3125 lines
80 KiB
C++
3125 lines
80 KiB
C++
/*****************************************************************************
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* name: files_pc.cpp
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*
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* desc: PC-specific file code
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*
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*****************************************************************************/
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//Anything above this #include will be ignored by the compiler
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#include "../qcommon/exe_headers.h"
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#include "../client/client.h"
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//#include "../zlib32/zip.h"
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//#include "unzip.h"
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#include "files.h"
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//#include <windows.h> //rww - included to make fs_copyfiles 2 related functions happy.
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#include "platform.h"
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// TTimo - https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540
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// wether we did a reorder on the current search path when joining the server
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static qboolean fs_reordered;
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// productId: This file is copyright 2003 Raven Software, and may not be duplicated except during a licensed installation of the full commercial version of Star Wars: Jedi Academy
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static const byte fs_scrambledProductId[] = {
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42, 143, 149, 190, 10, 197, 225, 133, 243, 63, 189, 182, 226, 56, 143, 17, 215, 37, 197, 218, 50, 103, 24, 235, 246, 191, 183, 149, 160, 170,
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230, 52, 176, 231, 15, 194, 236, 247, 159, 168, 132, 154, 24, 133, 67, 85, 36, 97, 99, 86, 117, 189, 212, 156, 236, 153, 68, 10, 196, 241,
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39, 219, 156, 88, 93, 198, 200, 232, 142, 67, 45, 209, 53, 186, 228, 241, 162, 127, 213, 83, 7, 121, 11, 93, 123, 243, 148, 240, 229, 42,
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42, 6, 215, 239, 112, 120, 240, 244, 104, 12, 38, 47, 201, 253, 223, 208, 154, 69, 141, 157, 32, 117, 166, 146, 236, 59, 15, 223, 52, 89,
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133, 64, 201, 56, 119, 25, 211, 152, 159, 11, 92, 59, 207, 81, 123, 0, 121, 241, 116, 42, 36, 251, 51, 149, 79, 165, 12, 106, 187, 225,
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203, 99, 102, 69, 97, 81, 27, 107, 81, 178, 63, 35, 185, 64, 115
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};
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/*
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=================
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FS_PakIsPure
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=================
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*/
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qboolean FS_PakIsPure( pack_t *pack ) {
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int i;
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if ( fs_numServerPaks ) {
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// NOTE TTimo we are matching checksums without checking the pak names
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// this means you can have the same pk3 as the server under a different name, you will still get through sv_pure validation
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// (what happens when two pk3's have the same checkums? is it a likely situation?)
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// also, if there's a wrong checksumed pk3 and autodownload is enabled, the checksum will be appended to the downloaded pk3 name
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for ( i = 0 ; i < fs_numServerPaks ; i++ ) {
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// FIXME: also use hashed file names
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if ( pack->checksum == fs_serverPaks[i] ) {
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return qtrue; // on the aproved list
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}
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}
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return qfalse; // not on the pure server pak list
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}
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return qtrue;
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}
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/*
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================
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return a hash value for the filename
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================
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*/
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static long FS_HashFileName( const char *fname, int hashSize ) {
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int i;
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long hash;
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char letter;
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hash = 0;
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i = 0;
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while (fname[i] != '\0') {
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letter = tolower(fname[i]);
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if (letter =='.') break; // don't include extension
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if (letter =='\\') letter = '/'; // damn path names
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if (letter == PATH_SEP) letter = '/'; // damn path names
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hash+=(long)(letter)*(i+119);
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i++;
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}
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hash = (hash ^ (hash >> 10) ^ (hash >> 20));
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hash &= (hashSize-1);
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return hash;
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}
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static FILE *FS_FileForHandle( fileHandle_t f ) {
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if ( f < 0 || f > MAX_FILE_HANDLES ) {
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Com_Error( ERR_DROP, "FS_FileForHandle: out of reange" );
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}
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if (fsh[f].zipFile == qtrue) {
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Com_Error( ERR_DROP, "FS_FileForHandle: can't get FILE on zip file" );
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}
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if ( ! fsh[f].handleFiles.file.o ) {
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Com_Error( ERR_DROP, "FS_FileForHandle: NULL" );
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}
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return fsh[f].handleFiles.file.o;
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}
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void FS_ForceFlush( fileHandle_t f ) {
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FILE *file;
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file = FS_FileForHandle(f);
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setvbuf( file, NULL, _IONBF, 0 );
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}
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/*
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================
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FS_filelength
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If this is called on a non-unique FILE (from a pak file),
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it will return the size of the pak file, not the expected
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size of the file.
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================
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*/
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int FS_filelength( fileHandle_t f ) {
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int pos;
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int end;
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FILE* h;
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h = FS_FileForHandle(f);
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pos = ftell (h);
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fseek (h, 0, SEEK_END);
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end = ftell (h);
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fseek (h, pos, SEEK_SET);
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return end;
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}
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/*
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============
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FS_CreatePath
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Creates any directories needed to store the given filename
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============
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*/
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qboolean FS_CreatePath (char *OSPath) {
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char *ofs;
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// make absolutely sure that it can't back up the path
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// FIXME: is c: allowed???
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if ( strstr( OSPath, ".." ) || strstr( OSPath, "::" ) ) {
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Com_Printf( "WARNING: refusing to create relative path \"%s\"\n", OSPath );
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return qtrue;
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}
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for (ofs = OSPath+1 ; *ofs ; ofs++) {
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if (*ofs == PATH_SEP) {
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// create the directory
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*ofs = 0;
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Sys_Mkdir (OSPath);
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*ofs = PATH_SEP;
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}
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}
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return qfalse;
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}
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/*
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=================
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FS_CopyFile
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Copy a fully specified file from one place to another
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=================
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*/
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void FS_CopyFile( char *fromOSPath, char *toOSPath ) {
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FILE *f;
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int len;
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byte *buf;
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Com_Printf( "copy %s to %s\n", fromOSPath, toOSPath );
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if (strstr(fromOSPath, "journal.dat") || strstr(fromOSPath, "journaldata.dat")) {
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Com_Printf( "Ignoring journal files\n");
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return;
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}
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f = fopen( fromOSPath, "rb" );
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if ( !f ) {
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return;
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}
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fseek (f, 0, SEEK_END);
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len = ftell (f);
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fseek (f, 0, SEEK_SET);
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// we are using direct malloc instead of Z_Malloc here, so it
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// probably won't work on a mac... Its only for developers anyway...
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buf = (unsigned char *)malloc( len );
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if (fread( buf, 1, len, f ) != len)
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Com_Error( ERR_FATAL, "Short read in FS_Copyfiles()\n" );
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fclose( f );
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if( FS_CreatePath( toOSPath ) ) {
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return;
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}
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f = fopen( toOSPath, "wb" );
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if ( !f ) {
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return;
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}
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if (fwrite( buf, 1, len, f ) != len)
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Com_Error( ERR_FATAL, "Short write in FS_Copyfiles()\n" );
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fclose( f );
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free( buf );
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}
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/*
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===========
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FS_Remove
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===========
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*/
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void FS_Remove( const char *osPath ) {
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remove( osPath );
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}
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/*
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================
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FS_FileExists
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Tests if the file exists in the current gamedir, this DOES NOT
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search the paths. This is to determine if opening a file to write
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(which always goes into the current gamedir) will cause any overwrites.
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NOTE TTimo: this goes with FS_FOpenFileWrite for opening the file afterwards
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================
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*/
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qboolean FS_FileExists( const char *file )
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{
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FILE *f;
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char *testpath;
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testpath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, file );
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f = fopen( testpath, "rb" );
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if (f) {
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fclose( f );
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return qtrue;
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}
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return qfalse;
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}
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/*
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================
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FS_SV_FileExists
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Tests if the file exists
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================
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*/
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qboolean FS_SV_FileExists( const char *file )
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{
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FILE *f;
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char *testpath;
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testpath = FS_BuildOSPath( fs_homepath->string, file, "");
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testpath[strlen(testpath)-1] = '\0';
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f = fopen( testpath, "rb" );
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if (f) {
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fclose( f );
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return qtrue;
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}
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return qfalse;
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}
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/*
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===========
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FS_SV_FOpenFileWrite
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===========
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*/
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fileHandle_t FS_SV_FOpenFileWrite( const char *filename ) {
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char *ospath;
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fileHandle_t f;
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if ( !fs_searchpaths ) {
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Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
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}
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ospath = FS_BuildOSPath( fs_homepath->string, filename, "" );
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ospath[strlen(ospath)-1] = '\0';
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f = FS_HandleForFile();
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fsh[f].zipFile = qfalse;
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if ( fs_debug->integer ) {
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Com_Printf( "FS_SV_FOpenFileWrite: %s\n", ospath );
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}
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if( FS_CreatePath( ospath ) ) {
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return 0;
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}
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Com_DPrintf( "writing to: %s\n", ospath );
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fsh[f].handleFiles.file.o = fopen( ospath, "wb" );
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Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) );
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fsh[f].handleSync = qfalse;
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if (!fsh[f].handleFiles.file.o) {
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f = 0;
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}
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return f;
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}
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/*
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===========
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FS_SV_FOpenFileRead
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search for a file somewhere below the home path, base path or cd path
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we search in that order, matching FS_SV_FOpenFileRead order
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===========
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*/
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int FS_SV_FOpenFileRead( const char *filename, fileHandle_t *fp ) {
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char *ospath;
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fileHandle_t f = 0; // bk001129 - from cvs1.17
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if ( !fs_searchpaths ) {
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Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
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}
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f = FS_HandleForFile();
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fsh[f].zipFile = qfalse;
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Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) );
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// don't let sound stutter
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S_ClearSoundBuffer();
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// search homepath
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ospath = FS_BuildOSPath( fs_homepath->string, filename, "" );
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// remove trailing slash
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ospath[strlen(ospath)-1] = '\0';
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if ( fs_debug->integer ) {
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Com_Printf( "FS_SV_FOpenFileRead (fs_homepath): %s\n", ospath );
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}
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fsh[f].handleFiles.file.o = fopen( ospath, "rb" );
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fsh[f].handleSync = qfalse;
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if (!fsh[f].handleFiles.file.o)
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{
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// NOTE TTimo on non *nix systems, fs_homepath == fs_basepath, might want to avoid
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if (Q_stricmp(fs_homepath->string,fs_basepath->string))
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{
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// search basepath
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ospath = FS_BuildOSPath( fs_basepath->string, filename, "" );
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ospath[strlen(ospath)-1] = '\0';
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if ( fs_debug->integer )
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{
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Com_Printf( "FS_SV_FOpenFileRead (fs_basepath): %s\n", ospath );
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}
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fsh[f].handleFiles.file.o = fopen( ospath, "rb" );
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fsh[f].handleSync = qfalse;
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if ( !fsh[f].handleFiles.file.o )
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{
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f = 0;
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}
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}
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}
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if (!fsh[f].handleFiles.file.o) {
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// search cd path
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ospath = FS_BuildOSPath( fs_cdpath->string, filename, "" );
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ospath[strlen(ospath)-1] = '\0';
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if (fs_debug->integer)
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{
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Com_Printf( "FS_SV_FOpenFileRead (fs_cdpath) : %s\n", ospath );
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}
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fsh[f].handleFiles.file.o = fopen( ospath, "rb" );
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fsh[f].handleSync = qfalse;
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if( !fsh[f].handleFiles.file.o ) {
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f = 0;
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}
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}
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*fp = f;
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if (f) {
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return FS_filelength(f);
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}
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return 0;
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}
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/*
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===========
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FS_SV_Rename
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===========
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*/
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void FS_SV_Rename( const char *from, const char *to ) {
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char *from_ospath, *to_ospath;
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if ( !fs_searchpaths ) {
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Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
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}
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// don't let sound stutter
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S_ClearSoundBuffer();
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from_ospath = FS_BuildOSPath( fs_homepath->string, from, "" );
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to_ospath = FS_BuildOSPath( fs_homepath->string, to, "" );
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from_ospath[strlen(from_ospath)-1] = '\0';
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to_ospath[strlen(to_ospath)-1] = '\0';
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if ( fs_debug->integer ) {
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Com_Printf( "FS_SV_Rename: %s --> %s\n", from_ospath, to_ospath );
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}
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if (rename( from_ospath, to_ospath )) {
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// Failed, try copying it and deleting the original
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FS_CopyFile ( from_ospath, to_ospath );
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FS_Remove ( from_ospath );
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}
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}
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/*
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===========
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FS_Rename
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===========
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*/
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void FS_Rename( const char *from, const char *to ) {
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char *from_ospath, *to_ospath;
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if ( !fs_searchpaths ) {
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Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
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}
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// don't let sound stutter
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S_ClearSoundBuffer();
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from_ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, from );
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to_ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, to );
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if ( fs_debug->integer ) {
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Com_Printf( "FS_Rename: %s --> %s\n", from_ospath, to_ospath );
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}
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if (rename( from_ospath, to_ospath )) {
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// Failed, try copying it and deleting the original
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FS_CopyFile ( from_ospath, to_ospath );
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FS_Remove ( from_ospath );
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}
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}
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|
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/*
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==============
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FS_FCloseFile
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If the FILE pointer is an open pak file, leave it open.
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For some reason, other dll's can't just cal fclose()
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on files returned by FS_FOpenFile...
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==============
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*/
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void FS_FCloseFile( fileHandle_t f ) {
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if ( !fs_searchpaths ) {
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Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
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}
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if (fsh[f].streamed) {
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Sys_EndStreamedFile(f);
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}
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if (fsh[f].zipFile == qtrue) {
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unzCloseCurrentFile( fsh[f].handleFiles.file.z );
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if ( fsh[f].handleFiles.unique ) {
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unzClose( fsh[f].handleFiles.file.z );
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}
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Com_Memset( &fsh[f], 0, sizeof( fsh[f] ) );
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return;
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}
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|
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// we didn't find it as a pak, so close it as a unique file
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if (fsh[f].handleFiles.file.o) {
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fclose (fsh[f].handleFiles.file.o);
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}
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Com_Memset( &fsh[f], 0, sizeof( fsh[f] ) );
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}
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|
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/*
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|
===========
|
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FS_FOpenFileWrite
|
|
|
|
===========
|
|
*/
|
|
fileHandle_t FS_FOpenFileWrite( const char *filename ) {
|
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char *ospath;
|
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fileHandle_t f;
|
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|
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if ( !fs_searchpaths ) {
|
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Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
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}
|
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|
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f = FS_HandleForFile();
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fsh[f].zipFile = qfalse;
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|
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ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, filename );
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|
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if ( fs_debug->integer ) {
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Com_Printf( "FS_FOpenFileWrite: %s\n", ospath );
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}
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|
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if( FS_CreatePath( ospath ) ) {
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return 0;
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}
|
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|
|
// enabling the following line causes a recursive function call loop
|
|
// when running with +set logfile 1 +set developer 1
|
|
//Com_DPrintf( "writing to: %s\n", ospath );
|
|
fsh[f].handleFiles.file.o = fopen( ospath, "wb" );
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|
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Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) );
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|
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fsh[f].handleSync = qfalse;
|
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if (!fsh[f].handleFiles.file.o) {
|
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f = 0;
|
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}
|
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return f;
|
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}
|
|
|
|
/*
|
|
===========
|
|
FS_FOpenFileAppend
|
|
|
|
===========
|
|
*/
|
|
fileHandle_t FS_FOpenFileAppend( const char *filename ) {
|
|
char *ospath;
|
|
fileHandle_t f;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
f = FS_HandleForFile();
|
|
fsh[f].zipFile = qfalse;
|
|
|
|
Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) );
|
|
|
|
// don't let sound stutter
|
|
S_ClearSoundBuffer();
|
|
|
|
ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, filename );
|
|
|
|
if ( fs_debug->integer ) {
|
|
Com_Printf( "FS_FOpenFileAppend: %s\n", ospath );
|
|
}
|
|
|
|
if( FS_CreatePath( ospath ) ) {
|
|
return 0;
|
|
}
|
|
|
|
fsh[f].handleFiles.file.o = fopen( ospath, "ab" );
|
|
fsh[f].handleSync = qfalse;
|
|
if (!fsh[f].handleFiles.file.o) {
|
|
f = 0;
|
|
}
|
|
return f;
|
|
}
|
|
|
|
bool Sys_GetFileTime(LPCSTR psFileName, FILETIME &ft)
|
|
{
|
|
bool bSuccess = false;
|
|
HANDLE hFile = INVALID_HANDLE_VALUE;
|
|
|
|
hFile = CreateFile( psFileName, // LPCTSTR lpFileName, // pointer to name of the file
|
|
GENERIC_READ, // DWORD dwDesiredAccess, // access (read-write) mode
|
|
FILE_SHARE_READ, // DWORD dwShareMode, // share mode
|
|
NULL, // LPSECURITY_ATTRIBUTES lpSecurityAttributes, // pointer to security attributes
|
|
OPEN_EXISTING, // DWORD dwCreationDisposition, // how to create
|
|
FILE_FLAG_NO_BUFFERING,// DWORD dwFlagsAndAttributes, // file attributes
|
|
NULL // HANDLE hTemplateFile // handle to file with attributes to
|
|
);
|
|
|
|
if (hFile != INVALID_HANDLE_VALUE)
|
|
{
|
|
if (GetFileTime(hFile, // handle to file
|
|
NULL, // LPFILETIME lpCreationTime
|
|
NULL, // LPFILETIME lpLastAccessTime
|
|
&ft // LPFILETIME lpLastWriteTime
|
|
)
|
|
)
|
|
{
|
|
bSuccess = true;
|
|
}
|
|
|
|
CloseHandle(hFile);
|
|
}
|
|
|
|
return bSuccess;
|
|
}
|
|
|
|
bool Sys_FileOutOfDate( LPCSTR psFinalFileName /* dest */, LPCSTR psDataFileName /* src */ )
|
|
{
|
|
FILETIME ftFinalFile, ftDataFile;
|
|
|
|
if (Sys_GetFileTime(psFinalFileName, ftFinalFile) && Sys_GetFileTime(psDataFileName, ftDataFile))
|
|
{
|
|
// timer res only accurate to within 2 seconds on FAT, so can't do exact compare...
|
|
//
|
|
//LONG l = CompareFileTime( &ftFinalFile, &ftDataFile );
|
|
if ( (abs(ftFinalFile.dwLowDateTime - ftDataFile.dwLowDateTime) <= 20000000 ) &&
|
|
ftFinalFile.dwHighDateTime == ftDataFile.dwHighDateTime
|
|
)
|
|
{
|
|
return false; // file not out of date, ie use it.
|
|
}
|
|
return true; // flag return code to copy over a replacement version of this file
|
|
}
|
|
|
|
|
|
// extra error check, report as suspicious if you find a file locally but not out on the net.,.
|
|
//
|
|
if (com_developer->integer)
|
|
{
|
|
if (!Sys_GetFileTime(psDataFileName, ftDataFile))
|
|
{
|
|
Com_Printf( "Sys_FileOutOfDate: reading %s but it's not on the net!\n", psFinalFileName);
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool FS_FileCacheable(const char* const filename)
|
|
{
|
|
extern cvar_t *com_buildScript;
|
|
if (com_buildScript && com_buildScript->integer)
|
|
{
|
|
return true;
|
|
}
|
|
return( strchr(filename, '/') != 0 );
|
|
}
|
|
|
|
/*
|
|
===========
|
|
FS_ShiftedStrStr
|
|
===========
|
|
*/
|
|
char *FS_ShiftedStrStr(const char *string, const char *substring, int shift) {
|
|
char buf[MAX_STRING_TOKENS];
|
|
int i;
|
|
|
|
for (i = 0; substring[i]; i++) {
|
|
buf[i] = substring[i] + shift;
|
|
}
|
|
buf[i] = '\0';
|
|
return strstr(string, buf);
|
|
}
|
|
|
|
/*
|
|
===========
|
|
FS_FOpenFileRead
|
|
|
|
Finds the file in the search path.
|
|
Returns filesize and an open FILE pointer.
|
|
Used for streaming data out of either a
|
|
separate file or a ZIP file.
|
|
===========
|
|
*/
|
|
extern qboolean com_fullyInitialized;
|
|
|
|
int FS_FOpenFileRead( const char *filename, fileHandle_t *file, qboolean uniqueFILE ) {
|
|
searchpath_t *search;
|
|
char *netpath;
|
|
pack_t *pak;
|
|
fileInPack_t *pakFile;
|
|
directory_t *dir;
|
|
long hash;
|
|
unz_s *zfi;
|
|
ZIP_FILE *temp;
|
|
int l;
|
|
char demoExt[16];
|
|
|
|
hash = 0;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
if ( file == NULL ) {
|
|
Com_Error( ERR_FATAL, "FS_FOpenFileRead: NULL 'file' parameter passed\n" );
|
|
}
|
|
|
|
if ( !filename ) {
|
|
Com_Error( ERR_FATAL, "FS_FOpenFileRead: NULL 'filename' parameter passed\n" );
|
|
}
|
|
|
|
Com_sprintf (demoExt, sizeof(demoExt), ".dm_%d",PROTOCOL_VERSION );
|
|
// qpaths are not supposed to have a leading slash
|
|
if ( filename[0] == '/' || filename[0] == '\\' ) {
|
|
filename++;
|
|
}
|
|
|
|
// make absolutely sure that it can't back up the path.
|
|
// The searchpaths do guarantee that something will always
|
|
// be prepended, so we don't need to worry about "c:" or "//limbo"
|
|
if ( strstr( filename, ".." ) || strstr( filename, "::" ) ) {
|
|
*file = 0;
|
|
return -1;
|
|
}
|
|
|
|
// make sure the q3key file is only readable by the quake3.exe at initialization
|
|
// any other time the key should only be accessed in memory using the provided functions
|
|
if( com_fullyInitialized && strstr( filename, "q3key" ) ) {
|
|
*file = 0;
|
|
return -1;
|
|
}
|
|
|
|
//
|
|
// search through the path, one element at a time
|
|
//
|
|
|
|
*file = FS_HandleForFile();
|
|
fsh[*file].handleFiles.unique = uniqueFILE;
|
|
|
|
// this new bool is in for an optimisation, if you (eg) opened a BSP file under fs_copyfiles==2,
|
|
// then it triggered a copy operation to update your local HD version, then this will re-open the
|
|
// file handle on your local version, not the net build. This uses a bit more CPU to re-do the loop
|
|
// logic, but should read faster than accessing the net version a second time.
|
|
//
|
|
qboolean bFasterToReOpenUsingNewLocalFile = qfalse;
|
|
|
|
do
|
|
{
|
|
bFasterToReOpenUsingNewLocalFile = qfalse;
|
|
|
|
for ( search = fs_searchpaths ; search ; search = search->next ) {
|
|
//
|
|
if ( search->pack ) {
|
|
hash = FS_HashFileName(filename, search->pack->hashSize);
|
|
}
|
|
// is the element a pak file?
|
|
if ( search->pack && search->pack->hashTable[hash] ) {
|
|
// disregard if it doesn't match one of the allowed pure pak files
|
|
if ( !FS_PakIsPure(search->pack) ) {
|
|
continue;
|
|
}
|
|
|
|
// look through all the pak file elements
|
|
pak = search->pack;
|
|
pakFile = pak->hashTable[hash];
|
|
do {
|
|
// case and separator insensitive comparisons
|
|
if ( !FS_FilenameCompare( pakFile->name, filename ) ) {
|
|
// found it!
|
|
|
|
// mark the pak as having been referenced and mark specifics on cgame and ui
|
|
// shaders, txt, arena files by themselves do not count as a reference as
|
|
// these are loaded from all pk3s
|
|
// from every pk3 file..
|
|
l = strlen( filename );
|
|
if ( !(pak->referenced & FS_GENERAL_REF)) {
|
|
if ( Q_stricmp(filename + l - 7, ".shader") != 0 &&
|
|
Q_stricmp(filename + l - 4, ".txt") != 0 &&
|
|
Q_stricmp(filename + l - 4, ".str") != 0 &&
|
|
Q_stricmp(filename + l - 4, ".cfg") != 0 &&
|
|
Q_stricmp(filename + l - 4, ".fcf") != 0 &&
|
|
Q_stricmp(filename + l - 7, ".config") != 0 &&
|
|
strstr(filename, "levelshots") == NULL &&
|
|
Q_stricmp(filename + l - 4, ".bot") != 0 &&
|
|
Q_stricmp(filename + l - 6, ".arena") != 0 &&
|
|
Q_stricmp(filename + l - 5, ".menu") != 0) {
|
|
pak->referenced |= FS_GENERAL_REF;
|
|
}
|
|
}
|
|
|
|
/*
|
|
FS_ShiftedStrStr(filename, "jampgamex86.dll", -13);
|
|
//]^&`cZT`Xk+)!W__
|
|
FS_ShiftedStrStr(filename, "cgamex86.dll", -7);
|
|
//\`Zf^q1/']ee
|
|
FS_ShiftedStrStr(filename, "uix86.dll", -5);
|
|
//pds31)_gg
|
|
*/
|
|
|
|
// jampgame.qvm - 13
|
|
// ]^&`cZT`X!di`
|
|
if (!(pak->referenced & FS_QAGAME_REF))
|
|
{
|
|
if (FS_ShiftedStrStr(filename, "]T`cZT`X!di`", 13) ||
|
|
FS_ShiftedStrStr(filename, "]T`cZT`Xk+)!W__", 13))
|
|
{
|
|
pak->referenced |= FS_QAGAME_REF;
|
|
}
|
|
}
|
|
// cgame.qvm - 7
|
|
// \`Zf^'jof
|
|
if (!(pak->referenced & FS_CGAME_REF))
|
|
{
|
|
if (FS_ShiftedStrStr(filename , "\\`Zf^'jof", 7) ||
|
|
FS_ShiftedStrStr(filename , "\\`Zf^q1/']ee", 7))
|
|
{
|
|
pak->referenced |= FS_CGAME_REF;
|
|
}
|
|
}
|
|
// ui.qvm - 5
|
|
// pd)lqh
|
|
if (!(pak->referenced & FS_UI_REF))
|
|
{
|
|
if (FS_ShiftedStrStr(filename , "pd)lqh", 5) ||
|
|
FS_ShiftedStrStr(filename , "pds31)_gg", 5))
|
|
{
|
|
pak->referenced |= FS_UI_REF;
|
|
}
|
|
}
|
|
|
|
if ( uniqueFILE ) {
|
|
// open a new file on the pakfile
|
|
fsh[*file].handleFiles.file.z = unzReOpen (pak->pakFilename, pak->handle);
|
|
if (fsh[*file].handleFiles.file.z == NULL) {
|
|
Com_Error (ERR_FATAL, "Couldn't reopen %s", pak->pakFilename);
|
|
}
|
|
} else {
|
|
fsh[*file].handleFiles.file.z = pak->handle;
|
|
}
|
|
Q_strncpyz( fsh[*file].name, filename, sizeof( fsh[*file].name ) );
|
|
fsh[*file].zipFile = qtrue;
|
|
zfi = (unz_s *)fsh[*file].handleFiles.file.z;
|
|
// in case the file was new
|
|
temp = zfi->file;
|
|
// set the file position in the zip file (also sets the current file info)
|
|
unzSetCurrentFileInfoPosition(pak->handle, pakFile->pos);
|
|
// copy the file info into the unzip structure
|
|
Com_Memcpy( zfi, pak->handle, sizeof(unz_s) );
|
|
// we copy this back into the structure
|
|
zfi->file = temp;
|
|
// open the file in the zip
|
|
unzOpenCurrentFile( fsh[*file].handleFiles.file.z );
|
|
fsh[*file].zipFilePos = pakFile->pos;
|
|
|
|
if ( fs_debug->integer ) {
|
|
Com_Printf( "FS_FOpenFileRead: %s (found in '%s')\n",
|
|
filename, pak->pakFilename );
|
|
}
|
|
#ifndef DEDICATED
|
|
#ifndef FINAL_BUILD
|
|
// Check for unprecached files when in game but not in the menus
|
|
if((cls.state == CA_ACTIVE) && !(cls.keyCatchers & KEYCATCH_UI))
|
|
{
|
|
Com_Printf(S_COLOR_YELLOW "WARNING: File %s not precached\n", filename);
|
|
}
|
|
#endif
|
|
#endif // DEDICATED
|
|
return zfi->cur_file_info.uncompressed_size;
|
|
}
|
|
pakFile = pakFile->next;
|
|
} while(pakFile != NULL);
|
|
} else if ( search->dir ) {
|
|
// check a file in the directory tree
|
|
|
|
// if we are running restricted, the only files we
|
|
// will allow to come from the directory are .cfg files
|
|
l = strlen( filename );
|
|
// FIXME TTimo I'm not sure about the fs_numServerPaks test
|
|
// if you are using FS_ReadFile to find out if a file exists,
|
|
// this test can make the search fail although the file is in the directory
|
|
// I had the problem on https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=8
|
|
// turned out I used FS_FileExists instead
|
|
if ( fs_restrict->integer || fs_numServerPaks ) {
|
|
|
|
if ( Q_stricmp( filename + l - 4, ".cfg" ) // for config files
|
|
&& Q_stricmp( filename + l - 4, ".fcf" ) // force configuration files
|
|
&& Q_stricmp( filename + l - 5, ".menu" ) // menu files
|
|
&& Q_stricmp( filename + l - 5, ".game" ) // menu files
|
|
&& Q_stricmp( filename + l - strlen(demoExt), demoExt ) // menu files
|
|
&& Q_stricmp( filename + l - 4, ".dat" ) ) { // for journal files
|
|
continue;
|
|
}
|
|
}
|
|
|
|
dir = search->dir;
|
|
|
|
netpath = FS_BuildOSPath( dir->path, dir->gamedir, filename );
|
|
fsh[*file].handleFiles.file.o = fopen (netpath, "rb");
|
|
if ( !fsh[*file].handleFiles.file.o ) {
|
|
continue;
|
|
}
|
|
|
|
if ( Q_stricmp( filename + l - 4, ".cfg" ) // for config files
|
|
&& Q_stricmp( filename + l - 4, ".fcf" ) // force configuration files
|
|
&& Q_stricmp( filename + l - 5, ".menu" ) // menu files
|
|
&& Q_stricmp( filename + l - 5, ".game" ) // menu files
|
|
&& Q_stricmp( filename + l - strlen(demoExt), demoExt ) // menu files
|
|
&& Q_stricmp( filename + l - 4, ".dat" ) ) { // for journal files
|
|
fs_fakeChkSum = random();
|
|
}
|
|
|
|
// if running with fs_copyfiles 2, and search path == local, then we need to fail to open
|
|
// if the time/date stamp != the network version (so it'll loop round again and use the network path,
|
|
// which comes later in the search order)
|
|
//
|
|
if ( fs_copyfiles->integer == 2 && fs_cdpath->string[0] && !Q_stricmp( dir->path, fs_basepath->string )
|
|
&& FS_FileCacheable(filename) )
|
|
{
|
|
if ( Sys_FileOutOfDate( netpath, FS_BuildOSPath( fs_cdpath->string, dir->gamedir, filename ) ))
|
|
{
|
|
fclose(fsh[*file].handleFiles.file.o);
|
|
fsh[*file].handleFiles.file.o = 0;
|
|
continue; //carry on to find the cdpath version.
|
|
}
|
|
}
|
|
|
|
Q_strncpyz( fsh[*file].name, filename, sizeof( fsh[*file].name ) );
|
|
fsh[*file].zipFile = qfalse;
|
|
if ( fs_debug->integer ) {
|
|
Com_Printf( "FS_FOpenFileRead: %s (found in '%s/%s')\n", filename,
|
|
dir->path, dir->gamedir );
|
|
}
|
|
|
|
// if we are getting it from the cdpath, optionally copy it
|
|
// to the basepath
|
|
if ( fs_copyfiles->integer && !Q_stricmp( dir->path, fs_cdpath->string ) ) {
|
|
char *copypath;
|
|
|
|
copypath = FS_BuildOSPath( fs_basepath->string, dir->gamedir, filename );
|
|
switch ( fs_copyfiles->integer )
|
|
{
|
|
default:
|
|
case 1:
|
|
{
|
|
FS_CopyFile( netpath, copypath );
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
{
|
|
|
|
if (FS_FileCacheable(filename) )
|
|
{
|
|
// maybe change this to Com_DPrintf? On the other hand...
|
|
//
|
|
Com_Printf( "fs_copyfiles(2), Copying: %s to %s\n", netpath, copypath );
|
|
|
|
FS_CreatePath( copypath );
|
|
|
|
bool bOk = true;
|
|
if (!CopyFile( netpath, copypath, FALSE ))
|
|
{
|
|
DWORD dwAttrs = GetFileAttributes(copypath);
|
|
SetFileAttributes(copypath, dwAttrs & ~FILE_ATTRIBUTE_READONLY);
|
|
bOk = !!CopyFile( netpath, copypath, FALSE );
|
|
}
|
|
|
|
if (bOk)
|
|
{
|
|
// clear this handle and setup for re-opening of the new local copy...
|
|
//
|
|
bFasterToReOpenUsingNewLocalFile = qtrue;
|
|
fclose(fsh[*file].handleFiles.file.o);
|
|
fsh[*file].handleFiles.file.o = NULL;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (bFasterToReOpenUsingNewLocalFile)
|
|
{
|
|
break; // and re-read the local copy, not the net version
|
|
}
|
|
|
|
#ifndef DEDICATED
|
|
#ifndef FINAL_BUILD
|
|
// Check for unprecached files when in game but not in the menus
|
|
if((cls.state == CA_ACTIVE) && !(cls.keyCatchers & KEYCATCH_UI))
|
|
{
|
|
Com_Printf(S_COLOR_YELLOW "WARNING: File %s not precached\n", filename);
|
|
}
|
|
#endif
|
|
#endif // dedicated
|
|
return FS_filelength (*file);
|
|
}
|
|
}
|
|
}
|
|
while ( bFasterToReOpenUsingNewLocalFile );
|
|
|
|
Com_DPrintf ("Can't find %s\n", filename);
|
|
#ifdef FS_MISSING
|
|
if (missingFiles) {
|
|
fprintf(missingFiles, "%s\n", filename);
|
|
}
|
|
#endif
|
|
*file = 0;
|
|
return -1;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
FS_Read
|
|
|
|
Properly handles partial reads
|
|
=================
|
|
*/
|
|
int FS_Read2( void *buffer, int len, fileHandle_t f ) {
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
if ( !f ) {
|
|
return 0;
|
|
}
|
|
if (fsh[f].streamed) {
|
|
int r;
|
|
fsh[f].streamed = qfalse;
|
|
r = Sys_StreamedRead( buffer, len, 1, f);
|
|
fsh[f].streamed = qtrue;
|
|
return r;
|
|
} else {
|
|
return FS_Read( buffer, len, f);
|
|
}
|
|
}
|
|
|
|
int FS_Read( void *buffer, int len, fileHandle_t f ) {
|
|
int block, remaining;
|
|
int read;
|
|
byte *buf;
|
|
int tries;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
if ( !f ) {
|
|
return 0;
|
|
}
|
|
|
|
buf = (byte *)buffer;
|
|
fs_readCount += len;
|
|
|
|
if (fsh[f].zipFile == qfalse) {
|
|
remaining = len;
|
|
tries = 0;
|
|
while (remaining) {
|
|
block = remaining;
|
|
read = fread (buf, 1, block, fsh[f].handleFiles.file.o);
|
|
if (read == 0) {
|
|
// we might have been trying to read from a CD, which
|
|
// sometimes returns a 0 read on windows
|
|
if (!tries) {
|
|
tries = 1;
|
|
} else {
|
|
return len-remaining; //Com_Error (ERR_FATAL, "FS_Read: 0 bytes read");
|
|
}
|
|
}
|
|
|
|
if (read == -1) {
|
|
Com_Error (ERR_FATAL, "FS_Read: -1 bytes read");
|
|
}
|
|
|
|
remaining -= read;
|
|
buf += read;
|
|
}
|
|
return len;
|
|
} else {
|
|
return unzReadCurrentFile(fsh[f].handleFiles.file.z, buffer, len);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
FS_Write
|
|
|
|
Properly handles partial writes
|
|
=================
|
|
*/
|
|
int FS_Write( const void *buffer, int len, fileHandle_t h ) {
|
|
int block, remaining;
|
|
int written;
|
|
byte *buf;
|
|
int tries;
|
|
FILE *f;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
if ( !h ) {
|
|
return 0;
|
|
}
|
|
|
|
f = FS_FileForHandle(h);
|
|
buf = (byte *)buffer;
|
|
|
|
remaining = len;
|
|
tries = 0;
|
|
while (remaining) {
|
|
block = remaining;
|
|
written = fwrite (buf, 1, block, f);
|
|
if (written == 0) {
|
|
if (!tries) {
|
|
tries = 1;
|
|
} else {
|
|
Com_Printf( "FS_Write: 0 bytes written\n" );
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if (written == -1) {
|
|
Com_Printf( "FS_Write: -1 bytes written\n" );
|
|
return 0;
|
|
}
|
|
|
|
remaining -= written;
|
|
buf += written;
|
|
}
|
|
if ( fsh[h].handleSync ) {
|
|
fflush( f );
|
|
}
|
|
return len;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
FS_Seek
|
|
|
|
=================
|
|
*/
|
|
int FS_Seek( fileHandle_t f, long offset, int origin ) {
|
|
int _origin;
|
|
char foo[65536];
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
|
|
return -1;
|
|
}
|
|
|
|
if (fsh[f].streamed) {
|
|
fsh[f].streamed = qfalse;
|
|
Sys_StreamSeek( f, offset, origin );
|
|
fsh[f].streamed = qtrue;
|
|
}
|
|
|
|
if (fsh[f].zipFile == qtrue) {
|
|
if (offset == 0 && origin == FS_SEEK_SET) {
|
|
// set the file position in the zip file (also sets the current file info)
|
|
unzSetCurrentFileInfoPosition(fsh[f].handleFiles.file.z, fsh[f].zipFilePos);
|
|
return unzOpenCurrentFile(fsh[f].handleFiles.file.z);
|
|
} else if (offset<65536) {
|
|
// set the file position in the zip file (also sets the current file info)
|
|
unzSetCurrentFileInfoPosition(fsh[f].handleFiles.file.z, fsh[f].zipFilePos);
|
|
unzOpenCurrentFile(fsh[f].handleFiles.file.z);
|
|
return FS_Read(foo, offset, f);
|
|
} else {
|
|
Com_Error( ERR_FATAL, "ZIP FILE FSEEK NOT YET IMPLEMENTED\n" );
|
|
return -1;
|
|
}
|
|
} else {
|
|
FILE *file;
|
|
file = FS_FileForHandle(f);
|
|
switch( origin ) {
|
|
case FS_SEEK_CUR:
|
|
_origin = SEEK_CUR;
|
|
break;
|
|
case FS_SEEK_END:
|
|
_origin = SEEK_END;
|
|
break;
|
|
case FS_SEEK_SET:
|
|
_origin = SEEK_SET;
|
|
break;
|
|
default:
|
|
_origin = SEEK_CUR;
|
|
Com_Error( ERR_FATAL, "Bad origin in FS_Seek\n" );
|
|
break;
|
|
}
|
|
|
|
return fseek( file, offset, _origin );
|
|
}
|
|
}
|
|
|
|
/*
|
|
======================================================================================
|
|
|
|
CONVENIENCE FUNCTIONS FOR ENTIRE FILES
|
|
|
|
======================================================================================
|
|
*/
|
|
|
|
int FS_FileIsInPAK(const char *filename, int *pChecksum ) {
|
|
searchpath_t *search;
|
|
pack_t *pak;
|
|
fileInPack_t *pakFile;
|
|
long hash = 0;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
if ( !filename ) {
|
|
Com_Error( ERR_FATAL, "FS_FOpenFileRead: NULL 'filename' parameter passed\n" );
|
|
}
|
|
|
|
// qpaths are not supposed to have a leading slash
|
|
if ( filename[0] == '/' || filename[0] == '\\' ) {
|
|
filename++;
|
|
}
|
|
|
|
// make absolutely sure that it can't back up the path.
|
|
// The searchpaths do guarantee that something will always
|
|
// be prepended, so we don't need to worry about "c:" or "//limbo"
|
|
if ( strstr( filename, ".." ) || strstr( filename, "::" ) ) {
|
|
return -1;
|
|
}
|
|
|
|
//
|
|
// search through the path, one element at a time
|
|
//
|
|
|
|
for ( search = fs_searchpaths ; search ; search = search->next ) {
|
|
//
|
|
if (search->pack) {
|
|
hash = FS_HashFileName(filename, search->pack->hashSize);
|
|
}
|
|
// is the element a pak file?
|
|
if ( search->pack && search->pack->hashTable[hash] ) {
|
|
// disregard if it doesn't match one of the allowed pure pak files
|
|
if ( !FS_PakIsPure(search->pack) ) {
|
|
continue;
|
|
}
|
|
|
|
// look through all the pak file elements
|
|
pak = search->pack;
|
|
pakFile = pak->hashTable[hash];
|
|
do {
|
|
// case and separator insensitive comparisons
|
|
if ( !FS_FilenameCompare( pakFile->name, filename ) ) {
|
|
if (pChecksum) {
|
|
*pChecksum = pak->pure_checksum;
|
|
}
|
|
return 1;
|
|
}
|
|
pakFile = pakFile->next;
|
|
} while(pakFile != NULL);
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
============
|
|
FS_ReadFile
|
|
|
|
Filename are relative to the quake search path
|
|
a null buffer will just return the file length without loading
|
|
============
|
|
*/
|
|
int FS_ReadFile( const char *qpath, void **buffer ) {
|
|
fileHandle_t h;
|
|
byte* buf;
|
|
qboolean isConfig;
|
|
int len;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
if ( !qpath || !qpath[0] ) {
|
|
Com_Error( ERR_FATAL, "FS_ReadFile with empty name\n" );
|
|
}
|
|
|
|
buf = NULL; // quiet compiler warning
|
|
|
|
// if this is a .cfg file and we are playing back a journal, read
|
|
// it from the journal file
|
|
if ( strstr( qpath, ".cfg" ) ) {
|
|
isConfig = qtrue;
|
|
if ( com_journal && com_journal->integer == 2 ) {
|
|
int r;
|
|
|
|
Com_DPrintf( "Loading %s from journal file.\n", qpath );
|
|
r = FS_Read( &len, sizeof( len ), com_journalDataFile );
|
|
if ( r != sizeof( len ) ) {
|
|
if (buffer != NULL) *buffer = NULL;
|
|
return -1;
|
|
}
|
|
// if the file didn't exist when the journal was created
|
|
if (!len) {
|
|
if (buffer == NULL) {
|
|
return 1; // hack for old journal files
|
|
}
|
|
*buffer = NULL;
|
|
return -1;
|
|
}
|
|
if (buffer == NULL) {
|
|
return len;
|
|
}
|
|
|
|
buf = (unsigned char *)Hunk_AllocateTempMemory(len+1);
|
|
*buffer = buf;
|
|
|
|
r = FS_Read( buf, len, com_journalDataFile );
|
|
if ( r != len ) {
|
|
Com_Error( ERR_FATAL, "Read from journalDataFile failed" );
|
|
}
|
|
|
|
fs_loadCount++;
|
|
fs_loadStack++;
|
|
|
|
// guarantee that it will have a trailing 0 for string operations
|
|
buf[len] = 0;
|
|
|
|
return len;
|
|
}
|
|
} else {
|
|
isConfig = qfalse;
|
|
}
|
|
|
|
// look for it in the filesystem or pack files
|
|
len = FS_FOpenFileRead( qpath, &h, qfalse );
|
|
if ( h == 0 ) {
|
|
if ( buffer ) {
|
|
*buffer = NULL;
|
|
}
|
|
// if we are journalling and it is a config file, write a zero to the journal file
|
|
if ( isConfig && com_journal && com_journal->integer == 1 ) {
|
|
Com_DPrintf( "Writing zero for %s to journal file.\n", qpath );
|
|
len = 0;
|
|
FS_Write( &len, sizeof( len ), com_journalDataFile );
|
|
FS_Flush( com_journalDataFile );
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
if ( !buffer ) {
|
|
if ( isConfig && com_journal && com_journal->integer == 1 ) {
|
|
Com_DPrintf( "Writing len for %s to journal file.\n", qpath );
|
|
FS_Write( &len, sizeof( len ), com_journalDataFile );
|
|
FS_Flush( com_journalDataFile );
|
|
}
|
|
FS_FCloseFile( h);
|
|
return len;
|
|
}
|
|
|
|
fs_loadCount++;
|
|
/* fs_loadStack++;
|
|
|
|
buf = (unsigned char *)Hunk_AllocateTempMemory(len+1);
|
|
*buffer = buf;*/
|
|
|
|
buf = (byte*)Z_Malloc( len+1, TAG_FILESYS, qfalse);
|
|
buf[len]='\0'; // because we're not calling Z_Malloc with optional trailing 'bZeroIt' bool
|
|
*buffer = buf;
|
|
|
|
// Z_Label(buf, qpath);
|
|
|
|
FS_Read (buf, len, h);
|
|
|
|
// guarantee that it will have a trailing 0 for string operations
|
|
buf[len] = 0;
|
|
FS_FCloseFile( h );
|
|
|
|
// if we are journalling and it is a config file, write it to the journal file
|
|
if ( isConfig && com_journal && com_journal->integer == 1 ) {
|
|
Com_DPrintf( "Writing %s to journal file.\n", qpath );
|
|
FS_Write( &len, sizeof( len ), com_journalDataFile );
|
|
FS_Write( buf, len, com_journalDataFile );
|
|
FS_Flush( com_journalDataFile );
|
|
}
|
|
return len;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
FS_FreeFile
|
|
=============
|
|
*/
|
|
void FS_FreeFile( void *buffer ) {
|
|
/*
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
|
|
}
|
|
if ( !buffer ) {
|
|
Com_Error( ERR_FATAL, "FS_FreeFile( NULL )" );
|
|
}
|
|
fs_loadStack--;
|
|
|
|
Hunk_FreeTempMemory( buffer );
|
|
|
|
// if all of our temp files are free, clear all of our space
|
|
if ( fs_loadStack == 0 ) {
|
|
Hunk_ClearTempMemory();
|
|
}
|
|
*/
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
|
|
}
|
|
if ( !buffer ) {
|
|
Com_Error( ERR_FATAL, "FS_FreeFile( NULL )" );
|
|
}
|
|
|
|
Z_Free( buffer );
|
|
}
|
|
|
|
/*
|
|
==========================================================================
|
|
|
|
ZIP FILE LOADING
|
|
|
|
==========================================================================
|
|
*/
|
|
|
|
/*
|
|
=================
|
|
FS_LoadZipFile
|
|
|
|
Creates a new pak_t in the search chain for the contents
|
|
of a zip file.
|
|
=================
|
|
*/
|
|
static pack_t *FS_LoadZipFile( char *zipfile, const char *basename )
|
|
{
|
|
fileInPack_t *buildBuffer;
|
|
pack_t *pack;
|
|
unzFile uf;
|
|
int err;
|
|
unz_global_info gi;
|
|
char filename_inzip[MAX_ZPATH];
|
|
unz_file_info file_info;
|
|
int i, len;
|
|
long hash;
|
|
int fs_numHeaderLongs;
|
|
int *fs_headerLongs;
|
|
char *namePtr;
|
|
|
|
fs_numHeaderLongs = 0;
|
|
|
|
uf = unzOpen(zipfile);
|
|
err = unzGetGlobalInfo (uf,&gi);
|
|
|
|
if (err != UNZ_OK)
|
|
return NULL;
|
|
|
|
fs_packFiles += gi.number_entry;
|
|
|
|
len = 0;
|
|
unzGoToFirstFile(uf);
|
|
for (i = 0; i < gi.number_entry; i++)
|
|
{
|
|
err = unzGetCurrentFileInfo(uf, &file_info, filename_inzip, sizeof(filename_inzip), NULL, 0, NULL, 0);
|
|
if (err != UNZ_OK) {
|
|
break;
|
|
}
|
|
len += strlen(filename_inzip) + 1;
|
|
unzGoToNextFile(uf);
|
|
}
|
|
|
|
buildBuffer = (struct fileInPack_s *)Z_Malloc( (gi.number_entry * sizeof( fileInPack_t )) + len, TAG_FILESYS, qtrue );
|
|
namePtr = ((char *) buildBuffer) + gi.number_entry * sizeof( fileInPack_t );
|
|
fs_headerLongs = (int *)Z_Malloc( gi.number_entry * sizeof(int), TAG_FILESYS, qtrue );
|
|
|
|
// get the hash table size from the number of files in the zip
|
|
// because lots of custom pk3 files have less than 32 or 64 files
|
|
for (i = 1; i <= MAX_FILEHASH_SIZE; i <<= 1) {
|
|
if (i > gi.number_entry) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
pack = (pack_t *)Z_Malloc( sizeof( pack_t ) + i * sizeof(fileInPack_t *), TAG_FILESYS, qtrue );
|
|
pack->hashSize = i;
|
|
pack->hashTable = (fileInPack_t **) (((char *) pack) + sizeof( pack_t ));
|
|
for(i = 0; i < pack->hashSize; i++) {
|
|
pack->hashTable[i] = NULL;
|
|
}
|
|
|
|
Q_strncpyz( pack->pakFilename, zipfile, sizeof( pack->pakFilename ) );
|
|
Q_strncpyz( pack->pakBasename, basename, sizeof( pack->pakBasename ) );
|
|
|
|
// strip .pk3 if needed
|
|
if ( strlen( pack->pakBasename ) > 4 && !Q_stricmp( pack->pakBasename + strlen( pack->pakBasename ) - 4, ".pk3" ) ) {
|
|
pack->pakBasename[strlen( pack->pakBasename ) - 4] = 0;
|
|
}
|
|
|
|
pack->handle = uf;
|
|
pack->numfiles = gi.number_entry;
|
|
unzGoToFirstFile(uf);
|
|
|
|
for (i = 0; i < gi.number_entry; i++)
|
|
{
|
|
err = unzGetCurrentFileInfo(uf, &file_info, filename_inzip, sizeof(filename_inzip), NULL, 0, NULL, 0);
|
|
if (err != UNZ_OK) {
|
|
break;
|
|
}
|
|
if (file_info.uncompressed_size > 0) {
|
|
fs_headerLongs[fs_numHeaderLongs++] = LittleLong(file_info.crc);
|
|
}
|
|
Q_strlwr( filename_inzip );
|
|
hash = FS_HashFileName(filename_inzip, pack->hashSize);
|
|
buildBuffer[i].name = namePtr;
|
|
strcpy( buildBuffer[i].name, filename_inzip );
|
|
namePtr += strlen(filename_inzip) + 1;
|
|
// store the file position in the zip
|
|
unzGetCurrentFileInfoPosition(uf, &buildBuffer[i].pos);
|
|
//
|
|
buildBuffer[i].next = pack->hashTable[hash];
|
|
pack->hashTable[hash] = &buildBuffer[i];
|
|
unzGoToNextFile(uf);
|
|
}
|
|
|
|
pack->checksum = Com_BlockChecksum( fs_headerLongs, 4 * fs_numHeaderLongs );
|
|
pack->pure_checksum = Com_BlockChecksumKey( fs_headerLongs, 4 * fs_numHeaderLongs, LittleLong(fs_checksumFeed) );
|
|
pack->checksum = LittleLong( pack->checksum );
|
|
pack->pure_checksum = LittleLong( pack->pure_checksum );
|
|
|
|
Z_Free(fs_headerLongs);
|
|
|
|
pack->buildBuffer = buildBuffer;
|
|
return pack;
|
|
}
|
|
|
|
/*
|
|
=================================================================================
|
|
|
|
DIRECTORY SCANNING FUNCTIONS
|
|
|
|
=================================================================================
|
|
*/
|
|
|
|
#define MAX_FOUND_FILES 0x1000
|
|
|
|
static int FS_ReturnPath( const char *zname, char *zpath, int *depth ) {
|
|
int len, at, newdep;
|
|
|
|
newdep = 0;
|
|
zpath[0] = 0;
|
|
len = 0;
|
|
at = 0;
|
|
|
|
while(zname[at] != 0)
|
|
{
|
|
if (zname[at]=='/' || zname[at]=='\\') {
|
|
len = at;
|
|
newdep++;
|
|
}
|
|
at++;
|
|
}
|
|
strcpy(zpath, zname);
|
|
zpath[len] = 0;
|
|
*depth = newdep;
|
|
|
|
return len;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
FS_AddFileToList
|
|
==================
|
|
*/
|
|
static int FS_AddFileToList( char *name, char *list[MAX_FOUND_FILES], int nfiles ) {
|
|
int i;
|
|
|
|
if ( nfiles == MAX_FOUND_FILES - 1 ) {
|
|
return nfiles;
|
|
}
|
|
for ( i = 0 ; i < nfiles ; i++ ) {
|
|
if ( !Q_stricmp( name, list[i] ) ) {
|
|
return nfiles; // allready in list
|
|
}
|
|
}
|
|
list[nfiles] = CopyString( name );
|
|
nfiles++;
|
|
|
|
return nfiles;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
FS_ListFilteredFiles
|
|
|
|
Returns a uniqued list of files that match the given criteria
|
|
from all search paths
|
|
===============
|
|
*/
|
|
char **FS_ListFilteredFiles( const char *path, const char *extension, char *filter, int *numfiles ) {
|
|
int nfiles;
|
|
char **listCopy;
|
|
char *list[MAX_FOUND_FILES];
|
|
searchpath_t *search;
|
|
int i;
|
|
int pathLength;
|
|
int extensionLength;
|
|
int length, pathDepth, temp;
|
|
pack_t *pak;
|
|
fileInPack_t *buildBuffer;
|
|
char zpath[MAX_ZPATH];
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
if ( !path ) {
|
|
*numfiles = 0;
|
|
return NULL;
|
|
}
|
|
if ( !extension ) {
|
|
extension = "";
|
|
}
|
|
|
|
pathLength = strlen( path );
|
|
if ( path[pathLength-1] == '\\' || path[pathLength-1] == '/' ) {
|
|
pathLength--;
|
|
}
|
|
extensionLength = strlen( extension );
|
|
nfiles = 0;
|
|
FS_ReturnPath(path, zpath, &pathDepth);
|
|
|
|
//
|
|
// search through the path, one element at a time, adding to list
|
|
//
|
|
for (search = fs_searchpaths ; search ; search = search->next) {
|
|
// is the element a pak file?
|
|
if (search->pack) {
|
|
|
|
//ZOID: If we are pure, don't search for files on paks that
|
|
// aren't on the pure list
|
|
if ( !FS_PakIsPure(search->pack) ) {
|
|
continue;
|
|
}
|
|
|
|
// look through all the pak file elements
|
|
pak = search->pack;
|
|
buildBuffer = pak->buildBuffer;
|
|
for (i = 0; i < pak->numfiles; i++) {
|
|
char *name;
|
|
int zpathLen, depth;
|
|
|
|
// check for directory match
|
|
name = buildBuffer[i].name;
|
|
//
|
|
if (filter) {
|
|
// case insensitive
|
|
if (!Com_FilterPath( filter, name, qfalse ))
|
|
continue;
|
|
// unique the match
|
|
nfiles = FS_AddFileToList( name, list, nfiles );
|
|
}
|
|
else {
|
|
|
|
zpathLen = FS_ReturnPath(name, zpath, &depth);
|
|
|
|
if ( (depth-pathDepth)>2 || pathLength > zpathLen || Q_stricmpn( name, path, pathLength ) ) {
|
|
continue;
|
|
}
|
|
|
|
// check for extension match
|
|
length = strlen( name );
|
|
if ( length < extensionLength ) {
|
|
continue;
|
|
}
|
|
|
|
if ( Q_stricmp( name + length - extensionLength, extension ) ) {
|
|
continue;
|
|
}
|
|
// unique the match
|
|
|
|
temp = pathLength;
|
|
if (pathLength) {
|
|
temp++; // include the '/'
|
|
}
|
|
nfiles = FS_AddFileToList( name + temp, list, nfiles );
|
|
}
|
|
}
|
|
} else if (search->dir) { // scan for files in the filesystem
|
|
char *netpath;
|
|
int numSysFiles;
|
|
char **sysFiles;
|
|
char *name;
|
|
|
|
// don't scan directories for files if we are pure or restricted
|
|
if ( (fs_restrict->integer || fs_numServerPaks) &&
|
|
(!extension || Q_stricmp(extension, "fcf") || fs_restrict->integer) )
|
|
{
|
|
//rww - allow scanning for fcf files outside of pak even if pure
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
netpath = FS_BuildOSPath( search->dir->path, search->dir->gamedir, path );
|
|
sysFiles = Sys_ListFiles( netpath, extension, filter, &numSysFiles, qfalse );
|
|
for ( i = 0 ; i < numSysFiles ; i++ ) {
|
|
// unique the match
|
|
name = sysFiles[i];
|
|
nfiles = FS_AddFileToList( name, list, nfiles );
|
|
}
|
|
Sys_FreeFileList( sysFiles );
|
|
}
|
|
}
|
|
}
|
|
|
|
// return a copy of the list
|
|
*numfiles = nfiles;
|
|
|
|
if ( !nfiles ) {
|
|
return NULL;
|
|
}
|
|
|
|
listCopy = (char **)Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ), TAG_FILESYS );
|
|
for ( i = 0 ; i < nfiles ; i++ ) {
|
|
listCopy[i] = list[i];
|
|
}
|
|
listCopy[i] = NULL;
|
|
|
|
return listCopy;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
FS_ListFiles
|
|
=================
|
|
*/
|
|
char **FS_ListFiles( const char *path, const char *extension, int *numfiles ) {
|
|
return FS_ListFilteredFiles( path, extension, NULL, numfiles );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
FS_FreeFileList
|
|
=================
|
|
*/
|
|
void FS_FreeFileList( char **fileList ) {
|
|
//rwwRMG - changed to fileList to not conflict with list type
|
|
int i;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
if ( !fileList ) {
|
|
return;
|
|
}
|
|
|
|
for ( i = 0 ; fileList[i] ; i++ ) {
|
|
Z_Free( fileList[i] );
|
|
}
|
|
|
|
Z_Free( fileList );
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FS_GetFileList
|
|
================
|
|
*/
|
|
int FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) {
|
|
int nFiles, i, nTotal, nLen;
|
|
char **pFiles = NULL;
|
|
|
|
*listbuf = 0;
|
|
nFiles = 0;
|
|
nTotal = 0;
|
|
|
|
if (Q_stricmp(path, "$modlist") == 0) {
|
|
return FS_GetModList(listbuf, bufsize);
|
|
}
|
|
|
|
pFiles = FS_ListFiles(path, extension, &nFiles);
|
|
|
|
for (i =0; i < nFiles; i++) {
|
|
nLen = strlen(pFiles[i]) + 1;
|
|
if (nTotal + nLen + 1 < bufsize) {
|
|
strcpy(listbuf, pFiles[i]);
|
|
listbuf += nLen;
|
|
nTotal += nLen;
|
|
}
|
|
else {
|
|
nFiles = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
FS_FreeFileList(pFiles);
|
|
|
|
return nFiles;
|
|
}
|
|
|
|
// NOTE: could prolly turn out useful for the win32 version too, but it's used only by linux and Mac OS X
|
|
//#if defined(__linux__) || defined(MACOS_X)
|
|
/*
|
|
=======================
|
|
Sys_ConcatenateFileLists
|
|
|
|
mkv: Naive implementation. Concatenates three lists into a
|
|
new list, and frees the old lists from the heap.
|
|
bk001129 - from cvs1.17 (mkv)
|
|
|
|
FIXME TTimo those two should move to common.c next to Sys_ListFiles
|
|
=======================
|
|
*/
|
|
static unsigned int Sys_CountFileList(char **list)
|
|
{
|
|
int i = 0;
|
|
|
|
if (list)
|
|
{
|
|
while (*list)
|
|
{
|
|
list++;
|
|
i++;
|
|
}
|
|
}
|
|
return i;
|
|
}
|
|
|
|
static char** Sys_ConcatenateFileLists( char **list0, char **list1, char **list2 )
|
|
{
|
|
int totalLength = 0;
|
|
char** cat = NULL, **dst, **src;
|
|
|
|
totalLength += Sys_CountFileList(list0);
|
|
totalLength += Sys_CountFileList(list1);
|
|
totalLength += Sys_CountFileList(list2);
|
|
|
|
/* Create new list. */
|
|
dst = cat = (char **)Z_Malloc( ( totalLength + 1 ) * sizeof( char* ), TAG_FILESYS, qtrue );
|
|
|
|
/* Copy over lists. */
|
|
if (list0) {
|
|
for (src = list0; *src; src++, dst++)
|
|
*dst = *src;
|
|
}
|
|
if (list1) {
|
|
for (src = list1; *src; src++, dst++)
|
|
*dst = *src;
|
|
}
|
|
if (list2) {
|
|
for (src = list2; *src; src++, dst++)
|
|
*dst = *src;
|
|
}
|
|
|
|
// Terminate the list
|
|
*dst = NULL;
|
|
|
|
// Free our old lists.
|
|
// NOTE: not freeing their content, it's been merged in dst and still being used
|
|
if (list0) Z_Free( list0 );
|
|
if (list1) Z_Free( list1 );
|
|
if (list2) Z_Free( list2 );
|
|
|
|
return cat;
|
|
}
|
|
//#endif
|
|
|
|
/*
|
|
================
|
|
FS_GetModList
|
|
|
|
Returns a list of mod directory names
|
|
A mod directory is a peer to base with a pk3 in it
|
|
The directories are searched in base path, cd path and home path
|
|
================
|
|
*/
|
|
int FS_GetModList( char *listbuf, int bufsize ) {
|
|
int nMods, i, j, nTotal, nLen, nPaks, nPotential, nDescLen;
|
|
char **pFiles = NULL;
|
|
char **pPaks = NULL;
|
|
char *name, *path;
|
|
char descPath[MAX_OSPATH];
|
|
fileHandle_t descHandle;
|
|
|
|
int dummy;
|
|
char **pFiles0 = NULL;
|
|
char **pFiles1 = NULL;
|
|
char **pFiles2 = NULL;
|
|
qboolean bDrop = qfalse;
|
|
|
|
*listbuf = 0;
|
|
nMods = nPotential = nTotal = 0;
|
|
|
|
pFiles0 = Sys_ListFiles( fs_homepath->string, NULL, NULL, &dummy, qtrue );
|
|
pFiles1 = Sys_ListFiles( fs_basepath->string, NULL, NULL, &dummy, qtrue );
|
|
pFiles2 = Sys_ListFiles( fs_cdpath->string, NULL, NULL, &dummy, qtrue );
|
|
// we searched for mods in the three paths
|
|
// it is likely that we have duplicate names now, which we will cleanup below
|
|
pFiles = Sys_ConcatenateFileLists( pFiles0, pFiles1, pFiles2 );
|
|
nPotential = Sys_CountFileList(pFiles);
|
|
|
|
for ( i = 0 ; i < nPotential ; i++ ) {
|
|
name = pFiles[i];
|
|
// NOTE: cleaner would involve more changes
|
|
// ignore duplicate mod directories
|
|
if (i!=0) {
|
|
bDrop = qfalse;
|
|
for(j=0; j<i; j++)
|
|
{
|
|
if (Q_stricmp(pFiles[j],name)==0) {
|
|
// this one can be dropped
|
|
bDrop = qtrue;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (bDrop) {
|
|
continue;
|
|
}
|
|
// we drop "base" "." and ".."
|
|
if (Q_stricmp(name, "base") && Q_stricmpn(name, ".", 1)) {
|
|
// now we need to find some .pk3 files to validate the mod
|
|
// NOTE TTimo: (actually I'm not sure why .. what if it's a mod under developement with no .pk3?)
|
|
// we didn't keep the information when we merged the directory names, as to what OS Path it was found under
|
|
// so it could be in base path, cd path or home path
|
|
// we will try each three of them here (yes, it's a bit messy)
|
|
path = FS_BuildOSPath( fs_basepath->string, name, "" );
|
|
nPaks = 0;
|
|
pPaks = Sys_ListFiles(path, ".pk3", NULL, &nPaks, qfalse);
|
|
Sys_FreeFileList( pPaks ); // we only use Sys_ListFiles to check wether .pk3 files are present
|
|
|
|
/* Try on cd path */
|
|
if( nPaks <= 0 ) {
|
|
path = FS_BuildOSPath( fs_cdpath->string, name, "" );
|
|
nPaks = 0;
|
|
pPaks = Sys_ListFiles( path, ".pk3", NULL, &nPaks, qfalse );
|
|
Sys_FreeFileList( pPaks );
|
|
}
|
|
|
|
/* try on home path */
|
|
if ( nPaks <= 0 )
|
|
{
|
|
path = FS_BuildOSPath( fs_homepath->string, name, "" );
|
|
nPaks = 0;
|
|
pPaks = Sys_ListFiles( path, ".pk3", NULL, &nPaks, qfalse );
|
|
Sys_FreeFileList( pPaks );
|
|
}
|
|
|
|
if (nPaks > 0) {
|
|
nLen = strlen(name) + 1;
|
|
// nLen is the length of the mod path
|
|
// we need to see if there is a description available
|
|
descPath[0] = '\0';
|
|
strcpy(descPath, name);
|
|
strcat(descPath, "/description.txt");
|
|
nDescLen = FS_SV_FOpenFileRead( descPath, &descHandle );
|
|
if ( nDescLen > 0 && descHandle) {
|
|
FILE *file;
|
|
file = FS_FileForHandle(descHandle);
|
|
Com_Memset( descPath, 0, sizeof( descPath ) );
|
|
nDescLen = fread(descPath, 1, 48, file);
|
|
if (nDescLen >= 0) {
|
|
descPath[nDescLen] = '\0';
|
|
}
|
|
FS_FCloseFile(descHandle);
|
|
} else {
|
|
strcpy(descPath, name);
|
|
}
|
|
nDescLen = strlen(descPath) + 1;
|
|
|
|
if (nTotal + nLen + 1 + nDescLen + 1 < bufsize) {
|
|
strcpy(listbuf, name);
|
|
listbuf += nLen;
|
|
strcpy(listbuf, descPath);
|
|
listbuf += nDescLen;
|
|
nTotal += nLen + nDescLen;
|
|
nMods++;
|
|
}
|
|
else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
Sys_FreeFileList( pFiles );
|
|
|
|
return nMods;
|
|
}
|
|
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
================
|
|
FS_Dir_f
|
|
================
|
|
*/
|
|
void FS_Dir_f( void ) {
|
|
char *path;
|
|
char *extension;
|
|
char **dirnames;
|
|
int ndirs;
|
|
int i;
|
|
|
|
if ( Cmd_Argc() < 2 || Cmd_Argc() > 3 ) {
|
|
Com_Printf( "usage: dir <directory> [extension]\n" );
|
|
return;
|
|
}
|
|
|
|
if ( Cmd_Argc() == 2 ) {
|
|
path = Cmd_Argv( 1 );
|
|
extension = "";
|
|
} else {
|
|
path = Cmd_Argv( 1 );
|
|
extension = Cmd_Argv( 2 );
|
|
}
|
|
|
|
Com_Printf( "Directory of %s %s\n", path, extension );
|
|
Com_Printf( "---------------\n" );
|
|
|
|
dirnames = FS_ListFiles( path, extension, &ndirs );
|
|
|
|
for ( i = 0; i < ndirs; i++ ) {
|
|
Com_Printf( "%s\n", dirnames[i] );
|
|
}
|
|
FS_FreeFileList( dirnames );
|
|
}
|
|
|
|
/*
|
|
===========
|
|
FS_ConvertPath
|
|
===========
|
|
*/
|
|
void FS_ConvertPath( char *s ) {
|
|
while (*s) {
|
|
if ( *s == '\\' || *s == ':' ) {
|
|
*s = '/';
|
|
}
|
|
s++;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===========
|
|
FS_PathCmp
|
|
|
|
Ignore case and seprator char distinctions
|
|
===========
|
|
*/
|
|
int FS_PathCmp( const char *s1, const char *s2 ) {
|
|
int c1, c2;
|
|
|
|
do {
|
|
c1 = *s1++;
|
|
c2 = *s2++;
|
|
|
|
if (c1 >= 'a' && c1 <= 'z') {
|
|
c1 -= ('a' - 'A');
|
|
}
|
|
if (c2 >= 'a' && c2 <= 'z') {
|
|
c2 -= ('a' - 'A');
|
|
}
|
|
|
|
if ( c1 == '\\' || c1 == ':' ) {
|
|
c1 = '/';
|
|
}
|
|
if ( c2 == '\\' || c2 == ':' ) {
|
|
c2 = '/';
|
|
}
|
|
|
|
if (c1 < c2) {
|
|
return -1; // strings not equal
|
|
}
|
|
if (c1 > c2) {
|
|
return 1;
|
|
}
|
|
} while (c1);
|
|
|
|
return 0; // strings are equal
|
|
}
|
|
|
|
/*
|
|
================
|
|
FS_SortFileList
|
|
================
|
|
*/
|
|
void FS_SortFileList(char **filelist, int numfiles) {
|
|
int i, j, k, numsortedfiles;
|
|
char **sortedlist;
|
|
|
|
sortedlist = (char **)Z_Malloc( ( numfiles + 1 ) * sizeof( *sortedlist ), TAG_FILESYS, qtrue );
|
|
sortedlist[0] = NULL;
|
|
numsortedfiles = 0;
|
|
for (i = 0; i < numfiles; i++) {
|
|
for (j = 0; j < numsortedfiles; j++) {
|
|
if (FS_PathCmp(filelist[i], sortedlist[j]) < 0) {
|
|
break;
|
|
}
|
|
}
|
|
for (k = numsortedfiles; k > j; k--) {
|
|
sortedlist[k] = sortedlist[k-1];
|
|
}
|
|
sortedlist[j] = filelist[i];
|
|
numsortedfiles++;
|
|
}
|
|
Com_Memcpy(filelist, sortedlist, numfiles * sizeof( *filelist ) );
|
|
Z_Free(sortedlist);
|
|
}
|
|
|
|
/*
|
|
================
|
|
FS_NewDir_f
|
|
================
|
|
*/
|
|
void FS_NewDir_f( void ) {
|
|
char *filter;
|
|
char **dirnames;
|
|
int ndirs;
|
|
int i;
|
|
|
|
if ( Cmd_Argc() < 2 ) {
|
|
Com_Printf( "usage: fdir <filter>\n" );
|
|
Com_Printf( "example: fdir *q3dm*.bsp\n");
|
|
return;
|
|
}
|
|
|
|
filter = Cmd_Argv( 1 );
|
|
|
|
Com_Printf( "---------------\n" );
|
|
|
|
dirnames = FS_ListFilteredFiles( "", "", filter, &ndirs );
|
|
|
|
FS_SortFileList(dirnames, ndirs);
|
|
|
|
for ( i = 0; i < ndirs; i++ ) {
|
|
FS_ConvertPath(dirnames[i]);
|
|
Com_Printf( "%s\n", dirnames[i] );
|
|
}
|
|
Com_Printf( "%d files listed\n", ndirs );
|
|
FS_FreeFileList( dirnames );
|
|
}
|
|
|
|
/*
|
|
============
|
|
FS_Path_f
|
|
|
|
============
|
|
*/
|
|
void FS_Path_f( void ) {
|
|
searchpath_t *s;
|
|
int i;
|
|
|
|
Com_Printf ("Current search path:\n");
|
|
for (s = fs_searchpaths; s; s = s->next) {
|
|
if (s->pack) {
|
|
Com_Printf ("%s (%i files)\n", s->pack->pakFilename, s->pack->numfiles);
|
|
if ( fs_numServerPaks ) {
|
|
if ( !FS_PakIsPure(s->pack) ) {
|
|
Com_Printf( " not on the pure list\n" );
|
|
} else {
|
|
Com_Printf( " on the pure list\n" );
|
|
}
|
|
}
|
|
} else {
|
|
Com_Printf ("%s/%s\n", s->dir->path, s->dir->gamedir );
|
|
}
|
|
}
|
|
|
|
|
|
Com_Printf( "\n" );
|
|
for ( i = 1 ; i < MAX_FILE_HANDLES ; i++ ) {
|
|
if ( fsh[i].handleFiles.file.o ) {
|
|
Com_Printf( "handle %i: %s\n", i, fsh[i].name );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
FS_TouchFile_f
|
|
|
|
The only purpose of this function is to allow game script files to copy
|
|
arbitrary files furing an "fs_copyfiles 1" run.
|
|
============
|
|
*/
|
|
void FS_TouchFile_f( void ) {
|
|
fileHandle_t f;
|
|
|
|
if ( Cmd_Argc() != 2 ) {
|
|
Com_Printf( "Usage: touchFile <file>\n" );
|
|
return;
|
|
}
|
|
|
|
FS_FOpenFileRead( Cmd_Argv( 1 ), &f, qfalse );
|
|
if ( f ) {
|
|
FS_FCloseFile( f );
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
|
|
|
|
static int QDECL paksort( const void *a, const void *b ) {
|
|
char *aa, *bb;
|
|
|
|
aa = *(char **)a;
|
|
bb = *(char **)b;
|
|
|
|
return FS_PathCmp( aa, bb );
|
|
}
|
|
|
|
/*
|
|
================
|
|
FS_AddGameDirectory
|
|
|
|
Sets fs_gamedir, adds the directory to the head of the path,
|
|
then loads the zip headers
|
|
================
|
|
*/
|
|
#define MAX_PAKFILES 1024
|
|
static void FS_AddGameDirectory( const char *path, const char *dir ) {
|
|
searchpath_t *sp;
|
|
int i;
|
|
searchpath_t *search;
|
|
searchpath_t *thedir;
|
|
pack_t *pak;
|
|
char *pakfile;
|
|
int numfiles;
|
|
char **pakfiles;
|
|
char *sorted[MAX_PAKFILES];
|
|
|
|
// this fixes the case where fs_basepath is the same as fs_cdpath
|
|
// which happens on full installs
|
|
for ( sp = fs_searchpaths ; sp ; sp = sp->next ) {
|
|
if ( sp->dir && !Q_stricmp(sp->dir->path, path) && !Q_stricmp(sp->dir->gamedir, dir)) {
|
|
return; // we've already got this one
|
|
}
|
|
}
|
|
|
|
Q_strncpyz( fs_gamedir, dir, sizeof( fs_gamedir ) );
|
|
|
|
//
|
|
// add the directory to the search path
|
|
//
|
|
search = (struct searchpath_s *)Z_Malloc (sizeof(searchpath_t), TAG_FILESYS, qtrue);
|
|
search->dir = (directory_t *)Z_Malloc( sizeof( *search->dir ), TAG_FILESYS, qtrue );
|
|
|
|
Q_strncpyz( search->dir->path, path, sizeof( search->dir->path ) );
|
|
Q_strncpyz( search->dir->gamedir, dir, sizeof( search->dir->gamedir ) );
|
|
search->next = fs_searchpaths;
|
|
fs_searchpaths = search;
|
|
|
|
thedir = search;
|
|
|
|
// find all pak files in this directory
|
|
pakfile = FS_BuildOSPath( path, dir, "" );
|
|
pakfile[ strlen(pakfile) - 1 ] = 0; // strip the trailing slash
|
|
|
|
pakfiles = Sys_ListFiles( pakfile, ".pk3", NULL, &numfiles, qfalse );
|
|
|
|
// sort them so that later alphabetic matches override
|
|
// earlier ones. This makes pak1.pk3 override pak0.pk3
|
|
if ( numfiles > MAX_PAKFILES ) {
|
|
numfiles = MAX_PAKFILES;
|
|
}
|
|
for ( i = 0 ; i < numfiles ; i++ ) {
|
|
sorted[i] = pakfiles[i];
|
|
}
|
|
|
|
qsort( sorted, numfiles, 4, paksort );
|
|
|
|
for ( i = 0 ; i < numfiles ; i++ ) {
|
|
pakfile = FS_BuildOSPath( path, dir, sorted[i] );
|
|
if ( ( pak = FS_LoadZipFile( pakfile, sorted[i] ) ) == 0 )
|
|
continue;
|
|
// store the game name for downloading
|
|
strcpy(pak->pakGamename, dir);
|
|
|
|
search = (searchpath_s *)Z_Malloc (sizeof(searchpath_t), TAG_FILESYS, qtrue);
|
|
search->pack = pak;
|
|
|
|
if (fs_dirbeforepak && fs_dirbeforepak->integer && thedir)
|
|
{
|
|
searchpath_t *oldnext = thedir->next;
|
|
thedir->next = search;
|
|
|
|
while (oldnext)
|
|
{
|
|
search->next = oldnext;
|
|
search = search->next;
|
|
oldnext = oldnext->next;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
search->next = fs_searchpaths;
|
|
fs_searchpaths = search;
|
|
}
|
|
}
|
|
|
|
// done
|
|
Sys_FreeFileList( pakfiles );
|
|
}
|
|
|
|
/*
|
|
================
|
|
FS_idPak
|
|
================
|
|
*/
|
|
qboolean FS_idPak( char *pak, char *base ) {
|
|
int i;
|
|
|
|
for (i = 0; i < NUM_ID_PAKS; i++) {
|
|
if ( !FS_FilenameCompare(pak, va("%s/assets%d", base, i)) ) {
|
|
break;
|
|
}
|
|
}
|
|
if (i < NUM_ID_PAKS) {
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
================
|
|
FS_ComparePaks
|
|
|
|
if dlstring == qtrue
|
|
|
|
Returns a list of pak files that we should download from the server. They all get stored
|
|
in the current gamedir and an FS_Restart will be fired up after we download them all.
|
|
|
|
The string is the format:
|
|
|
|
@remotename@localname [repeat]
|
|
|
|
static int fs_numServerReferencedPaks;
|
|
static int fs_serverReferencedPaks[MAX_SEARCH_PATHS];
|
|
static char *fs_serverReferencedPakNames[MAX_SEARCH_PATHS];
|
|
|
|
----------------
|
|
dlstring == qfalse
|
|
|
|
we are not interested in a download string format, we want something human-readable
|
|
(this is used for diagnostics while connecting to a pure server)
|
|
================
|
|
*/
|
|
qboolean FS_ComparePaks( char *neededpaks, int len, qboolean dlstring ) {
|
|
searchpath_t *sp;
|
|
qboolean havepak, badchecksum;
|
|
int i;
|
|
|
|
if ( !fs_numServerReferencedPaks ) {
|
|
return qfalse; // Server didn't send any pack information along
|
|
}
|
|
|
|
*neededpaks = 0;
|
|
|
|
for ( i = 0 ; i < fs_numServerReferencedPaks ; i++ ) {
|
|
// Ok, see if we have this pak file
|
|
badchecksum = qfalse;
|
|
havepak = qfalse;
|
|
|
|
// never autodownload any of the id paks
|
|
if ( FS_idPak(fs_serverReferencedPakNames[i], "base") || FS_idPak(fs_serverReferencedPakNames[i], "missionpack") ) {
|
|
continue;
|
|
}
|
|
|
|
for ( sp = fs_searchpaths ; sp ; sp = sp->next ) {
|
|
if ( sp->pack && sp->pack->checksum == fs_serverReferencedPaks[i] ) {
|
|
havepak = qtrue; // This is it!
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( !havepak && fs_serverReferencedPakNames[i] && *fs_serverReferencedPakNames[i] ) {
|
|
// Don't got it
|
|
|
|
if (dlstring)
|
|
{
|
|
// Remote name
|
|
Q_strcat( neededpaks, len, "@");
|
|
Q_strcat( neededpaks, len, fs_serverReferencedPakNames[i] );
|
|
Q_strcat( neededpaks, len, ".pk3" );
|
|
|
|
// Local name
|
|
Q_strcat( neededpaks, len, "@");
|
|
// Do we have one with the same name?
|
|
if ( FS_SV_FileExists( va( "%s.pk3", fs_serverReferencedPakNames[i] ) ) ) {
|
|
char st[MAX_ZPATH];
|
|
// We already have one called this, we need to download it to another name
|
|
// Make something up with the checksum in it
|
|
Com_sprintf( st, sizeof( st ), "%s.%08x.pk3", fs_serverReferencedPakNames[i], fs_serverReferencedPaks[i] );
|
|
Q_strcat( neededpaks, len, st );
|
|
} else {
|
|
Q_strcat( neededpaks, len, fs_serverReferencedPakNames[i] );
|
|
Q_strcat( neededpaks, len, ".pk3" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Q_strcat( neededpaks, len, fs_serverReferencedPakNames[i] );
|
|
Q_strcat( neededpaks, len, ".pk3" );
|
|
// Do we have one with the same name?
|
|
if ( FS_SV_FileExists( va( "%s.pk3", fs_serverReferencedPakNames[i] ) ) )
|
|
{
|
|
Q_strcat( neededpaks, len, " (local file exists with wrong checksum)");
|
|
}
|
|
Q_strcat( neededpaks, len, "\n");
|
|
}
|
|
}
|
|
}
|
|
if ( *neededpaks ) {
|
|
return qtrue;
|
|
}
|
|
|
|
return qfalse; // We have them all
|
|
}
|
|
|
|
#ifdef USE_CD_KEY
|
|
|
|
void Com_AppendCDKey( const char *filename );
|
|
void Com_ReadCDKey( const char *filename );
|
|
|
|
#endif // USE_CD_KEY
|
|
|
|
//rww - add search paths in for received svc_setgame
|
|
void FS_UpdateGamedir(void)
|
|
{
|
|
if ( fs_gamedirvar->string[0] && Q_stricmp( fs_gamedirvar->string, BASEGAME ) )
|
|
{
|
|
if (fs_cdpath->string[0])
|
|
{
|
|
FS_AddGameDirectory(fs_cdpath->string, fs_gamedirvar->string);
|
|
}
|
|
if (fs_basepath->string[0])
|
|
{
|
|
FS_AddGameDirectory(fs_basepath->string, fs_gamedirvar->string);
|
|
}
|
|
if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string))
|
|
{
|
|
FS_AddGameDirectory(fs_homepath->string, fs_gamedirvar->string);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
FS_ReorderPurePaks
|
|
NOTE TTimo: the reordering that happens here is not reflected in the cvars (\cvarlist *pak*)
|
|
this can lead to misleading situations, see https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540
|
|
================
|
|
*/
|
|
static void FS_ReorderPurePaks()
|
|
{
|
|
searchpath_t *s;
|
|
int i;
|
|
searchpath_t **p_insert_index, // for linked list reordering
|
|
**p_previous; // when doing the scan
|
|
|
|
// only relevant when connected to pure server
|
|
if ( !fs_numServerPaks )
|
|
return;
|
|
|
|
fs_reordered = qfalse;
|
|
|
|
p_insert_index = &fs_searchpaths; // we insert in order at the beginning of the list
|
|
for ( i = 0 ; i < fs_numServerPaks ; i++ ) {
|
|
p_previous = p_insert_index; // track the pointer-to-current-item
|
|
for (s = *p_insert_index; s; s = s->next) {
|
|
// the part of the list before p_insert_index has been sorted already
|
|
if (s->pack && fs_serverPaks[i] == s->pack->checksum) {
|
|
fs_reordered = qtrue;
|
|
// move this element to the insert list
|
|
*p_previous = s->next;
|
|
s->next = *p_insert_index;
|
|
*p_insert_index = s;
|
|
// increment insert list
|
|
p_insert_index = &s->next;
|
|
break; // iterate to next server pack
|
|
}
|
|
p_previous = &s->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
FS_Startup
|
|
================
|
|
*/
|
|
void FS_Startup( const char *gameName ) {
|
|
const char *homePath;
|
|
#ifdef USE_CD_KEY
|
|
cvar_t *fs;
|
|
#endif // USE_CD_KEY
|
|
|
|
Com_Printf( "----- FS_Startup -----\n" );
|
|
|
|
fs_debug = Cvar_Get( "fs_debug", "0", 0 );
|
|
fs_copyfiles = Cvar_Get( "fs_copyfiles", "0", CVAR_INIT );
|
|
fs_cdpath = Cvar_Get ("fs_cdpath", Sys_DefaultCDPath(), CVAR_INIT );
|
|
fs_basepath = Cvar_Get ("fs_basepath", Sys_DefaultInstallPath(), CVAR_INIT );
|
|
fs_basegame = Cvar_Get ("fs_basegame", "", CVAR_INIT );
|
|
homePath = Sys_DefaultHomePath();
|
|
if (!homePath || !homePath[0]) {
|
|
homePath = fs_basepath->string;
|
|
}
|
|
fs_homepath = Cvar_Get ("fs_homepath", homePath, CVAR_INIT );
|
|
fs_gamedirvar = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
|
|
fs_restrict = Cvar_Get ("fs_restrict", "", CVAR_INIT );
|
|
|
|
fs_dirbeforepak = Cvar_Get("fs_dirbeforepak", "0", CVAR_INIT);
|
|
|
|
// add search path elements in reverse priority order
|
|
if (fs_cdpath->string[0]) {
|
|
FS_AddGameDirectory( fs_cdpath->string, gameName );
|
|
}
|
|
if (fs_basepath->string[0]) {
|
|
FS_AddGameDirectory( fs_basepath->string, gameName );
|
|
}
|
|
// fs_homepath is somewhat particular to *nix systems, only add if relevant
|
|
// NOTE: same filtering below for mods and basegame
|
|
if (fs_basepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
|
|
FS_AddGameDirectory ( fs_homepath->string, gameName );
|
|
}
|
|
|
|
// check for additional base game so mods can be based upon other mods
|
|
if ( fs_basegame->string[0] && !Q_stricmp( gameName, BASEGAME ) && Q_stricmp( fs_basegame->string, gameName ) ) {
|
|
if (fs_cdpath->string[0]) {
|
|
FS_AddGameDirectory(fs_cdpath->string, fs_basegame->string);
|
|
}
|
|
if (fs_basepath->string[0]) {
|
|
FS_AddGameDirectory(fs_basepath->string, fs_basegame->string);
|
|
}
|
|
if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
|
|
FS_AddGameDirectory(fs_homepath->string, fs_basegame->string);
|
|
}
|
|
}
|
|
|
|
// check for additional game folder for mods
|
|
if ( fs_gamedirvar->string[0] && !Q_stricmp( gameName, BASEGAME ) && Q_stricmp( fs_gamedirvar->string, gameName ) ) {
|
|
if (fs_cdpath->string[0]) {
|
|
FS_AddGameDirectory(fs_cdpath->string, fs_gamedirvar->string);
|
|
}
|
|
if (fs_basepath->string[0]) {
|
|
FS_AddGameDirectory(fs_basepath->string, fs_gamedirvar->string);
|
|
}
|
|
if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
|
|
FS_AddGameDirectory(fs_homepath->string, fs_gamedirvar->string);
|
|
}
|
|
}
|
|
|
|
#ifdef USE_CD_KEY
|
|
Com_ReadCDKey( "base" );
|
|
fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
|
|
if (fs && fs->string[0] != 0) {
|
|
Com_AppendCDKey( fs->string );
|
|
}
|
|
#endif // USE_CD_KEY
|
|
|
|
// add our commands
|
|
Cmd_AddCommand ("path", FS_Path_f);
|
|
Cmd_AddCommand ("dir", FS_Dir_f );
|
|
Cmd_AddCommand ("fdir", FS_NewDir_f );
|
|
Cmd_AddCommand ("touchFile", FS_TouchFile_f );
|
|
|
|
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=506
|
|
// reorder the pure pk3 files according to server order
|
|
FS_ReorderPurePaks();
|
|
|
|
// print the current search paths
|
|
FS_Path_f();
|
|
|
|
fs_gamedirvar->modified = qfalse; // We just loaded, it's not modified
|
|
|
|
Com_Printf( "----------------------\n" );
|
|
|
|
#ifdef FS_MISSING
|
|
if (missingFiles == NULL) {
|
|
missingFiles = fopen( "\\missing.txt", "ab" );
|
|
}
|
|
#endif
|
|
Com_Printf( "%d files in pk3 files\n", fs_packFiles );
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
FS_SetRestrictions
|
|
|
|
Looks for product keys and restricts media add on ability
|
|
if the full version is not found
|
|
===================
|
|
*/
|
|
void FS_SetRestrictions( void ) {
|
|
searchpath_t *path;
|
|
|
|
#ifndef PRE_RELEASE_DEMO
|
|
char *productId;
|
|
|
|
// if fs_restrict is set, don't even look for the id file,
|
|
// which allows the demo release to be tested even if
|
|
// the full game is present
|
|
if ( !fs_restrict->integer ) {
|
|
// look for the full game id
|
|
FS_ReadFile( "productid.txt", (void **)&productId );
|
|
if ( productId ) {
|
|
// check against the hardcoded string
|
|
int seed, i;
|
|
|
|
seed = 102270;
|
|
for ( i = 0 ; i < sizeof( fs_scrambledProductId ) ; i++ ) {
|
|
if ( ( fs_scrambledProductId[i] ^ (seed&255) ) != productId[i] ) {
|
|
break;
|
|
}
|
|
seed = (69069 * seed + 1);
|
|
}
|
|
|
|
FS_FreeFile( productId );
|
|
|
|
if ( i == sizeof( fs_scrambledProductId ) ) {
|
|
return; // no restrictions
|
|
}
|
|
Com_Error( ERR_FATAL, "Invalid product identification" );
|
|
}
|
|
}
|
|
#endif
|
|
Cvar_Set( "fs_restrict", "1" );
|
|
|
|
Com_Printf( "\nRunning in restricted demo mode.\n\n" );
|
|
|
|
// restart the filesystem with just the demo directory
|
|
FS_Shutdown(qfalse);
|
|
FS_Startup( DEMOGAME );
|
|
|
|
// make sure that the pak file has the header checksum we expect
|
|
for ( path = fs_searchpaths ; path ; path = path->next ) {
|
|
if ( path->pack ) {
|
|
// a tiny attempt to keep the checksum from being scannable from the exe
|
|
if ( (path->pack->checksum ^ 0x02261994u) != (DEMO_PAK_CHECKSUM ^ 0x02261994u) ) {
|
|
Com_Error( ERR_FATAL, "Corrupted pak0.pk3: %u", path->pack->checksum );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
FS_GamePureChecksum
|
|
|
|
Returns the checksum of the pk3 from which the server loaded the qagame.qvm
|
|
=====================
|
|
*/
|
|
const char *FS_GamePureChecksum( void ) {
|
|
static char info[MAX_STRING_TOKENS];
|
|
searchpath_t *search;
|
|
|
|
info[0] = 0;
|
|
|
|
for ( search = fs_searchpaths ; search ; search = search->next ) {
|
|
// is the element a pak file?
|
|
if ( search->pack ) {
|
|
if (search->pack->referenced & FS_QAGAME_REF) {
|
|
Com_sprintf(info, sizeof(info), "%d", search->pack->checksum);
|
|
}
|
|
}
|
|
}
|
|
|
|
return info;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
FS_LoadedPakChecksums
|
|
|
|
Returns a space separated string containing the checksums of all loaded pk3 files.
|
|
Servers with sv_pure set will get this string and pass it to clients.
|
|
=====================
|
|
*/
|
|
const char *FS_LoadedPakChecksums( void ) {
|
|
static char info[BIG_INFO_STRING];
|
|
searchpath_t *search;
|
|
|
|
info[0] = 0;
|
|
|
|
for ( search = fs_searchpaths ; search ; search = search->next ) {
|
|
// is the element a pak file?
|
|
if ( !search->pack ) {
|
|
continue;
|
|
}
|
|
|
|
Q_strcat( info, sizeof( info ), va("%i ", search->pack->checksum ) );
|
|
}
|
|
|
|
return info;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
FS_LoadedPakNames
|
|
|
|
Returns a space separated string containing the names of all loaded pk3 files.
|
|
Servers with sv_pure set will get this string and pass it to clients.
|
|
=====================
|
|
*/
|
|
const char *FS_LoadedPakNames( void ) {
|
|
static char info[BIG_INFO_STRING];
|
|
searchpath_t *search;
|
|
|
|
info[0] = 0;
|
|
|
|
for ( search = fs_searchpaths ; search ; search = search->next ) {
|
|
// is the element a pak file?
|
|
if ( !search->pack ) {
|
|
continue;
|
|
}
|
|
|
|
if (*info) {
|
|
Q_strcat(info, sizeof( info ), " " );
|
|
}
|
|
Q_strcat( info, sizeof( info ), search->pack->pakBasename );
|
|
}
|
|
|
|
return info;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
FS_LoadedPakPureChecksums
|
|
|
|
Returns a space separated string containing the pure checksums of all loaded pk3 files.
|
|
Servers with sv_pure use these checksums to compare with the checksums the clients send
|
|
back to the server.
|
|
=====================
|
|
*/
|
|
const char *FS_LoadedPakPureChecksums( void ) {
|
|
static char info[BIG_INFO_STRING];
|
|
searchpath_t *search;
|
|
|
|
info[0] = 0;
|
|
|
|
for ( search = fs_searchpaths ; search ; search = search->next ) {
|
|
// is the element a pak file?
|
|
if ( !search->pack ) {
|
|
continue;
|
|
}
|
|
|
|
Q_strcat( info, sizeof( info ), va("%i ", search->pack->pure_checksum ) );
|
|
}
|
|
|
|
return info;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
FS_ReferencedPakChecksums
|
|
|
|
Returns a space separated string containing the checksums of all referenced pk3 files.
|
|
The server will send this to the clients so they can check which files should be auto-downloaded.
|
|
=====================
|
|
*/
|
|
const char *FS_ReferencedPakChecksums( void ) {
|
|
static char info[BIG_INFO_STRING];
|
|
searchpath_t *search;
|
|
|
|
info[0] = 0;
|
|
|
|
|
|
for ( search = fs_searchpaths ; search ; search = search->next ) {
|
|
// is the element a pak file?
|
|
if ( search->pack ) {
|
|
if (search->pack->referenced || Q_stricmpn(search->pack->pakGamename, BASEGAME, strlen(BASEGAME))) {
|
|
Q_strcat( info, sizeof( info ), va("%i ", search->pack->checksum ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
return info;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
FS_ReferencedPakPureChecksums
|
|
|
|
Returns a space separated string containing the pure checksums of all referenced pk3 files.
|
|
Servers with sv_pure set will get this string back from clients for pure validation
|
|
|
|
The string has a specific order, "cgame ui @ ref1 ref2 ref3 ..."
|
|
=====================
|
|
*/
|
|
const char *FS_ReferencedPakPureChecksums( void ) {
|
|
static char info[BIG_INFO_STRING];
|
|
searchpath_t *search;
|
|
int nFlags, numPaks, checksum;
|
|
|
|
info[0] = 0;
|
|
|
|
checksum = fs_checksumFeed;
|
|
numPaks = 0;
|
|
for (nFlags = FS_CGAME_REF; nFlags; nFlags = nFlags >> 1) {
|
|
if (nFlags & FS_GENERAL_REF) {
|
|
// add a delimter between must haves and general refs
|
|
//Q_strcat(info, sizeof(info), "@ ");
|
|
info[strlen(info)+1] = '\0';
|
|
info[strlen(info)+2] = '\0';
|
|
info[strlen(info)] = '@';
|
|
info[strlen(info)] = ' ';
|
|
}
|
|
for ( search = fs_searchpaths ; search ; search = search->next ) {
|
|
// is the element a pak file and has it been referenced based on flag?
|
|
if ( search->pack && (search->pack->referenced & nFlags)) {
|
|
Q_strcat( info, sizeof( info ), va("%i ", search->pack->pure_checksum ) );
|
|
if (nFlags & (FS_CGAME_REF | FS_UI_REF)) {
|
|
break;
|
|
}
|
|
checksum ^= search->pack->pure_checksum;
|
|
numPaks++;
|
|
}
|
|
}
|
|
if (fs_fakeChkSum != 0) {
|
|
// only added if a non-pure file is referenced
|
|
Q_strcat( info, sizeof( info ), va("%i ", fs_fakeChkSum ) );
|
|
}
|
|
}
|
|
// last checksum is the encoded number of referenced pk3s
|
|
checksum ^= numPaks;
|
|
Q_strcat( info, sizeof( info ), va("%i ", checksum ) );
|
|
|
|
return info;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
FS_ReferencedPakNames
|
|
|
|
Returns a space separated string containing the names of all referenced pk3 files.
|
|
The server will send this to the clients so they can check which files should be auto-downloaded.
|
|
=====================
|
|
*/
|
|
const char *FS_ReferencedPakNames( void ) {
|
|
static char info[BIG_INFO_STRING];
|
|
searchpath_t *search;
|
|
|
|
info[0] = 0;
|
|
|
|
// we want to return ALL pk3's from the fs_game path
|
|
// and referenced one's from base
|
|
for ( search = fs_searchpaths ; search ; search = search->next ) {
|
|
// is the element a pak file?
|
|
if ( search->pack ) {
|
|
if (*info) {
|
|
Q_strcat(info, sizeof( info ), " " );
|
|
}
|
|
if (search->pack->referenced || Q_stricmpn(search->pack->pakGamename, BASEGAME, strlen(BASEGAME))) {
|
|
Q_strcat( info, sizeof( info ), search->pack->pakGamename );
|
|
Q_strcat( info, sizeof( info ), "/" );
|
|
Q_strcat( info, sizeof( info ), search->pack->pakBasename );
|
|
}
|
|
}
|
|
}
|
|
|
|
return info;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
FS_ClearPakReferences
|
|
=====================
|
|
*/
|
|
void FS_ClearPakReferences( int flags ) {
|
|
searchpath_t *search;
|
|
|
|
if ( !flags ) {
|
|
flags = -1;
|
|
}
|
|
for ( search = fs_searchpaths; search; search = search->next ) {
|
|
// is the element a pak file and has it been referenced?
|
|
if ( search->pack ) {
|
|
search->pack->referenced &= ~flags;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
FS_PureServerSetLoadedPaks
|
|
|
|
If the string is empty, all data sources will be allowed.
|
|
If not empty, only pk3 files that match one of the space
|
|
separated checksums will be checked for files, with the
|
|
exception of .cfg and .dat files.
|
|
=====================
|
|
*/
|
|
void FS_PureServerSetLoadedPaks( const char *pakSums, const char *pakNames ) {
|
|
int i, c, d;
|
|
|
|
Cmd_TokenizeString( pakSums );
|
|
|
|
c = Cmd_Argc();
|
|
if ( c > MAX_SEARCH_PATHS ) {
|
|
c = MAX_SEARCH_PATHS;
|
|
}
|
|
|
|
fs_numServerPaks = c;
|
|
|
|
for ( i = 0 ; i < c ; i++ ) {
|
|
fs_serverPaks[i] = atoi( Cmd_Argv( i ) );
|
|
}
|
|
|
|
if (fs_numServerPaks) {
|
|
Com_DPrintf( "Connected to a pure server.\n" );
|
|
}
|
|
else
|
|
{
|
|
if (fs_reordered)
|
|
{
|
|
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540
|
|
// force a restart to make sure the search order will be correct
|
|
Com_DPrintf( "FS search reorder is required\n" );
|
|
FS_Restart(fs_checksumFeed);
|
|
return;
|
|
}
|
|
}
|
|
|
|
for ( i = 0 ; i < c ; i++ ) {
|
|
if (fs_serverPakNames[i]) {
|
|
Z_Free(fs_serverPakNames[i]);
|
|
}
|
|
fs_serverPakNames[i] = NULL;
|
|
}
|
|
if ( pakNames && *pakNames ) {
|
|
Cmd_TokenizeString( pakNames );
|
|
|
|
d = Cmd_Argc();
|
|
if ( d > MAX_SEARCH_PATHS ) {
|
|
d = MAX_SEARCH_PATHS;
|
|
}
|
|
|
|
for ( i = 0 ; i < d ; i++ ) {
|
|
fs_serverPakNames[i] = CopyString( Cmd_Argv( i ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
FS_PureServerSetReferencedPaks
|
|
|
|
The checksums and names of the pk3 files referenced at the server
|
|
are sent to the client and stored here. The client will use these
|
|
checksums to see if any pk3 files need to be auto-downloaded.
|
|
=====================
|
|
*/
|
|
void FS_PureServerSetReferencedPaks( const char *pakSums, const char *pakNames ) {
|
|
int i, c, d;
|
|
|
|
Cmd_TokenizeString( pakSums );
|
|
|
|
c = Cmd_Argc();
|
|
if ( c > MAX_SEARCH_PATHS ) {
|
|
c = MAX_SEARCH_PATHS;
|
|
}
|
|
|
|
fs_numServerReferencedPaks = c;
|
|
|
|
for ( i = 0 ; i < c ; i++ ) {
|
|
fs_serverReferencedPaks[i] = atoi( Cmd_Argv( i ) );
|
|
}
|
|
|
|
for ( i = 0 ; i < c ; i++ ) {
|
|
if (fs_serverReferencedPakNames[i]) {
|
|
Z_Free(fs_serverReferencedPakNames[i]);
|
|
}
|
|
fs_serverReferencedPakNames[i] = NULL;
|
|
}
|
|
if ( pakNames && *pakNames ) {
|
|
Cmd_TokenizeString( pakNames );
|
|
|
|
d = Cmd_Argc();
|
|
if ( d > MAX_SEARCH_PATHS ) {
|
|
d = MAX_SEARCH_PATHS;
|
|
}
|
|
|
|
for ( i = 0 ; i < d ; i++ ) {
|
|
fs_serverReferencedPakNames[i] = CopyString( Cmd_Argv( i ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
FS_Restart
|
|
================
|
|
*/
|
|
void FS_Restart( int checksumFeed ) {
|
|
|
|
// free anything we currently have loaded
|
|
FS_Shutdown(qfalse);
|
|
|
|
// set the checksum feed
|
|
fs_checksumFeed = checksumFeed;
|
|
|
|
// clear pak references
|
|
FS_ClearPakReferences(0);
|
|
|
|
// try to start up normally
|
|
FS_Startup( BASEGAME );
|
|
|
|
// see if we are going to allow add-ons
|
|
FS_SetRestrictions();
|
|
|
|
// if we can't find default.cfg, assume that the paths are
|
|
// busted and error out now, rather than getting an unreadable
|
|
// graphics screen when the font fails to load
|
|
if ( FS_ReadFile( "mpdefault.cfg", NULL ) <= 0 ) {
|
|
// this might happen when connecting to a pure server not using BASEGAME/pak0.pk3
|
|
// (for instance a TA demo server)
|
|
if (lastValidBase[0]) {
|
|
FS_PureServerSetLoadedPaks("", "");
|
|
Cvar_Set("fs_basepath", lastValidBase);
|
|
Cvar_Set("fs_gamedirvar", lastValidGame);
|
|
lastValidBase[0] = '\0';
|
|
lastValidGame[0] = '\0';
|
|
Cvar_Set( "fs_restrict", "0" );
|
|
FS_Restart(checksumFeed);
|
|
Com_Error( ERR_DROP, "Invalid game folder\n" );
|
|
return;
|
|
}
|
|
Com_Error( ERR_FATAL, "Couldn't load mpdefault.cfg" );
|
|
}
|
|
|
|
// bk010116 - new check before safeMode
|
|
if ( Q_stricmp(fs_gamedirvar->string, lastValidGame) ) {
|
|
// skip the jampconfig.cfg if "safe" is on the command line
|
|
if ( !Com_SafeMode() ) {
|
|
#ifdef DEDICATED
|
|
Cbuf_AddText ("exec jampserver.cfg\n");
|
|
#else
|
|
Cbuf_AddText ("exec jampconfig.cfg\n");
|
|
#endif
|
|
}
|
|
}
|
|
|
|
Q_strncpyz(lastValidBase, fs_basepath->string, sizeof(lastValidBase));
|
|
Q_strncpyz(lastValidGame, fs_gamedirvar->string, sizeof(lastValidGame));
|
|
|
|
}
|
|
|
|
/*
|
|
=================
|
|
FS_ConditionalRestart
|
|
restart if necessary
|
|
=================
|
|
*/
|
|
qboolean FS_ConditionalRestart( int checksumFeed ) {
|
|
if( fs_gamedirvar->modified || checksumFeed != fs_checksumFeed ) {
|
|
FS_Restart( checksumFeed );
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
========================================================================================
|
|
|
|
Handle based file calls for virtual machines
|
|
|
|
========================================================================================
|
|
*/
|
|
|
|
int FS_FOpenFileByMode( const char *qpath, fileHandle_t *f, fsMode_t mode ) {
|
|
int r;
|
|
qboolean sync;
|
|
|
|
sync = qfalse;
|
|
|
|
switch( mode ) {
|
|
case FS_READ:
|
|
r = FS_FOpenFileRead( qpath, f, qtrue );
|
|
break;
|
|
case FS_WRITE:
|
|
*f = FS_FOpenFileWrite( qpath );
|
|
r = 0;
|
|
if (*f == 0) {
|
|
r = -1;
|
|
}
|
|
break;
|
|
case FS_APPEND_SYNC:
|
|
sync = qtrue;
|
|
case FS_APPEND:
|
|
*f = FS_FOpenFileAppend( qpath );
|
|
r = 0;
|
|
if (*f == 0) {
|
|
r = -1;
|
|
}
|
|
break;
|
|
default:
|
|
Com_Error( ERR_FATAL, "FSH_FOpenFile: bad mode" );
|
|
return -1;
|
|
}
|
|
|
|
if (!f) {
|
|
return r;
|
|
}
|
|
|
|
if ( *f ) {
|
|
if (fsh[*f].zipFile == qtrue) {
|
|
fsh[*f].baseOffset = unztell(fsh[*f].handleFiles.file.z);
|
|
} else {
|
|
fsh[*f].baseOffset = ftell(fsh[*f].handleFiles.file.o);
|
|
}
|
|
fsh[*f].fileSize = r;
|
|
fsh[*f].streamed = qfalse;
|
|
|
|
if (mode == FS_READ) {
|
|
Sys_BeginStreamedFile( *f, 0x4000 );
|
|
fsh[*f].streamed = qtrue;
|
|
}
|
|
}
|
|
fsh[*f].handleSync = sync;
|
|
|
|
return r;
|
|
}
|
|
|
|
int FS_FTell( fileHandle_t f ) {
|
|
int pos;
|
|
if (fsh[f].zipFile == qtrue) {
|
|
pos = unztell(fsh[f].handleFiles.file.z);
|
|
} else {
|
|
pos = ftell(fsh[f].handleFiles.file.o);
|
|
}
|
|
return pos;
|
|
}
|
|
|
|
void FS_Flush( fileHandle_t f ) {
|
|
fflush(fsh[f].handleFiles.file.o);
|
|
}
|