jedioutcast/code/ff/cl_ff.cpp

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2013-04-04 21:05:53 +00:00
//#include "../server/exe_headers.h"
#include "../client/client.h"
#ifdef _IMMERSION
#include "ff_public.h"
#include "ff.h"
#include "ff_snd.h"
extern clientActive_t cl;
void CL_InitFF( void )
{
cvar_t *use_ff = Cvar_Get( "use_ff", "1", CVAR_ARCHIVE );
if (!use_ff
|| !use_ff->integer
|| !FF_Init()
){
FF_Shutdown();
}
}
void CL_ShutdownFF( void )
{
FF_Shutdown();
}
qboolean IsLocalClient( int clientNum )
{
return qboolean
( clientNum == 0 //clientNum == cl.snap.ps.clientNum
|| clientNum == FF_CLIENT_LOCAL // assumed local
);
}
void CL_FF_Start( ffHandle_t ff, int clientNum )
{
if ( IsLocalClient( clientNum ) )
{
//FF_Play( ff ); // plays instantly
FF_AddForce( ff ); // plays at end of frame
}
}
void CL_FF_Stop( ffHandle_t ff, int clientNum )
{
if ( IsLocalClient( clientNum ) )
{
FF_Stop( ff );
}
}
/*
void CL_FF_EnsurePlaying( ffHandle_t ff, int clientNum )
{
if ( IsLocalClient( clientNum ) )
{
FF_EnsurePlaying( ff );
}
}
*/
void CL_FF_AddLoopingForce( ffHandle_t ff, int clientNum )
{
if ( IsLocalClient( clientNum ) )
{
FF_AddLoopingForce( ff );
}
}
#endif // _IMMERSION