jediacademy/codemp/win32/win_local.h

85 lines
1.9 KiB
C

// win_local.h: Win32-specific Quake3 header file
#if defined (_MSC_VER) && (_MSC_VER >= 1200)
#pragma warning(disable : 4201)
#pragma warning( push )
#endif
//#include <windows.h>
#include "../qcommon/platform.h"
#if defined (_MSC_VER) && (_MSC_VER >= 1200)
#pragma warning( pop )
#endif
#ifndef _XBOX
#define DIRECTINPUT_VERSION 0x0800 //[ 0x0300 | 0x0500 | 0x0700 | 0x0800 ]
#include <dinput.h>
#include <dsound.h>
#include <winsock.h>
#include <wsipx.h>
#endif
void IN_MouseEvent (int mstate);
void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr );
void Sys_CreateConsole( void );
void Sys_DestroyConsole( void );
char *Sys_ConsoleInput (void);
qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message );
// Input subsystem
void IN_Init (void);
void IN_Shutdown (void);
void IN_JoystickCommands (void);
void IN_Move (usercmd_t *cmd);
// add additional non keyboard / non mouse movement on top of the keyboard move cmd
void IN_DeactivateWin32Mouse( void);
void IN_Activate (qboolean active);
void IN_Frame (void);
// window procedure
#ifndef _XBOX
LONG WINAPI MainWndProc (
HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam);
#endif
void Conbuf_AppendText( const char *msg );
void SNDDMA_Activate( qboolean bAppActive );
int SNDDMA_InitDS ();
#ifndef _XBOX
typedef struct
{
HINSTANCE reflib_library; // Handle to refresh DLL
qboolean reflib_active;
HWND hWnd;
HINSTANCE hInstance;
qboolean activeApp;
qboolean isMinimized;
OSVERSIONINFO osversion;
// when we get a windows message, we store the time off so keyboard processing
// can know the exact time of an event
unsigned sysMsgTime;
} WinVars_t;
extern WinVars_t g_wv;
#endif
#define MAX_QUED_EVENTS 256
#define MASK_QUED_EVENTS ( MAX_QUED_EVENTS - 1 )