jediacademy/codemp/cgame/fx_bowcaster.c

63 lines
1.4 KiB
C

// Bowcaster Weapon
#include "cg_local.h"
/*
---------------------------
FX_BowcasterProjectileThink
---------------------------
*/
void FX_BowcasterProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon )
{
vec3_t forward;
if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
{
forward[2] = 1.0f;
}
trap_FX_PlayEffectID( cgs.effects.bowcasterShotEffect, cent->lerpOrigin, forward, -1, -1 );
}
/*
---------------------------
FX_BowcasterHitWall
---------------------------
*/
void FX_BowcasterHitWall( vec3_t origin, vec3_t normal )
{
trap_FX_PlayEffectID( cgs.effects.bowcasterImpactEffect, origin, normal, -1, -1 );
}
/*
---------------------------
FX_BowcasterHitPlayer
---------------------------
*/
void FX_BowcasterHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid )
{
trap_FX_PlayEffectID( cgs.effects.bowcasterImpactEffect, origin, normal, -1, -1 );
}
/*
------------------------------
FX_BowcasterAltProjectileThink
------------------------------
*/
void FX_BowcasterAltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon )
{
vec3_t forward;
if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
{
forward[2] = 1.0f;
}
trap_FX_PlayEffectID( cgs.effects.bowcasterShotEffect, cent->lerpOrigin, forward, -1, -1 );
}