97 lines
3.1 KiB
C++
97 lines
3.1 KiB
C++
#pragma once
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#if !defined(RM_TERRAIN_H_INC)
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#define RM_TERRAIN_H_INC
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#define MAX_RANDOM_MODELS 8
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class CRandomModel
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{
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private:
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char mModelName[MAX_QPATH];
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float mFrequency;
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float mMinScale;
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float mMaxScale;
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public:
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CRandomModel(void) { }
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~CRandomModel(void) { }
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// Accessors
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const bool GetModel( void ) const { return(!!strlen(mModelName)); }
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const char *GetModelName( void ) const { return(mModelName); }
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void SetModel(const char *name) { Com_sprintf(mModelName, MAX_QPATH, "%s.md3", name); }
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const float GetFrequency(void) const { return(mFrequency); }
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void SetFrequency(const float freq) { mFrequency = freq; }
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const float GetMinScale(void) const { return(mMinScale); }
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void SetMinScale(const float minscale) { mMinScale = minscale; }
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const float GetMaxScale(void) const { return(mMaxScale); }
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void SetMaxScale(const float maxscale) { mMaxScale = maxscale; }
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};
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class CCGHeightDetails
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{
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private:
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int mNumModels;
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int mTotalFrequency;
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CRandomModel mModels[MAX_RANDOM_MODELS];
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public:
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// Constructors
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CCGHeightDetails( void ) { memset(this, 0, sizeof(*this)); }
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~CCGHeightDetails( void ) { }
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// Accessors
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const int GetNumModels(void) const { return(mNumModels); }
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const int GetAverageFrequency(void) const { return(mTotalFrequency / mNumModels); }
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// Prototypes
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void AddModel(const CRandomModel *hd);
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CRandomModel *GetRandomModel(CCMLandScape *land);
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};
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class CCGPatch
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{
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private:
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class CCMLandScape *owner;
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class CCGLandScape *localowner;
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CCMPatch *common;
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public:
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};
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class CRMLandScape
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{
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private:
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CCMLandScape *common;
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byte *mDensityMap; // Data image of model densities
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int mModelCount; // Count of spawned client models
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CCGHeightDetails mHeightDetails[HEIGHT_RESOLUTION]; // Array of info specific to height
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public:
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CRMLandScape(void);
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~CRMLandScape(void);
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// Accessors
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void SetCommon(CCMLandScape *landscape) { common = landscape; }
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const CCMLandScape *GetCommon( void ) const { return(common); }
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const thandle_t GetCommonId( void ) const { return(common->GetTerrainId()); }
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const int GetTerxels(void) const { return(common->GetTerxels()); }
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const int GetRealWidth(void) const { return(common->GetRealWidth()); }
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const float GetPatchScalarSize(void) const { return(common->GetPatchScalarSize()); }
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const CCGHeightDetails *GetHeightDetail(int height) const { return(mHeightDetails + height); }
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void ClearModelCount(void) { mModelCount = 0; }
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const int GetModelCount(void) const { return(mModelCount); }
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// Prototypes
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void SetShaders(const int height, const qhandle_t shader);
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void AddModel(const int height, int maxheight, const CRandomModel *hd);
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void LoadMiscentDef(const char *td);
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void LoadDensityMap(const char *td);
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void SpawnPatchModels(CCMPatch *patch);
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void Sprinkle(CCMPatch *patch, CCGHeightDetails *hd, int level);
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void CreateRandomDensityMap(byte *imageData, int width, int height, int seed);
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};
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void RM_CreateRandomModels(int terrainId, const char *terrainInfo);
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void RM_InitTerrain(void);
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void RM_ShutdownTerrain(void);
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#endif // RM_TERRAIN_H_INC
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