jedioutcast/code/ff/ff_ConfigParser.h

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2013-04-04 21:05:53 +00:00
#ifndef __FF_CONFIGPARSER_H
#define __FF_CONFIGPARSER_H
//#include "ff_public.h" // in precompiled header
//class CImmDevice;
class FFConfigParser
{
public:
typedef vector<string> TInclude;
typedef set<string> TDevice;
typedef map<int, string> TDeviceType;
typedef map<int, TDeviceType> TTechType;
typedef vector<int> TDefaultPriority;
typedef struct
{
TInclude include;
TDevice device;
} TData;
typedef map<string, TData> TMap;
protected:
TTechType mDefaultSet;
TDefaultPriority mDefaultPriority;
TMap mMap; // Contains all effect sets by name
qboolean Parse( void *file );
qboolean ParseSets( const char **pos );
qboolean ParseSet( const char **pos, TData &data );
qboolean ParseSetIncludes( const char **pos, TInclude &include );
qboolean ParseSetDevices( const char **pos, TDevice &device );
qboolean ParseDefaults( const char **pos );
qboolean ParseDefault( const char **pos, TDeviceType &defaultSet );
public:
qboolean Init( const char *filename/*, CImmDevice *Device = NULL*/ );
void Clear( void );
// const char* RightOfBase( const char *effectname );
// const char* RightOfGame( const char *effectname );
const char* RightOfSet( const char *effectname );
const char* GetFFSet( CImmDevice *Device );
TInclude& GetIncludes( const char *name = NULL );
};
#endif // __FF_CONFIGPARSER_H