jediacademy/base/ext_data/items.dat
2013-04-04 18:21:13 -05:00

782 lines
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Text

// EXTERNAL ITEM DATA
//
//Fields
//pickupsound STRING; DEFAULT = sound/weapons/w_pkup.wav
//itemname STRING;
//classname STRING;
//count INT; ammount of ammo or health given with item
//icon STRING;
//min VECTOR; item bounds min, DEFAULT = -16 -16 -2
//max VECTOR; item bounds max, DEFAULT = 16 16 16
//pickupname STRING; name to show in inventory
//tag ENUM; WP_, or AMMO_
//type ENUM; IT_WEAPON, IT_AMMO, IT_ARMOR, IT_HEALTH
//worldmodel STRING; model to show on ground or in hand
{
itemname ITM_SABER_PICKUP
classname weapon_saber
worldmodel models/weapons2/saber/saber_w.md3
icon gfx/hud/w_icon_lightsaber
// Amount of ammo given with weapon
count 50
type IT_WEAPON
tag WP_SABER
min -16 -16 -8
max 16 16 16
}
{
itemname ITM_BRYAR_PISTOL_PICKUP
classname weapon_bryar_pistol
worldmodel models/weapons2/briar_pistol/briar_pistol_w.glm
icon gfx/hud/w_icon_briar
// Amount of ammo given with weapon
count 10
type IT_WEAPON
tag WP_BRYAR_PISTOL
min -10 -10 -2
max 10 10 12
}
{
itemname ITM_BLASTER_PISTOL_PICKUP
classname weapon_blaster_pistol
worldmodel models/weapons2/blaster_pistol/blaster_pistol_w.glm
icon gfx/hud/w_icon_blaster_pistol
// Amount of ammo given with weapon
count 10
type IT_WEAPON
tag WP_BLASTER_PISTOL
min -10 -10 -2
max 10 10 12
}
{
itemname ITM_BLASTER_PICKUP
classname weapon_blaster
worldmodel models/weapons2/blaster_r/blaster_w.glm
icon gfx/hud/w_icon_blaster
// Amount of ammo given with weapon
count 10
type IT_WEAPON
tag WP_BLASTER
min -10 -10 -2
max 10 10 12
}
{
itemname ITM_DISRUPTOR_PICKUP
classname weapon_disruptor
worldmodel models/weapons2/disruptor/disruptor_w.glm
icon gfx/hud/w_icon_disruptor
// Amount of ammo given with weapon
count 50
type IT_WEAPON
tag WP_DISRUPTOR
min -10 -10 -2
max 10 10 12
}
{
itemname ITM_BOWCASTER_PICKUP
classname weapon_bowcaster
worldmodel models/weapons2/bowcaster/bowcaster_w.glm
icon gfx/hud/w_icon_bowcaster
// Amount of ammo given with weapon
count 50
type IT_WEAPON
tag WP_BOWCASTER
min -10 -10 -2
max 10 10 12
}
{
itemname ITM_REPEATER_PICKUP
classname weapon_repeater
worldmodel models/weapons2/heavy_repeater/heavy_repeater_w.glm
icon gfx/hud/w_icon_repeater
// Amount of ammo given with weapon
count 50
type IT_WEAPON
tag WP_REPEATER
min -10 -10 -2
max 10 10 12
}
{
itemname ITM_DEMP2_PICKUP
classname weapon_demp2
worldmodel models/weapons2/demp2/demp2_w.glm
icon gfx/hud/w_icon_demp2
// Amount of ammo given with weapon
count 50
type IT_WEAPON
tag WP_DEMP2
min -10 -10 -2
max 10 10 12
}
{
itemname ITM_FLECHETTE_PICKUP
classname weapon_flechette
worldmodel models/weapons2/golan_arms/golan_arms_w.glm
icon gfx/hud/w_icon_flechette
// Amount of ammo given with weapon
count 50
type IT_WEAPON
tag WP_FLECHETTE
min -10 -10 -2
max 10 10 12
}
{
itemname ITM_CONCUSSION_RIFLE_PICKUP
classname weapon_concussion_rifle
worldmodel models/weapons2/concussion/c_rifle_w.glm
icon gfx/hud/w_icon_c_rifle
// Amount of ammo given with weapon
count 50
type IT_WEAPON
tag WP_CONCUSSION
min -10 -10 -2
max 10 10 12
}
{
itemname ITM_ROCKET_LAUNCHER_PICKUP
classname weapon_rocket_launcher
worldmodel models/weapons2/merr_sonn/merr_sonn_w.glm
icon gfx/hud/w_icon_merrsonn
// Amount of ammo given with weapon
count 50
type IT_WEAPON
tag WP_ROCKET_LAUNCHER
min -10 -10 -2
max 10 10 12
}
{
itemname ITM_THERMAL_DET_PICKUP
classname weapon_thermal
worldmodel models/weapons2/thermal/thermal_pu.md3
icon gfx/hud/w_icon_thermal
// Amount of ammo given with weapon
count 50
type IT_WEAPON
tag WP_THERMAL
min -10 -10 -2
max 10 10 12
}
{
itemname ITM_TRIP_MINE_PICKUP
classname weapon_trip_mine
worldmodel models/weapons2/laser_trap/laser_trap_pu.md3
icon gfx/hud/w_icon_tripmine
// Amount of ammo given with weapon
count 50
type IT_WEAPON
tag WP_TRIP_MINE
min -10 -10 -2
max 10 10 12
}
{
itemname ITM_DET_PACK_PICKUP
classname weapon_det_pack
worldmodel models/weapons2/detpack/det_pack_pu.md3
icon gfx/hud/w_icon_detpack
// Amount of ammo given with weapon
count 50
type IT_WEAPON
tag WP_DET_PACK
min -10 -10 -2
max 10 10 12
}
{
itemname ITM_STUN_BATON_PICKUP
classname weapon_stun_baton
worldmodel models/weapons2/stun_baton/stunbaton_w.glm
icon gfx/hud/w_icon_stunbaton
// Amount of ammo given with weapon
count 50
type IT_WEAPON
tag WP_STUN_BATON
}
{
itemname ITM_BOT_LASER_PICKUP
classname weapon_botwelder
worldmodel models/weapons2/noweap/noweap.md3
// Amount of ammo given with weapon
count 400
type IT_WEAPON
tag WP_BOT_LASER
}
{
itemname ITM_MELEE
classname weapon_melee
worldmodel models/weapons2/noweap/noweap.md3
icon gfx/hud/w_icon_melee
// Amount of ammo given with weapon
count 400
type IT_WEAPON
tag WP_MELEE
min -16 -16 -2
max 16 16 16
}
{
itemname ITM_EMPLACED_GUN_PICKUP
classname weapon_emplaced_gun
worldmodel models/weapons2/noweap/noweap.md3
// Amount of ammo given with weapon
count 800
type IT_WEAPON
tag WP_EMPLACED_GUN
}
{
itemname ITM_TURRET_PICKUP
classname weapon_turret
worldmodel models/weapons2/noweap/noweap.md3
// Amount of ammo given with weapon
count 400
type IT_WEAPON
tag WP_TURRET
}
{
itemname ITM_ATST_MAIN_PICKUP
classname weapon_atst_main
worldmodel models/weapons2/noweap/noweap.md3
icon gfx/hud/w_icon_atst
// Amount of ammo given with weapon
count 400
type IT_WEAPON
tag WP_ATST_MAIN
}
{
itemname ITM_ATST_SIDE_PICKUP
classname weapon_atst_side
worldmodel models/weapons2/noweap/noweap.md3
icon gfx/hud/w_icon_atstside
// Amount of ammo given with weapon
count 400
type IT_WEAPON
tag WP_ATST_SIDE
}
{
itemname ITM_TIE_FIGHTER_PICKUP
classname weapon_tie_fighter
worldmodel models/weapons2/noweap/noweap.md3
// Amount of ammo given with weapon
count 400
type IT_WEAPON
tag WP_TIE_FIGHTER
}
{
itemname ITM_RAPID_FIRE_CONC_PICKUP
classname weapon_rapid_concussion
worldmodel models/weapons2/noweap/noweap.md3
// Amount of ammo given with weapon
count 400
type IT_WEAPON
tag WP_RAPID_FIRE_CONC
}
{
itemname ITM_JAWA_PICKUP
classname weapon_jawa
worldmodel models/weapons2/jawa/jawa_gun.md3
// Amount of ammo given with weapon
count 400
type IT_WEAPON
tag WP_JAWA
}
{
itemname ITM_TUSKEN_RIFLE_PICKUP
classname weapon_tusken_rifle
worldmodel models/weapons2/tusken_rifle/tusken_rifle.md3
// Amount of ammo given with weapon
count 400
type IT_WEAPON
tag WP_TUSKEN_RIFLE
}
{
itemname ITM_TUSKEN_STAFF_PICKUP
classname weapon_tusken_staff
worldmodel models/weapons2/tusken_staff/tusken_staff.md3
// Amount of ammo given with weapon
count 400
type IT_WEAPON
tag WP_TUSKEN_STAFF
}
{
itemname ITM_SCEPTER_PICKUP
classname weapon_scepter
worldmodel models/weapons2/sith_scepter/sith_scepter.md3
// Amount of ammo given with weapon
count 400
type IT_WEAPON
tag WP_SCEPTER
}
{
itemname ITM_NOGHRI_STICK_PICKUP
classname weapon_noghri_stick
worldmodel models/weapons2/noghri_stick/noghri_stick.md3
// Amount of ammo given with weapon
count 400
type IT_WEAPON
tag WP_NOGHRI_STICK
}
//
//Items
//
// AMMO Items
//-------------
{
itemname ITM_AMMO_FORCE_PICKUP
classname ammo_force
worldmodel models/items/forcegem.md3
pickupsound sound/player/enlightenment.wav
icon gfx/hud/forcegem_icon2
count 100
type IT_AMMO
tag AMMO_FORCE
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_AMMO_BLASTER_PICKUP
classname ammo_blaster
worldmodel models/items/energy_cell.md3
icon gfx/hud/energy_cell
count 25
type IT_AMMO
tag AMMO_BLASTER
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_AMMO_POWERCELL_PICKUP
classname ammo_powercell
worldmodel models/items/power_cell.md3
icon gfx/hud/power_cell
count 100
type IT_AMMO
tag AMMO_POWERCELL
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_AMMO_METAL_BOLTS_PICKUP
classname ammo_metallic_bolts
worldmodel models/items/metallic_bolts.md3
icon gfx/hud/metallic_bolts
count 100
type IT_AMMO
tag AMMO_METAL_BOLTS
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_AMMO_ROCKETS_PICKUP
classname ammo_rockets
worldmodel models/items/rockets.md3
icon gfx/hud/rockets
count 3
type IT_AMMO
tag AMMO_ROCKETS
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_AMMO_EMPLACED_PICKUP
classname ammo_emplaced
worldmodel models/weapons2/noweap/noweap.md3
count 100
type IT_AMMO
tag AMMO_EMPLACED
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_AMMO_THERMAL_PICKUP
classname ammo_thermal
worldmodel models/weapons2/thermal/thermal_pu.md3
icon gfx/hud/w_icon_thermal
count 4
type IT_AMMO
tag AMMO_THERMAL
max 16 16 16
min -16 -16 -0
}
{
itemname ITM_AMMO_TRIPMINE_PICKUP
classname ammo_tripmine
worldmodel models/weapons2/laser_trap/laser_trap_pu.md3
icon gfx/hud/w_icon_tripmine
count 3
type IT_AMMO
tag AMMO_TRIPMINE
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_AMMO_DETPACK_PICKUP
classname ammo_detpack
worldmodel models/weapons2/detpack/det_pack_pu.md3
icon gfx/hud/w_icon_detpack
count 3
type IT_AMMO
tag AMMO_DETPACK
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_BATTERY_PICKUP
classname item_battery
worldmodel models/items/battery.md3
icon gfx/hud/battery
count 1000
type IT_BATTERY
tag ITM_BATTERY_PICKUP
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_SEEKER_PICKUP
classname item_seeker
worldmodel models/items/remote.md3
icon gfx/hud/i_icon_seeker
count 120
type IT_HOLDABLE
tag INV_SEEKER
max 8 8 16
min -8 -8 -4
}
{
itemname ITM_SHIELD_PICKUP
classname item_enviro
worldmodel models/items/shield.md3
icon gfx/hud/i_icon_shieldwall
count 100
type IT_HOLDABLE
tag ITM_SHIELD_PICKUP
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_BACTA_PICKUP
classname item_bacta
worldmodel models/items/bacta.md3
icon gfx/hud/i_icon_bacta
count 25
type IT_HEALTH
tag ITM_MEDPAK_PICKUP
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_DATAPAD_PICKUP
classname item_datapad
worldmodel models/items/datapad.md3
count 1
type IT_HOLDABLE
tag ITM_DATAPAD_PICKUP
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_BINOCULARS_PICKUP
classname item_binoculars
worldmodel models/items/binoculars.md3
icon gfx/hud/i_icon_zoom
count 1
type IT_HOLDABLE
tag INV_ELECTROBINOCULARS
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_SENTRY_GUN_PICKUP
classname item_sentry_gun
worldmodel models/items/psgun.glm
icon gfx/hud/i_icon_sentrygun
count 120
type IT_HOLDABLE
tag INV_SENTRY
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_LA_GOGGLES_PICKUP
classname item_la_goggles
worldmodel models/items/binoculars.md3
icon gfx/hud/i_icon_goggles
count 30
type IT_HOLDABLE
tag INV_LIGHTAMP_GOGGLES
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_MEDPAK_PICKUP
classname item_medpak_instant
worldmodel models/items/medpac.md3
icon gfx/hud/i_icon_medkit
count 20
type IT_HEALTH
tag ITM_MEDPAK_PICKUP
max 8 8 16
min -8 -8 -3
}
{
itemname ITM_SHIELD_SM_PICKUP
classname item_shield_sm_instant
worldmodel models/items/psd_sm.md3
icon gfx/hud/psd_small
count 25
type IT_ARMOR
tag ITM_SHIELD_SM_PICKUP
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_SHIELD_LRG_PICKUP
classname item_shield_lrg_instant
worldmodel models/items/psd.md3
icon gfx/hud/psd_medium
count 50
type IT_ARMOR
tag ITM_SHIELD_LRG_PICKUP
max 8 8 16
min -8 -8 -4
}
{
itemname ITM_GOODIE_KEY_PICKUP
classname item_goodie_key
worldmodel models/items/key.md3
icon gfx/hud/i_icon_goodie_key
type IT_HOLDABLE
tag INV_GOODIE_KEY
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_SECURITY_KEY_PICKUP
classname item_security_key
worldmodel models/items/key.md3
icon gfx/hud/i_icon_security_key
type IT_HOLDABLE
tag INV_SECURITY_KEY
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_FORCE_HEAL_PICKUP
classname holocron_force_heal
worldmodel models/map_objects/force_holocrons/heal.md3
pickupsound sound/player/holocron.wav
icon gfx/hud/f_icon_heal
count 1
type IT_HOLOCRON
tag FP_HEAL
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_FORCE_LEVITATION_PICKUP
classname holocron_force_levitation
worldmodel models/map_objects/force_holocrons/jump.md3
pickupsound sound/player/holocron.wav
icon gfx/hud/f_icon_levitation
count 1
type IT_HOLOCRON
tag FP_LEVITATION
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_FORCE_SPEED_PICKUP
classname holocron_force_speed
worldmodel models/map_objects/force_holocrons/speed.md3
pickupsound sound/player/holocron.wav
icon gfx/hud/f_icon_speed
count 1
type IT_HOLOCRON
tag FP_SPEED
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_FORCE_PUSH_PICKUP
classname holocron_force_push
worldmodel models/map_objects/force_holocrons/push.md3
pickupsound sound/player/holocron.wav
icon gfx/hud/f_icon_push
count 1
type IT_HOLOCRON
tag FP_PUSH
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_FORCE_PULL_PICKUP
classname holocron_force_pull
worldmodel models/map_objects/force_holocrons/pull.md3
pickupsound sound/player/holocron.wav
icon gfx/hud/f_icon_pull
count 1
type IT_HOLOCRON
tag FP_PULL
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_FORCE_TELEPATHY_PICKUP
classname holocron_force_telepathy
worldmodel models/map_objects/force_holocrons/telepathy.md3
pickupsound sound/player/holocron.wav
icon gfx/hud/f_icon_telepathy
count 1
type IT_HOLOCRON
tag FP_TELEPATHY
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_FORCE_GRIP_PICKUP
classname holocron_force_grip
worldmodel models/map_objects/force_holocrons/grip.md3
pickupsound sound/player/holocron.wav
icon gfx/hud/f_icon_grip
count 1
type IT_HOLOCRON
tag FP_GRIP
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_FORCE_LIGHTNING_PICKUP
classname holocron_force_lightning
worldmodel models/map_objects/force_holocrons/lightning.md3
pickupsound sound/player/holocron.wav
icon gfx/hud/f_icon_lightning
count 1
type IT_HOLOCRON
tag FP_LIGHTNING
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_FORCE_SABERTHROW_PICKUP
classname holocron_force_saberthrow
worldmodel models/map_objects/force_holocrons/saberthrow.md3
pickupsound sound/player/holocron.wav
icon gfx/hud/f_icon_saberthrow
count 1
type IT_HOLOCRON
tag FP_SABERTHROW
max 8 8 16
min -8 -8 -0
}