jedioutcast/code/ff/ff_ffset.h

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2013-04-04 21:05:53 +00:00
#ifndef FFSET_H
#define FFSET_H
//#include "ff_ConfigParser.h"
//#include "ff_utils.h"
//#include "ff_compound.h"
//class MultiEffect;
//#include "ifc.h"
//class CImmDevice;
//class CImmProject;
#include "ff_MultiEffect.h"
class FFSet
{
//
// Types
//
public:
typedef map<string, CImmProject*> TProject;
typedef vector<TProject> TInclude;
typedef vector<string> TIncludePath;
//
// Variables
//
protected:
TInclude mInclude;
TIncludePath mIncludePath;
CImmDevice *mDevice;
FFConfigParser &mParser;
//
// Functions
//
public:
FFSet( FFConfigParser &ConfigParser, CImmDevice *Device );
~FFSet();
MultiEffect* Register( const char *path, qboolean create = qtrue );
void GetRegisteredNames( TNameTable &NameTable );
qboolean StopAll( void );
protected:
void InitIncludes( const char *setname = NULL );
//
// Optional
//
#ifdef FF_ACCESSOR
public:
CImmDevice* GetDevice( void ) { return mDevice; }
#endif
#ifdef FF_CONSOLECOMMAND
public:
void Display( TNameTable &Unprocessed, TNameTable &Processed );
void DisplaySearchOrder( void );
void DisplayLoadedFiles( void );
static void GetDisplayTokens( TNameTable &Tokens );
#endif
};
#endif // FFSET_H