618 lines
16 KiB
C++
618 lines
16 KiB
C++
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// AssimilateView.cpp : implementation of the CAssimilateView class
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//
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#include "stdafx.h"
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#include "Includes.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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CAssimilateView* ghAssimilateView = NULL;
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/////////////////////////////////////////////////////////////////////////////
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// CAssimilateView
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IMPLEMENT_DYNCREATE(CAssimilateView, CTreeView)
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BEGIN_MESSAGE_MAP(CAssimilateView, CTreeView)
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//{{AFX_MSG_MAP(CAssimilateView)
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ON_NOTIFY_REFLECT(NM_DBLCLK, OnDblclk)
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ON_WM_DESTROY()
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ON_NOTIFY_REFLECT(TVN_ITEMEXPANDED, OnItemexpanded)
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ON_WM_RBUTTONDBLCLK()
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ON_WM_KEYDOWN()
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ON_NOTIFY_REFLECT(TVN_SELCHANGED, OnSelchanged)
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//}}AFX_MSG_MAP
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// Standard printing commands
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ON_COMMAND(ID_FILE_PRINT, CTreeView::OnFilePrint)
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ON_COMMAND(ID_FILE_PRINT_DIRECT, CTreeView::OnFilePrint)
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ON_COMMAND(ID_FILE_PRINT_PREVIEW, CTreeView::OnFilePrintPreview)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CAssimilateView construction/destruction
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CAssimilateView::CAssimilateView()
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{
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ghAssimilateView = this;
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}
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CAssimilateView::~CAssimilateView()
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{
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}
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BOOL CAssimilateView::PreCreateWindow(CREATESTRUCT& cs)
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{
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// TODO: Modify the Window class or styles here by modifying
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// the CREATESTRUCT cs
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if (!CTreeView::PreCreateWindow(cs))
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{
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return FALSE;
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}
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cs.style |= TVS_HASLINES | TVS_LINESATROOT | TVS_HASBUTTONS | TVS_SHOWSELALWAYS/* | TVS_EDITLABELS*/;
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// CAssimilateView drawing
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void CAssimilateView::OnDraw(CDC* pDC)
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{
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CAssimilateDoc* pDoc = GetDocument();
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ASSERT_VALID(pDoc);
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// TODO: add draw code for native data here
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}
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/////////////////////////////////////////////////////////////////////////////
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// CAssimilateView printing
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BOOL CAssimilateView::OnPreparePrinting(CPrintInfo* pInfo)
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{
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// default preparation
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return DoPreparePrinting(pInfo);
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}
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void CAssimilateView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
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{
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// TODO: add extra initialization before printing
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}
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void CAssimilateView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
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{
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// TODO: add cleanup after printing
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}
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/////////////////////////////////////////////////////////////////////////////
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// CAssimilateView diagnostics
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#ifdef _DEBUG
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void CAssimilateView::AssertValid() const
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{
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CTreeView::AssertValid();
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}
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void CAssimilateView::Dump(CDumpContext& dc) const
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{
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CTreeView::Dump(dc);
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}
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CAssimilateDoc* CAssimilateView::GetDocument() // non-debug version is inline
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{
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ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CAssimilateDoc)));
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return (CAssimilateDoc*)m_pDocument;
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}
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#endif //_DEBUG
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/////////////////////////////////////////////////////////////////////////////
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// CAssimilateView message handlers
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void CAssimilateView::OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint)
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{
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// TODO: Add your specialized code here and/or call the base class
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CTreeCtrl& tree = GetTreeCtrl();
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switch(lHint)
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{
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case AS_DELETECONTENTS:
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tree.DeleteAllItems();
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break;
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case AS_NEWFILE:
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// findme: hmmm, not sure about this. Adding files zaps the tree? Would look odd to user...
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tree.DeleteAllItems();
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BuildTree();
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UpdateTree();
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break;
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case AS_FILESUPDATED:
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UpdateTree(); // sorts tree according to enum names, sorts model according to new tree, re-draws tree
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break;
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default:
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break;
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}
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SetFirstModelTitleAndMode();
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}
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// in practise, the Assimilate app will only ever use one sort type, but wtf...
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//
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typedef enum
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{
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TS_BY_ENUMTYPE = 0,
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} TREESORTTYPE;
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//
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// tree item compare callback,
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//
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// returns (to windows):- (so do NOT change these defines)
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//
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#define ITEM1_BEFORE_ITEM2 -1
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#define ITEM1_MATCHES_ITEM2 0
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#define ITEM1_AFTER_ITEM2 1
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//
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int CALLBACK TreeCompareFunc(LPARAM lParam1, LPARAM lParam2, LPARAM lParamSort)
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{
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CSequence* seq1 = (CSequence*) lParam1;
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CSequence* seq2 = (CSequence*) lParam2;
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switch (lParamSort)
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{
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case TS_BY_ENUMTYPE:
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{
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// enumtypes are enum'd lower-numbers-more-important...
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//
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if (seq1->GetEnumType() < seq2->GetEnumType())
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{
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return ITEM1_BEFORE_ITEM2;
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}
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if (seq1->GetEnumType() > seq2->GetEnumType())
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{
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return ITEM1_AFTER_ITEM2;
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}
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// must be same type, so sort alphabetically...
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// (strcmp almost returns correct values, except the results are signed anynums, not explicitly -1/0/1)
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//
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return ITEM1_MATCHES_ITEM2;
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/*
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int i = strcmp(seq1->GetEnum(),seq2->GetEnum());
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if (i<0)
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{
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return ITEM1_BEFORE_ITEM2;
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}
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if (i>0)
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{
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return ITEM1_AFTER_ITEM2;
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}
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return ITEM1_MATCHES_ITEM2;
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*/
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}
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break;
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}
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ASSERT(0);
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return ITEM1_MATCHES_ITEM2;
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}
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bool TreeSort(CTreeCtrl& tree, TREESORTTYPE ts)
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{
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HTREEITEM hTreeItem_Model = tree.GetRootItem(); // "klingon"
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while (hTreeItem_Model)
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{
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TVSORTCB sortParams;
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sortParams.hParent = hTreeItem_Model;
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sortParams.lpfnCompare = TreeCompareFunc;
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sortParams.lParam = ts;
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tree.SortChildrenCB(&sortParams);
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hTreeItem_Model = tree.GetNextSiblingItem(hTreeItem_Model);
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}
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return true;
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}
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// returns true if any delete has taken place (sequence or model)...
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//
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bool CAssimilateView::DeleteCurrentItem(bool bNoQueryForSequenceDelete)
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{
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// OutputDebugString(va("DeleteCurrentItem %s\n",bNoQueryForSequenceDelete?"CTRL":""));
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// ok, what *is* the current item?
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//
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CTreeCtrl& tree = GetTreeCtrl();
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HTREEITEM theItem = tree.GetSelectedItem();
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if (theItem == NULL)
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{
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return false;
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}
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// ok, so it's either a model or a sequence...
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//
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CModel* curModel = NULL;
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if (tree.GetParentItem(theItem) == NULL)
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{
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curModel = (CModel*)tree.GetItemData(theItem);
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if (curModel != NULL)
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{
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if (GetYesNo(va("Delete whole model \"%s\"?",curModel->GetName())))
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{
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tree.DeleteItem(theItem);
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GetDocument()->DeleteModel(curModel);
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GetDocument()->SetModifiedFlag();
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return true;
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}
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}
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}
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else
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{
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curModel = (CModel*)tree.GetItemData(tree.GetParentItem(theItem));
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CSequence* curSequence = (CSequence*)tree.GetItemData(theItem);
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if (curSequence != NULL)
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{
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// ask them if they're sure, unless the ctrl key is also pressed...
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//
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if (bNoQueryForSequenceDelete || GetYesNo(va("Delete sequence \"%s\"?",curSequence->GetName())))
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{
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tree.DeleteItem(theItem);
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curModel->DeleteSequence(curSequence);
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GetDocument()->SetModifiedFlag();
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return true;
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}
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}
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}
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return false;
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}
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// also re-orders model(s) sequences to match tree order...
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//
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void CAssimilateView::SortTree()
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{
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TreeSort(GetTreeCtrl(),TS_BY_ENUMTYPE);
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// now update models to reflect their positions within the tree struct...
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//
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HTREEITEM hTreeItem_Model = GetTreeCtrl().GetRootItem(); // "klingon"
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while (hTreeItem_Model)
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{
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CModel* curModel = (CModel*) GetTreeCtrl().GetItemData(hTreeItem_Model);
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// OutputDebugString(va("item = '%s'\n",(LPCSTR) GetTreeCtrl().GetItemText(hTreeItem_Model)));
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int iSequenceNum = 0;
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HTREEITEM hTreeItem_Sequence = GetTreeCtrl().GetChildItem(hTreeItem_Model);
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while (hTreeItem_Sequence)
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{
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CSequence* curSequence = (CSequence*) GetTreeCtrl().GetItemData(hTreeItem_Sequence);
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curSequence->m_iSequenceNumber = iSequenceNum++;
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hTreeItem_Sequence = GetTreeCtrl().GetNextSiblingItem(hTreeItem_Sequence);
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}
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curModel->ReOrderSequences();
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hTreeItem_Model = GetTreeCtrl().GetNextSiblingItem(hTreeItem_Model);
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}
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// sod it, too much work to check if re-ordering actually took place. Let's assume it did... :-)
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//
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GetDocument()->SetModifiedFlag();
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}
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// sorts tree according to enum names, sorts model according to new tree, re-draws tree
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// (re-draw = changes icons & text according to enum-validity and prefs)
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//
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void CAssimilateView::UpdateTree()
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{
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SortTree(); // sorts tree according to enum names, sorts model according to new tree
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HTREEITEM hTreeItem_Model = GetTreeCtrl().GetRootItem(); // "klingon"
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while (hTreeItem_Model)
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{
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CModel* curModel = (CModel*) GetTreeCtrl().GetItemData(hTreeItem_Model);
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// OutputDebugString(va("item = '%s'\n",(LPCSTR) GetTreeCtrl().GetItemText(hTreeItem_Model)));
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HTREEITEM hTreeItem_Sequence = GetTreeCtrl().GetChildItem(hTreeItem_Model);
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while (hTreeItem_Sequence)
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{
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CSequence* curSequence = (CSequence*) GetTreeCtrl().GetItemData(hTreeItem_Sequence);
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// OutputDebugString(va("item = '%s'\n",(LPCSTR) GetTreeCtrl().GetItemText(hTreeItem_Sequence)));
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// gQuakeHelperTreeViewhandle->GetTreeCtrl().SetItemState(hTreeItem, bMatch?TVIS_SELECTED:0, TVIS_SELECTED);
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// update this tree item accordingly...
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//
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CDC *pDC = GetDC();
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GetTreeCtrl().SetItemText(hTreeItem_Sequence, curSequence->GetDisplayNameForTree(curModel,gbViewAnimEnums,gbViewFrameDetails,gbViewFrameDetails_Additional,pDC));
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ReleaseDC(pDC);
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int iIcon = curSequence->GetDisplayIconForTree(curModel);
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GetTreeCtrl().SetItemImage(hTreeItem_Sequence, iIcon, iIcon);
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hTreeItem_Sequence = GetTreeCtrl().GetNextSiblingItem(hTreeItem_Sequence);
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}
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hTreeItem_Model = GetTreeCtrl().GetNextSiblingItem(hTreeItem_Model);
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}
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}
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PlayerMode_e CAssimilateView::GetSingleOrMultiPlayerMode()
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{
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PlayerMode_e ePlayerMode = eMODE_BAD;
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LPCSTR psEnumFilename = ((CAssimilateApp*)AfxGetApp())->GetEnumFilename();
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if (psEnumFilename && !stricmp(psEnumFilename,sDEFAULT_ENUM_FILENAME))
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ePlayerMode = eMODE_SINGLE;
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else
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if (psEnumFilename && !stricmp(psEnumFilename,sDEFAULT_ENUM_FILENAME_MULTI))
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ePlayerMode = eMODE_MULTI;
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return ePlayerMode;
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}
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void CAssimilateView::SetFirstModelTitleAndMode()
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{
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PlayerMode_e ePlayerMode = GetSingleOrMultiPlayerMode();
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CTreeCtrl& tree = GetTreeCtrl();
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CModel* curModel = GetDocument()->GetFirstModel();
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if (curModel)
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{
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HTREEITEM hTreeItem = tree.GetRootItem();
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tree.SetItemText(hTreeItem, va("%s: ( %s )",curModel->GetName(), (ePlayerMode == eMODE_SINGLE)?"Single-Player Mode":(ePlayerMode == eMODE_MULTI)?"Multi-Player Mode":"Unknown Mode - Prefs not setup?"));
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}
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}
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void CAssimilateView::BuildTree()
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{
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CTreeCtrl& tree = GetTreeCtrl();
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CModel* curModel = GetDocument()->GetFirstModel();
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while(curModel != NULL)
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{
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HTREEITEM item = tree.InsertItem(curModel->GetName());
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tree.SetItemData(item, DWORD(curModel));
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tree.SetItemImage(item, ObjID_Folder, ObjID_Folder);
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CSequence* curSequence = curModel->GetFirstSequence();
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while(curSequence != NULL)
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{
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CDC *pDC = GetDC();
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HTREEITEM seqItem = tree.InsertItem(curSequence->GetDisplayNameForTree(curModel,gbViewAnimEnums,gbViewFrameDetails,gbViewFrameDetails_Additional,pDC), item);
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ReleaseDC(pDC);
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tree.SetItemData(seqItem, DWORD(curSequence));
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/* if (curSequence->ValidEnum())
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{
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tree.SetItemImage(seqItem, ObjID_Sequence, ObjID_Sequence);
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}
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else
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{
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tree.SetItemImage(seqItem, ObjID_MissingEnum, ObjID_MissingEnum);
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}*/
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int iIcon = curSequence->GetDisplayIconForTree(curModel);
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tree.SetItemImage(seqItem, iIcon, iIcon);
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curSequence = curSequence->GetNext();
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}
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curModel = curModel->GetNext();
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}
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SetFirstModelTitleAndMode();
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}
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void CAssimilateView::OnDblclk(NMHDR* pNMHDR, LRESULT* pResult)
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{
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// OutputDebugString("double\n");
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*pResult = 0;
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CTreeCtrl& tree = GetTreeCtrl();
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HTREEITEM theItem = tree.GetSelectedItem();
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if (theItem == NULL)
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{
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return;
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}
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if (tree.GetParentItem(theItem) == NULL)
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{
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CModel* theModel = (CModel*)tree.GetItemData(theItem);
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if (theModel != NULL)
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{
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if (theModel->DoProperties())
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{
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GetDocument()->SetModifiedFlag();
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}
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*pResult = 1;
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}
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}
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else
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{
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CSequence* theSequence = (CSequence*)tree.GetItemData(theItem);
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if (theSequence != NULL)
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{
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if (theSequence->DoProperties())
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{
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GetDocument()->SetModifiedFlag();
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}
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*pResult = 1;
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}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CAssimilateView::OnInitialUpdate()
|
||
|
{
|
||
|
CTreeView::OnInitialUpdate();
|
||
|
|
||
|
// TODO: Add your specialized code here and/or call the base class
|
||
|
CImageList *pimagelist;
|
||
|
pimagelist = new CImageList();
|
||
|
pimagelist->Create(IDB_TREEIMAGES, 16, FALSE, 0x00ffffff);
|
||
|
CTreeCtrl& theTree = GetTreeCtrl();
|
||
|
CImageList* oldImageList;
|
||
|
oldImageList = theTree.GetImageList(TVSIL_NORMAL);
|
||
|
if (oldImageList != NULL)
|
||
|
delete(oldImageList);
|
||
|
theTree.SetImageList(pimagelist, TVSIL_NORMAL);
|
||
|
}
|
||
|
|
||
|
void CAssimilateView::OnDestroy()
|
||
|
{
|
||
|
CTreeCtrl& theTree = GetTreeCtrl();
|
||
|
CImageList *pimagelist;
|
||
|
pimagelist = theTree.GetImageList(TVSIL_NORMAL);
|
||
|
if (pimagelist != NULL)
|
||
|
{
|
||
|
pimagelist->DeleteImageList();
|
||
|
delete pimagelist;
|
||
|
}
|
||
|
CTreeView::OnDestroy();
|
||
|
|
||
|
// TODO: Add your message handler code here
|
||
|
|
||
|
}
|
||
|
|
||
|
void CAssimilateView::OnItemexpanded(NMHDR* pNMHDR, LRESULT* pResult)
|
||
|
{
|
||
|
NM_TREEVIEW* pNMTreeView = (NM_TREEVIEW*)pNMHDR;
|
||
|
// TODO: Add your control notification handler code here
|
||
|
CTreeCtrl& theTree = GetTreeCtrl();
|
||
|
HTREEITEM curSelection = pNMTreeView->itemNew.hItem;
|
||
|
if (theTree.GetParentItem(curSelection) == NULL)
|
||
|
{
|
||
|
int expandState = theTree.GetItemState(curSelection, TVIS_EXPANDED);
|
||
|
if (theTree.GetItemState(curSelection, TVIS_EXPANDED) & TVIS_EXPANDED)
|
||
|
{
|
||
|
theTree.SetItemImage(curSelection, ObjID_OpenFolder, ObjID_OpenFolder);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
theTree.SetItemImage(curSelection, ObjID_Folder, ObjID_Folder);
|
||
|
}
|
||
|
}
|
||
|
*pResult = 0;
|
||
|
}
|
||
|
|
||
|
void CAssimilateView::OnRButtonDblClk(UINT nFlags, CPoint point)
|
||
|
{
|
||
|
// TODO: Add your message handler code here and/or call default
|
||
|
CTreeCtrl& tree = GetTreeCtrl();
|
||
|
HTREEITEM theItem = tree.GetSelectedItem();
|
||
|
if (theItem == NULL)
|
||
|
{
|
||
|
CTreeView::OnRButtonDblClk(nFlags, point);
|
||
|
return; //don't have an item, don't go on
|
||
|
}
|
||
|
if (tree.GetParentItem(theItem) == NULL)
|
||
|
{
|
||
|
CModel* theModel = (CModel*)tree.GetItemData(theItem);
|
||
|
if (theModel != NULL)
|
||
|
{
|
||
|
if (theModel->DoProperties())
|
||
|
{
|
||
|
GetDocument()->SetModifiedFlag();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
/* // fixme: update this stuff some other time
|
||
|
CSequence* theSequence = (CSequence*)tree.GetItemData(theItem);
|
||
|
if (theSequence != NULL)
|
||
|
{
|
||
|
if (theSequence->Parse())
|
||
|
{
|
||
|
GetDocument()->SetModifiedFlag();
|
||
|
}
|
||
|
}
|
||
|
*/
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
void CAssimilateView::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
|
||
|
{
|
||
|
switch (nChar)
|
||
|
{
|
||
|
case VK_DELETE:
|
||
|
{
|
||
|
if (DeleteCurrentItem(!!(GetAsyncKeyState(VK_CONTROL)))) // NoQueryForSequenceDelete if CTRL pressed
|
||
|
{
|
||
|
UpdateTree(); // sorts tree according to enum names, sorts model according to new tree, re-draws tree
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
CTreeView::OnKeyDown(nChar, nRepCnt, nFlags);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
// currently tells the document which model is the one the user considers current (ie which one is blue in tree)
|
||
|
//
|
||
|
void CAssimilateView::OnSelchanged(NMHDR* pNMHDR, LRESULT* pResult)
|
||
|
{
|
||
|
// OutputDebugString("OnSelchanged TOP\n");
|
||
|
GetDocument()->ClearModelUserSelectionBools();
|
||
|
|
||
|
NM_TREEVIEW* pNMTreeView = (NM_TREEVIEW*)pNMHDR;
|
||
|
HTREEITEM theItem = pNMTreeView->itemNew.hItem;
|
||
|
|
||
|
if (!theItem)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
CTreeCtrl& tree = GetTreeCtrl();
|
||
|
|
||
|
CModel *theModel = NULL;
|
||
|
if (tree.GetParentItem(theItem) == NULL)
|
||
|
{
|
||
|
theModel = (CModel*)tree.GetItemData(theItem);
|
||
|
ASSERT(theModel);
|
||
|
if (theModel)
|
||
|
{
|
||
|
theModel->SetUserSelectionBool();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
theModel = (CModel*)tree.GetItemData(tree.GetParentItem(theItem));
|
||
|
ASSERT(theModel);
|
||
|
if (theModel)
|
||
|
{
|
||
|
theModel->SetUserSelectionBool();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// OutputDebugString("OnSelchanged\n");
|
||
|
// if (theModel)
|
||
|
// {
|
||
|
// OutputDebugString(va("Model = %s\n",theModel->GetName()));
|
||
|
// }
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|