jediacademy/codemp/RMG/RM_Instance_Group.cpp
2013-04-04 17:35:38 -05:00

344 lines
10 KiB
C++

//Anything above this #include will be ignored by the compiler
#include "../qcommon/exe_headers.h"
/************************************************************************************************
*
* RM_Instance_Group.cpp
*
* Implements the CRMGroupInstance class. This class is reponsible for parsing a
* group instance as well as spawning it into a landscape.
*
************************************************************************************************/
#include "RM_Headers.h"
#include "RM_Instance_Group.h"
/************************************************************************************************
* CRMGroupInstance::CRMGroupInstance
* constructur
*
* inputs:
* settlementID: ID of the settlement being created
*
* return:
* none
*
************************************************************************************************/
CRMGroupInstance::CRMGroupInstance ( CGPGroup *instGroup, CRMInstanceFile& instFile )
: CRMInstance ( instGroup, instFile )
{
// Grab the padding and confine radius
mPaddingSize = atof ( instGroup->FindPairValue ( "padding", va("%i", TheRandomMissionManager->GetMission()->GetDefaultPadding() ) ) );
mConfineRadius = atof ( instGroup->FindPairValue ( "confine", "0" ) );
const char * automapSymName = instGroup->FindPairValue ( "automap_symbol", "none" );
if (0 == Q_stricmp(automapSymName, "none")) mAutomapSymbol = AUTOMAP_NONE ;
else if (0 == Q_stricmp(automapSymName, "building")) mAutomapSymbol = AUTOMAP_BLD ;
else if (0 == Q_stricmp(automapSymName, "objective")) mAutomapSymbol = AUTOMAP_OBJ ;
else if (0 == Q_stricmp(automapSymName, "start")) mAutomapSymbol = AUTOMAP_START;
else if (0 == Q_stricmp(automapSymName, "end")) mAutomapSymbol = AUTOMAP_END ;
else if (0 == Q_stricmp(automapSymName, "enemy")) mAutomapSymbol = AUTOMAP_ENEMY;
else if (0 == Q_stricmp(automapSymName, "friend")) mAutomapSymbol = AUTOMAP_FRIEND;
else mAutomapSymbol = atoi( automapSymName );
// optional instance objective strings
SetMessage(instGroup->FindPairValue("objective_message",""));
SetDescription(instGroup->FindPairValue("objective_description",""));
SetInfo(instGroup->FindPairValue("objective_info",""));
// Iterate through the sub groups to determine the instances which make up the group
instGroup = instGroup->GetSubGroups ( );
while ( instGroup )
{
CRMInstance* instance;
const char* name;
int mincount;
int maxcount;
int count;
float minrange;
float maxrange;
// Make sure only instances are specified as sub groups
assert ( 0 == stricmp ( instGroup->GetName ( ), "instance" ) );
// Grab the name
name = instGroup->FindPairValue ( "name", "" );
// Grab the range information
minrange = atof(instGroup->FindPairValue ( "minrange", "0" ) );
maxrange = atof(instGroup->FindPairValue ( "maxrange", "0" ) );
// Grab the count information and randomly generate a count value
mincount = atoi(instGroup->FindPairValue ( "mincount", "1" ) );
maxcount = atoi(instGroup->FindPairValue ( "maxcount", "1" ) );
count = mincount;
if ( maxcount > mincount )
{
count += (TheRandomMissionManager->GetLandScape()->irand(0, maxcount-mincount));
}
// For each count create and add the instance
for ( ; count ; count -- )
{
// Create the instance
instance = instFile.CreateInstance ( name );
// Skip this instance if it couldnt be created for some reason. The CreateInstance
// method will report an error so no need to do so here.
if ( NULL == instance )
{
continue;
}
// Set the min and max range for the instance
instance->SetFilter(mFilter);
instance->SetTeamFilter(mTeamFilter);
// Add the instance to the list
mInstances.push_back ( instance );
}
// Next sub group
instGroup = instGroup->GetNext ( );
}
}
/************************************************************************************************
* CRMGroupInstance::~CRMGroupInstance
* Removes all buildings and inhabitants
*
* inputs:
* none
*
* return:
* none
*
************************************************************************************************/
CRMGroupInstance::~CRMGroupInstance(void)
{
// Cleanup
RemoveInstances ( );
}
/************************************************************************************************
* CRMGroupInstance::SetFilter
* Sets a filter used to exclude instances
*
* inputs:
* filter: filter name
*
* return:
* none
*
************************************************************************************************/
void CRMGroupInstance::SetFilter( const char *filter )
{
rmInstanceIter_t it;
CRMInstance::SetFilter(filter);
for(it = mInstances.begin(); it != mInstances.end(); it++)
{
(*it)->SetFilter(filter);
}
}
/************************************************************************************************
* CRMGroupInstance::SetTeamFilter
* Sets the filter used to exclude team based instances
*
* inputs:
* teamFilter: filter name
*
* return:
* none
*
************************************************************************************************/
void CRMGroupInstance::SetTeamFilter( const char *teamFilter )
{
rmInstanceIter_t it;
CRMInstance::SetTeamFilter(teamFilter);
for(it = mInstances.begin(); it != mInstances.end(); it++)
{
(*it)->SetTeamFilter(teamFilter);
}
}
/************************************************************************************************
* CRMGroupInstance::SetMirror
* Sets the flag to mirror an instance on map
*
* inputs:
* mirror
*
* return:
* none
*
************************************************************************************************/
void CRMGroupInstance::SetMirror(int mirror)
{
rmInstanceIter_t it;
CRMInstance::SetMirror(mirror);
for(it = mInstances.begin(); it != mInstances.end(); it++)
{
(*it)->SetMirror(mirror);
}
}
/************************************************************************************************
* CRMGroupInstance::RemoveInstances
* Removes all instances associated with the group
*
* inputs:
* none
*
* return:
* none
*
************************************************************************************************/
void CRMGroupInstance::RemoveInstances ( )
{
rmInstanceIter_t it;
for(it = mInstances.begin(); it != mInstances.end(); it++)
{
delete *it;
}
mInstances.clear();
}
/************************************************************************************************
* CRMGroupInstance::PreSpawn
* Prepares the group for spawning by
*
* inputs:
* landscape: landscape to calculate the position within
* instance: instance to calculate the position for
*
* return:
* none
*
************************************************************************************************/
bool CRMGroupInstance::PreSpawn ( CRandomTerrain* terrain, qboolean IsServer )
{
rmInstanceIter_t it;
for(it = mInstances.begin(); it != mInstances.end(); it++ )
{
CRMInstance* instance = *it;
instance->SetFlattenHeight ( mFlattenHeight );
// Add the instance to the landscape now
instance->PreSpawn ( terrain, IsServer );
}
return CRMInstance::PreSpawn ( terrain, IsServer );
}
/************************************************************************************************
* CRMGroupInstance::Spawn
* Adds the group instance to the given landscape using the specified origin. All sub instances
* will be added to the landscape within their min and max range from the origin.
*
* inputs:
* landscape: landscape to add the instance group to
* origin: origin of the instance group
*
* return:
* none
*
************************************************************************************************/
bool CRMGroupInstance::Spawn ( CRandomTerrain* terrain, qboolean IsServer )
{
rmInstanceIter_t it;
// Spawn all the instances associated with this group
for(it = mInstances.begin(); it != mInstances.end(); it++)
{
CRMInstance* instance = *it;
instance->SetSide(GetSide()); // which side owns it?
// Add the instance to the landscape now
instance->Spawn ( terrain, IsServer );
}
DrawAutomapSymbol();
return true;
}
/************************************************************************************************
* CRMGroupInstance::Preview
* Renders debug information for the instance
*
* inputs:
* from: point to render the preview from
*
* return:
* none
*
************************************************************************************************/
void CRMGroupInstance::Preview ( const vec3_t from )
{
rmInstanceIter_t it;
CRMInstance::Preview ( from );
// Render all the instances
for(it = mInstances.begin(); it != mInstances.end(); it++)
{
CRMInstance* instance = *it;
instance->Preview ( from );
}
}
/************************************************************************************************
* CRMGroupInstance::SetArea
* Overidden to make sure the groups area doesnt eat up any room. The collision on the
* groups area will be turned off
*
* inputs:
* area: area to set
*
* return:
* none
*
************************************************************************************************/
void CRMGroupInstance::SetArea ( CRMAreaManager* amanager, CRMArea* area )
{
rmInstanceIter_t it;
bool collide = area->IsCollisionEnabled ( );
// Disable collision
area->EnableCollision ( false );
// Do what really needs to get done
CRMInstance::SetArea ( amanager, area );
// Prepare for spawn by calculating all the positions of the sub instances
// and flattening the ground below them.
for(it = mInstances.begin(); it != mInstances.end(); it++ )
{
CRMInstance *instance = *it;
CRMArea *newarea;
vec3_t origin;
// Drop it in the center of the group for now
origin[0] = GetOrigin()[0];
origin[1] = GetOrigin()[1];
origin[2] = 2500;
// Set the area of position
newarea = amanager->CreateArea ( origin, instance->GetSpacingRadius(), instance->GetSpacingLine(), mPaddingSize, mConfineRadius, GetOrigin(), GetOrigin(), instance->GetFlattenRadius()?true:false, collide, instance->GetLockOrigin(), area->GetSymmetric ( ) );
instance->SetArea ( amanager, newarea );
}
}