jedioutcast/code/game/characters.h

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2013-04-04 14:52:42 +00:00
typedef enum //# characters_e
{
//HazTeam Alpha
//CHARACTER_MUNRO = 0,
CHARACTER_FOSTER = 0,
CHARACTER_TELSIA,
CHARACTER_BIESSMAN,
CHARACTER_CHANG,
CHARACTER_CHELL,
CHARACTER_JUROT,
//HazTeam Beta
CHARACTER_LAIRD,
CHARACTER_KENN,
CHARACTER_OVIEDO,
CHARACTER_ODELL,
CHARACTER_NELSON,
CHARACTER_JAWORSKI,
CHARACTER_CSATLOS,
//Senior Crew
CHARACTER_JANEWAY,
CHARACTER_CHAKOTAY,
CHARACTER_TUVOK,
CHARACTER_TUVOKHAZ,
CHARACTER_TORRES,
CHARACTER_PARIS,
CHARACTER_KIM,
CHARACTER_DOCTOR,
CHARACTER_SEVEN,
CHARACTER_SEVENHAZ,
CHARACTER_NEELIX,
//Other Crew
CHARACTER_PELLETIER,
//Generic Crew
CHARACTER_CREWMAN,
//CHARACTER_ENSIGN,
CHARACTER_LT,
CHARACTER_COMM,
CHARACTER_CAPT,
CHARACTER_GENERIC1,
CHARACTER_GENERIC2,
CHARACTER_GENERIC3,
CHARACTER_GENERIC4,
//# #eol
CHARACTER_NUM_CHARS
} characters_t;
typedef struct
{
char *name;
char *sound;
sfxHandle_t soundIndex;
} characterName_t;