jediacademy/codemp/qcommon/RoffSystem.h

186 lines
6.3 KiB
C++

#if defined (_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
#if !defined(CROFFSYSTEM_H_INC)
#define CROFFSYSTEM_H_INC
#ifndef __Q_SHARED_H
#include "../game/q_shared.h" //needs to be in here for entityState_t
#endif
#if !defined(SERVER_H_INC)
#include "../server/server.h"
#endif
#pragma warning (push, 3) //go back down to 3 for the stl include
#include <vector>
#include <map>
#pragma warning (pop)
using namespace std;
// ROFF Defines
//-------------------
#define ROFF_VERSION 1
#define ROFF_NEW_VERSION 2
#define ROFF_STRING "ROFF"
#define ROFF_SAMPLE_RATE 10 // 10hz
#define ROFF_AUTO_FIX_BAD_ANGLES // exporter can mess up angles,
// defining this attempts to detect and fix these problems
// The CROFFSystem object provides all of the functionality of ROFF
// caching, playback, and clean-up, plus some useful debug features.
//--------------------------------------
class CROFFSystem
//--------------------------------------
{
private:
//------
// forward declarations
class CROFF;
struct SROFFEntity;
typedef map <int, CROFF *> TROFFList;
typedef vector <SROFFEntity *> TROFFEntList;
TROFFList mROFFList; // List of cached roffs
int mID; // unique ID generator for new roff objects
TROFFEntList mROFFEntList; // List of roffing entities
// ROFF Header file definition, nothing else needs to see this
typedef struct tROFFHeader
//-------------------------------
{
char mHeader[4]; // should match roff_string defined above
long mVersion; // version num, supported version defined above
float mCount; // I think this is a float because of a limitation of the roff exporter
} TROFFHeader;
// ROFF Entry, nothing else needs to see this
typedef struct tROFFEntry
//-------------------------------
{
float mOriginOffset[3];
float mRotateOffset[3];
} TROFFEntry;
typedef struct tROFF2Header
//-------------------------------
{
char mHeader[4]; // should match roff_string defined above
long mVersion; // version num, supported version defined above
int mCount; // I think this is a float because of a limitation of the roff exporter
int mFrameRate; // Frame rate the roff should be played at
int mNumNotes; // number of notes (null terminated strings) after the roff data
} TROFF2Header;
// ROFF Entry, nothing else needs to see this
typedef struct tROFF2Entry
//-------------------------------
{
float mOriginOffset[3];
float mRotateOffset[3];
int mStartNote, mNumNotes; // note track info
} TROFF2Entry;
// An individual ROFF object,
// contains actual rotation/offset information
//--------------------------------------
class CROFF
//--------------------------------------
{
public:
//------
int mID; // id for this roff file
char mROFFFilePath[MAX_QPATH]; // roff file path
int mROFFEntries; // count of move/rotate commands
int mFrameTime; // frame rate
int mLerp; // Lerp rate (FPS)
TROFF2Entry *mMoveRotateList; // move rotate/command list
int mNumNoteTracks;
char **mNoteTrackIndexes;
qboolean mUsedByClient;
qboolean mUsedByServer;
CROFF()
{
mUsedByClient = mUsedByServer = qfalse;
}
CROFF( const char *file, int id );
~CROFF();
}; // class CROFF
// The roff system tracks entities that are
// roffing, so this is the internal structure
// that represents these objects.
//--------------------------------------
struct SROFFEntity
//--------------------------------------
{
int mEntID; // the entity that is currently roffing
int mROFFID; // the roff to be applied to that entity
int mNextROFFTime; // next time we should roff
int mROFFFrame; // current roff frame we are applying
qboolean mKill; // flag to kill a roffing ent
qboolean mSignal; // TODO: Need to implement some sort of signal to Icarus when roff is done.
qboolean mTranslated; // should this roff be "rotated" to fit the entity's initial position?
qboolean mIsClient;
vec3_t mStartAngles; // initial angle of the entity
}; // struct SROFFEntity
qboolean IsROFF( byte *file ); // Makes sure the file is a valid roff file
qboolean InitROFF( byte *file, CROFF *obj ); // Handles stashing raw roff data into the roff object
qboolean InitROFF2( byte *file, CROFF *obj ); // Handles stashing raw roff data into the roff object
void FixBadAngles(CROFF *obj);
int NewID() { return ++mID; } // Increment before return so we can use zero as failed return val
qboolean ApplyROFF( SROFFEntity *roff_ent,
CROFFSystem::CROFF *roff ); // True = success; False = roff complete
void ProcessNote(SROFFEntity *roff_ent, char *note);
void SetLerp( trajectory_t *tr,
trType_t, vec3_t origin,
vec3_t delta, int time, int rate );
qboolean ClearLerp( SROFFEntity *roff_ent ); // Clears out the angular and position lerp fields
public:
//------
CROFFSystem() { mID = 0; mROFFEntList.clear(); }
~CROFFSystem() { Restart(); }
qboolean Restart(); // Free up all system resources and reset the ID counter
int Cache( const char *file, qboolean isClient ); // roffs should be precached at the start of each level
int GetID( const char *file ); // find the roff id by filename
qboolean Unload( int id ); // when a roff is done, it can be removed to free up resources
qboolean Clean(qboolean isClient); // should be called when level is done, frees all roff resources
void List(void); // dumps a list of all cached roff files to the console
qboolean List( int id ); // dumps the contents of the specified roff to the console
qboolean Play( int entID, int roffID, qboolean doTranslation, qboolean isClient); // TODO: implement signal on playback completion.
void ListEnts(); // List the entities that are currently roffing
qboolean PurgeEnt( int entID, qboolean isClient ); // Purge the specified entity from the entity list by id
qboolean PurgeEnt( char *file ); // Purge the specified entity from the entity list by name
void UpdateEntities(qboolean isClient); // applys roff data to roffing entities.
}; // class CROFFSystem
extern CROFFSystem theROFFSystem;
#endif // CROFFSYSTEM_H_INC