jediacademy/codemp/cgame/cg_scoreboard.c

640 lines
19 KiB
C

// Copyright (C) 1999-2000 Id Software, Inc.
//
// cg_scoreboard -- draw the scoreboard on top of the game screen
#include "cg_local.h"
#include "../ui/ui_shared.h"
#include "../game/bg_saga.h"
#define SCOREBOARD_X (0)
#define SB_HEADER 86
#define SB_TOP (SB_HEADER+32)
// Where the status bar starts, so we don't overwrite it
#define SB_STATUSBAR 420
#define SB_NORMAL_HEIGHT 25
#define SB_INTER_HEIGHT 15 // interleaved height
#define SB_MAXCLIENTS_NORMAL ((SB_STATUSBAR - SB_TOP) / SB_NORMAL_HEIGHT)
#define SB_MAXCLIENTS_INTER ((SB_STATUSBAR - SB_TOP) / SB_INTER_HEIGHT - 1)
// Used when interleaved
#define SB_LEFT_BOTICON_X (SCOREBOARD_X+0)
#define SB_LEFT_HEAD_X (SCOREBOARD_X+32)
#define SB_RIGHT_BOTICON_X (SCOREBOARD_X+64)
#define SB_RIGHT_HEAD_X (SCOREBOARD_X+96)
// Normal
#define SB_BOTICON_X (SCOREBOARD_X+32)
#define SB_HEAD_X (SCOREBOARD_X+64)
#define SB_SCORELINE_X 100
#define SB_SCORELINE_WIDTH (640 - SB_SCORELINE_X * 2)
#define SB_RATING_WIDTH 0 // (6 * BIGCHAR_WIDTH)
#define SB_NAME_X (SB_SCORELINE_X)
#define SB_SCORE_X (SB_SCORELINE_X + .55 * SB_SCORELINE_WIDTH)
#define SB_PING_X (SB_SCORELINE_X + .70 * SB_SCORELINE_WIDTH)
#define SB_TIME_X (SB_SCORELINE_X + .85 * SB_SCORELINE_WIDTH)
// The new and improved score board
//
// In cases where the number of clients is high, the score board heads are interleaved
// here's the layout
//
// 0 32 80 112 144 240 320 400 <-- pixel position
// bot head bot head score ping time name
//
// wins/losses are drawn on bot icon now
static qboolean localClient; // true if local client has been displayed
/*
=================
CG_DrawScoreboard
=================
*/
static void CG_DrawClientScore( int y, score_t *score, float *color, float fade, qboolean largeFormat )
{
//vec3_t headAngles;
clientInfo_t *ci;
int iconx, headx;
float scale;
if ( largeFormat )
{
scale = 1.0f;
}
else
{
scale = 0.75f;
}
if ( score->client < 0 || score->client >= cgs.maxclients ) {
Com_Printf( "Bad score->client: %i\n", score->client );
return;
}
ci = &cgs.clientinfo[score->client];
iconx = SB_BOTICON_X + (SB_RATING_WIDTH / 2);
headx = SB_HEAD_X + (SB_RATING_WIDTH / 2);
// draw the handicap or bot skill marker (unless player has flag)
if ( ci->powerups & ( 1 << PW_NEUTRALFLAG ) )
{
if( largeFormat )
{
CG_DrawFlagModel( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, TEAM_FREE, qfalse );
}
else
{
CG_DrawFlagModel( iconx, y, 16, 16, TEAM_FREE, qfalse );
}
}
else if ( ci->powerups & ( 1 << PW_REDFLAG ) )
{
if( largeFormat )
{
CG_DrawFlagModel( iconx*cgs.screenXScale, y*cgs.screenYScale, 32*cgs.screenXScale, 32*cgs.screenYScale, TEAM_RED, qfalse );
}
else
{
CG_DrawFlagModel( iconx*cgs.screenXScale, y*cgs.screenYScale, 32*cgs.screenXScale, 32*cgs.screenYScale, TEAM_RED, qfalse );
}
}
else if ( ci->powerups & ( 1 << PW_BLUEFLAG ) )
{
if( largeFormat )
{
CG_DrawFlagModel( iconx*cgs.screenXScale, y*cgs.screenYScale, 32*cgs.screenXScale, 32*cgs.screenYScale, TEAM_BLUE, qfalse );
}
else
{
CG_DrawFlagModel( iconx*cgs.screenXScale, y*cgs.screenYScale, 32*cgs.screenXScale, 32*cgs.screenYScale, TEAM_BLUE, qfalse );
}
}
else if (cgs.gametype == GT_POWERDUEL &&
(ci->duelTeam == DUELTEAM_LONE || ci->duelTeam == DUELTEAM_DOUBLE))
{
if (ci->duelTeam == DUELTEAM_LONE)
{
CG_DrawPic ( iconx, y, 32, 32, trap_R_RegisterShaderNoMip ( "gfx/mp/pduel_icon_lone" ) );
}
else
{
CG_DrawPic ( iconx, y, 32, 32, trap_R_RegisterShaderNoMip ( "gfx/mp/pduel_icon_double" ) );
}
}
else if (cgs.gametype == GT_SIEGE)
{ //try to draw the shader for this class on the scoreboard
if (ci->siegeIndex != -1)
{
siegeClass_t *scl = &bgSiegeClasses[ci->siegeIndex];
if (scl->classShader)
{
CG_DrawPic (iconx, y, largeFormat?24:12, largeFormat?24:12, scl->classShader);
}
}
}
else
{
// draw the wins / losses
/*
if ( cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL )
{
CG_DrawSmallStringColor( iconx, y + SMALLCHAR_HEIGHT/2, va("%i/%i", ci->wins, ci->losses ), color );
}
*/
//rww - in duel, we now show wins/losses in place of "frags". This is because duel now defaults to 1 kill per round.
}
// highlight your position
if ( score->client == cg.snap->ps.clientNum )
{
float hcolor[4];
int rank;
localClient = qtrue;
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR
|| cgs.gametype >= GT_TEAM ) {
rank = -1;
} else {
rank = cg.snap->ps.persistant[PERS_RANK] & ~RANK_TIED_FLAG;
}
if ( rank == 0 ) {
hcolor[0] = 0;
hcolor[1] = 0;
hcolor[2] = 0.7f;
} else if ( rank == 1 ) {
hcolor[0] = 0.7f;
hcolor[1] = 0;
hcolor[2] = 0;
} else if ( rank == 2 ) {
hcolor[0] = 0.7f;
hcolor[1] = 0.7f;
hcolor[2] = 0;
} else {
hcolor[0] = 0.7f;
hcolor[1] = 0.7f;
hcolor[2] = 0.7f;
}
hcolor[3] = fade * 0.7;
CG_FillRect( SB_SCORELINE_X - 5, y + 2, 640 - SB_SCORELINE_X * 2 + 10, largeFormat?SB_NORMAL_HEIGHT:SB_INTER_HEIGHT, hcolor );
}
CG_Text_Paint (SB_NAME_X, y, 0.9f * scale, colorWhite, ci->name,0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
if ( score->ping != -1 )
{
if ( ci->team != TEAM_SPECTATOR || cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL )
{
if (cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL)
{
CG_Text_Paint (SB_SCORE_X, y, 1.0f * scale, colorWhite, va("%i/%i", ci->wins, ci->losses),0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_SMALL );
}
else
{
CG_Text_Paint (SB_SCORE_X, y, 1.0f * scale, colorWhite, va("%i", score->score),0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_SMALL );
}
}
CG_Text_Paint (SB_PING_X, y, 1.0f * scale, colorWhite, va("%i", score->ping),0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_SMALL );
CG_Text_Paint (SB_TIME_X, y, 1.0f * scale, colorWhite, va("%i", score->time),0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_SMALL );
}
else
{
CG_Text_Paint (SB_SCORE_X, y, 1.0f * scale, colorWhite, "-",0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_SMALL );
CG_Text_Paint (SB_PING_X, y, 1.0f * scale, colorWhite, "-",0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_SMALL );
CG_Text_Paint (SB_TIME_X, y, 1.0f * scale, colorWhite, "-",0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_SMALL );
}
// add the "ready" marker for intermission exiting
if ( cg.snap->ps.stats[ STAT_CLIENTS_READY ] & ( 1 << score->client ) )
{
CG_Text_Paint (SB_NAME_X - 64, y + 2, 0.7f * scale, colorWhite, CG_GetStringEdString("MP_INGAME", "READY"),0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
}
}
/*
=================
CG_TeamScoreboard
=================
*/
static int CG_TeamScoreboard( int y, team_t team, float fade, int maxClients, int lineHeight, qboolean countOnly )
{
int i;
score_t *score;
float color[4];
int count;
clientInfo_t *ci;
color[0] = color[1] = color[2] = 1.0;
color[3] = fade;
count = 0;
for ( i = 0 ; i < cg.numScores && count < maxClients ; i++ ) {
score = &cg.scores[i];
ci = &cgs.clientinfo[ score->client ];
if ( team != ci->team ) {
continue;
}
if ( !countOnly )
{
CG_DrawClientScore( y + lineHeight * count, score, color, fade, lineHeight == SB_NORMAL_HEIGHT );
}
count++;
}
return count;
}
int CG_GetClassCount(team_t team,int siegeClass )
{
int i = 0;
int count = 0;
clientInfo_t *ci;
siegeClass_t *scl;
for ( i = 0 ; i < cgs.maxclients ; i++ )
{
ci = &cgs.clientinfo[ i ];
if ((!ci->infoValid) || ( team != ci->team ))
{
continue;
}
scl = &bgSiegeClasses[ci->siegeIndex];
// Correct class?
if ( siegeClass != scl->classShader )
{
continue;
}
count++;
}
return count;
}
int CG_GetTeamNonScoreCount(team_t team)
{
int i = 0,count=0;
clientInfo_t *ci;
for ( i = 0 ; i < cgs.maxclients ; i++ )
{
ci = &cgs.clientinfo[ i ];
if ( (!ci->infoValid) || (team != ci->team && team != ci->siegeDesiredTeam) )
{
continue;
}
count++;
}
return count;
}
int CG_GetTeamCount(team_t team, int maxClients)
{
int i = 0;
int count = 0;
clientInfo_t *ci;
score_t *score;
for ( i = 0 ; i < cg.numScores && count < maxClients ; i++ )
{
score = &cg.scores[i];
ci = &cgs.clientinfo[ score->client ];
if ( team != ci->team )
{
continue;
}
count++;
}
return count;
}
/*
=================
CG_DrawScoreboard
Draw the normal in-game scoreboard
=================
*/
int cg_siegeWinTeam = 0;
qboolean CG_DrawOldScoreboard( void ) {
int x, y, w, i, n1, n2;
float fade;
float *fadeColor;
char *s;
int maxClients;
int lineHeight;
int topBorderSize, bottomBorderSize;
// don't draw amuthing if the menu or console is up
if ( cg_paused.integer ) {
cg.deferredPlayerLoading = 0;
return qfalse;
}
// don't draw scoreboard during death while warmup up
if ( cg.warmup && !cg.showScores ) {
return qfalse;
}
if ( cg.showScores || cg.predictedPlayerState.pm_type == PM_DEAD ||
cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
fade = 1.0;
fadeColor = colorWhite;
} else {
fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME );
if ( !fadeColor ) {
// next time scoreboard comes up, don't print killer
cg.deferredPlayerLoading = 0;
cg.killerName[0] = 0;
return qfalse;
}
fade = *fadeColor;
}
// fragged by ... line
// or if in intermission and duel, prints the winner of the duel round
if ((cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL) && cgs.duelWinner != -1 &&
cg.predictedPlayerState.pm_type == PM_INTERMISSION)
{
s = va("%s^7 %s", cgs.clientinfo[cgs.duelWinner].name, CG_GetStringEdString("MP_INGAME", "DUEL_WINS") );
/*w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
x = ( SCREEN_WIDTH - w ) / 2;
y = 40;
CG_DrawBigString( x, y, s, fade );
*/
x = ( SCREEN_WIDTH ) / 2;
y = 40;
CG_Text_Paint ( x - CG_Text_Width ( s, 1.0f, FONT_MEDIUM ) / 2, y, 1.0f, colorWhite, s, 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
}
else if ((cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL) && cgs.duelist1 != -1 && cgs.duelist2 != -1 &&
cg.predictedPlayerState.pm_type == PM_INTERMISSION)
{
if (cgs.gametype == GT_POWERDUEL && cgs.duelist3 != -1)
{
s = va("%s^7 %s %s^7 %s %s", cgs.clientinfo[cgs.duelist1].name, CG_GetStringEdString("MP_INGAME", "SPECHUD_VERSUS"), cgs.clientinfo[cgs.duelist2].name, CG_GetStringEdString("MP_INGAME", "AND"), cgs.clientinfo[cgs.duelist3].name );
}
else
{
s = va("%s^7 %s %s", cgs.clientinfo[cgs.duelist1].name, CG_GetStringEdString("MP_INGAME", "SPECHUD_VERSUS"), cgs.clientinfo[cgs.duelist2].name );
}
/*w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
x = ( SCREEN_WIDTH - w ) / 2;
y = 40;
CG_DrawBigString( x, y, s, fade );
*/
x = ( SCREEN_WIDTH ) / 2;
y = 40;
CG_Text_Paint ( x - CG_Text_Width ( s, 1.0f, FONT_MEDIUM ) / 2, y, 1.0f, colorWhite, s, 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
}
else if ( cg.killerName[0] ) {
s = va("%s %s", CG_GetStringEdString("MP_INGAME", "KILLEDBY"), cg.killerName );
/*w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
x = ( SCREEN_WIDTH - w ) / 2;
y = 40;
CG_DrawBigString( x, y, s, fade );
*/
x = ( SCREEN_WIDTH ) / 2;
y = 40;
CG_Text_Paint ( x - CG_Text_Width ( s, 1.0f, FONT_MEDIUM ) / 2, y, 1.0f, colorWhite, s, 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
}
// current rank
if (cgs.gametype == GT_POWERDUEL)
{ //do nothing?
}
else if ( cgs.gametype < GT_TEAM) {
if (cg.snap->ps.persistant[PERS_TEAM] != TEAM_SPECTATOR )
{
char sPlace[256];
char sOf[256];
char sWith[256];
trap_SP_GetStringTextString("MP_INGAME_PLACE", sPlace, sizeof(sPlace));
trap_SP_GetStringTextString("MP_INGAME_OF", sOf, sizeof(sOf));
trap_SP_GetStringTextString("MP_INGAME_WITH", sWith, sizeof(sWith));
s = va("%s %s (%s %i) %s %i",
CG_PlaceString( cg.snap->ps.persistant[PERS_RANK] + 1 ),
sPlace,
sOf,
cg.numScores,
sWith,
cg.snap->ps.persistant[PERS_SCORE] );
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
x = ( SCREEN_WIDTH ) / 2;
y = 60;
//CG_DrawBigString( x, y, s, fade );
UI_DrawProportionalString(x, y, s, UI_CENTER|UI_DROPSHADOW, colorTable[CT_WHITE]);
}
}
else if (cgs.gametype != GT_SIEGE)
{
if ( cg.teamScores[0] == cg.teamScores[1] ) {
s = va("%s %i", CG_GetStringEdString("MP_INGAME", "TIEDAT"), cg.teamScores[0] );
} else if ( cg.teamScores[0] >= cg.teamScores[1] ) {
s = va("%s, %i / %i", CG_GetStringEdString("MP_INGAME", "RED_LEADS"), cg.teamScores[0], cg.teamScores[1] );
} else {
s = va("%s, %i / %i", CG_GetStringEdString("MP_INGAME", "BLUE_LEADS"), cg.teamScores[1], cg.teamScores[0] );
}
x = ( SCREEN_WIDTH ) / 2;
y = 60;
CG_Text_Paint ( x - CG_Text_Width ( s, 1.0f, FONT_MEDIUM ) / 2, y, 1.0f, colorWhite, s, 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
}
else if (cgs.gametype == GT_SIEGE && (cg_siegeWinTeam == 1 || cg_siegeWinTeam == 2))
{
if (cg_siegeWinTeam == 1)
{
s = va("%s", CG_GetStringEdString("MP_INGAME", "SIEGETEAM1WIN") );
}
else
{
s = va("%s", CG_GetStringEdString("MP_INGAME", "SIEGETEAM2WIN") );
}
x = ( SCREEN_WIDTH ) / 2;
y = 60;
CG_Text_Paint ( x - CG_Text_Width ( s, 1.0f, FONT_MEDIUM ) / 2, y, 1.0f, colorWhite, s, 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
}
// scoreboard
y = SB_HEADER;
CG_DrawPic ( SB_SCORELINE_X - 40, y - 5, SB_SCORELINE_WIDTH + 80, 40, trap_R_RegisterShaderNoMip ( "gfx/menus/menu_buttonback.tga" ) );
CG_Text_Paint ( SB_NAME_X, y, 1.0f, colorWhite, CG_GetStringEdString("MP_INGAME", "NAME"),0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
if (cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL)
{
char sWL[100];
trap_SP_GetStringTextString("MP_INGAME_W_L", sWL, sizeof(sWL));
CG_Text_Paint ( SB_SCORE_X, y, 1.0f, colorWhite, sWL, 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
}
else
{
CG_Text_Paint ( SB_SCORE_X, y, 1.0f, colorWhite, CG_GetStringEdString("MP_INGAME", "SCORE"), 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
}
CG_Text_Paint ( SB_PING_X, y, 1.0f, colorWhite, CG_GetStringEdString("MP_INGAME", "PING"), 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
CG_Text_Paint ( SB_TIME_X, y, 1.0f, colorWhite, CG_GetStringEdString("MP_INGAME", "TIME"), 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
y = SB_TOP;
// If there are more than SB_MAXCLIENTS_NORMAL, use the interleaved scores
if ( cg.numScores > SB_MAXCLIENTS_NORMAL ) {
maxClients = SB_MAXCLIENTS_INTER;
lineHeight = SB_INTER_HEIGHT;
topBorderSize = 8;
bottomBorderSize = 16;
} else {
maxClients = SB_MAXCLIENTS_NORMAL;
lineHeight = SB_NORMAL_HEIGHT;
topBorderSize = 8;
bottomBorderSize = 8;
}
localClient = qfalse;
//I guess this should end up being able to display 19 clients at once.
//In a team game, if there are 9 or more clients on the team not in the lead,
//we only want to show 10 of the clients on the team in the lead, so that we
//have room to display the clients in the lead on the losing team.
//I guess this can be accomplished simply by printing the first teams score with a maxClients
//value passed in related to how many players are on both teams.
if ( cgs.gametype >= GT_TEAM ) {
//
// teamplay scoreboard
//
y += lineHeight/2;
if ( cg.teamScores[0] >= cg.teamScores[1] ) {
int team1MaxCl = CG_GetTeamCount(TEAM_RED, maxClients);
int team2MaxCl = CG_GetTeamCount(TEAM_BLUE, maxClients);
if (team1MaxCl > 10 && (team1MaxCl+team2MaxCl) > maxClients)
{
team1MaxCl -= team2MaxCl;
//subtract as many as you have to down to 10, once we get there
//we just set it to 10
if (team1MaxCl < 10)
{
team1MaxCl = 10;
}
}
team2MaxCl = (maxClients-team1MaxCl); //team2 can display however many is left over after team1's display
n1 = CG_TeamScoreboard( y, TEAM_RED, fade, team1MaxCl, lineHeight, qtrue );
CG_DrawTeamBackground( SB_SCORELINE_X - 5, y - topBorderSize, 640 - SB_SCORELINE_X * 2 + 10, n1 * lineHeight + bottomBorderSize, 0.33f, TEAM_RED );
CG_TeamScoreboard( y, TEAM_RED, fade, team1MaxCl, lineHeight, qfalse );
y += (n1 * lineHeight) + BIGCHAR_HEIGHT;
//maxClients -= n1;
n2 = CG_TeamScoreboard( y, TEAM_BLUE, fade, team2MaxCl, lineHeight, qtrue );
CG_DrawTeamBackground( SB_SCORELINE_X - 5, y - topBorderSize, 640 - SB_SCORELINE_X * 2 + 10, n2 * lineHeight + bottomBorderSize, 0.33f, TEAM_BLUE );
CG_TeamScoreboard( y, TEAM_BLUE, fade, team2MaxCl, lineHeight, qfalse );
y += (n2 * lineHeight) + BIGCHAR_HEIGHT;
//maxClients -= n2;
maxClients -= (team1MaxCl+team2MaxCl);
} else {
int team1MaxCl = CG_GetTeamCount(TEAM_BLUE, maxClients);
int team2MaxCl = CG_GetTeamCount(TEAM_RED, maxClients);
if (team1MaxCl > 10 && (team1MaxCl+team2MaxCl) > maxClients)
{
team1MaxCl -= team2MaxCl;
//subtract as many as you have to down to 10, once we get there
//we just set it to 10
if (team1MaxCl < 10)
{
team1MaxCl = 10;
}
}
team2MaxCl = (maxClients-team1MaxCl); //team2 can display however many is left over after team1's display
n1 = CG_TeamScoreboard( y, TEAM_BLUE, fade, team1MaxCl, lineHeight, qtrue );
CG_DrawTeamBackground( SB_SCORELINE_X - 5, y - topBorderSize, 640 - SB_SCORELINE_X * 2 + 10, n1 * lineHeight + bottomBorderSize, 0.33f, TEAM_BLUE );
CG_TeamScoreboard( y, TEAM_BLUE, fade, team1MaxCl, lineHeight, qfalse );
y += (n1 * lineHeight) + BIGCHAR_HEIGHT;
//maxClients -= n1;
n2 = CG_TeamScoreboard( y, TEAM_RED, fade, team2MaxCl, lineHeight, qtrue );
CG_DrawTeamBackground( SB_SCORELINE_X - 5, y - topBorderSize, 640 - SB_SCORELINE_X * 2 + 10, n2 * lineHeight + bottomBorderSize, 0.33f, TEAM_RED );
CG_TeamScoreboard( y, TEAM_RED, fade, team2MaxCl, lineHeight, qfalse );
y += (n2 * lineHeight) + BIGCHAR_HEIGHT;
//maxClients -= n2;
maxClients -= (team1MaxCl+team2MaxCl);
}
n1 = CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxClients, lineHeight, qfalse );
y += (n1 * lineHeight) + BIGCHAR_HEIGHT;
} else {
//
// free for all scoreboard
//
n1 = CG_TeamScoreboard( y, TEAM_FREE, fade, maxClients, lineHeight, qfalse );
y += (n1 * lineHeight) + BIGCHAR_HEIGHT;
n2 = CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxClients - n1, lineHeight, qfalse );
y += (n2 * lineHeight) + BIGCHAR_HEIGHT;
}
if (!localClient) {
// draw local client at the bottom
for ( i = 0 ; i < cg.numScores ; i++ ) {
if ( cg.scores[i].client == cg.snap->ps.clientNum ) {
CG_DrawClientScore( y, &cg.scores[i], fadeColor, fade, lineHeight == SB_NORMAL_HEIGHT );
break;
}
}
}
// load any models that have been deferred
if ( ++cg.deferredPlayerLoading > 10 ) {
CG_LoadDeferredPlayers();
}
return qtrue;
}
//================================================================================