jedioutcast/code/renderer/matcomp.h

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2013-04-04 14:52:42 +00:00
#ifndef __MATCOMP__
#define __MATCOMP__
#ifdef __cplusplus
extern "C"
{
#endif
#define MC_BITS_X (16)
#define MC_BITS_Y (16)
#define MC_BITS_Z (16)
#define MC_BITS_VECT (16)
#define MC_SCALE_X (1.0f/64)
#define MC_SCALE_Y (1.0f/64)
#define MC_SCALE_Z (1.0f/64)
// currently 24 (.875)
#define MC_COMP_BYTES (((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*9)+7)/8)
void MC_Compress(const float mat[3][4],unsigned char * comp);
void MC_UnCompress(float mat[3][4],const unsigned char * comp);
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void MC_UnCompressQuat(float mat[3][4],const unsigned char * comp);
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#ifdef __cplusplus
}
#endif
#endif