294 lines
5.3 KiB
C
294 lines
5.3 KiB
C
//rww - rewrite from C++ SP version.
|
|
//This is here only to make porting from SP easier, it's really sort of nasty (being static
|
|
//now). Basically it's slower and takes more memory.
|
|
|
|
#include "g_local.h"
|
|
//typedef map < string, int > timer_m;
|
|
|
|
#define MAX_GTIMERS 16384
|
|
|
|
typedef struct gtimer_s
|
|
{
|
|
const char *name;
|
|
int time;
|
|
struct gtimer_s *next; // In either free list or current list
|
|
} gtimer_t;
|
|
|
|
gtimer_t g_timerPool[ MAX_GTIMERS ];
|
|
gtimer_t *g_timers[ MAX_GENTITIES ];
|
|
gtimer_t *g_timerFreeList;
|
|
|
|
/*
|
|
-------------------------
|
|
TIMER_Clear
|
|
-------------------------
|
|
*/
|
|
|
|
void TIMER_Clear( void )
|
|
{
|
|
int i;
|
|
for (i = 0; i < MAX_GENTITIES; i++)
|
|
{
|
|
g_timers[i] = NULL;
|
|
}
|
|
|
|
for (i = 0; i < MAX_GTIMERS - 1; i++)
|
|
{
|
|
g_timerPool[i].next = &g_timerPool[i+1];
|
|
}
|
|
g_timerPool[MAX_GTIMERS-1].next = NULL;
|
|
g_timerFreeList = &g_timerPool[0];
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
TIMER_Clear
|
|
-------------------------
|
|
*/
|
|
|
|
void TIMER_Clear2( gentity_t *ent )
|
|
{
|
|
// rudimentary safety checks, might be other things to check?
|
|
if ( ent && ent->s.number > 0 && ent->s.number < MAX_GENTITIES )
|
|
{
|
|
gtimer_t *p = g_timers[ent->s.number];
|
|
|
|
// No timers at all -> do nothing
|
|
if (!p)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Find the end of this ents timer list
|
|
while (p->next)
|
|
{
|
|
p = p->next;
|
|
}
|
|
|
|
// Splice the lists
|
|
p->next = g_timerFreeList;
|
|
g_timerFreeList = g_timers[ent->s.number];
|
|
g_timers[ent->s.number] = NULL;
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
//New C "lookup" func.
|
|
//Returns existing timer in array if
|
|
gtimer_t *TIMER_GetNew(int num, const char *identifier)
|
|
{
|
|
gtimer_t *p = g_timers[num];
|
|
|
|
// Search for an existing timer with this name
|
|
while (p)
|
|
{
|
|
if (!Q_stricmp(p->name, identifier))
|
|
{ // Found it
|
|
return p;
|
|
}
|
|
|
|
p = p->next;
|
|
}
|
|
|
|
// No existing timer with this name was found, so grab one from the free list
|
|
if (!g_timerFreeList)
|
|
return NULL;
|
|
|
|
p = g_timerFreeList;
|
|
g_timerFreeList = g_timerFreeList->next;
|
|
p->next = g_timers[num];
|
|
g_timers[num] = p;
|
|
return p;
|
|
}
|
|
|
|
//don't return the first free if it doesn't already exist, return null.
|
|
gtimer_t *TIMER_GetExisting(int num, const char *identifier)
|
|
{
|
|
gtimer_t *p = g_timers[num];
|
|
|
|
while (p)
|
|
{
|
|
if (!Q_stricmp(p->name, identifier))
|
|
{ // Found it
|
|
return p;
|
|
}
|
|
|
|
p = p->next;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
TIMER_Set
|
|
-------------------------
|
|
*/
|
|
|
|
void TIMER_Set( gentity_t *ent, const char *identifier, int duration )
|
|
{
|
|
gtimer_t *timer = TIMER_GetNew(ent->s.number, identifier);
|
|
|
|
if (!timer)
|
|
{
|
|
return;
|
|
}
|
|
timer->name = identifier;
|
|
timer->time = level.time + duration;
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
TIMER_Get
|
|
-------------------------
|
|
*/
|
|
|
|
int TIMER_Get( gentity_t *ent, const char *identifier )
|
|
{
|
|
gtimer_t *timer = TIMER_GetExisting(ent->s.number, identifier);
|
|
|
|
if (!timer)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
return timer->time;
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
TIMER_Done
|
|
-------------------------
|
|
*/
|
|
|
|
qboolean TIMER_Done( gentity_t *ent, const char *identifier )
|
|
{
|
|
gtimer_t *timer = TIMER_GetExisting(ent->s.number, identifier);
|
|
|
|
if (!timer)
|
|
{
|
|
return qtrue;
|
|
}
|
|
|
|
return (timer->time < level.time);
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
TIMER_RemoveHelper
|
|
|
|
Scans an entities timer list to remove a given
|
|
timer from the list and put it on the free list
|
|
|
|
Doesn't do much error checking, only called below
|
|
-------------------------
|
|
*/
|
|
void TIMER_RemoveHelper( int num, gtimer_t *timer )
|
|
{
|
|
gtimer_t *p = g_timers[num];
|
|
|
|
// Special case: first timer in list
|
|
if (p == timer)
|
|
{
|
|
g_timers[num] = g_timers[num]->next;
|
|
p->next = g_timerFreeList;
|
|
g_timerFreeList = p;
|
|
return;
|
|
}
|
|
|
|
// Find the predecessor
|
|
while (p->next != timer)
|
|
{
|
|
p = p->next;
|
|
}
|
|
|
|
// Rewire
|
|
p->next = p->next->next;
|
|
timer->next = g_timerFreeList;
|
|
g_timerFreeList = timer;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
TIMER_Done2
|
|
|
|
Returns false if timer has been
|
|
started but is not done...or if
|
|
timer was never started
|
|
-------------------------
|
|
*/
|
|
|
|
qboolean TIMER_Done2( gentity_t *ent, const char *identifier, qboolean remove )
|
|
{
|
|
gtimer_t *timer = TIMER_GetExisting(ent->s.number, identifier);
|
|
qboolean res;
|
|
|
|
if (!timer)
|
|
{
|
|
return qfalse;
|
|
}
|
|
|
|
res = (timer->time < level.time);
|
|
|
|
if (res && remove)
|
|
{
|
|
// Put it back on the free list
|
|
TIMER_RemoveHelper(ent->s.number, timer);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
TIMER_Exists
|
|
-------------------------
|
|
*/
|
|
qboolean TIMER_Exists( gentity_t *ent, const char *identifier )
|
|
{
|
|
gtimer_t *timer = TIMER_GetExisting(ent->s.number, identifier);
|
|
|
|
if (!timer)
|
|
{
|
|
return qfalse;
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
TIMER_Remove
|
|
Utility to get rid of any timer
|
|
-------------------------
|
|
*/
|
|
void TIMER_Remove( gentity_t *ent, const char *identifier )
|
|
{
|
|
gtimer_t *timer = TIMER_GetExisting(ent->s.number, identifier);
|
|
|
|
if (!timer)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Put it back on the free list
|
|
TIMER_RemoveHelper(ent->s.number, timer);
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
TIMER_Start
|
|
-------------------------
|
|
*/
|
|
|
|
qboolean TIMER_Start( gentity_t *self, const char *identifier, int duration )
|
|
{
|
|
if ( TIMER_Done( self, identifier ) )
|
|
{
|
|
TIMER_Set( self, identifier, duration );
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|