
if (val<0)
val=0;
*(unsigned int *)(comp+MC_POS_X)|=((unsigned int)(val))<<MC_SHIFT_X;
val=(int)(mat[1][3]/MC_SCALE_Y);
val+=1<<(MC_BITS_Y-1);
if (val>=(1<<MC_BITS_Y))
val=(1<<MC_BITS_Y)-1;
if (val<0)
val=0;
*(unsigned int *)(comp+MC_POS_Y)|=((unsigned int)(val))<<MC_SHIFT_Y;
val=(int)(mat[2][3]/MC_SCALE_Z);
val+=1<<(MC_BITS_Z-1);
if (val>=(1<<MC_BITS_Z))
val=(1<<MC_BITS_Z)-1;
if (val<0)
val=0;
*(unsigned int *)(comp+MC_POS_Z)|=((unsigned int)(val))<<MC_SHIFT_Z;
val=MC_Find(mat[0]);
*(unsigned int *)(comp+MC_POS_V1)|=((unsigned int)(val))<<MC_SHIFT_V1;
val=MC_Find(mat[1]);
*(unsigned int *)(comp+MC_POS_V2)|=((unsigned int)(val))<<MC_SHIFT_V2;
val=MC_Find(mat[2]);
*(unsigned int *)(comp+MC_POS_V3)|=((unsigned int)(val))<<MC_SHIFT_V3;
}
void MC_UnCompress(float mat[3][4],const unsigned char * comp)
{
int val;
unsigned int uval;
if (!MC_Inited)
MC_Init();
uval=*(unsigned int *)(comp+MC_POS_X);
uval>>=MC_SHIFT_X;
uval&=MC_MASK_X;
val=(int)uval;
val-=1<<(MC_BITS_X-1);
mat[0][3]=((float)(val))*MC_SCALE_X;
uval=*(unsigned int *)(comp+MC_POS_Y);
uval>>=MC_SHIFT_Y;
uval&=MC_MASK_Y;
val=(int)uval;
val-=1<<(MC_BITS_Y-1);
mat[1][3]=((float)(val))*MC_SCALE_Y;
uval=*(unsigned int *)(comp+MC_POS_Z);
uval>>=MC_SHIFT_Z;
uval&=MC_MASK_Z;
val=(int)uval;
val-=1<<(MC_BITS_Z-1);
mat[2][3]=((float)(val))*MC_SCALE_Z;
uval=*(unsigned int *)(comp+MC_POS_V1);
uval>>=MC_SHIFT_V1;
uval&=MC_MASK_VECT;
mat[0][0]=MC_Norms[uval][0];
mat[0][1]=MC_Norms[uval][1];
mat[0][2]=MC_Norms[uval][2];
uval=*(unsigned int *)(comp+MC_POS_V2);
uval>>=MC_SHIFT_V2;
uval&=MC_MASK_VECT;
mat[1][0]=MC_Norms[uval][0];
mat[1][1]=MC_Norms[uval][1];
mat[1][2]=MC_Norms[uval][2];
uval=*(unsigned int *)(comp+MC_POS_V3);
uval>>=MC_SHIFT_V3;
uval&=MC_MASK_VECT;
mat[2][0]=MC_Norms[uval][0];
mat[2][1]=MC_Norms[uval][1];
mat[2][2]=MC_Norms[uval][2];
}