jediacademy/code/win32/FeelIt/FeelPeriodic.h
2013-04-04 17:35:38 -05:00

227 lines
6.4 KiB
C++

/**********************************************************************
Copyright (c) 1997 Immersion Corporation
Permission to use, copy, modify, distribute, and sell this
software and its documentation may be granted without fee;
interested parties are encouraged to request permission from
Immersion Corporation
2158 Paragon Drive
San Jose, CA 95131
408-467-1900
IMMERSION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
IN NO EVENT SHALL IMMERSION BE LIABLE FOR ANY SPECIAL, INDIRECT OR
CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
FILE: FeelPeriodic.h
PURPOSE: Base Periodic Class for Feelit API Foundation Classes
STARTED: 11/03/97
NOTES/REVISIONS:
3/2/99 jrm (Jeff Mallett): Force-->Feel renaming
3/2/99 jrm: Added GetIsCompatibleGUID
3/15/99 jrm: __declspec(dllimport/dllexport) the whole class
**********************************************************************/
#if !defined(AFX_FEELPERIODIC_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)
#define AFX_FEELPERIODIC_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef _FFCDLL_
#define DLLFFC __declspec(dllimport)
#else
#define DLLFFC __declspec(dllexport)
#endif
#include "FeelBaseTypes.h"
#include "FeelEffect.h"
//================================================================
// Constants
//================================================================
#define FEEL_PERIODIC_DEFAULT_DURATION 1000 // Milliseconds
#define FEEL_PERIODIC_DEFAULT_MAGNITUDE 5000
#define FEEL_PERIODIC_DEFAULT_PERIOD 100 // Milliseconds
#define FEEL_PERIODIC_DEFAULT_OFFSET 0
#define FEEL_PERIODIC_DEFAULT_PHASE 0 // Degrees
#define FEEL_PERIODIC_DEFAULT_DIRECTION_X 1 // Pixels
#define FEEL_PERIODIC_DEFAULT_DIRECTION_Y 0 // Pixels
#define FEEL_PERIODIC_DEFAULT_ANGLE 9000 // 100ths of degrees
//
// FORCE --> FEEL Wrappers
//
#define FORCE_PERIODIC_DEFAULT_DURATION FEEL_PERIODIC_DEFAULT_DURATION
#define FORCE_PERIODIC_DEFAULT_MAGNITUDE FEEL_PERIODIC_DEFAULT_MAGNITUDE
#define FORCE_PERIODIC_DEFAULT_PERIOD FEEL_PERIODIC_DEFAULT_PERIOD
#define FORCE_PERIODIC_DEFAULT_OFFSET FEEL_PERIODIC_DEFAULT_OFFSET
#define FORCE_PERIODIC_DEFAULT_PHASE FEEL_PERIODIC_DEFAULT_PHASE
#define FORCE_PERIODIC_DEFAULT_DIRECTION_X FEEL_PERIODIC_DEFAULT_DIRECTION_X
#define FORCE_PERIODIC_DEFAULT_DIRECTION_Y FEEL_PERIODIC_DEFAULT_DIRECTION_Y
#define FORCE_PERIODIC_DEFAULT_ANGLE FEEL_PERIODIC_DEFAULT_ANGLE
//================================================================
// CFeelPeriodic
//================================================================
//
// ------ PUBLIC INTERFACE ------
//
class DLLFFC CFeelPeriodic : public CFeelEffect
{
//
// CONSTRUCTOR/DESTRUCTOR
//
public:
// Constructors
// You may use this form if you will immediately initialize it
// from an IFR file...
CFeelPeriodic();
// Otherwise use this form...
CFeelPeriodic(
const GUID& rguidEffect
);
// Destructor
virtual
~CFeelPeriodic();
//
// ATTRIBUTES
//
public:
virtual BOOL
GetIsCompatibleGUID(
GUID &guid
);
BOOL
ChangeParameters(
DWORD dwMagnitude,
DWORD dwPeriod = FEEL_EFFECT_DONT_CHANGE,
DWORD dwDuration = FEEL_EFFECT_DONT_CHANGE,
LONG lDirectionX = FEEL_EFFECT_DONT_CHANGE,
LONG lDirectionY = FEEL_EFFECT_DONT_CHANGE,
LONG lOffset = FEEL_EFFECT_DONT_CHANGE,
DWORD dwPhase = FEEL_EFFECT_DONT_CHANGE,
LPFEEL_ENVELOPE pEnvelope = (LPFEEL_ENVELOPE) FEEL_EFFECT_DONT_CHANGE_PTR
);
BOOL
ChangeParametersPolar(
DWORD dwMagnitude,
DWORD dwPeriod = FEEL_EFFECT_DONT_CHANGE,
DWORD dwDuration = FEEL_EFFECT_DONT_CHANGE,
LONG lAngle = FEEL_EFFECT_DONT_CHANGE,
LONG lOffset = FEEL_EFFECT_DONT_CHANGE,
DWORD dwPhase = FEEL_EFFECT_DONT_CHANGE,
LPFEEL_ENVELOPE pEnvelope = (LPFEEL_ENVELOPE) FEEL_EFFECT_DONT_CHANGE_PTR
);
//
// OPERATIONS
//
public:
virtual BOOL
Initialize(
CFeelDevice* pDevice,
DWORD dwMagnitude = FEEL_PERIODIC_DEFAULT_MAGNITUDE,
DWORD dwPeriod = FEEL_PERIODIC_DEFAULT_PERIOD,
DWORD dwDuration = FEEL_PERIODIC_DEFAULT_DURATION,
LONG lDirectionX = FEEL_PERIODIC_DEFAULT_DIRECTION_X,
LONG lDirectionY = FEEL_PERIODIC_DEFAULT_DIRECTION_Y,
LONG lOffset = FEEL_PERIODIC_DEFAULT_OFFSET,
DWORD dwPhase = FEEL_PERIODIC_DEFAULT_PHASE,
LPFEEL_ENVELOPE pEnvelope = NULL
);
virtual BOOL
InitializePolar(
CFeelDevice* pDevice,
DWORD dwMagnitude = FEEL_PERIODIC_DEFAULT_MAGNITUDE,
DWORD dwPeriod = FEEL_PERIODIC_DEFAULT_PERIOD,
DWORD dwDuration = FEEL_PERIODIC_DEFAULT_DURATION,
LONG lAngle = FEEL_PERIODIC_DEFAULT_ANGLE,
LONG lOffset = FEEL_PERIODIC_DEFAULT_OFFSET,
DWORD dwPhase = FEEL_PERIODIC_DEFAULT_PHASE,
LPFEEL_ENVELOPE pEnvelope = NULL
);
//
// ------ PRIVATE INTERFACE ------
//
//
// HELPERS
//
protected:
BOOL
set_parameters(
DWORD dwfCoordinates,
LONG lDirection0,
LONG lDirection1,
DWORD dwDuration,
DWORD dwMagnitude,
DWORD dwPeriod,
LONG lOffset,
DWORD dwPhase,
LPFEEL_ENVELOPE pEnvelope
);
//
// INTERNAL DATA
//
protected:
FEEL_PERIODIC m_Periodic;
};
//
// INLINES
//
inline BOOL
CFeelPeriodic::GetIsCompatibleGUID(GUID &guid)
{
return IsEqualGUID(guid, GUID_Feel_Sine) ||
IsEqualGUID(guid, GUID_Feel_Square) ||
IsEqualGUID(guid, GUID_Feel_Triangle) ||
IsEqualGUID(guid, GUID_Feel_SawtoothUp) ||
IsEqualGUID(guid, GUID_Feel_SawtoothDown);
}
#endif // !defined(AFX_FEELPERIODIC_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)