jediacademy/code/win32/win_qal_xbox.cpp

1302 lines
29 KiB
C++

/*
* UNPUBLISHED -- Rights reserved under the copyright laws of the
* United States. Use of a copyright notice is precautionary only and
* does not imply publication or disclosure.
*
* THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION
* OF VICARIOUS VISIONS, INC. ANY DUPLICATION, MODIFICATION,
* DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR
* EXPRESS WRITTEN PERMISSION OF VICARIOUS VISIONS, INC.
*/
// leave this as first line for PCH reasons...
//
#include "../server/exe_headers.h"
#include "win_local.h"
#include "../client/openal/al.h"
#include "../client/openal/alc.h"
#include <dsound.h>
//#include <dsstdfx.h>
#include "snd_fx_img.h"
#include <cmath>
#include <deque>
#include <map>
#define QAL_STREAM_WAIT_TIME (500)
#define QAL_MAX_STREAM_PACKETS (2)
// About 1 second of audio at 44100, stereo, ADPCM
#define QAL_STREAM_PACKET_SIZE (44136)
// Un-comment to enable 5-channel 3-d sound mixing
//#define _FIVE_CHANNEL
extern HANDLE Sys_FileStreamMutex;
extern const char* Sys_GetFileCodeName(int code);
/***********************************************
*
* OpenAL STATE - Main container for all AL objects
*
************************************************/
struct QALState
{
IDirectSound8* m_SoundObject;
ALuint m_MemoryUsed;
ALenum m_Error;
FLOAT m_Gain;
struct ListenerInfo
{
D3DXVECTOR3 m_Position;
D3DXMATRIX m_LTM;
};
typedef std::map<ALuint, ListenerInfo*> listener_t;
listener_t m_Listeners;
ALuint m_NextListener;
struct SourceInfo
{
typedef std::map<ALuint, IDirectSoundBuffer*> voice_t;
voice_t m_Voices;
ALuint m_Buffer;
FLOAT m_Gain;
bool m_GainDirty;
bool m_Loop;
bool m_Is3d;
D3DXVECTOR3 m_Position;
};
typedef std::map<ALuint, SourceInfo*> source_t;
source_t m_Sources;
ALuint m_NextSource;
struct BufferInfo
{
void* m_Data;
DWORD m_DataOffset;
XBOXADPCMWAVEFORMAT m_WAVFormat;
DWORD m_Freq;
DWORD m_Size;
bool m_Valid;
};
typedef std::map<ALuint, BufferInfo*> buffer_t;
buffer_t m_Buffers;
ALuint m_NextBuffer;
struct StreamInfo
{
IDirectSoundStream* m_pVoice;
XFileMediaObject* m_pFile;
unsigned int m_StartTime;
bool m_Open;
bool m_Playing;
bool m_Valid;
FLOAT m_Gain;
bool m_GainDirty;
bool m_Looping;
void* m_pPacketBuffer;
DWORD m_PacketStatus[QAL_MAX_STREAM_PACKETS];
DWORD m_CurrentPacket;
HANDLE m_Thread;
HANDLE m_Mutex;
HANDLE m_QueueLen;
enum RequestType
{
REQ_NOP,
REQ_PLAY,
REQ_STOP,
REQ_SHUTDOWN,
};
struct Request
{
RequestType m_Type;
DWORD m_Data[3];
};
typedef std::deque<Request> queue_t;
queue_t m_Queue;
};
StreamInfo m_Stream;
};
static QALState* s_pState = NULL;
/***********************************************
*
* DEVICES AND CONTEXTS
*
************************************************/
ALCdevice* alcOpenDevice(ALCubyte *deviceName)
{
if (s_pState) return NULL;
s_pState = new QALState;
s_pState->m_Gain = 1.f;
s_pState->m_Error = AL_NO_ERROR;
s_pState->m_MemoryUsed = 0;
s_pState->m_NextBuffer = 1;
s_pState->m_NextListener = 1;
s_pState->m_NextSource = 1;
s_pState->m_Stream.m_Valid = false;
// init the sound hardware
if (DirectSoundCreate(NULL, &s_pState->m_SoundObject, NULL) != DS_OK)
{
delete s_pState;
return NULL;
}
DirectSoundUseFullHRTF();
// download effects image to hardware
void* image;
int len = FS_ReadFile("sound/dsstdfx.bin", &image);
if (len <= 0)
{
delete s_pState;
return NULL;
}
LPDSEFFECTIMAGEDESC desc;
DSEFFECTIMAGELOC effect;
effect.dwI3DL2ReverbIndex = GraphI3DL2_I3DL2Reverb;
effect.dwCrosstalkIndex = GraphXTalk_XTalk;
s_pState->m_SoundObject->DownloadEffectsImage(image, len, &effect, &desc);
Z_Free(image);
// setup default reverb
DSI3DL2LISTENER reverb = { DSI3DL2_ENVIRONMENT_PRESET_NOREVERB };
s_pState->m_SoundObject->SetI3DL2Listener(&reverb, DS3D_DEFERRED);
return (ALCdevice*)s_pState->m_SoundObject;
}
ALCvoid alcCloseDevice(ALCdevice *device)
{
// shutdown the sound hardware
s_pState->m_SoundObject->Release();
delete s_pState;
s_pState = NULL;
}
ALCcontext* alcCreateContext(ALCdevice *device,ALCint *attrList)
{
return (ALCcontext*)1;
}
ALCboolean alcMakeContextCurrent(ALCcontext *context)
{
return true;
}
ALCcontext* alcGetCurrentContext(ALCvoid)
{
return (ALCcontext*)1;
}
ALCdevice* alcGetContextsDevice(ALCcontext *context)
{
if (!s_pState) return NULL;
return (ALCdevice*)s_pState->m_SoundObject;
}
ALCvoid alcDestroyContext(ALCcontext *context)
{
}
ALCenum alcGetError(ALCdevice *device)
{
return ALC_NO_ERROR;
}
/***********************************************
*
* LISTENERS
*
************************************************/
ALvoid alGenListeners( ALsizei n, ALuint* listeners )
{
while (n--)
{
QALState::ListenerInfo* info = new QALState::ListenerInfo;
info->m_Position.x = 0.f;
info->m_Position.y = 0.f;
info->m_Position.z = 0.f;
D3DXMatrixIdentity(&info->m_LTM);
s_pState->m_Listeners[s_pState->m_NextListener] = info;
listeners[n] = s_pState->m_NextListener++;
}
}
ALvoid alDeleteListeners( ALsizei n, ALuint* listeners )
{
while (n--)
{
QALState::listener_t::iterator i =
s_pState->m_Listeners.find(listeners[n]);
if (i != s_pState->m_Listeners.end())
{
delete i->second;
s_pState->m_Listeners.erase(i);
}
}
}
ALvoid alListenerfv( ALuint listener, ALenum param, ALfloat* values )
{
assert(s_pState->m_Listeners.find(listener) !=
s_pState->m_Listeners.end());
QALState::ListenerInfo* info = s_pState->m_Listeners[listener];
D3DXVECTOR3 right;
D3DXMATRIX trans;
FLOAT det;
switch (param)
{
case AL_POSITION:
info->m_Position.x = values[0];
info->m_Position.y = values[1];
info->m_Position.z = values[2];
// translation
D3DXMatrixTranslation(&trans, -values[0], -values[1], -values[2]);
D3DXMatrixMultiply(&info->m_LTM, &trans, &info->m_LTM);
break;
case AL_ORIENTATION:
D3DXMatrixIdentity(&info->m_LTM);
// at vector
info->m_LTM(2, 0) = values[0];
info->m_LTM(2, 1) = values[1];
info->m_LTM(2, 2) = values[2];
// up vector
info->m_LTM(1, 0) = values[3];
info->m_LTM(1, 1) = values[4];
info->m_LTM(1, 2) = values[5];
// Hack. We switched the sign on values[2] up above, need to do that here
D3DXVec3Cross(&right, (D3DXVECTOR3*)&values[0], (D3DXVECTOR3*)&values[3]);
// right vector
info->m_LTM(0, 0) = right.x;
info->m_LTM(0, 1) = right.y;
info->m_LTM(0, 2) = right.z;
// convert to local space transform
D3DXMatrixInverse(&info->m_LTM, &det, &info->m_LTM);
// translation
D3DXMatrixTranslation(&trans,
-info->m_Position.x, -info->m_Position.y, -info->m_Position.z);
D3DXMatrixMultiply(&info->m_LTM, &trans, &info->m_LTM);
break;
}
}
/***********************************************
*
* SOURCES
*
************************************************/
static void _wavSetFormat(XBOXADPCMWAVEFORMAT* wav, ALenum format, ALsizei freq)
{
switch (format)
{
case AL_FORMAT_MONO4:
wav->wfx.wFormatTag = WAVE_FORMAT_XBOX_ADPCM;
wav->wfx.nChannels = 1;
wav->wfx.nSamplesPerSec = freq;
wav->wfx.nBlockAlign = 36 * wav->wfx.nChannels;
wav->wfx.nAvgBytesPerSec = wav->wfx.nSamplesPerSec * wav->wfx.nBlockAlign / 64;
wav->wfx.wBitsPerSample = 4;
wav->wfx.cbSize = sizeof(XBOXADPCMWAVEFORMAT) - sizeof(WAVEFORMATEX);
wav->wSamplesPerBlock = 64;
break;
case AL_FORMAT_STEREO4:
wav->wfx.wFormatTag = WAVE_FORMAT_XBOX_ADPCM;
wav->wfx.nChannels = 2;
wav->wfx.nSamplesPerSec = freq;
wav->wfx.nBlockAlign = 36 * wav->wfx.nChannels;
wav->wfx.nAvgBytesPerSec = wav->wfx.nSamplesPerSec * wav->wfx.nBlockAlign / 64;
wav->wfx.wBitsPerSample = 4;
wav->wfx.cbSize = sizeof(XBOXADPCMWAVEFORMAT) - sizeof(WAVEFORMATEX);
wav->wSamplesPerBlock = 64;
break;
case AL_FORMAT_MONO8:
case AL_FORMAT_STEREO8:
case AL_FORMAT_MONO16:
case AL_FORMAT_STEREO16:
default:
assert(0);
break;
}
}
static int _genSource(bool is3d)
{
// alloc a new source
QALState::SourceInfo* sinfo = new QALState::SourceInfo;
// describe the voice
XBOXADPCMWAVEFORMAT wav;
_wavSetFormat(&wav, AL_FORMAT_MONO4, 22050);
DSBUFFERDESC desc;
desc.dwSize = sizeof(desc);
if (is3d) desc.dwFlags = DSBCAPS_CTRL3D | DSBCAPS_MUTE3DATMAXDISTANCE;
else desc.dwFlags = 0;
desc.dwBufferBytes = 0;
desc.lpwfxFormat = (WAVEFORMATEX*)&wav;
desc.lpMixBins = NULL;
desc.dwInputMixBin = 0;
// create voice for all listeners
for (QALState::listener_t::iterator l = s_pState->m_Listeners.begin();
l != s_pState->m_Listeners.end(); ++l)
{
// create the voice
IDirectSoundBuffer* voice;
if (s_pState->m_SoundObject->CreateSoundBuffer(&desc, &voice, NULL) != DS_OK)
{
s_pState->m_Error = AL_OUT_OF_MEMORY;
return false;
}
sinfo->m_Voices[l->first] = voice;
// only create a single voice for 2d sounds
if (!is3d) break;
}
// setup some defaults
sinfo->m_Buffer = 0;
sinfo->m_Gain = 1.f;
sinfo->m_GainDirty = true;
sinfo->m_Loop = false;
sinfo->m_Is3d = is3d;
sinfo->m_Position.x = 0.f;
sinfo->m_Position.y = 0.f;
sinfo->m_Position.z = 0.f;
s_pState->m_Sources[s_pState->m_NextSource] = sinfo;
return true;
}
static void _attachBuffer(ALuint source, ALuint buffer)
{
assert(s_pState->m_Sources.find(source) != s_pState->m_Sources.end());
assert(s_pState->m_Buffers.find(buffer) != s_pState->m_Buffers.end());
QALState::SourceInfo* sinfo = s_pState->m_Sources[source];
QALState::BufferInfo* binfo = s_pState->m_Buffers[buffer];
// setup voices for all listeners
for (QALState::SourceInfo::voice_t::iterator v = sinfo->m_Voices.begin();
v != sinfo->m_Voices.end(); ++v)
{
v->second->SetFormat((WAVEFORMATEX*)&binfo->m_WAVFormat);
#ifdef _FIVE_CHANNEL
DSMIXBINVOLUMEPAIR dsmbvp[6] = {
DSMIXBINVOLUMEPAIRS_DEFAULT_5CHANNEL_3D,
};
DSMIXBINS dsmb;
dsmb.dwMixBinCount = 6;
dsmb.lpMixBinVolumePairs = dsmbvp;
v->second->SetMixBins(&dsmb);
#endif
v->second->SetBufferData((char*)binfo->m_Data + binfo->m_DataOffset, binfo->m_Size);
}
sinfo->m_Buffer = buffer;
}
static void _dettachBuffer(ALuint source)
{
assert(s_pState->m_Sources.find(source) != s_pState->m_Sources.end());
QALState::SourceInfo* info = s_pState->m_Sources[source];
// clear buffer on voices
for (QALState::SourceInfo::voice_t::iterator v = info->m_Voices.begin();
v != info->m_Voices.end(); ++v)
{
v->second->Stop();
v->second->SetBufferData(NULL, 0);
}
info->m_Buffer = 0;
}
static void _sourceSetRefDist(QALState::SourceInfo* info, FLOAT value)
{
for (QALState::SourceInfo::voice_t::iterator v = info->m_Voices.begin();
v != info->m_Voices.end(); ++v)
{
// In order to prevent debug DX from complaining that
// the max dist is greater than the min dist, I clear
// the min dist _before_ setting the max. Ug.
v->second->SetMinDistance(1, DS3D_DEFERRED);
// New algorithm - ref dist is supposed to be dist at which sound is 1/2 volume,
// which happens at double min distance in DS, thus: (reverted)
v->second->SetMaxDistance(value * 10.f, DS3D_DEFERRED);
v->second->SetMinDistance(value, DS3D_DEFERRED);
// v->second->SetMinDistance(value / 2.f, DS3D_DEFERRED);
}
}
ALvoid alGenSources2D( ALsizei n, ALuint* sources )
{
while (n--)
{
if (!_genSource(false)) break;
sources[n] = s_pState->m_NextSource++;
}
}
ALvoid alGenSources3D( ALsizei n, ALuint* sources )
{
while (n--)
{
if (!_genSource(true)) break;
sources[n] = s_pState->m_NextSource++;
}
}
ALvoid alDeleteSources( ALsizei n, ALuint* sources )
{
while (n--)
{
QALState::source_t::iterator i =
s_pState->m_Sources.find(sources[n]);
if (i != s_pState->m_Sources.end())
{
QALState::SourceInfo* info = i->second;
// stop using any buffers
_dettachBuffer(sources[n]);
// free associated voices
for (QALState::SourceInfo::voice_t::iterator v = info->m_Voices.begin();
v != info->m_Voices.end(); ++v)
{
v->second->Release();
}
delete info;
s_pState->m_Sources.erase(i);
}
}
}
ALvoid alSourcei( ALuint source, ALenum param, ALint value )
{
assert(s_pState->m_Sources.find(source) != s_pState->m_Sources.end());
switch (param)
{
case AL_LOOPING:
s_pState->m_Sources[source]->m_Loop = value;
break;
case AL_BUFFER:
if (value) _attachBuffer(source, value);
break;
default:
assert(0);
break;
}
}
ALvoid alSourcef( ALuint source, ALenum param, ALfloat value )
{
assert(s_pState->m_Sources.find(source) != s_pState->m_Sources.end());
QALState::SourceInfo* info = s_pState->m_Sources[source];
switch (param)
{
case AL_REFERENCE_DISTANCE:
_sourceSetRefDist(info, value);
break;
case AL_GAIN:
info->m_Gain = value;
info->m_GainDirty = true;
break;
default:
assert(0);
break;
}
}
ALvoid alSourcefv( ALuint source, ALenum param, ALfloat* values )
{
assert(s_pState->m_Sources.find(source) != s_pState->m_Sources.end());
QALState::SourceInfo* info = s_pState->m_Sources[source];
switch (param)
{
case AL_POSITION:
assert(info->m_Is3d);
info->m_Position.x = values[0];
info->m_Position.y = values[1];
info->m_Position.z = values[2];
break;
default:
assert(0);
break;
}
}
ALvoid alSourceStop( ALuint source )
{
assert(s_pState->m_Sources.find(source) != s_pState->m_Sources.end());
QALState::SourceInfo* info = s_pState->m_Sources[source];
// stop playing for all listeners
for (QALState::SourceInfo::voice_t::iterator v = info->m_Voices.begin();
v != info->m_Voices.end(); ++v)
{
v->second->Stop();
DWORD status = 1; // Wait for voice to turn off
do {
v->second->GetStatus(&status);
} while (status != 0);
}
}
ALvoid alSourcePlay( ALuint source )
{
assert(s_pState->m_Sources.find(source) != s_pState->m_Sources.end());
QALState::SourceInfo* info = s_pState->m_Sources[source];
if (!info->m_Buffer)
{
return;
}
// start playing for all listeners
for (QALState::SourceInfo::voice_t::iterator v = info->m_Voices.begin();
v != info->m_Voices.end(); ++v)
{
v->second->SetCurrentPosition(0);
v->second->Play(0, 0, info->m_Loop ? DSBPLAY_LOOPING : 0);
}
}
ALvoid alGetSourcei( ALuint source, ALenum param, ALint* value )
{
assert(s_pState->m_Sources.find(source) != s_pState->m_Sources.end());
QALState::SourceInfo* info = s_pState->m_Sources[source];
switch (param)
{
case AL_SOURCE_STATE:
{
DWORD status;
info->m_Voices.begin()->second->GetStatus(&status);
*value = (status & DSBSTATUS_PLAYING) ? AL_PLAYING : AL_STOPPED;
}
break;
default:
assert(0);
break;
}
}
/***********************************************
*
* BUFFERS
*
************************************************/
ALvoid alGenBuffers( ALsizei n, ALuint* buffers )
{
while (n--)
{
QALState::BufferInfo* info = new QALState::BufferInfo;
info->m_Valid = false;
s_pState->m_Buffers[s_pState->m_NextBuffer] = info;
buffers[n] = s_pState->m_NextBuffer++;
}
}
ALvoid alDeleteBuffers( ALsizei n, ALuint* buffers )
{
while (n--)
{
QALState::buffer_t::iterator b =
s_pState->m_Buffers.find(buffers[n]);
// check if the buffer exists
if (b != s_pState->m_Buffers.end())
{
QALState::BufferInfo* binfo = b->second;
if (binfo->m_Valid)
{
// dettach buffer from any sources using it (may block)
for (QALState::source_t::iterator s = s_pState->m_Sources.begin();
s != s_pState->m_Sources.end(); ++s)
{
QALState::SourceInfo* sinfo = s->second;
if (sinfo->m_Buffer == buffers[n])
{
_dettachBuffer(s->first);
}
}
// free the memory
Z_Free(binfo->m_Data);
s_pState->m_MemoryUsed -= binfo->m_Size;
}
delete b->second;
s_pState->m_Buffers.erase(b);
}
}
}
ALvoid alBufferData( ALuint buffer, ALenum format, ALvoid* data, ALsizei size, ALsizei freq )
{
assert(s_pState->m_Buffers.find(buffer) != s_pState->m_Buffers.end());
QALState::BufferInfo* info = s_pState->m_Buffers[buffer];
// if this buffer has been used before, clear the old data
if (info->m_Valid)
{
Z_Free(info->m_Data);
s_pState->m_MemoryUsed -= info->m_Size;
info->m_Valid = false;
}
info->m_Data = data;
// assume we have a wave file...
WAVEFORMATEX* wav = (WAVEFORMATEX*)((char*)data + 20);
info->m_DataOffset = 20 + sizeof(WAVEFORMATEX) + wav->cbSize + 8;
info->m_Size = size;
s_pState->m_MemoryUsed += info->m_Size;
_wavSetFormat(&info->m_WAVFormat, format, freq);
info->m_Valid = true;
}
/***********************************************
*
* STREAMS
*
************************************************/
static int _streamFromFile(void)
{
DWORD total = 0;
DWORD used = 0;
// setup a media packet for reading from the file
XMEDIAPACKET xmp;
ZeroMemory(&xmp, sizeof(xmp));
xmp.pvBuffer = (BYTE *)s_pState->m_Stream.m_pPacketBuffer +
(QAL_STREAM_PACKET_SIZE * s_pState->m_Stream.m_CurrentPacket);
xmp.dwMaxSize = QAL_STREAM_PACKET_SIZE;
xmp.pdwCompletedSize = &used;
WaitForSingleObject(Sys_FileStreamMutex, INFINITE);
// loop until we have a full packet of data
while (total < QAL_STREAM_PACKET_SIZE)
{
if (DS_OK != s_pState->m_Stream.m_pFile->Process(NULL, &xmp))
{
ReleaseMutex(Sys_FileStreamMutex);
return -1;
}
total += used;
// did we get enough data?
if (used < xmp.dwMaxSize)
{
if (s_pState->m_Stream.m_Looping)
{
// must have reached the end of the file, loop back
// around to the beginning and get more data
xmp.pvBuffer = (BYTE*)xmp.pvBuffer + used;
xmp.dwMaxSize = xmp.dwMaxSize - used;
if (DS_OK != s_pState->m_Stream.m_pFile->Seek(
0, FILE_BEGIN, NULL))
{
ReleaseMutex(Sys_FileStreamMutex);
return -1;
}
}
else
{
// reached end, finish up
s_pState->m_Stream.m_Playing = false;
ReleaseMutex(Sys_FileStreamMutex);
return used;
}
}
}
ReleaseMutex(Sys_FileStreamMutex);
return QAL_STREAM_PACKET_SIZE;
}
static void _streamToVoice(int size)
{
// setup a packet with the current data
XMEDIAPACKET xmp;
ZeroMemory(&xmp, sizeof(xmp));
xmp.pvBuffer = (BYTE *)s_pState->m_Stream.m_pPacketBuffer +
(QAL_STREAM_PACKET_SIZE * s_pState->m_Stream.m_CurrentPacket);
xmp.dwMaxSize = size;
xmp.pdwStatus = &s_pState->m_Stream.m_PacketStatus[
s_pState->m_Stream.m_CurrentPacket];
// sent to the voice
s_pState->m_Stream.m_pVoice->Process(&xmp, NULL);
// make sure we're playing
s_pState->m_Stream.m_pVoice->Pause(DSSTREAMPAUSE_RESUME);
if (s_pState->m_Stream.m_StartTime == 0)
{
s_pState->m_Stream.m_StartTime = Sys_Milliseconds();
}
}
static void _streamFill(void)
{
// do we have any free packets?
if (XMEDIAPACKET_STATUS_PENDING !=
s_pState->m_Stream.m_PacketStatus[s_pState->m_Stream.m_CurrentPacket])
{
// get some data
int size = _streamFromFile();
if (size > 0)
{
_streamToVoice(size);
// next packet...
++s_pState->m_Stream.m_CurrentPacket;
s_pState->m_Stream.m_CurrentPacket %= QAL_MAX_STREAM_PACKETS;
}
if (!s_pState->m_Stream.m_Playing)
{
// Non-looping stream finished playback
s_pState->m_Stream.m_pVoice->Discontinuity();
}
}
}
static void _streamOpen(DWORD file, DWORD offset, bool loop)
{
if (s_pState->m_Stream.m_Open)
{
// if a stream is current playing, interrupt it
s_pState->m_Stream.m_pVoice->Flush();
s_pState->m_Stream.m_pFile->Release();
s_pState->m_Stream.m_Playing = false;
s_pState->m_Stream.m_Open = false;
}
const char* name = Sys_GetFileCodeName(file);
WaitForSingleObject(Sys_FileStreamMutex, INFINITE);
// open the file for streaming
LPCWAVEFORMATEX fmt;
if (DS_OK == XWaveFileCreateMediaObject(
name, &fmt, &s_pState->m_Stream.m_pFile))
{
// set the voice based on the file format
s_pState->m_Stream.m_pVoice->SetFormat(fmt);
#ifdef _FIVE_CHANNEL
DSMIXBINVOLUMEPAIR dsmbvp[6] = {
DSMIXBINVOLUMEPAIRS_DEFAULT_5CHANNEL_3D,
};
DSMIXBINS dsmb;
dsmb.dwMixBinCount = 6;
dsmb.lpMixBinVolumePairs = dsmbvp;
s_pState->m_Stream.m_pVoice->SetMixBins(&dsmb);
#endif
// seek the requested start position
s_pState->m_Stream.m_pFile->Seek(RoundDown(offset, 72),
FILE_BEGIN, NULL);
s_pState->m_Stream.m_StartTime = 0;
s_pState->m_Stream.m_Looping = loop;
s_pState->m_Stream.m_Playing = true;
s_pState->m_Stream.m_Open = true;
}
ReleaseMutex(Sys_FileStreamMutex);
}
static void _streamClose(void)
{
if (s_pState->m_Stream.m_Open)
{
// stop the stream
s_pState->m_Stream.m_pVoice->Flush();
s_pState->m_Stream.m_pFile->Release();
s_pState->m_Stream.m_Playing = false;
s_pState->m_Stream.m_Open = false;
}
}
static DWORD WINAPI _streamThread(LPVOID lpParameter)
{
for (;;)
{
QALState::StreamInfo* strm = &s_pState->m_Stream;
QALState::StreamInfo::Request req;
// Wait for the queue to fill
WaitForSingleObject(strm->m_QueueLen, QAL_STREAM_WAIT_TIME);
// Grab the next request
WaitForSingleObject(strm->m_Mutex, INFINITE);
if (!strm->m_Queue.empty())
{
req = strm->m_Queue.front();
strm->m_Queue.pop_front();
}
else
{
req.m_Type = QALState::StreamInfo::REQ_NOP;
}
ReleaseMutex(strm->m_Mutex);
// Process request
switch (req.m_Type)
{
case QALState::StreamInfo::REQ_PLAY:
_streamOpen(req.m_Data[0], req.m_Data[1], req.m_Data[2]);
break;
case QALState::StreamInfo::REQ_STOP:
_streamClose();
break;
case QALState::StreamInfo::REQ_SHUTDOWN:
ExitThread(0);
break;
case QALState::StreamInfo::REQ_NOP:
break;
}
// fill the stream with data
if (strm->m_Open && strm->m_Playing)
{
_streamFill();
}
}
}
static void _postStreamRequest(const QALState::StreamInfo::Request& req)
{
// Add request to queue
WaitForSingleObject(s_pState->m_Stream.m_Mutex, INFINITE);
s_pState->m_Stream.m_Queue.push_back(req);
ReleaseMutex(s_pState->m_Stream.m_Mutex);
// Let thread know it has one more pending request
ReleaseSemaphore(s_pState->m_Stream.m_QueueLen, 1, NULL);
// Give the stream thread some CPU
Sleep(0);
}
ALvoid alGenStream( ALvoid )
{
assert(!s_pState->m_Stream.m_Valid);
// describe the stream
XBOXADPCMWAVEFORMAT wav;
_wavSetFormat(&wav, AL_FORMAT_STEREO4, 44100);
DSSTREAMDESC desc;
ZeroMemory(&desc, sizeof(desc));
desc.dwMaxAttachedPackets = QAL_MAX_STREAM_PACKETS;
desc.lpwfxFormat = (WAVEFORMATEX*)&wav;
// create a voice for the stream
if (s_pState->m_SoundObject->CreateSoundStream(&desc,
&s_pState->m_Stream.m_pVoice, NULL) != DS_OK)
{
s_pState->m_Error = AL_OUT_OF_MEMORY;
return;
}
// get some memory to hold the stream data
s_pState->m_Stream.m_pPacketBuffer =
XPhysicalAlloc(QAL_MAX_STREAM_PACKETS * QAL_STREAM_PACKET_SIZE,
MAXULONG_PTR, 0, PAGE_READWRITE | PAGE_NOCACHE);
// setup some defaults
s_pState->m_Stream.m_Gain = 1.f;
s_pState->m_Stream.m_GainDirty = true;
s_pState->m_Stream.m_CurrentPacket = 0;
for (int p = 0; p < QAL_MAX_STREAM_PACKETS; ++p)
{
s_pState->m_Stream.m_PacketStatus[p] = XMEDIAPACKET_STATUS_SUCCESS;
}
s_pState->m_Stream.m_Open = false;
s_pState->m_Stream.m_Playing = false;
s_pState->m_Stream.m_Valid = true;
// setup a thread to service the stream (keep blocking IO out
// of the main thread)
s_pState->m_Stream.m_QueueLen = CreateSemaphore(NULL, 0, 256, NULL);
s_pState->m_Stream.m_Mutex = CreateMutex(NULL, FALSE, NULL);
s_pState->m_Stream.m_Thread = CreateThread(NULL, 64*1024,
_streamThread, NULL, 0, NULL );
}
ALvoid alDeleteStream( ALvoid )
{
assert(s_pState->m_Stream.m_Valid);
// stop the audio
alStreamStop();
// kill the thread
QALState::StreamInfo::Request req;
req.m_Type = QALState::StreamInfo::REQ_SHUTDOWN;
_postStreamRequest(req);
// Wait for thread to close
WaitForSingleObject(s_pState->m_Stream.m_Thread, INFINITE);
// thread handles
CloseHandle(s_pState->m_Stream.m_Thread);
CloseHandle(s_pState->m_Stream.m_Mutex);
CloseHandle(s_pState->m_Stream.m_QueueLen);
// release the stream
s_pState->m_Stream.m_pVoice->Release();
XPhysicalFree(s_pState->m_Stream.m_pPacketBuffer);
s_pState->m_Stream.m_Valid = false;
}
ALvoid alStreamStop( ALvoid )
{
assert(s_pState->m_Stream.m_Valid);
QALState::StreamInfo::Request req;
req.m_Type = QALState::StreamInfo::REQ_STOP;
_postStreamRequest(req);
}
ALvoid alStreamPlay( ALsizei offset, ALint file, ALint loop )
{
assert(s_pState->m_Stream.m_Valid);
QALState::StreamInfo::Request req;
req.m_Type = QALState::StreamInfo::REQ_PLAY;
req.m_Data[0] = file;
req.m_Data[1] = offset;
req.m_Data[2] = loop;
_postStreamRequest(req);
s_pState->m_Stream.m_Playing = true;
}
ALvoid alStreamf( ALenum param, ALfloat value )
{
assert(s_pState->m_Stream.m_Valid);
switch (param)
{
case AL_GAIN:
s_pState->m_Stream.m_Gain = value;
s_pState->m_Stream.m_GainDirty = true;
break;
default:
assert(0);
break;
}
}
ALvoid alGetStreamf( ALenum param, ALfloat* value )
{
assert(s_pState->m_Stream.m_Valid);
switch (param)
{
case AL_TIME:
if (s_pState->m_Stream.m_Open && s_pState->m_Stream.m_StartTime)
{
*value = (float)(Sys_Milliseconds() -
s_pState->m_Stream.m_StartTime) / 1000.f;
}
else
{
*value = 0.f;
}
break;
default:
assert(0);
break;
}
}
ALvoid alGetStreami( ALenum param, ALint* value )
{
assert(s_pState->m_Stream.m_Valid);
switch (param)
{
case AL_SOURCE_STATE:
*value = s_pState->m_Stream.m_Playing ? AL_PLAYING : AL_STOPPED;
break;
default:
assert(0);
break;
}
}
/***********************************************
*
* ADDITIONAL FUNCTIONS
*
************************************************/
static void _updateVoiceGain(IDirectSoundBuffer* voice, FLOAT gain)
{
// compute aggregate gain
FLOAT g = s_pState->m_Gain * gain;
if (g <= 0.f)
{
// mute the sound
voice->SetVolume(DSBVOLUME_MIN);
}
else
{
// convert to dB
g = 20.f * log10(g);
if(g < -100.0f) {
g = -100.0f;
}
// set the volume
voice->SetVolume(g * 100.f);
}
}
static void _updateVoicePos(IDirectSoundBuffer* voice, D3DXVECTOR3* pos,
QALState::ListenerInfo* listener)
{
// get source pos in listener space
D3DXVECTOR4 lpos;
D3DXVec3Transform(&lpos, pos, &listener->m_LTM);
voice->SetPosition(lpos.x, lpos.y, lpos.z, DS3D_DEFERRED);
}
static void _updateSource(QALState::SourceInfo* source)
{
// loop through all the voices at this source
for (QALState::SourceInfo::voice_t::iterator v = source->m_Voices.begin();
v != source->m_Voices.end(); ++v)
{
// update the gain
if (source->m_GainDirty)
{
_updateVoiceGain(v->second, source->m_Gain);
}
// update position
if (source->m_Is3d)
{
// get the listener for this voice
QALState::listener_t::iterator l = s_pState->m_Listeners.find(v->first);
if (l != s_pState->m_Listeners.end())
{
_updateVoicePos(
v->second,
&source->m_Position,
l->second);
}
}
}
source->m_GainDirty = false;
}
static void _updateStream(void)
{
if (s_pState->m_Stream.m_Open && s_pState->m_Stream.m_GainDirty)
{
// compute aggregate gain
FLOAT g = s_pState->m_Gain * s_pState->m_Stream.m_Gain;
if (g <= 0.f)
{
// mute the sound
s_pState->m_Stream.m_pVoice->SetVolume(DSBVOLUME_MIN);
}
else
{
// convert to dB
g = 20.f * log10(g);
if(g < -100.0f) {
g = -100.0f;
}
// set the volume
s_pState->m_Stream.m_pVoice->SetVolume(g * 100.f);
}
s_pState->m_Stream.m_GainDirty = false;
}
}
ALenum alGetError( ALvoid )
{
ALenum error = s_pState->m_Error;
s_pState->m_Error = AL_NO_ERROR;
return error;
}
ALvoid alUpdate( ALvoid )
{
DirectSoundDoWork();
// update sources
for (QALState::source_t::iterator i = s_pState->m_Sources.begin();
i != s_pState->m_Sources.end(); ++i)
{
QALState::SourceInfo* info = i->second;
// 3d sounds and dirty sources must be updated
if (info->m_Is3d || info->m_GainDirty)
{
// only playing sources should be updated
DWORD status;
info->m_Voices.begin()->second->GetStatus(&status);
if (status & DSBSTATUS_PLAYING)
{
_updateSource(info);
}
}
}
// update stream
_updateStream();
s_pState->m_SoundObject->CommitDeferredSettings();
}
ALvoid alGeti( ALenum param, ALint* value )
{
switch (param)
{
case AL_MEMORY_USED:
*value = s_pState->m_MemoryUsed;
break;
default:
assert(0);
}
}
ALvoid alGain( ALfloat value )
{
s_pState->m_Gain = value;
// set gain dirty for all sources
for (QALState::source_t::iterator i = s_pState->m_Sources.begin();
i != s_pState->m_Sources.end(); ++i)
{
i->second->m_GainDirty = true;
}
// set gain dirty for stream
s_pState->m_Stream.m_GainDirty = true;
}