504 lines
11 KiB
C++
504 lines
11 KiB
C++
// leave this as first line for PCH reasons...
|
|
//
|
|
#include "../server/exe_headers.h"
|
|
|
|
|
|
#include "client.h"
|
|
#include "client_ui.h"
|
|
|
|
#include "vmachine.h"
|
|
|
|
int PC_ReadTokenHandle(int handle, struct pc_token_s *pc_token);
|
|
|
|
int CL_UISystemCalls( int *args );
|
|
|
|
//prototypes
|
|
//extern qboolean SG_GetSaveImage( const char *psPathlessBaseName, void *pvAddress );
|
|
extern int SG_GetSaveGameComment(const char *psPathlessBaseName, char *sComment, char *sMapName);
|
|
extern qboolean SG_GameAllowedToSaveHere(qboolean inCamera);
|
|
extern void SG_StoreSaveGameComment(const char *sComment);
|
|
//extern byte *SCR_GetScreenshot(qboolean *qValid);
|
|
|
|
|
|
/*
|
|
====================
|
|
Helper functions for User Interface
|
|
====================
|
|
*/
|
|
|
|
/*
|
|
====================
|
|
GetClientState
|
|
====================
|
|
*/
|
|
static connstate_t GetClientState( void ) {
|
|
return cls.state;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_GetGlConfig
|
|
====================
|
|
*/
|
|
static void UI_GetGlconfig( glconfig_t *config ) {
|
|
*config = cls.glconfig;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
GetClipboardData
|
|
====================
|
|
*/
|
|
static void GetClipboardData( char *buf, int buflen ) {
|
|
char *cbd;
|
|
|
|
cbd = Sys_GetClipboardData();
|
|
|
|
if ( !cbd ) {
|
|
*buf = 0;
|
|
return;
|
|
}
|
|
|
|
Q_strncpyz( buf, cbd, buflen );
|
|
|
|
Z_Free( cbd );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
Key_KeynumToStringBuf
|
|
====================
|
|
*/
|
|
// only ever called by binding-display code, therefore returns non-technical "friendly" names
|
|
// in any language that don't necessarily match those in the config file...
|
|
//
|
|
void Key_KeynumToStringBuf( int keynum, char *buf, int buflen )
|
|
{
|
|
const char *psKeyName = Key_KeynumToString( keynum/*, qtrue */);
|
|
|
|
// see if there's a more friendly (or localised) name...
|
|
//
|
|
const char *psKeyNameFriendly = SE_GetString( va("KEYNAMES_KEYNAME_%s",psKeyName) );
|
|
|
|
Q_strncpyz( buf, (psKeyNameFriendly && psKeyNameFriendly[0]) ? psKeyNameFriendly : psKeyName, buflen );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
Key_GetBindingBuf
|
|
====================
|
|
*/
|
|
void Key_GetBindingBuf( int keynum, char *buf, int buflen ) {
|
|
char *value;
|
|
|
|
value = Key_GetBinding( keynum );
|
|
if ( value ) {
|
|
Q_strncpyz( buf, value, buflen );
|
|
}
|
|
else {
|
|
*buf = 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
Key_GetCatcher
|
|
====================
|
|
*/
|
|
int Key_GetCatcher( void )
|
|
{
|
|
return cls.keyCatchers;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
Key_GetCatcher
|
|
====================
|
|
*/
|
|
void Key_SetCatcher( int catcher )
|
|
{
|
|
cls.keyCatchers = catcher;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
FloatAsInt
|
|
====================
|
|
*/
|
|
int FloatAsInt( float f )
|
|
{
|
|
int temp;
|
|
|
|
*(float *)&temp = f;
|
|
|
|
return temp;
|
|
}
|
|
|
|
static void UI_Cvar_Create( const char *var_name, const char *var_value, int flags ) {
|
|
Cvar_Get( var_name, var_value, flags );
|
|
}
|
|
|
|
static int GetConfigString(int index, char *buf, int size)
|
|
{
|
|
int offset;
|
|
|
|
if (index < 0 || index >= MAX_CONFIGSTRINGS)
|
|
return qfalse;
|
|
|
|
offset = cl.gameState.stringOffsets[index];
|
|
if (!offset)
|
|
return qfalse;
|
|
|
|
Q_strncpyz( buf, cl.gameState.stringData+offset, size);
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_ShutdownUI
|
|
====================
|
|
*/
|
|
void CL_ShutdownUI( void ) {
|
|
cls.keyCatchers &= ~KEYCATCH_UI;
|
|
cls.uiStarted = qfalse;
|
|
}
|
|
|
|
void CL_DrawDatapad(int HUDType)
|
|
{
|
|
switch(HUDType)
|
|
{
|
|
case DP_HUD:
|
|
VM_Call( CG_DRAW_DATAPAD_HUD );
|
|
break;
|
|
case DP_OBJECTIVES:
|
|
VM_Call( CG_DRAW_DATAPAD_OBJECTIVES );
|
|
break;
|
|
case DP_WEAPONS:
|
|
VM_Call( CG_DRAW_DATAPAD_WEAPONS );
|
|
break;
|
|
case DP_INVENTORY:
|
|
VM_Call( CG_DRAW_DATAPAD_INVENTORY );
|
|
break;
|
|
case DP_FORCEPOWERS:
|
|
VM_Call( CG_DRAW_DATAPAD_FORCEPOWERS );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void UI_Init( int apiVersion, uiimport_t *uiimport, qboolean inGameLoad );
|
|
|
|
/*
|
|
====================
|
|
CL_InitUI
|
|
====================
|
|
*/
|
|
void CL_InitUI( void ) {
|
|
uiimport_t uii;
|
|
|
|
memset( &uii, 0, sizeof( uii ) );
|
|
|
|
uii.Printf = Com_Printf;
|
|
uii.Error = Com_Error;
|
|
|
|
uii.Cvar_Set = Cvar_Set;
|
|
uii.Cvar_VariableValue = Cvar_VariableValue;
|
|
uii.Cvar_VariableStringBuffer = Cvar_VariableStringBuffer;
|
|
uii.Cvar_SetValue = Cvar_SetValue;
|
|
uii.Cvar_Reset = Cvar_Reset;
|
|
uii.Cvar_Create = UI_Cvar_Create;
|
|
uii.Cvar_InfoStringBuffer = Cvar_InfoStringBuffer;
|
|
|
|
uii.Draw_DataPad = CL_DrawDatapad;
|
|
|
|
uii.Argc = Cmd_Argc;
|
|
uii.Argv = Cmd_ArgvBuffer;
|
|
uii.Cmd_TokenizeString = Cmd_TokenizeString;
|
|
|
|
uii.Cmd_ExecuteText = Cbuf_ExecuteText;
|
|
|
|
uii.FS_FOpenFile = FS_FOpenFileByMode;
|
|
uii.FS_Read = FS_Read;
|
|
uii.FS_Write = FS_Write;
|
|
uii.FS_FCloseFile = FS_FCloseFile;
|
|
uii.FS_GetFileList = FS_GetFileList;
|
|
uii.FS_ReadFile = FS_ReadFile;
|
|
uii.FS_FreeFile = FS_FreeFile;
|
|
|
|
uii.R_RegisterModel = re.RegisterModel;
|
|
uii.R_RegisterSkin = re.RegisterSkin;
|
|
uii.R_RegisterShader = re.RegisterShader;
|
|
uii.R_RegisterShaderNoMip = re.RegisterShaderNoMip;
|
|
uii.R_RegisterFont = re.RegisterFont;
|
|
#ifndef _XBOX
|
|
uii.R_Font_StrLenPixels = re.Font_StrLenPixels;
|
|
uii.R_Font_HeightPixels = re.Font_HeightPixels;
|
|
uii.R_Font_DrawString = re.Font_DrawString;
|
|
#endif
|
|
uii.R_Font_StrLenChars = re.Font_StrLenChars;
|
|
uii.Language_IsAsian = re.Language_IsAsian;
|
|
uii.Language_UsesSpaces = re.Language_UsesSpaces;
|
|
uii.AnyLanguage_ReadCharFromString = re.AnyLanguage_ReadCharFromString;
|
|
|
|
//uii.SG_GetSaveImage = SG_GetSaveImage;
|
|
uii.SG_GetSaveGameComment = SG_GetSaveGameComment;
|
|
uii.SG_StoreSaveGameComment = SG_StoreSaveGameComment;
|
|
uii.SG_GameAllowedToSaveHere= SG_GameAllowedToSaveHere;
|
|
|
|
//uii.SCR_GetScreenshot = SCR_GetScreenshot;
|
|
|
|
//uii.DrawStretchRaw = re.DrawStretchRaw;
|
|
uii.R_ClearScene = re.ClearScene;
|
|
uii.R_AddRefEntityToScene = re.AddRefEntityToScene;
|
|
uii.R_AddPolyToScene = re.AddPolyToScene;
|
|
uii.R_AddLightToScene = re.AddLightToScene;
|
|
uii.R_RenderScene = re.RenderScene;
|
|
|
|
uii.R_ModelBounds = re.ModelBounds;
|
|
|
|
uii.R_SetColor = re.SetColor;
|
|
uii.R_DrawStretchPic = re.DrawStretchPic;
|
|
uii.UpdateScreen = SCR_UpdateScreen;
|
|
|
|
#ifdef _XBOX
|
|
uii.PrecacheScreenshot = SCR_PrecacheScreenshot;
|
|
#endif
|
|
|
|
uii.R_LerpTag = re.LerpTag;
|
|
|
|
uii.S_StartLocalLoopingSound= S_StartLocalLoopingSound;
|
|
uii.S_StartLocalSound = S_StartLocalSound;
|
|
uii.S_RegisterSound = S_RegisterSound;
|
|
|
|
uii.Key_KeynumToStringBuf = Key_KeynumToStringBuf;
|
|
uii.Key_GetBindingBuf = Key_GetBindingBuf;
|
|
uii.Key_SetBinding = Key_SetBinding;
|
|
uii.Key_IsDown = Key_IsDown;
|
|
uii.Key_GetOverstrikeMode = Key_GetOverstrikeMode;
|
|
uii.Key_SetOverstrikeMode = Key_SetOverstrikeMode;
|
|
uii.Key_ClearStates = Key_ClearStates;
|
|
uii.Key_GetCatcher = Key_GetCatcher;
|
|
uii.Key_SetCatcher = Key_SetCatcher;
|
|
|
|
uii.GetClipboardData = GetClipboardData;
|
|
|
|
uii.GetClientState = GetClientState;
|
|
|
|
uii.GetGlconfig = UI_GetGlconfig;
|
|
|
|
uii.GetConfigString = (void (*)(int, char *, int))GetConfigString;
|
|
|
|
uii.Milliseconds = Sys_Milliseconds;
|
|
|
|
UI_Init(UI_API_VERSION, &uii, (cls.state > CA_DISCONNECTED && cls.state <= CA_ACTIVE));
|
|
|
|
//JLF MPSKIPPED
|
|
#ifdef _XBOX
|
|
extern void UpdateDemoTimer();
|
|
UpdateDemoTimer();
|
|
|
|
#endif
|
|
|
|
// uie->UI_Init( UI_API_VERSION, &uii );
|
|
|
|
}
|
|
|
|
|
|
qboolean UI_GameCommand( void ) {
|
|
if (!cls.uiStarted)
|
|
{
|
|
return qfalse;
|
|
}
|
|
return UI_ConsoleCommand();
|
|
}
|
|
|
|
|
|
void CL_GenericMenu_f(void)
|
|
{
|
|
char *arg = Cmd_Argv( 1 );
|
|
|
|
if (cls.uiStarted) {
|
|
UI_SetActiveMenu("ingame",arg);
|
|
}
|
|
}
|
|
|
|
|
|
void CL_EndScreenDissolve_f(void)
|
|
{
|
|
re.InitDissolve(qtrue); // dissolve from cinematic to underlying ingame
|
|
}
|
|
|
|
void CL_DataPad_f(void)
|
|
{
|
|
if (cls.uiStarted && cls.cgameStarted && (cls.state == CA_ACTIVE) ) {
|
|
UI_SetActiveMenu("datapad",NULL);
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_GetGlConfig
|
|
====================
|
|
*/
|
|
static void CL_GetGlconfig( glconfig_t *config )
|
|
{
|
|
*config = cls.glconfig;
|
|
}
|
|
/*
|
|
int PC_ReadTokenHandle(int handle, pc_token_t *pc_token);
|
|
int PC_SourceFileAndLine(int handle, char *filename, int *line);
|
|
*/
|
|
/*
|
|
====================
|
|
CL_UISystemCalls
|
|
|
|
The ui module is making a system call
|
|
====================
|
|
*/
|
|
vm_t uivm;
|
|
|
|
#define VMA(x) ((void*)args[x])
|
|
#define VMF(x) ((float *)args)[x]
|
|
int CL_UISystemCalls( int *args )
|
|
{
|
|
|
|
switch( args[0] )
|
|
{
|
|
case UI_ERROR:
|
|
Com_Error( ERR_DROP, "%s", VMA(1) );
|
|
return 0;
|
|
|
|
case UI_CVAR_REGISTER:
|
|
Cvar_Register( (vmCvar_t *)VMA(1),(const char *) VMA(2),(const char *) VMA(3), args[4] );
|
|
return 0;
|
|
|
|
case UI_CVAR_SET:
|
|
Cvar_Set( (const char *) VMA(1), (const char *) VMA(2) );
|
|
return 0;
|
|
|
|
case UI_CVAR_SETVALUE:
|
|
Cvar_SetValue( (const char *) VMA(1), VMF(2) );
|
|
return 0;
|
|
|
|
case UI_CVAR_UPDATE:
|
|
Cvar_Update( (vmCvar_t *) VMA(1) );
|
|
return 0;
|
|
|
|
case UI_R_REGISTERMODEL:
|
|
return re.RegisterModel((const char *) VMA(1) );
|
|
|
|
case UI_R_REGISTERSHADERNOMIP:
|
|
return re.RegisterShaderNoMip((const char *) VMA(1) );
|
|
|
|
case UI_GETGLCONFIG:
|
|
CL_GetGlconfig( ( glconfig_t *) VMA(1) );
|
|
return 0;
|
|
|
|
case UI_CMD_EXECUTETEXT:
|
|
Cbuf_ExecuteText( args[1], (const char *) VMA(2) );
|
|
return 0;
|
|
|
|
case UI_CVAR_VARIABLEVALUE:
|
|
return FloatAsInt( Cvar_VariableValue( (const char *) VMA(1) ) );
|
|
|
|
case UI_FS_GETFILELIST:
|
|
return FS_GetFileList( (const char *) VMA(1), (const char *) VMA(2), (char *) VMA(3), args[4] );
|
|
|
|
case UI_KEY_SETCATCHER:
|
|
Key_SetCatcher( args[1] );
|
|
return 0;
|
|
|
|
case UI_KEY_CLEARSTATES:
|
|
Key_ClearStates();
|
|
return 0;
|
|
|
|
case UI_R_SETCOLOR:
|
|
re.SetColor( (const float *) VMA(1) );
|
|
return 0;
|
|
|
|
case UI_R_DRAWSTRETCHPIC:
|
|
re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] );
|
|
return 0;
|
|
|
|
case UI_CVAR_VARIABLESTRINGBUFFER:
|
|
Cvar_VariableStringBuffer( (const char *) VMA(1), (char *) VMA(2), args[3] );
|
|
return 0;
|
|
|
|
case UI_R_MODELBOUNDS:
|
|
re.ModelBounds( args[1], (float *) VMA(2),(float *) VMA(3) );
|
|
return 0;
|
|
|
|
case UI_R_CLEARSCENE:
|
|
re.ClearScene();
|
|
return 0;
|
|
|
|
// case UI_KEY_GETOVERSTRIKEMODE:
|
|
// return Key_GetOverstrikeMode();
|
|
// return 0;
|
|
|
|
// case UI_PC_READ_TOKEN:
|
|
// return PC_ReadTokenHandle( args[1], VMA(2) );
|
|
|
|
// case UI_PC_SOURCE_FILE_AND_LINE:
|
|
// return PC_SourceFileAndLine( args[1], VMA(2), VMA(3) );
|
|
|
|
case UI_KEY_GETCATCHER:
|
|
return Key_GetCatcher();
|
|
|
|
case UI_MILLISECONDS:
|
|
return Sys_Milliseconds();
|
|
|
|
case UI_S_REGISTERSOUND:
|
|
return S_RegisterSound((const char *) VMA(1));
|
|
|
|
case UI_S_STARTLOCALSOUND:
|
|
S_StartLocalSound( args[1], args[2] );
|
|
return 0;
|
|
|
|
// case UI_R_REGISTERFONT:
|
|
// re.RegisterFont( VMA(1), args[2], VMA(3));
|
|
// return 0;
|
|
|
|
case UI_CIN_PLAYCINEMATIC:
|
|
Com_DPrintf("UI_CIN_PlayCinematic\n");
|
|
return CIN_PlayCinematic((const char *)VMA(1), args[2], args[3], args[4], args[5], args[6], (const char *)VMA(7));
|
|
|
|
case UI_CIN_STOPCINEMATIC:
|
|
return CIN_StopCinematic(args[1]);
|
|
|
|
case UI_CIN_RUNCINEMATIC:
|
|
return CIN_RunCinematic(args[1]);
|
|
|
|
case UI_CIN_DRAWCINEMATIC:
|
|
CIN_DrawCinematic(args[1]);
|
|
return 0;
|
|
|
|
case UI_KEY_SETBINDING:
|
|
Key_SetBinding( args[1], (const char *) VMA(2) );
|
|
return 0;
|
|
|
|
case UI_KEY_KEYNUMTOSTRINGBUF:
|
|
Key_KeynumToStringBuf( args[1],(char *) VMA(2), args[3] );
|
|
return 0;
|
|
|
|
case UI_CIN_SETEXTENTS:
|
|
CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
|
|
return 0;
|
|
|
|
case UI_KEY_GETBINDINGBUF:
|
|
Key_GetBindingBuf( args[1], (char *) VMA(2), args[3] );
|
|
return 0;
|
|
|
|
|
|
default:
|
|
Com_Error( ERR_DROP, "Bad UI system trap: %i", args[0] );
|
|
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|