jediacademy/codemp/cgame/cg_consolecmds.c

392 lines
9.7 KiB
C

// Copyright (C) 1999-2000 Id Software, Inc.
//
// cg_consolecmds.c -- text commands typed in at the local console, or
// executed by a key binding
#include "cg_local.h"
#include "../ui/ui_shared.h"
#include "bg_saga.h"
extern menuDef_t *menuScoreboard;
void CG_TargetCommand_f( void ) {
int targetNum;
char test[4];
targetNum = CG_CrosshairPlayer();
if (!targetNum ) {
return;
}
trap_Argv( 1, test, 4 );
trap_SendConsoleCommand( va( "gc %i %i", targetNum, atoi( test ) ) );
}
/*
=================
CG_SizeUp_f
Keybinding command
=================
*/
static void CG_SizeUp_f (void) {
trap_Cvar_Set("cg_viewsize", va("%i",(int)(cg_viewsize.integer+10)));
}
/*
=================
CG_SizeDown_f
Keybinding command
=================
*/
static void CG_SizeDown_f (void) {
trap_Cvar_Set("cg_viewsize", va("%i",(int)(cg_viewsize.integer-10)));
}
/*
=============
CG_Viewpos_f
Debugging command to print the current position
=============
*/
static void CG_Viewpos_f (void) {
CG_Printf ("%s (%i %i %i) : %i\n", cgs.mapname, (int)cg.refdef.vieworg[0],
(int)cg.refdef.vieworg[1], (int)cg.refdef.vieworg[2],
(int)cg.refdef.viewangles[YAW]);
}
static void CG_ScoresDown_f( void ) {
CG_BuildSpectatorString();
if ( cg.scoresRequestTime + 2000 < cg.time ) {
// the scores are more than two seconds out of data,
// so request new ones
cg.scoresRequestTime = cg.time;
trap_SendClientCommand( "score" );
// leave the current scores up if they were already
// displayed, but if this is the first hit, clear them out
if ( !cg.showScores ) {
cg.showScores = qtrue;
cg.numScores = 0;
}
} else {
// show the cached contents even if they just pressed if it
// is within two seconds
cg.showScores = qtrue;
}
}
static void CG_ScoresUp_f( void ) {
if ( cg.showScores ) {
cg.showScores = qfalse;
cg.scoreFadeTime = cg.time;
}
}
extern menuDef_t *menuScoreboard;
void Menu_Reset(); // FIXME: add to right include file
static void CG_scrollScoresDown_f( void) {
if (menuScoreboard && cg.scoreBoardShowing) {
Menu_ScrollFeeder(menuScoreboard, FEEDER_SCOREBOARD, qtrue);
Menu_ScrollFeeder(menuScoreboard, FEEDER_REDTEAM_LIST, qtrue);
Menu_ScrollFeeder(menuScoreboard, FEEDER_BLUETEAM_LIST, qtrue);
}
}
static void CG_scrollScoresUp_f( void) {
if (menuScoreboard && cg.scoreBoardShowing) {
Menu_ScrollFeeder(menuScoreboard, FEEDER_SCOREBOARD, qfalse);
Menu_ScrollFeeder(menuScoreboard, FEEDER_REDTEAM_LIST, qfalse);
Menu_ScrollFeeder(menuScoreboard, FEEDER_BLUETEAM_LIST, qfalse);
}
}
static void CG_spWin_f( void) {
trap_Cvar_Set("cg_cameraOrbit", "2");
trap_Cvar_Set("cg_cameraOrbitDelay", "35");
trap_Cvar_Set("cg_thirdPerson", "1");
trap_Cvar_Set("cg_thirdPersonAngle", "0");
trap_Cvar_Set("cg_thirdPersonRange", "100");
CG_AddBufferedSound(cgs.media.winnerSound);
//trap_S_StartLocalSound(cgs.media.winnerSound, CHAN_ANNOUNCER);
CG_CenterPrint(CG_GetStringEdString("MP_INGAME", "YOU_WIN"), SCREEN_HEIGHT * .30, 0);
}
static void CG_spLose_f( void) {
trap_Cvar_Set("cg_cameraOrbit", "2");
trap_Cvar_Set("cg_cameraOrbitDelay", "35");
trap_Cvar_Set("cg_thirdPerson", "1");
trap_Cvar_Set("cg_thirdPersonAngle", "0");
trap_Cvar_Set("cg_thirdPersonRange", "100");
CG_AddBufferedSound(cgs.media.loserSound);
//trap_S_StartLocalSound(cgs.media.loserSound, CHAN_ANNOUNCER);
CG_CenterPrint(CG_GetStringEdString("MP_INGAME", "YOU_LOSE"), SCREEN_HEIGHT * .30, 0);
}
static void CG_TellTarget_f( void ) {
int clientNum;
char command[128];
char message[128];
clientNum = CG_CrosshairPlayer();
if ( clientNum == -1 ) {
return;
}
trap_Args( message, 128 );
Com_sprintf( command, 128, "tell %i %s", clientNum, message );
trap_SendClientCommand( command );
}
static void CG_TellAttacker_f( void ) {
int clientNum;
char command[128];
char message[128];
clientNum = CG_LastAttacker();
if ( clientNum == -1 ) {
return;
}
trap_Args( message, 128 );
Com_sprintf( command, 128, "tell %i %s", clientNum, message );
trap_SendClientCommand( command );
}
/*
==================
CG_StartOrbit_f
==================
*/
static void CG_StartOrbit_f( void ) {
char var[MAX_TOKEN_CHARS];
trap_Cvar_VariableStringBuffer( "developer", var, sizeof( var ) );
if ( !atoi(var) ) {
return;
}
if (cg_cameraOrbit.value != 0) {
trap_Cvar_Set ("cg_cameraOrbit", "0");
trap_Cvar_Set("cg_thirdPerson", "0");
} else {
trap_Cvar_Set("cg_cameraOrbit", "5");
trap_Cvar_Set("cg_thirdPerson", "1");
trap_Cvar_Set("cg_thirdPersonAngle", "0");
trap_Cvar_Set("cg_thirdPersonRange", "100");
}
}
void CG_SiegeBriefingDisplay(int team, int dontshow);
static void CG_SiegeBriefing_f(void)
{
int team;
if (cgs.gametype != GT_SIEGE)
{ //Cannot be displayed unless in this gametype
return;
}
team = cg.predictedPlayerState.persistant[PERS_TEAM];
if (team != SIEGETEAM_TEAM1 &&
team != SIEGETEAM_TEAM2)
{ //cannot be displayed if not on a valid team
return;
}
CG_SiegeBriefingDisplay(team, 0);
}
static void CG_SiegeCvarUpdate_f(void)
{
int team;
if (cgs.gametype != GT_SIEGE)
{ //Cannot be displayed unless in this gametype
return;
}
team = cg.predictedPlayerState.persistant[PERS_TEAM];
if (team != SIEGETEAM_TEAM1 &&
team != SIEGETEAM_TEAM2)
{ //cannot be displayed if not on a valid team
return;
}
CG_SiegeBriefingDisplay(team, 1);
}
static void CG_SiegeCompleteCvarUpdate_f(void)
{
if (cgs.gametype != GT_SIEGE)
{ //Cannot be displayed unless in this gametype
return;
}
// Set up cvars for both teams
CG_SiegeBriefingDisplay(SIEGETEAM_TEAM1, 1);
CG_SiegeBriefingDisplay(SIEGETEAM_TEAM2, 1);
}
/*
static void CG_Camera_f( void ) {
char name[1024];
trap_Argv( 1, name, sizeof(name));
if (trap_loadCamera(name)) {
cg.cameraMode = qtrue;
trap_startCamera(cg.time);
} else {
CG_Printf ("Unable to load camera %s\n",name);
}
}
*/
typedef struct {
char *cmd;
void (*function)(void);
} consoleCommand_t;
static consoleCommand_t commands[] = {
{ "testgun", CG_TestGun_f },
{ "testmodel", CG_TestModel_f },
{ "nextframe", CG_TestModelNextFrame_f },
{ "prevframe", CG_TestModelPrevFrame_f },
{ "nextskin", CG_TestModelNextSkin_f },
{ "prevskin", CG_TestModelPrevSkin_f },
{ "viewpos", CG_Viewpos_f },
{ "+scores", CG_ScoresDown_f },
{ "-scores", CG_ScoresUp_f },
{ "sizeup", CG_SizeUp_f },
{ "sizedown", CG_SizeDown_f },
{ "weapnext", CG_NextWeapon_f },
{ "weapprev", CG_PrevWeapon_f },
{ "weapon", CG_Weapon_f },
{ "weaponclean", CG_WeaponClean_f },
{ "tell_target", CG_TellTarget_f },
{ "tell_attacker", CG_TellAttacker_f },
{ "tcmd", CG_TargetCommand_f },
{ "spWin", CG_spWin_f },
{ "spLose", CG_spLose_f },
{ "scoresDown", CG_scrollScoresDown_f },
{ "scoresUp", CG_scrollScoresUp_f },
{ "startOrbit", CG_StartOrbit_f },
//{ "camera", CG_Camera_f },
{ "loaddeferred", CG_LoadDeferredPlayers },
{ "invnext", CG_NextInventory_f },
{ "invprev", CG_PrevInventory_f },
{ "forcenext", CG_NextForcePower_f },
{ "forceprev", CG_PrevForcePower_f },
{ "briefing", CG_SiegeBriefing_f },
{ "siegeCvarUpdate", CG_SiegeCvarUpdate_f },
{ "siegeCompleteCvarUpdate", CG_SiegeCompleteCvarUpdate_f },
};
/*
=================
CG_ConsoleCommand
The string has been tokenized and can be retrieved with
Cmd_Argc() / Cmd_Argv()
=================
*/
qboolean CG_ConsoleCommand( void ) {
const char *cmd;
int i;
cmd = CG_Argv(0);
for ( i = 0 ; i < sizeof( commands ) / sizeof( commands[0] ) ; i++ ) {
if ( !Q_stricmp( cmd, commands[i].cmd ) ) {
commands[i].function();
return qtrue;
}
}
return qfalse;
}
/*
=================
CG_InitConsoleCommands
Let the client system know about all of our commands
so it can perform tab completion
=================
*/
void CG_InitConsoleCommands( void ) {
int i;
for ( i = 0 ; i < sizeof( commands ) / sizeof( commands[0] ) ; i++ ) {
trap_AddCommand( commands[i].cmd );
}
//
// the game server will interpret these commands, which will be automatically
// forwarded to the server after they are not recognized locally
//
trap_AddCommand ("forcechanged");
trap_AddCommand ("sv_invnext");
trap_AddCommand ("sv_invprev");
trap_AddCommand ("sv_forcenext");
trap_AddCommand ("sv_forceprev");
trap_AddCommand ("sv_saberswitch");
trap_AddCommand ("engage_duel");
trap_AddCommand ("force_heal");
trap_AddCommand ("force_speed");
trap_AddCommand ("force_throw");
trap_AddCommand ("force_pull");
trap_AddCommand ("force_distract");
trap_AddCommand ("force_rage");
trap_AddCommand ("force_protect");
trap_AddCommand ("force_absorb");
trap_AddCommand ("force_healother");
trap_AddCommand ("force_forcepowerother");
trap_AddCommand ("force_seeing");
trap_AddCommand ("use_seeker");
trap_AddCommand ("use_field");
trap_AddCommand ("use_bacta");
trap_AddCommand ("use_electrobinoculars");
trap_AddCommand ("zoom");
trap_AddCommand ("use_sentry");
trap_AddCommand ("bot_order");
trap_AddCommand ("saberAttackCycle");
trap_AddCommand ("kill");
trap_AddCommand ("say");
trap_AddCommand ("say_team");
trap_AddCommand ("tell");
trap_AddCommand ("give");
trap_AddCommand ("god");
trap_AddCommand ("notarget");
trap_AddCommand ("noclip");
trap_AddCommand ("team");
trap_AddCommand ("follow");
trap_AddCommand ("levelshot");
trap_AddCommand ("addbot");
trap_AddCommand ("setviewpos");
trap_AddCommand ("callvote");
trap_AddCommand ("vote");
trap_AddCommand ("callteamvote");
trap_AddCommand ("teamvote");
trap_AddCommand ("stats");
trap_AddCommand ("teamtask");
trap_AddCommand ("loaddefered"); // spelled wrong, but not changing for demo
}