jediacademy/codemp/client/snd_mp3.h

88 lines
3.5 KiB
C

// Filename:- cl_mp3.h
//
// (Interface to the rest of the game for the MP3 functions)
//
#ifndef CL_MP3_H
#define CL_MP3_H
#ifndef sfx_t
#include "snd_local.h"
#endif
typedef struct id3v1_1 {
char id[3];
char title[30]; // <file basename>
char artist[30]; // "Raven Software"
char album[30]; // "#UNCOMP %d" // needed
char year[4]; // "2000"
char comment[28]; // "#MAXVOL %g" // needed
char zero;
char track;
char genre;
} id3v1_1; // 128 bytes in size
extern const char sKEY_MAXVOL[];
extern const char sKEY_UNCOMP[];
// (so far, all these functions are only called from one place in snd_mem.cpp)
//
// (filenames are used purely for error reporting, all files should already be loaded before you get here)
//
void MP3_InitCvars ( void );
sboolean MP3_IsValid ( const char *psLocalFilename, void *pvData, int iDataLen, sboolean bStereoDesired = qfalse );
int MP3_GetUnpackedSize ( const char *psLocalFilename, void *pvData, int iDataLen, sboolean qbIgnoreID3Tag = qfalse, sboolean bStereoDesired = qfalse );
sboolean MP3_UnpackRawPCM ( const char *psLocalFilename, void *pvData, int iDataLen, byte *pbUnpackBuffer, sboolean bStereoDesired = qfalse );
sboolean MP3Stream_InitPlayingTimeFields( LP_MP3STREAM lpMP3Stream, const char *psLocalFilename, void *pvData, int iDataLen, sboolean bStereoDesired = qfalse);
float MP3Stream_GetPlayingTimeInSeconds( LP_MP3STREAM lpMP3Stream );
float MP3Stream_GetRemainingTimeInSeconds( LP_MP3STREAM lpMP3Stream );
sboolean MP3_FakeUpWAVInfo ( const char *psLocalFilename, void *pvData, int iDataLen, int iUnpackedDataLength, int &format, int &rate, int &width, int &channels, int &samples, int &dataofs, sboolean bStereoDesired = qfalse );
sboolean MP3_ReadSpecialTagInfo ( byte *pbLoadedFile, int iLoadedFileLen,
id3v1_1** ppTAG = NULL, int *piUncompressedSize = NULL, float *pfMaxVol = NULL);
sboolean MP3Stream_InitFromFile ( sfx_t* sfx, byte *pbSrcData, int iSrcDatalen, const char *psSrcDataFilename, int iMP3UnPackedSize, sboolean bStereoDesired = qfalse );
int MP3Stream_Decode ( LP_MP3STREAM lpMP3Stream, sboolean bDoingMusic );
sboolean MP3Stream_SeekTo ( channel_t *ch, float fTimeToSeekTo );
sboolean MP3Stream_Rewind ( channel_t *ch );
sboolean MP3Stream_GetSamples ( channel_t *ch, int startingSampleNum, int count, short *buf, sboolean bStereo );
///////////////////////////////////////
//
// the real worker code deep down in the MP3 C code... (now externalised here so the music streamer can access one)
//
#ifdef __cplusplus
extern "C"
{
#endif
char* C_MP3_IsValid (void *pvData, int iDataLen, int bStereoDesired);
char* C_MP3_GetUnpackedSize (void *pvData, int iDataLen, int *piUnpackedSize, int bStereoDesired);
char* C_MP3_UnpackRawPCM (void *pvData, int iDataLen, int *piUnpackedSize, void *pbUnpackBuffer, int bStereoDesired);
char* C_MP3_GetHeaderData (void *pvData, int iDataLen, int *piRate, int *piWidth, int *piChannels, int bStereoDesired);
char* C_MP3Stream_DecodeInit (LP_MP3STREAM pSFX_MP3Stream, void *pvSourceData, int iSourceBytesRemaining,
int iGameAudioSampleRate, int iGameAudioSampleBits, int bStereoDesired);
unsigned int C_MP3Stream_Decode( LP_MP3STREAM pSFX_MP3Stream, int bFastForwarding );
char* C_MP3Stream_Rewind (LP_MP3STREAM pSFX_MP3Stream);
#ifdef __cplusplus
}
#endif
//
///////////////////////////////////////
#endif // #ifndef CL_MP3_H
///////////////// eof /////////////////////