jediacademy/codemp/cgame/cg_info.c
2013-04-04 17:35:38 -05:00

461 lines
14 KiB
C

// Copyright (C) 1999-2000 Id Software, Inc.
//
// cg_info.c -- display information while data is being loading
#include "cg_local.h"
#define MAX_LOADING_PLAYER_ICONS 16
#define MAX_LOADING_ITEM_ICONS 26
//static int loadingPlayerIconCount;
//static qhandle_t loadingPlayerIcons[MAX_LOADING_PLAYER_ICONS];
void CG_LoadBar(void);
/*
======================
CG_LoadingString
======================
*/
void CG_LoadingString( const char *s ) {
Q_strncpyz( cg.infoScreenText, s, sizeof( cg.infoScreenText ) );
trap_UpdateScreen();
}
/*
===================
CG_LoadingItem
===================
*/
void CG_LoadingItem( int itemNum ) {
gitem_t *item;
char upperKey[1024];
item = &bg_itemlist[itemNum];
if (!item->classname || !item->classname[0])
{
// CG_LoadingString( "Unknown item" );
return;
}
strcpy(upperKey, item->classname);
CG_LoadingString( CG_GetStringEdString("SP_INGAME",Q_strupr(upperKey)) );
}
/*
===================
CG_LoadingClient
===================
*/
void CG_LoadingClient( int clientNum ) {
const char *info;
char personality[MAX_QPATH];
info = CG_ConfigString( CS_PLAYERS + clientNum );
/*
char model[MAX_QPATH];
char iconName[MAX_QPATH];
char *skin;
if ( loadingPlayerIconCount < MAX_LOADING_PLAYER_ICONS ) {
Q_strncpyz( model, Info_ValueForKey( info, "model" ), sizeof( model ) );
skin = Q_strrchr( model, '/' );
if ( skin ) {
*skin++ = '\0';
} else {
skin = "default";
}
Com_sprintf( iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", model, skin );
loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName );
if ( !loadingPlayerIcons[loadingPlayerIconCount] ) {
Com_sprintf( iconName, MAX_QPATH, "models/players/characters/%s/icon_%s.tga", model, skin );
loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName );
}
if ( !loadingPlayerIcons[loadingPlayerIconCount] ) {
Com_sprintf( iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", DEFAULT_MODEL, "default" );
loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName );
}
if ( loadingPlayerIcons[loadingPlayerIconCount] ) {
loadingPlayerIconCount++;
}
}
*/
Q_strncpyz( personality, Info_ValueForKey( info, "n" ), sizeof(personality) );
Q_CleanStr( personality );
/*
if( cgs.gametype == GT_SINGLE_PLAYER ) {
trap_S_RegisterSound( va( "sound/player/announce/%s.wav", personality ));
}
*/
CG_LoadingString( personality );
}
/*
====================
CG_DrawInformation
Draw all the status / pacifier stuff during level loading
====================
overlays UI_DrawConnectScreen
*/
#define UI_INFOFONT (UI_BIGFONT)
void CG_DrawInformation( void ) {
const char *s;
const char *info;
const char *sysInfo;
int y;
int value, valueNOFP;
qhandle_t levelshot;
char buf[1024];
int iPropHeight = 18; // I know, this is total crap, but as a post release asian-hack.... -Ste
info = CG_ConfigString( CS_SERVERINFO );
sysInfo = CG_ConfigString( CS_SYSTEMINFO );
s = Info_ValueForKey( info, "mapname" );
levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s", s ) );
if ( !levelshot ) {
levelshot = trap_R_RegisterShaderNoMip( "menu/art/unknownmap_mp" );
}
trap_R_SetColor( NULL );
CG_DrawPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, levelshot );
CG_LoadBar();
// draw the icons of things as they are loaded
// CG_DrawLoadingIcons();
// the first 150 rows are reserved for the client connection
// screen to write into
if ( cg.infoScreenText[0] ) {
const char *psLoading = CG_GetStringEdString("MENUS", "LOADING_MAPNAME");
UI_DrawProportionalString( 320, 128-32, va(/*"Loading... %s"*/ psLoading, cg.infoScreenText),
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
} else {
const char *psAwaitingSnapshot = CG_GetStringEdString("MENUS", "AWAITING_SNAPSHOT");
UI_DrawProportionalString( 320, 128-32, /*"Awaiting snapshot..."*/psAwaitingSnapshot,
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
}
// draw info string information
y = 180-32;
// don't print server lines if playing a local game
trap_Cvar_VariableStringBuffer( "sv_running", buf, sizeof( buf ) );
if ( !atoi( buf ) ) {
// server hostname
Q_strncpyz(buf, Info_ValueForKey( info, "sv_hostname" ), 1024);
Q_CleanStr(buf);
UI_DrawProportionalString( 320, y, buf,
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
// pure server
s = Info_ValueForKey( sysInfo, "sv_pure" );
if ( s[0] == '1' ) {
const char *psPure = CG_GetStringEdString("MP_INGAME", "PURE_SERVER");
UI_DrawProportionalString( 320, y, psPure,
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
}
// server-specific message of the day
s = CG_ConfigString( CS_MOTD );
if ( s[0] ) {
UI_DrawProportionalString( 320, y, s,
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
}
{ // display global MOTD at bottom (mirrors ui_main UI_DrawConnectScreen
char motdString[1024];
trap_Cvar_VariableStringBuffer( "cl_motdString", motdString, sizeof( motdString ) );
if (motdString[0])
{
UI_DrawProportionalString( 320, 425, motdString,
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
}
}
// some extra space after hostname and motd
y += 10;
}
// map-specific message (long map name)
s = CG_ConfigString( CS_MESSAGE );
if ( s[0] ) {
UI_DrawProportionalString( 320, y, s,
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
}
// cheats warning
s = Info_ValueForKey( sysInfo, "sv_cheats" );
if ( s[0] == '1' ) {
UI_DrawProportionalString( 320, y, CG_GetStringEdString("MP_INGAME", "CHEATSAREENABLED"),
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
}
// game type
switch ( cgs.gametype ) {
case GT_FFA:
s = CG_GetStringEdString("MENUS", "FREE_FOR_ALL");//"Free For All";
// s = "Free For All";
break;
case GT_HOLOCRON:
s = CG_GetStringEdString("MENUS", "HOLOCRON_FFA");//"Holocron FFA";
// s = "Holocron FFA";
break;
case GT_JEDIMASTER:
s = CG_GetStringEdString("MENUS", "SAGA");//"Jedi Master";??
// s = "Jedi Master";
break;
case GT_SINGLE_PLAYER:
s = CG_GetStringEdString("MENUS", "SAGA");//"Team FFA";
//s = "Single Player";
break;
case GT_DUEL:
s = CG_GetStringEdString("MENUS", "DUEL");//"Team FFA";
//s = "Duel";
break;
case GT_POWERDUEL:
s = CG_GetStringEdString("MENUS", "POWERDUEL");//"Team FFA";
//s = "Power Duel";
break;
case GT_TEAM:
s = CG_GetStringEdString("MENUS", "TEAM_FFA");//"Team FFA";
//s = "Team FFA";
break;
case GT_SIEGE:
s = CG_GetStringEdString("MENUS", "SIEGE");//"Siege";
//s = "Siege";
break;
case GT_CTF:
s = CG_GetStringEdString("MENUS", "CAPTURE_THE_FLAG");//"Capture the Flag";
//s = "Capture The Flag";
break;
case GT_CTY:
s = CG_GetStringEdString("MENUS", "CAPTURE_THE_YSALIMARI");//"Capture the Ysalamiri";
//s = "Capture The Ysalamiri";
break;
default:
s = CG_GetStringEdString("MENUS", "SAGA");//"Team FFA";
//s = "Unknown Gametype";
break;
}
UI_DrawProportionalString( 320, y, s,
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
if (cgs.gametype != GT_SIEGE)
{
value = atoi( Info_ValueForKey( info, "timelimit" ) );
if ( value ) {
UI_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "TIMELIMIT"), value ),
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
}
if (cgs.gametype < GT_CTF ) {
value = atoi( Info_ValueForKey( info, "fraglimit" ) );
if ( value ) {
UI_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "FRAGLIMIT"), value ),
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
}
if (cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL)
{
value = atoi( Info_ValueForKey( info, "duel_fraglimit" ) );
if ( value ) {
UI_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "WINLIMIT"), value ),
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
}
}
}
}
if (cgs.gametype >= GT_CTF) {
value = atoi( Info_ValueForKey( info, "capturelimit" ) );
if ( value ) {
UI_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "CAPTURELIMIT"), value ),
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
}
}
if (cgs.gametype >= GT_TEAM)
{
value = atoi( Info_ValueForKey( info, "g_forceBasedTeams" ) );
if ( value ) {
UI_DrawProportionalString( 320, y, CG_GetStringEdString("MP_INGAME", "FORCEBASEDTEAMS"),
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
}
}
if (cgs.gametype != GT_SIEGE)
{
valueNOFP = atoi( Info_ValueForKey( info, "g_forcePowerDisable" ) );
value = atoi( Info_ValueForKey( info, "g_maxForceRank" ) );
if ( value && !valueNOFP ) {
char fmStr[1024];
trap_SP_GetStringTextString("MP_INGAME_MAXFORCERANK",fmStr, sizeof(fmStr));
UI_DrawProportionalString( 320, y, va( "%s %s", fmStr, CG_GetStringEdString("MP_INGAME", forceMasteryLevels[value]) ),
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
}
else if (!valueNOFP)
{
char fmStr[1024];
trap_SP_GetStringTextString("MP_INGAME_MAXFORCERANK",fmStr, sizeof(fmStr));
UI_DrawProportionalString( 320, y, va( "%s %s", fmStr, (char *)CG_GetStringEdString("MP_INGAME", forceMasteryLevels[7]) ),
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
}
if (cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL)
{
value = atoi( Info_ValueForKey( info, "g_duelWeaponDisable" ) );
}
else
{
value = atoi( Info_ValueForKey( info, "g_weaponDisable" ) );
}
if ( cgs.gametype != GT_JEDIMASTER && value ) {
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "SABERONLYSET") ),
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
}
if ( valueNOFP ) {
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "NOFPSET") ),
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
}
}
// Display the rules based on type
y += iPropHeight;
switch ( cgs.gametype ) {
case GT_FFA:
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_FFA_1")),
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
break;
case GT_HOLOCRON:
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_HOLO_1")),
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_HOLO_2")),
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
break;
case GT_JEDIMASTER:
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_JEDI_1")),
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_JEDI_2")),
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
break;
case GT_SINGLE_PLAYER:
break;
case GT_DUEL:
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_DUEL_1")),
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_DUEL_2")),
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
break;
case GT_POWERDUEL:
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_POWERDUEL_1")),
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_POWERDUEL_2")),
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
break;
case GT_TEAM:
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_TEAM_1")),
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_TEAM_2")),
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
break;
case GT_SIEGE:
break;
case GT_CTF:
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTF_1")),
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTF_2")),
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
break;
case GT_CTY:
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTY_1")),
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTY_2")),
UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite );
y += iPropHeight;
break;
default:
break;
}
}
/*
===================
CG_LoadBar
===================
*/
void CG_LoadBar(void)
{
const int numticks = 9, tickwidth = 40, tickheight = 8;
const int tickpadx = 20, tickpady = 12;
const int capwidth = 8;
const int barwidth = numticks*tickwidth+tickpadx*2+capwidth*2, barleft = ((640-barwidth)/2);
const int barheight = tickheight + tickpady*2, bartop = 480-barheight;
const int capleft = barleft+tickpadx, tickleft = capleft+capwidth, ticktop = bartop+tickpady;
trap_R_SetColor( colorWhite );
// Draw background
CG_DrawPic(barleft, bartop, barwidth, barheight, cgs.media.loadBarLEDSurround);
// Draw left cap (backwards)
CG_DrawPic(tickleft, ticktop, -capwidth, tickheight, cgs.media.loadBarLEDCap);
// Draw bar
CG_DrawPic(tickleft, ticktop, tickwidth*cg.loadLCARSStage, tickheight, cgs.media.loadBarLED);
// Draw right cap
CG_DrawPic(tickleft+tickwidth*cg.loadLCARSStage, ticktop, capwidth, tickheight, cgs.media.loadBarLEDCap);
}