1264 lines
35 KiB
C++
1264 lines
35 KiB
C++
// Filename:- stringed_ingame.cpp
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//
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// This file is designed to be pasted into each game project that uses the StringEd package's files.
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// You can alter the way it does things by (eg) replacing STL with RATL, BUT LEAVE THE OVERALL
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// FUNCTIONALITY THE SAME, or if I ever make any funadamental changes to the way the package works
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// then you're going to be SOOL (shit out of luck ;-)...
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//
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//////////////////////////////////////////////////
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//
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// stuff common to all qcommon files...
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#include "../server/server.h"
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#include "../game/q_shared.h"
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#include "qcommon.h"
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//
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//////////////////////////////////////////////////
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#pragma warning ( disable : 4511 ) // copy constructor could not be generated
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#pragma warning ( disable : 4512 ) // assignment operator could not be generated
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#pragma warning ( disable : 4663 ) // C++ language change: blah blah template crap blah blah
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#include "stringed_ingame.h"
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#include "stringed_interface.h"
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///////////////////////////////////////////////
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//
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// some STL stuff...
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#pragma warning ( disable : 4786 ) // disable the usual stupid and pointless STL warning
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#include <list>
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#include <map>
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#include <set>
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#include <string>
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#include <vector>
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using namespace std;
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typedef vector<string> vStrings_t;
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typedef vector<int> vInts_t;
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//
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///////////////////////////////////////////////
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cvar_t *se_language = NULL;
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cvar_t *se_debug = NULL;
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cvar_t *sp_leet = NULL; // kept as 'sp_' for JK2 compat.
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#define __DEBUGOUT(_string) OutputDebugString(_string)
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#define __ASSERT(_blah) assert(_blah)
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typedef struct SE_Entry_s
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{
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string m_strString;
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string m_strDebug; // english and/or "#same", used for debugging only. Also prefixed by "SE:" to show which strings go through StringEd (ie aren't hardwired)
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int m_iFlags;
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SE_Entry_s()
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{
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m_iFlags = 0;
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}
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} SE_Entry_t;
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typedef map <string, SE_Entry_t> mapStringEntries_t;
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class CStringEdPackage
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{
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private:
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SE_BOOL m_bEndMarkerFound_ParseOnly;
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string m_strCurrentEntryRef_ParseOnly;
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string m_strCurrentEntryEnglish_ParseOnly;
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string m_strCurrentFileRef_ParseOnly;
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string m_strLoadingLanguage_ParseOnly; // eg "german"
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SE_BOOL m_bLoadingEnglish_ParseOnly;
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public:
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CStringEdPackage()
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{
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Clear( SE_FALSE );
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}
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~CStringEdPackage()
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{
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Clear( SE_FALSE );
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}
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mapStringEntries_t m_StringEntries; // needs to be in public space now
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SE_BOOL m_bLoadDebug; // ""
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//
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// flag stuff...
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//
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vector <string> m_vstrFlagNames;
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map <string,int> m_mapFlagMasks;
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void Clear( SE_BOOL bChangingLanguages );
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void SetupNewFileParse( LPCSTR psFileName, SE_BOOL bLoadDebug );
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SE_BOOL ReadLine( LPCSTR &psParsePos, char *psDest );
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LPCSTR ParseLine( LPCSTR psLine );
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int GetFlagMask( LPCSTR psFlagName );
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LPCSTR ExtractLanguageFromPath( LPCSTR psFileName );
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SE_BOOL EndMarkerFoundDuringParse( void )
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{
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return m_bEndMarkerFound_ParseOnly;
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}
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private:
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void AddEntry( LPCSTR psLocalReference );
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int GetNumStrings(void);
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void SetString( LPCSTR psLocalReference, LPCSTR psNewString, SE_BOOL bEnglishDebug );
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SE_BOOL SetReference( int iIndex, LPCSTR psNewString );
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void AddFlagReference( LPCSTR psLocalReference, LPCSTR psFlagName );
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LPCSTR GetCurrentFileName(void);
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LPCSTR GetCurrentReference_ParseOnly( void );
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SE_BOOL CheckLineForKeyword( LPCSTR psKeyword, LPCSTR &psLine);
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LPCSTR InsideQuotes( LPCSTR psLine );
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LPCSTR ConvertCRLiterals_Read( LPCSTR psString );
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void REMKill( char *psBuffer );
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char *Filename_PathOnly( LPCSTR psFilename );
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char *Filename_WithoutPath(LPCSTR psFilename);
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char *Filename_WithoutExt(LPCSTR psFilename);
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};
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CStringEdPackage TheStringPackage;
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void CStringEdPackage::Clear( SE_BOOL bChangingLanguages )
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{
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m_StringEntries.clear();
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if ( !bChangingLanguages )
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{
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// if we're changing languages, then I'm going to leave these alone. This is to do with any (potentially) cached
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// flag bitmasks on the game side. It shouldn't matter since all files are written out at once using the build
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// command in StringEd. But if ever someone changed a file by hand, or added one, or whatever, and it had a
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// different set of flags declared, or the strings were in a different order, then the flags might also change
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// the order I see them in, and hence their indexes and masks. This should never happen unless people mess with
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// the .STR files by hand and delete some, but this way makes sure it'll all work just in case...
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//
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// ie. flags stay defined once they're defined, and only the destructor (at app-end) kills them.
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//
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m_vstrFlagNames.clear();
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m_mapFlagMasks.clear();
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}
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m_bEndMarkerFound_ParseOnly = SE_FALSE;
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m_strCurrentEntryRef_ParseOnly = "";
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m_strCurrentEntryEnglish_ParseOnly = "";
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//
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// the other vars are cleared in SetupNewFileParse(), and are ok to not do here.
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//
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}
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// loses anything after the path (if any), (eg) "dir/name.bmp" becomes "dir"
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// (copes with either slash-scheme for names)
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//
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// (normally I'd call another function for this, but this is supposed to be engine-independant,
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// so a certain amount of re-invention of the wheel is to be expected...)
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//
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char *CStringEdPackage::Filename_PathOnly(LPCSTR psFilename)
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{
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static char sString[ iSE_MAX_FILENAME_LENGTH ];
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strcpy(sString,psFilename);
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char *p1= strrchr(sString,'\\');
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char *p2= strrchr(sString,'/');
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char *p = (p1>p2)?p1:p2;
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if (p)
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*p=0;
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return sString;
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}
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// returns (eg) "dir/name" for "dir/name.bmp"
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// (copes with either slash-scheme for names)
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//
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// (normally I'd call another function for this, but this is supposed to be engine-independant,
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// so a certain amount of re-invention of the wheel is to be expected...)
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//
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char *CStringEdPackage::Filename_WithoutExt(LPCSTR psFilename)
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{
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static char sString[ iSE_MAX_FILENAME_LENGTH ];
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strcpy(sString,psFilename);
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char *p = strrchr(sString,'.');
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char *p2= strrchr(sString,'\\');
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char *p3= strrchr(sString,'/');
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// special check, make sure the first suffix we found from the end wasn't just a directory suffix (eg on a path'd filename with no extension anyway)
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//
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if (p &&
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(p2==0 || (p2 && p>p2)) &&
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(p3==0 || (p3 && p>p3))
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)
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*p=0;
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return sString;
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}
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// returns actual filename only, no path
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// (copes with either slash-scheme for names)
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//
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// (normally I'd call another function for this, but this is supposed to be engine-independant,
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// so a certain amount of re-invention of the wheel is to be expected...)
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//
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char *CStringEdPackage::Filename_WithoutPath(LPCSTR psFilename)
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{
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static char sString[ iSE_MAX_FILENAME_LENGTH ];
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LPCSTR psCopyPos = psFilename;
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while (*psFilename)
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{
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if (*psFilename == '/' || *psFilename == '\\')
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psCopyPos = psFilename+1;
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psFilename++;
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}
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strcpy(sString,psCopyPos);
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return sString;
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}
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LPCSTR CStringEdPackage::ExtractLanguageFromPath( LPCSTR psFileName )
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{
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return Filename_WithoutPath( Filename_PathOnly( psFileName ) );
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}
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void CStringEdPackage::SetupNewFileParse( LPCSTR psFileName, SE_BOOL bLoadDebug )
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{
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char sString[ iSE_MAX_FILENAME_LENGTH ];
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strcpy(sString, Filename_WithoutPath( Filename_WithoutExt( psFileName ) ));
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Q_strupr(sString);
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m_strCurrentFileRef_ParseOnly = sString; // eg "OBJECTIVES"
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m_strLoadingLanguage_ParseOnly = ExtractLanguageFromPath( psFileName );
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m_bLoadingEnglish_ParseOnly = (!stricmp( m_strLoadingLanguage_ParseOnly.c_str(), "english" )) ? SE_TRUE : SE_FALSE;
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m_bLoadDebug = bLoadDebug;
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}
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// returns SE_TRUE if supplied keyword found at line start (and advances supplied ptr past any whitespace to next arg (or line end if none),
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//
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// else returns SE_FALSE...
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//
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SE_BOOL CStringEdPackage::CheckLineForKeyword( LPCSTR psKeyword, LPCSTR &psLine)
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{
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if (!Q_stricmpn(psKeyword, psLine, strlen(psKeyword)) )
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{
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psLine += strlen(psKeyword);
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// skip whitespace to arrive at next item...
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//
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while ( *psLine == '\t' || *psLine == ' ' )
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{
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psLine++;
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}
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return SE_TRUE;
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}
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return SE_FALSE;
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}
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// change "\n" to '\n' (i.e. 2-byte char-string to 1-byte ctrl-code)...
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// (or "\r\n" in editor)
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//
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LPCSTR CStringEdPackage::ConvertCRLiterals_Read( LPCSTR psString )
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{
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static string str;
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str = psString;
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int iLoc;
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while ( (iLoc = str.find("\\n")) != -1 )
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{
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str[iLoc ] = '\n';
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str.erase( iLoc+1,1 );
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}
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return str.c_str();
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}
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// kill off any "//" onwards part in the line, but NOT if it's inside a quoted string...
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//
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void CStringEdPackage::REMKill( char *psBuffer )
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{
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char *psScanPos = psBuffer;
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char *p;
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int iDoubleQuotesSoFar = 0;
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// scan forwards in case there are more than one (and the first is inside quotes)...
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//
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while ( (p=strstr(psScanPos,"//")) != NULL)
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{
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// count the number of double quotes before this point, if odd number, then we're inside quotes...
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//
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int iDoubleQuoteCount = iDoubleQuotesSoFar;
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for (int i=0; i<p-psScanPos; i++)
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{
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if (psScanPos[i] == '"')
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{
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iDoubleQuoteCount++;
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}
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}
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if (!(iDoubleQuoteCount&1))
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{
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// not inside quotes, so kill line here...
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//
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*p='\0';
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//
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// and remove any trailing whitespace...
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//
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if (psScanPos[0]) // any strlen? (else access violation with -1 below)
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{
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int iWhiteSpaceScanPos = strlen(psScanPos)-1;
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while (iWhiteSpaceScanPos>=0 && isspace(psScanPos[iWhiteSpaceScanPos]))
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{
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psScanPos[iWhiteSpaceScanPos--] = '\0';
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}
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}
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return;
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}
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else
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{
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// inside quotes (blast), oh well, skip past and keep scanning...
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//
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psScanPos = p+1;
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iDoubleQuotesSoFar = iDoubleQuoteCount;
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}
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}
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}
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// returns true while new lines available to be read...
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//
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SE_BOOL CStringEdPackage::ReadLine( LPCSTR &psParsePos, char *psDest )
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{
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if (psParsePos[0])
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{
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LPCSTR psLineEnd = strchr(psParsePos, '\n');
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if (psLineEnd)
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{
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int iCharsToCopy = (psLineEnd - psParsePos);
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strncpy(psDest, psParsePos, iCharsToCopy);
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psDest[iCharsToCopy] = '\0';
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psParsePos += iCharsToCopy;
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while (*psParsePos && strchr("\r\n",*psParsePos))
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{
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psParsePos++; // skip over CR or CR/LF pairs
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}
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}
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else
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{
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// last line...
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//
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strcpy(psDest, psParsePos);
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psParsePos += strlen(psParsePos);
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}
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// clean up the line...
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//
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if (psDest[0])
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{
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int iWhiteSpaceScanPos = strlen(psDest)-1;
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while (iWhiteSpaceScanPos>=0 && isspace(psDest[iWhiteSpaceScanPos]))
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{
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psDest[iWhiteSpaceScanPos--] = '\0';
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}
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REMKill( psDest );
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}
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return SE_TRUE;
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}
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return SE_FALSE;
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}
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// remove any outside quotes from this supplied line, plus any leading or trailing whitespace...
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//
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LPCSTR CStringEdPackage::InsideQuotes( LPCSTR psLine )
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{
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// I *could* replace this string object with a declared array, but wasn't sure how big to leave it, and it'd have to
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// be static as well, hence permanent. (problem on consoles?)
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//
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static string str;
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str = ""; // do NOT join to above line
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// skip any leading whitespace...
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//
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while (*psLine == ' ' || *psLine == '\t')
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{
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psLine++;
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}
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// skip any leading quote...
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//
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if (*psLine == '"')
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{
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psLine++;
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}
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// assign it...
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//
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str = psLine;
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if (psLine[0])
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{
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// lose any trailing whitespace...
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//
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while ( str.c_str()[ strlen(str.c_str()) -1 ] == ' ' ||
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str.c_str()[ strlen(str.c_str()) -1 ] == '\t'
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)
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{
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str.erase( strlen(str.c_str()) -1, 1);
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}
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// lose any trailing quote...
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//
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if (str.c_str()[ strlen(str.c_str()) -1 ] == '"')
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{
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str.erase( strlen(str.c_str()) -1, 1);
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}
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}
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// and return it...
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//
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return str.c_str();
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}
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// returns flag bitmask (eg 00000010b), else 0 for not found
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//
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int CStringEdPackage::GetFlagMask( LPCSTR psFlagName )
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{
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map <string, int>::iterator itFlag = m_mapFlagMasks.find( psFlagName );
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if ( itFlag != m_mapFlagMasks.end() )
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{
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int &iMask = (*itFlag).second;
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return iMask;
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}
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return 0;
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}
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void CStringEdPackage::AddFlagReference( LPCSTR psLocalReference, LPCSTR psFlagName )
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{
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// add the flag to the list of known ones...
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//
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int iMask = GetFlagMask( psFlagName );
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if (iMask == 0)
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{
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m_vstrFlagNames.push_back( psFlagName );
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iMask = 1 << (m_vstrFlagNames.size()-1);
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m_mapFlagMasks[ psFlagName ] = iMask;
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}
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//
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// then add the reference to this flag to the currently-parsed reference...
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//
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mapStringEntries_t::iterator itEntry = m_StringEntries.find( va("%s_%s",m_strCurrentFileRef_ParseOnly.c_str(), psLocalReference) );
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if (itEntry != m_StringEntries.end())
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{
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SE_Entry_t &Entry = (*itEntry).second;
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Entry.m_iFlags |= iMask;
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}
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}
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// this copes with both foreigners using hi-char values (eg the french using 0x92 instead of 0x27
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// for a "'" char), as well as the fact that our buggy fontgen program writes out zeroed glyph info for
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// some fonts anyway (though not all, just as a gotcha).
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//
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// New bit, instead of static buffer (since XBox guys are desperately short of mem) I return a malloc'd buffer now,
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// so remember to free it!
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//
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static char *CopeWithDumbStringData( LPCSTR psSentence, LPCSTR psThisLanguage )
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{
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const int iBufferSize = strlen(psSentence)*3; // *3 to allow for expansion of anything even stupid string consisting entirely of elipsis chars
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char *psNewString = (char *) Z_Malloc(iBufferSize, TAG_TEMP_WORKSPACE, qfalse);
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Q_strncpyz(psNewString, psSentence, iBufferSize);
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// this is annoying, I have to just guess at which languages to do it for (ie NOT ASIAN/MBCS!!!) since the
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// string system was deliberately (and correctly) designed to not know or care whether it was doing SBCS
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// or MBCS languages, because it was never envisioned that I'd have to clean up other people's mess.
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//
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// Ok, bollocks to it, this will have to do. Any other languages that come later and have bugs in their text can
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// get fixed by them typing it in properly in the first place...
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//
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if (!stricmp(psThisLanguage,"ENGLISH") ||
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!stricmp(psThisLanguage,"FRENCH") ||
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!stricmp(psThisLanguage,"GERMAN") ||
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!stricmp(psThisLanguage,"ITALIAN") ||
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!stricmp(psThisLanguage,"SPANISH") ||
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!stricmp(psThisLanguage,"POLISH") ||
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!stricmp(psThisLanguage,"RUSSIAN")
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)
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{
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char *p;
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// strXLS_Speech.Replace(va("%c",0x92),va("%c",0x27)); // "'"
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while ((p=strchr(psNewString,0x92))!=NULL) // "rich" (and illegal) apostrophe
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{
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*p = 0x27;
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}
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// strXLS_Speech.Replace(va("%c",0x93),"\""); // smart quotes -> '"'
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while ((p=strchr(psNewString,0x93))!=NULL)
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{
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*p = '"';
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}
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// strXLS_Speech.Replace(va("%c",0x94),"\""); // smart quotes -> '"'
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while ((p=strchr(psNewString,0x94))!=NULL)
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{
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*p = '"';
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}
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|
|
// strXLS_Speech.Replace(va("%c",0x0B),"."); // full stop
|
|
while ((p=strchr(psNewString,0x0B))!=NULL)
|
|
{
|
|
*p = '.';
|
|
}
|
|
|
|
// strXLS_Speech.Replace(va("%c",0x85),"..."); // "..."-char -> 3-char "..."
|
|
while ((p=strchr(psNewString,0x85))!=NULL) // "rich" (and illegal) apostrophe
|
|
{
|
|
memmove(p+2,p,strlen(p));
|
|
*p++ = '.';
|
|
*p++ = '.';
|
|
*p = '.';
|
|
}
|
|
|
|
// strXLS_Speech.Replace(va("%c",0x91),va("%c",0x27)); // "'"
|
|
while ((p=strchr(psNewString,0x91))!=NULL)
|
|
{
|
|
*p = 0x27;
|
|
}
|
|
|
|
// strXLS_Speech.Replace(va("%c",0x96),va("%c",0x2D)); // "-"
|
|
while ((p=strchr(psNewString,0x96))!=NULL)
|
|
{
|
|
*p = 0x2D;
|
|
}
|
|
|
|
// strXLS_Speech.Replace(va("%c",0x97),va("%c",0x2D)); // "-"
|
|
while ((p=strchr(psNewString,0x97))!=NULL)
|
|
{
|
|
*p = 0x2D;
|
|
}
|
|
|
|
// bug fix for picky grammatical errors, replace "?." with "? "
|
|
//
|
|
while ((p=strstr(psNewString,"?."))!=NULL)
|
|
{
|
|
p[1] = ' ';
|
|
}
|
|
|
|
// StripEd and our print code don't support tabs...
|
|
//
|
|
while ((p=strchr(psNewString,0x09))!=NULL)
|
|
{
|
|
*p = ' ';
|
|
}
|
|
}
|
|
|
|
return psNewString;
|
|
}
|
|
|
|
// return is either NULL for good else error message to display...
|
|
//
|
|
LPCSTR CStringEdPackage::ParseLine( LPCSTR psLine )
|
|
{
|
|
LPCSTR psErrorMessage = NULL;
|
|
|
|
if (psLine)
|
|
{
|
|
if (CheckLineForKeyword( sSE_KEYWORD_VERSION, psLine ))
|
|
{
|
|
// VERSION "1"
|
|
//
|
|
LPCSTR psVersionNumber = InsideQuotes( psLine );
|
|
int iVersionNumber = atoi( psVersionNumber );
|
|
|
|
if (iVersionNumber != iSE_VERSION)
|
|
{
|
|
psErrorMessage = va("Unexpected version number %d, expecting %d!\n", iVersionNumber, iSE_VERSION);
|
|
}
|
|
}
|
|
else
|
|
if ( CheckLineForKeyword(sSE_KEYWORD_CONFIG, psLine)
|
|
|| CheckLineForKeyword(sSE_KEYWORD_FILENOTES, psLine)
|
|
|| CheckLineForKeyword(sSE_KEYWORD_NOTES, psLine)
|
|
)
|
|
{
|
|
// not used ingame, but need to absorb the token
|
|
}
|
|
else
|
|
if (CheckLineForKeyword(sSE_KEYWORD_REFERENCE, psLine))
|
|
{
|
|
// REFERENCE GUARD_GOOD_TO_SEE_YOU
|
|
//
|
|
LPCSTR psLocalReference = InsideQuotes( psLine );
|
|
AddEntry( psLocalReference );
|
|
}
|
|
else
|
|
if (CheckLineForKeyword(sSE_KEYWORD_FLAGS, psLine))
|
|
{
|
|
// FLAGS FLAG_CAPTION FLAG_TYPEMATIC
|
|
//
|
|
LPCSTR psReference = GetCurrentReference_ParseOnly();
|
|
if (psReference[0])
|
|
{
|
|
static const char sSeperators[] = " \t";
|
|
char sFlags[1024]={0}; // 1024 chars should be enough to store 8 flag names
|
|
strncpy(sFlags, psLine, sizeof(sFlags)-1);
|
|
char *psToken = strtok( sFlags, sSeperators );
|
|
while( psToken != NULL )
|
|
{
|
|
// psToken = flag name (in caps)
|
|
//
|
|
Q_strupr(psToken); // jic
|
|
AddFlagReference( psReference, psToken );
|
|
|
|
// read next flag for this string...
|
|
//
|
|
psToken = strtok( NULL, sSeperators );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
psErrorMessage = "Error parsing file: Unexpected \"" sSE_KEYWORD_FLAGS "\"\n";
|
|
}
|
|
}
|
|
else
|
|
if (CheckLineForKeyword(sSE_KEYWORD_ENDMARKER, psLine))
|
|
{
|
|
// ENDMARKER
|
|
//
|
|
m_bEndMarkerFound_ParseOnly = SE_TRUE; // the only major error checking I bother to do (for file truncation)
|
|
}
|
|
else
|
|
if (!Q_stricmpn(sSE_KEYWORD_LANG, psLine, strlen(sSE_KEYWORD_LANG)))
|
|
{
|
|
// LANG_ENGLISH "GUARD: Good to see you, sir. Taylor is waiting for you in the clean tent. We need to get you suited up. "
|
|
//
|
|
LPCSTR psReference = GetCurrentReference_ParseOnly();
|
|
if ( psReference[0] )
|
|
{
|
|
psLine += strlen(sSE_KEYWORD_LANG);
|
|
|
|
// what language is this?...
|
|
//
|
|
LPCSTR psWordEnd = psLine;
|
|
while (*psWordEnd && *psWordEnd != ' ' && *psWordEnd != '\t')
|
|
{
|
|
psWordEnd++;
|
|
}
|
|
char sThisLanguage[1024]={0};
|
|
int iCharsToCopy = psWordEnd - psLine;
|
|
if (iCharsToCopy > sizeof(sThisLanguage)-1)
|
|
{
|
|
iCharsToCopy = sizeof(sThisLanguage)-1;
|
|
}
|
|
strncpy(sThisLanguage, psLine, iCharsToCopy); // already declared as {0} so no need to zero-cap dest buffer
|
|
|
|
psLine += strlen(sThisLanguage);
|
|
LPCSTR _psSentence = ConvertCRLiterals_Read( InsideQuotes( psLine ) );
|
|
|
|
// Dammit, I hate having to do crap like this just because other people mess up and put
|
|
// stupid data in their text, so I have to cope with it.
|
|
//
|
|
// note hackery with _psSentence and psSentence because of const-ness. bleurgh. Just don't ask.
|
|
//
|
|
char *psSentence = CopeWithDumbStringData( _psSentence, sThisLanguage );
|
|
|
|
if ( m_bLoadingEnglish_ParseOnly )
|
|
{
|
|
// if loading just "english", then go ahead and store it...
|
|
//
|
|
SetString( psReference, psSentence, SE_FALSE );
|
|
}
|
|
else
|
|
{
|
|
// if loading a foreign language...
|
|
//
|
|
SE_BOOL bSentenceIsEnglish = (!stricmp(sThisLanguage,"english")) ? SE_TRUE: SE_FALSE; // see whether this is the english master or not
|
|
|
|
// this check can be omitted, I'm just being extra careful here...
|
|
//
|
|
if ( !bSentenceIsEnglish )
|
|
{
|
|
// basically this is just checking that an .STE file override is the same language as the .STR...
|
|
//
|
|
if (stricmp( m_strLoadingLanguage_ParseOnly.c_str(), sThisLanguage ))
|
|
{
|
|
psErrorMessage = va("Language \"%s\" found when expecting \"%s\"!\n", sThisLanguage, m_strLoadingLanguage_ParseOnly.c_str());
|
|
}
|
|
}
|
|
|
|
if (!psErrorMessage)
|
|
{
|
|
SetString( psReference, psSentence, bSentenceIsEnglish );
|
|
}
|
|
}
|
|
|
|
Z_Free( psSentence );
|
|
}
|
|
else
|
|
{
|
|
psErrorMessage = "Error parsing file: Unexpected \"" sSE_KEYWORD_LANG "\"\n";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
psErrorMessage = va("Unknown keyword at linestart: \"%s\"\n", psLine);
|
|
}
|
|
}
|
|
|
|
return psErrorMessage;
|
|
}
|
|
|
|
// returns reference of string being parsed, else "" for none.
|
|
//
|
|
LPCSTR CStringEdPackage::GetCurrentReference_ParseOnly( void )
|
|
{
|
|
return m_strCurrentEntryRef_ParseOnly.c_str();
|
|
}
|
|
|
|
// add new string entry (during parse)
|
|
//
|
|
void CStringEdPackage::AddEntry( LPCSTR psLocalReference )
|
|
{
|
|
// the reason I don't just assign it anyway is because the optional .STE override files don't contain flags,
|
|
// and therefore would wipe out the parsed flags of the .STR file...
|
|
//
|
|
mapStringEntries_t::iterator itEntry = m_StringEntries.find( va("%s_%s",m_strCurrentFileRef_ParseOnly.c_str(), psLocalReference) );
|
|
if (itEntry == m_StringEntries.end())
|
|
{
|
|
SE_Entry_t SE_Entry;
|
|
m_StringEntries[ va("%s_%s", m_strCurrentFileRef_ParseOnly.c_str(), psLocalReference) ] = SE_Entry;
|
|
}
|
|
m_strCurrentEntryRef_ParseOnly = psLocalReference;
|
|
}
|
|
|
|
LPCSTR Leetify( LPCSTR psString )
|
|
{
|
|
static string str;
|
|
str = psString;
|
|
if (sp_leet->integer == 42) // very specific test, so you won't hit it accidentally
|
|
{
|
|
static const
|
|
char cReplace[]={ 'o','0','l','1','e','3','a','4','s','5','t','7','i','!','h','#',
|
|
'O','0','L','1','E','3','A','4','S','5','T','7','I','!','H','#' // laziness because of strchr()
|
|
};
|
|
|
|
char *p;
|
|
for (int i=0; i<sizeof(cReplace); i+=2)
|
|
{
|
|
while ((p=strchr(str.c_str(),cReplace[i]))!=NULL)
|
|
*p = cReplace[i+1];
|
|
}
|
|
}
|
|
|
|
return str.c_str();
|
|
}
|
|
|
|
|
|
void CStringEdPackage::SetString( LPCSTR psLocalReference, LPCSTR psNewString, SE_BOOL bEnglishDebug )
|
|
{
|
|
mapStringEntries_t::iterator itEntry = m_StringEntries.find( va("%s_%s",m_strCurrentFileRef_ParseOnly.c_str(), psLocalReference) );
|
|
if (itEntry != m_StringEntries.end())
|
|
{
|
|
SE_Entry_t &Entry = (*itEntry).second;
|
|
|
|
if ( bEnglishDebug || m_bLoadingEnglish_ParseOnly)
|
|
{
|
|
// then this is the leading english text of a foreign sentence pair (so it's the debug-key text),
|
|
// or it's the only text when it's english being loaded...
|
|
//
|
|
Entry.m_strString = Leetify( psNewString );
|
|
if ( m_bLoadDebug )
|
|
{
|
|
Entry.m_strDebug = sSE_DEBUGSTR_PREFIX;
|
|
Entry.m_strDebug+= /* m_bLoadingEnglish_ParseOnly ? "" : */ psNewString;
|
|
Entry.m_strDebug+= sSE_DEBUGSTR_SUFFIX;
|
|
}
|
|
m_strCurrentEntryEnglish_ParseOnly = psNewString; // for possible "#same" resolving in foreign later
|
|
}
|
|
else
|
|
{
|
|
// then this is foreign text (so check for "#same" resolving)...
|
|
//
|
|
if (!stricmp(psNewString, sSE_EXPORT_SAME))
|
|
{
|
|
Entry.m_strString = m_strCurrentEntryEnglish_ParseOnly; // foreign "#same" is now english
|
|
if (m_bLoadDebug)
|
|
{
|
|
Entry.m_strDebug = sSE_DEBUGSTR_PREFIX;
|
|
Entry.m_strDebug+= sSE_EXPORT_SAME; // english (debug) is now "#same"
|
|
Entry.m_strDebug+= sSE_DEBUGSTR_SUFFIX;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Entry.m_strString = psNewString; // foreign is just foreign
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
__ASSERT(0); // should never happen
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// filename is local here, eg: "strings/german/obj.str"
|
|
//
|
|
// return is either NULL for good else error message to display...
|
|
//
|
|
static LPCSTR SE_Load_Actual( LPCSTR psFileName, SE_BOOL bLoadDebug, SE_BOOL bSpeculativeLoad )
|
|
{
|
|
LPCSTR psErrorMessage = NULL;
|
|
|
|
unsigned char *psLoadedData = SE_LoadFileData( psFileName );
|
|
if ( psLoadedData )
|
|
{
|
|
// now parse the data...
|
|
//
|
|
char *psParsePos = (char *) psLoadedData;
|
|
|
|
TheStringPackage.SetupNewFileParse( psFileName, bLoadDebug );
|
|
|
|
char sLineBuffer[16384]; // should be enough for one line of text (some of them can be BIG though)
|
|
while ( !psErrorMessage && TheStringPackage.ReadLine((LPCSTR &) psParsePos, sLineBuffer ) )
|
|
{
|
|
if (strlen(sLineBuffer))
|
|
{
|
|
// __DEBUGOUT( sLineBuffer );
|
|
// __DEBUGOUT( "\n" );
|
|
|
|
psErrorMessage = TheStringPackage.ParseLine( sLineBuffer );
|
|
}
|
|
}
|
|
|
|
SE_FreeFileDataAfterLoad( psLoadedData);
|
|
|
|
if (!psErrorMessage && !TheStringPackage.EndMarkerFoundDuringParse())
|
|
{
|
|
psErrorMessage = va("Truncated file, failed to find \"%s\" at file end!", sSE_KEYWORD_ENDMARKER);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( bSpeculativeLoad )
|
|
{
|
|
// then it's ok to not find the file, so do nothing...
|
|
}
|
|
else
|
|
{
|
|
psErrorMessage = va("Unable to load \"%s\"!", psFileName);
|
|
}
|
|
}
|
|
|
|
return psErrorMessage;
|
|
}
|
|
|
|
static LPCSTR SE_GetFoundFile( string &strResult )
|
|
{
|
|
static char sTemp[1024/*MAX_PATH*/];
|
|
|
|
if (!strlen(strResult.c_str()))
|
|
return NULL;
|
|
|
|
strncpy(sTemp,strResult.c_str(),sizeof(sTemp)-1);
|
|
sTemp[sizeof(sTemp)-1]='\0';
|
|
|
|
char *psSemiColon = strchr(sTemp,';');
|
|
if ( psSemiColon)
|
|
{
|
|
*psSemiColon = '\0';
|
|
|
|
strResult.erase(0,(psSemiColon-sTemp)+1);
|
|
}
|
|
else
|
|
{
|
|
// no semicolon found, probably last entry? (though i think even those have them on, oh well)
|
|
//
|
|
strResult.erase();
|
|
}
|
|
|
|
// strlwr(sTemp); // just for consistancy and set<> -> set<> erasure checking etc
|
|
|
|
return sTemp;
|
|
}
|
|
|
|
//////////// API entry points from rest of game.... //////////////////////////////
|
|
|
|
// filename is local here, eg: "strings/german/obj.str"
|
|
//
|
|
// return is either NULL for good else error message to display...
|
|
//
|
|
LPCSTR SE_Load( LPCSTR psFileName, SE_BOOL bLoadDebug = SE_TRUE, SE_BOOL bFailIsCritical = SE_TRUE )
|
|
{
|
|
////////////////////////////////////////////////////
|
|
//
|
|
// ingame here tends to pass in names without paths, but I expect them when doing a language load, so...
|
|
//
|
|
char sTemp[1000]={0};
|
|
if (!strchr(psFileName,'/'))
|
|
{
|
|
strcpy(sTemp,sSE_STRINGS_DIR);
|
|
strcat(sTemp,"/");
|
|
if (se_language)
|
|
{
|
|
strcat(sTemp,se_language->string);
|
|
strcat(sTemp,"/");
|
|
}
|
|
}
|
|
strcat(sTemp,psFileName);
|
|
COM_DefaultExtension( sTemp, sizeof(sTemp), sSE_INGAME_FILE_EXTENSION);
|
|
psFileName = &sTemp[0];
|
|
//
|
|
////////////////////////////////////////////////////
|
|
|
|
|
|
LPCSTR psErrorMessage = SE_Load_Actual( psFileName, bLoadDebug, SE_FALSE );
|
|
|
|
// check for any corresponding / overriding .STE files and load them afterwards...
|
|
//
|
|
if ( !psErrorMessage )
|
|
{
|
|
char sFileName[ iSE_MAX_FILENAME_LENGTH ];
|
|
strncpy( sFileName, psFileName, sizeof(sFileName)-1 );
|
|
sFileName[ sizeof(sFileName)-1 ] = '\0';
|
|
char *p = strrchr( sFileName, '.' );
|
|
if (p && strlen(p) == strlen(sSE_EXPORT_FILE_EXTENSION))
|
|
{
|
|
strcpy( p, sSE_EXPORT_FILE_EXTENSION );
|
|
|
|
psErrorMessage = SE_Load_Actual( sFileName, bLoadDebug, SE_TRUE );
|
|
}
|
|
}
|
|
|
|
if (psErrorMessage)
|
|
{
|
|
if (bFailIsCritical)
|
|
{
|
|
// TheStringPackage.Clear(TRUE); // Will we want to do this? Any errors that arise should be fixed immediately
|
|
Com_Error( ERR_DROP, "SE_Load(): Couldn't load \"%s\"!\n\nError: \"%s\"\n", psFileName, psErrorMessage );
|
|
}
|
|
else
|
|
{
|
|
Com_DPrintf(S_COLOR_YELLOW "SE_Load(): Couldn't load \"%s\"!\n", psFileName );
|
|
}
|
|
}
|
|
|
|
return psErrorMessage;
|
|
}
|
|
|
|
|
|
// convenience-function for the main GetString call...
|
|
//
|
|
LPCSTR SE_GetString( LPCSTR psPackageReference, LPCSTR psStringReference)
|
|
{
|
|
char sReference[256]; // will always be enough, I've never seen one more than about 30 chars long
|
|
|
|
sprintf(sReference,"%s_%s", psPackageReference, psStringReference);
|
|
|
|
return SE_GetString( Q_strupr(sReference) );
|
|
}
|
|
|
|
|
|
LPCSTR SE_GetString( LPCSTR psPackageAndStringReference )
|
|
{
|
|
char sReference[256]; // will always be enough, I've never seen one more than about 30 chars long
|
|
assert(strlen(psPackageAndStringReference) < sizeof(sReference) );
|
|
Q_strncpyz(sReference, psPackageAndStringReference, sizeof(sReference) );
|
|
Q_strupr(sReference);
|
|
|
|
mapStringEntries_t::iterator itEntry = TheStringPackage.m_StringEntries.find( sReference );
|
|
if (itEntry != TheStringPackage.m_StringEntries.end())
|
|
{
|
|
SE_Entry_t &Entry = (*itEntry).second;
|
|
|
|
if ( se_debug->integer && TheStringPackage.m_bLoadDebug )
|
|
{
|
|
return Entry.m_strDebug.c_str();
|
|
}
|
|
else
|
|
{
|
|
return Entry.m_strString.c_str();
|
|
}
|
|
}
|
|
|
|
// should never get here, but fall back anyway... (except we DO use this to see if there's a debug-friendly key bind, which may not exist)
|
|
//
|
|
// __ASSERT(0);
|
|
return ""; // you may want to replace this with something based on _DEBUG or not?
|
|
}
|
|
|
|
|
|
// convenience-function for the main GetFlags call...
|
|
//
|
|
int SE_GetFlags ( LPCSTR psPackageReference, LPCSTR psStringReference )
|
|
{
|
|
char sReference[256]; // will always be enough, I've never seen one more than about 30 chars long
|
|
|
|
sprintf(sReference,"%s_%s", psPackageReference, psStringReference);
|
|
|
|
return SE_GetFlags( sReference );
|
|
}
|
|
|
|
int SE_GetFlags ( LPCSTR psPackageAndStringReference )
|
|
{
|
|
mapStringEntries_t::iterator itEntry = TheStringPackage.m_StringEntries.find( psPackageAndStringReference );
|
|
if (itEntry != TheStringPackage.m_StringEntries.end())
|
|
{
|
|
SE_Entry_t &Entry = (*itEntry).second;
|
|
|
|
return Entry.m_iFlags;
|
|
}
|
|
|
|
// should never get here, but fall back anyway...
|
|
//
|
|
__ASSERT(0);
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int SE_GetNumFlags( void )
|
|
{
|
|
return TheStringPackage.m_vstrFlagNames.size();
|
|
}
|
|
|
|
LPCSTR SE_GetFlagName( int iFlagIndex )
|
|
{
|
|
if ( iFlagIndex < TheStringPackage.m_vstrFlagNames.size())
|
|
{
|
|
return TheStringPackage.m_vstrFlagNames[ iFlagIndex ].c_str();
|
|
}
|
|
|
|
__ASSERT(0);
|
|
return "";
|
|
}
|
|
|
|
// returns flag bitmask (eg 00000010b), else 0 for not found
|
|
//
|
|
int SE_GetFlagMask( LPCSTR psFlagName )
|
|
{
|
|
return TheStringPackage.GetFlagMask( psFlagName );
|
|
}
|
|
|
|
// I could cache the result of this since it won't change during app lifetime unless someone does a build-publish
|
|
// while you're still ingame. Cacheing would make sense since it can take a while to scan, but I'll leave it and
|
|
// let whoever calls it cache the results instead. I'll make it known that it's a slow process to call this, but
|
|
// whenever anyone calls someone else's code they should assign it to an int anyway, since you've no idea what's
|
|
// going on. Basically, don't use this in a FOR loop as the end-condition. Duh.
|
|
//
|
|
// Groan, except for Bob. I mentioned that this was slow and only call it once, but he's calling it from
|
|
// every level-load... Ok, cacheing it is...
|
|
//
|
|
vector <string> gvLanguagesAvailable;
|
|
int SE_GetNumLanguages(void)
|
|
{
|
|
if ( gvLanguagesAvailable.empty() )
|
|
{
|
|
string strResults;
|
|
/*int iFilesFound = */SE_BuildFileList(
|
|
#ifdef _STRINGED
|
|
va("C:\\Source\\Tools\\StringEd\\test_data\\%s",sSE_STRINGS_DIR)
|
|
#else
|
|
sSE_STRINGS_DIR
|
|
#endif
|
|
, strResults
|
|
);
|
|
|
|
set<string> strUniqueStrings; // laziness <g>
|
|
LPCSTR p;
|
|
while ((p=SE_GetFoundFile (strResults)) != NULL)
|
|
{
|
|
LPCSTR psLanguage = TheStringPackage.ExtractLanguageFromPath( p );
|
|
|
|
// __DEBUGOUT( p );
|
|
// __DEBUGOUT( "\n" );
|
|
// __DEBUGOUT( psLanguage );
|
|
// __DEBUGOUT( "\n" );
|
|
|
|
if (!strUniqueStrings.count( psLanguage ))
|
|
{
|
|
strUniqueStrings.insert( psLanguage );
|
|
|
|
// if english is available, it should always be first... ( I suppose )
|
|
//
|
|
if (!stricmp(psLanguage,"english"))
|
|
{
|
|
gvLanguagesAvailable.insert( gvLanguagesAvailable.begin(), psLanguage );
|
|
}
|
|
else
|
|
{
|
|
gvLanguagesAvailable.push_back( psLanguage );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return gvLanguagesAvailable.size();
|
|
}
|
|
|
|
// SE_GetNumLanguages() must have been called before this...
|
|
//
|
|
LPCSTR SE_GetLanguageName( int iLangIndex )
|
|
{
|
|
if ( iLangIndex < gvLanguagesAvailable.size() )
|
|
{
|
|
return gvLanguagesAvailable[ iLangIndex ].c_str();
|
|
}
|
|
|
|
__ASSERT(0);
|
|
return "";
|
|
}
|
|
|
|
// SE_GetNumLanguages() must have been called before this...
|
|
//
|
|
LPCSTR SE_GetLanguageDir( int iLangIndex )
|
|
{
|
|
if ( iLangIndex < gvLanguagesAvailable.size() )
|
|
{
|
|
return va("%s/%s", sSE_STRINGS_DIR, gvLanguagesAvailable[ iLangIndex ].c_str() );
|
|
}
|
|
|
|
__ASSERT(0);
|
|
return "";
|
|
}
|
|
|
|
void SE_NewLanguage(void)
|
|
{
|
|
TheStringPackage.Clear( SE_TRUE );
|
|
}
|
|
|
|
|
|
|
|
// these two functions aren't needed other than to make Quake-type games happy and/or stop memory managers
|
|
// complaining about leaks if they report them before the global StringEd package object calls it's own dtor.
|
|
//
|
|
// but here they are for completeness's sake I guess...
|
|
//
|
|
void SE_Init(void)
|
|
{
|
|
#ifdef _XBOX // VVFIXME?
|
|
// extern void Z_SetNewDeleteTemporary(bool);
|
|
// Z_SetNewDeleteTemporary(true);
|
|
#endif
|
|
|
|
TheStringPackage.Clear( SE_FALSE );
|
|
|
|
#ifdef _DEBUG
|
|
// int iNumLanguages = SE_GetNumLanguages();
|
|
#endif
|
|
|
|
se_language = Cvar_Get("se_language", "english", CVAR_ARCHIVE | CVAR_NORESTART);
|
|
se_debug = Cvar_Get("se_debug", "0", 0);
|
|
sp_leet = Cvar_Get("sp_leet", "0", CVAR_ROM );
|
|
|
|
// if doing a buildscript, load all languages...
|
|
//
|
|
extern cvar_t *com_buildScript;
|
|
if (com_buildScript->integer == 2)
|
|
{
|
|
int iLanguages = SE_GetNumLanguages();
|
|
for (int iLang = 0; iLang < iLanguages; iLang++)
|
|
{
|
|
LPCSTR psLanguage = SE_GetLanguageName( iLang ); // eg "german"
|
|
Com_Printf( "com_buildScript(2): Loading language \"%s\"...\n", psLanguage );
|
|
SE_LoadLanguage( psLanguage );
|
|
}
|
|
}
|
|
|
|
LPCSTR psErrorMessage = SE_LoadLanguage( se_language->string );
|
|
if (psErrorMessage)
|
|
{
|
|
Com_Error( ERR_DROP, "SE_Init() Unable to load language: \"%s\"!\nError: \"%s\"\n", se_language->string,psErrorMessage );
|
|
}
|
|
|
|
#ifdef _XBOX
|
|
// Z_SetNewDeleteTemporary(false);
|
|
#endif
|
|
}
|
|
|
|
void SE_ShutDown(void)
|
|
{
|
|
TheStringPackage.Clear( SE_FALSE );
|
|
}
|
|
|
|
|
|
// returns error message else NULL for ok.
|
|
//
|
|
// Any errors that result from this should probably be treated as game-fatal, since an asset file is fuxored.
|
|
//
|
|
LPCSTR SE_LoadLanguage( LPCSTR psLanguage, SE_BOOL bLoadDebug /* = SE_TRUE */ )
|
|
{
|
|
LPCSTR psErrorMessage = NULL;
|
|
|
|
if (psLanguage && psLanguage[0])
|
|
{
|
|
SE_NewLanguage();
|
|
|
|
string strResults;
|
|
/*int iFilesFound = */SE_BuildFileList(
|
|
#ifdef _STRINGED
|
|
va("C:\\Source\\Tools\\StringEd\\test_data\\%s",sSE_STRINGS_DIR)
|
|
#else
|
|
sSE_STRINGS_DIR
|
|
#endif
|
|
, strResults
|
|
);
|
|
|
|
LPCSTR p;
|
|
while ( (p=SE_GetFoundFile (strResults)) != NULL && !psErrorMessage )
|
|
{
|
|
LPCSTR psThisLang = TheStringPackage.ExtractLanguageFromPath( p );
|
|
|
|
if ( !stricmp( psLanguage, psThisLang ) )
|
|
{
|
|
psErrorMessage = SE_Load( p, bLoadDebug );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
__ASSERT( 0 && "SE_LoadLanguage(): Bad language name!" );
|
|
}
|
|
|
|
return psErrorMessage;
|
|
}
|
|
|
|
|
|
// called in Com_Frame, so don't take up any time! (can also be called during dedicated)
|
|
//
|
|
// instead of re-loading just the files we've already loaded I'm going to load the whole language (simpler)
|
|
//
|
|
void SE_CheckForLanguageUpdates(void)
|
|
{
|
|
if (se_language && se_language->modified)
|
|
{
|
|
LPCSTR psErrorMessage = SE_LoadLanguage( se_language->string, SE_TRUE );
|
|
if ( psErrorMessage )
|
|
{
|
|
Com_Error( ERR_DROP, psErrorMessage );
|
|
}
|
|
se_language->modified = SE_FALSE;
|
|
}
|
|
}
|
|
|
|
|
|
///////////////////////// eof //////////////////////////
|