148 lines
2.3 KiB
C++
148 lines
2.3 KiB
C++
#ifndef __FIXEDMAP_H
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#define __FIXEDMAP_H
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/*
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An STL map-like container. Quickly thrown together to replace STL maps
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in specific instances. Many gotchas. Use with caution.
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*/
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#include <stdlib.h>
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template < class T, class U >
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class VVFixedMap
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{
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private:
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struct Data {
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T data;
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U key;
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};
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Data *items;
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unsigned int numItems;
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unsigned int maxItems;
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VVFixedMap(void) {}
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public:
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VVFixedMap(unsigned int maxItems)
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{
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items = new Data[maxItems];
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numItems = 0;
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this->maxItems = maxItems;
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}
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~VVFixedMap(void)
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{
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items -= ( maxItems - numItems );
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delete [] items;
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numItems = 0;
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}
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bool Insert(const T &newItem, const U &key)
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{
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Data *storage = NULL;
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//Check for fullness.
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if(numItems >= maxItems) {
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return false;
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}
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//Check for reuse.
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if(!FindUnsorted(key, storage)) {
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storage = items + numItems;
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numItems++;
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}
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storage->data = newItem;
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storage->key = key;
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return true;
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}
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void Sort(void)
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{
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qsort(items, numItems, sizeof(Data),
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VVFixedMap< T, U >::FixedMapSorter);
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}
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//Binary search, items must have been sorted!
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T *Find(const U &key)
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{
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int i;
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int high;
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int low;
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for(low = -1, high = numItems; high - low > 1; ) {
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i = (high + low) / 2;
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if(key < items[i].key) {
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high = i;
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} else if(key > items[i].key) {
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low = i;
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} else {
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return &items[i].data;
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}
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}
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if(items[i+1].key == key) {
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return &items[i+1].data;
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} else if(items[i-1].key == key) {
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return &items[i-1].data;
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}
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return NULL;
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}
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//Slower, but don't need to call sort first.
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T *FindUnsorted(const U &key, Data *&storage)
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{
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int i;
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for(i=0; i<numItems; i++) {
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if(items[i].key == key) {
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storage = items + i;
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return &items[i].data;
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}
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}
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return NULL;
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}
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// returns the top item's data
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// and removes the item from the map
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T *Pop(void)
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{
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T* top = NULL;
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if(numItems)
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{
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top = &items[0].data;
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items++;
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numItems--;
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}
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return top;
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}
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static int FixedMapSorter(const void *a, const void *b)
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{
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if(((Data*)a)->key > ((Data*)b)->key) {
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return 1;
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} else if(((Data*)a)->key == ((Data*)b)->key) {
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return 0;
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} else {
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return -1;
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}
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}
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};
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#endif
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