jediacademy/codemp/ghoul2/G2_API.cpp
2013-04-04 18:21:13 -05:00

2783 lines
71 KiB
C++

// leave this as first line for PCH reasons...
//
//Anything above this #include will be ignored by the compiler
#include "../qcommon/exe_headers.h"
#if !defined(TR_LOCAL_H)
#include "../renderer/tr_local.h"
#endif
#if !defined(G2_H_INC)
#include "G2.h"
#endif
#include "G2_local.h"
#include "../qcommon/MiniHeap.h"
//rww - RAGDOLL_BEGIN
#include "G2_gore.h"
//rww - RAGDOLL_END
extern vm_t *gvm;
extern vm_t *currentVM; //Yeah. So very wrong.
#include <set>
#pragma warning (push, 3) //go back down to 3 for the stl include
#include <list>
#include <string>
#pragma warning (pop)
#ifdef _FULL_G2_LEAK_CHECKING
int g_Ghoul2Allocations = 0;
int g_G2ServerAlloc = 0;
int g_G2ClientAlloc = 0;
int g_G2AllocServer = 0;
//stupid debug crap to track leaks in case they happen.
//we used to shove everything into a map and delete it all and not care about
//leaks, but that was not the Right Thing. -rww
#define MAX_TRACKED_ALLOC 4096
static bool g_G2AllocTrackInit = false; //want to keep this thing contained
static CGhoul2Info_v *g_G2AllocTrack[MAX_TRACKED_ALLOC];
void G2_DEBUG_InitPtrTracker(void)
{
memset(g_G2AllocTrack, 0, sizeof(g_G2AllocTrack));
g_G2AllocTrackInit = true;
}
void G2_DEBUG_ReportLeaks(void)
{
int i = 0;
if (!g_G2AllocTrackInit)
{
Com_Printf("g2 leak tracker was never initialized!\n");
return;
}
while (i < MAX_TRACKED_ALLOC)
{
if (g_G2AllocTrack[i])
{
Com_Printf("Bad guy found in slot %i, attempting to access...", i);
CGhoul2Info_v &g2v = *g_G2AllocTrack[i];
CGhoul2Info &g2 = g2v[0];
if (g2v.IsValid() && g2.mFileName && g2.mFileName[0])
{
Com_Printf("Bad guy's filename is %s\n", g2.mFileName);
}
else
{
Com_Printf("He's not valid! BURN HIM!\n");
}
}
i++;
}
}
void G2_DEBUG_ShovePtrInTracker(CGhoul2Info_v *g2)
{
int i = 0;
if (!g_G2AllocTrackInit)
{
G2_DEBUG_InitPtrTracker();
}
if (!g_G2AllocTrackInit)
{
G2_DEBUG_InitPtrTracker();
}
while (i < MAX_TRACKED_ALLOC)
{
if (!g_G2AllocTrack[i])
{
g_G2AllocTrack[i] = g2;
return;
}
i++;
}
CGhoul2Info_v &g2v = *g2;
if (g2v[0].currentModel && g2v[0].currentModel->name && g2v[0].currentModel->name[0])
{
Com_Printf("%s could not be fit into g2 debug instance tracker.\n", g2v[0].currentModel->name);
}
else
{
Com_Printf("Crap g2 instance passed to instance tracker (in).\n");
}
}
void G2_DEBUG_RemovePtrFromTracker(CGhoul2Info_v *g2)
{
int i = 0;
if (!g_G2AllocTrackInit)
{
G2_DEBUG_InitPtrTracker();
}
while (i < MAX_TRACKED_ALLOC)
{
if (g_G2AllocTrack[i] == g2)
{
g_G2AllocTrack[i] = NULL;
return;
}
i++;
}
CGhoul2Info_v &g2v = *g2;
if (g2v[0].currentModel && g2v[0].currentModel->name && g2v[0].currentModel->name[0])
{
Com_Printf("%s not in g2 debug instance tracker.\n", g2v[0].currentModel->name);
}
else
{
Com_Printf("Crap g2 instance passed to instance tracker (out).\n");
}
}
#endif
extern mdxaBone_t worldMatrix;
extern mdxaBone_t worldMatrixInv;
qboolean G2_SetupModelPointers(CGhoul2Info *ghlInfo);
qboolean G2_SetupModelPointers(CGhoul2Info_v &ghoul2);
qboolean G2_TestModelPointers(CGhoul2Info *ghlInfo);
//rww - RAGDOLL_BEGIN
#define NUM_G2T_TIME (2)
static int G2TimeBases[NUM_G2T_TIME];
void G2API_SetTime(int currentTime,int clock)
{
assert(clock>=0&&clock<NUM_G2T_TIME);
#if G2_DEBUG_TIME
Com_Printf("Set Time: before c%6d s%6d",G2TimeBases[1],G2TimeBases[0]);
#endif
G2TimeBases[clock]=currentTime;
if (G2TimeBases[1]>G2TimeBases[0]+200)
{
G2TimeBases[1]=0; // use server time instead
return;
}
#if G2_DEBUG_TIME
Com_Printf(" after c%6d s%6d\n",G2TimeBases[1],G2TimeBases[0]);
#endif
}
int G2API_GetTime(int argTime) // this may or may not return arg depending on ghoul2_time cvar
{
int ret=G2TimeBases[1];
if ( !ret )
{
ret = G2TimeBases[0];
}
return ret;
}
//rww - RAGDOLL_END
//rww - Stuff to allow association of ghoul2 instances to entity numbers.
//This way, on listen servers when both the client and server are doing
//ghoul2 operations, we can copy relevant data off the client instance
//directly onto the server instance and slash the transforms and whatnot
//right in half.
#ifdef _G2_LISTEN_SERVER_OPT
CGhoul2Info_v *g2ClientAttachments[MAX_GENTITIES];
#endif
void G2API_AttachInstanceToEntNum(CGhoul2Info_v &ghoul2, int entityNum, qboolean server)
{ //Assign the pointers in the arrays
#ifdef _G2_LISTEN_SERVER_OPT
if (server)
{
ghoul2[0].entityNum = entityNum;
}
else
{
g2ClientAttachments[entityNum] = &ghoul2;
}
#endif
}
void G2API_ClearAttachedInstance(int entityNum)
{
#ifdef _G2_LISTEN_SERVER_OPT
g2ClientAttachments[entityNum] = NULL;
#endif
}
void G2API_CleanEntAttachments(void)
{
#ifdef _G2_LISTEN_SERVER_OPT
int i = 0;
while (i < MAX_GENTITIES)
{
g2ClientAttachments[i] = NULL;
i++;
}
#endif
}
void RemoveBoneCache(CBoneCache *boneCache);
#ifdef _G2_LISTEN_SERVER_OPT
void CopyBoneCache(CBoneCache *to, CBoneCache *from);
#endif
qboolean G2API_OverrideServerWithClientData(CGhoul2Info *serverInstance)
{
#ifndef _G2_LISTEN_SERVER_OPT
return qfalse;
#else
CGhoul2Info *clientInstance;
if (com_dedicated->integer)
{ //No client to get from!
return qfalse;
}
if (!g2ClientAttachments[serverInstance->entityNum])
{ //No clientside instance is attached to this entity
return qfalse;
}
CGhoul2Info_v &g2Ref = *g2ClientAttachments[serverInstance->entityNum];
clientInstance = &g2Ref[0];
int frameNum = G2API_GetTime(0);
if (clientInstance->mSkelFrameNum != frameNum)
{ //it has to be constructed already
return qfalse;
}
if (!clientInstance->mBoneCache)
{ //that just won't do
return qfalse;
}
//Just copy over the essentials
serverInstance->aHeader = clientInstance->aHeader;
serverInstance->animModel = clientInstance->animModel;
serverInstance->currentAnimModelSize = clientInstance->currentAnimModelSize;
serverInstance->currentModel = clientInstance->currentModel;
serverInstance->currentModelSize = clientInstance->currentModelSize;
serverInstance->mAnimFrameDefault = clientInstance->mAnimFrameDefault;
serverInstance->mModel = clientInstance->mModel;
serverInstance->mModelindex = clientInstance->mModelindex;
serverInstance->mSurfaceRoot = clientInstance->mSurfaceRoot;
serverInstance->mTransformedVertsArray = clientInstance->mTransformedVertsArray;
if (!serverInstance->mBoneCache)
{ //if this is the case.. I guess we can use the client one instead
serverInstance->mBoneCache = clientInstance->mBoneCache;
}
//Copy the contents of the client cache over the contents of the server cache
if (serverInstance->mBoneCache != clientInstance->mBoneCache)
{
CopyBoneCache(serverInstance->mBoneCache, clientInstance->mBoneCache);
}
serverInstance->mSkelFrameNum = clientInstance->mSkelFrameNum;
return qtrue;
#endif
}
// must be a power of two
#ifdef _XBOX
#define MAX_G2_MODELS (512)
#define G2_MODEL_BITS (9)
#else
#define MAX_G2_MODELS (1024)
#define G2_MODEL_BITS (10)
#endif
#define G2_INDEX_MASK (MAX_G2_MODELS-1)
class Ghoul2InfoArray : public IGhoul2InfoArray
{
vector<CGhoul2Info> mInfos[MAX_G2_MODELS];
int mIds[MAX_G2_MODELS];
list<int> mFreeIndecies;
void DeleteLow(int idx)
{
{
int model;
for (model=0; model< mInfos[idx].size(); model++)
{
if (mInfos[idx][model].mBoneCache)
{
RemoveBoneCache(mInfos[idx][model].mBoneCache);
mInfos[idx][model].mBoneCache=0;
}
}
}
mInfos[idx].clear();
if ((mIds[idx]>>G2_MODEL_BITS)>(1<<(31-G2_MODEL_BITS)))
{
mIds[idx]=MAX_G2_MODELS+idx; //rollover reset id to minimum value
mFreeIndecies.push_back(idx);
}
else
{
mIds[idx]+=MAX_G2_MODELS;
mFreeIndecies.push_front(idx);
}
}
public:
Ghoul2InfoArray()
{
int i;
for (i=0;i<MAX_G2_MODELS;i++)
{
mIds[i]=MAX_G2_MODELS+i;
mFreeIndecies.push_back(i);
}
}
#if G2API_DEBUG
~Ghoul2InfoArray()
{
char mess[1000];
if (mFreeIndecies.size()<MAX_G2_MODELS)
{
sprintf(mess,"************************\nLeaked %d ghoul2info slots\n", MAX_G2_MODELS - mFreeIndecies.size());
OutputDebugString(mess);
int i;
for (i=0;i<MAX_G2_MODELS;i++)
{
list<int>::iterator j;
for (j=mFreeIndecies.begin();j!=mFreeIndecies.end();j++)
{
if (*j==i)
break;
}
if (j==mFreeIndecies.end())
{
sprintf(mess,"Leaked Info idx=%d id=%d sz=%d\n", i, mIds[i], mInfos[i].size());
OutputDebugString(mess);
if (mInfos[i].size())
{
sprintf(mess,"%s\n", mInfos[i][0].mFileName);
OutputDebugString(mess);
}
}
}
}
else
{
OutputDebugString("No ghoul2 info slots leaked\n");
}
}
#endif
int New()
{
if (mFreeIndecies.empty())
{
assert(0);
Com_Error(ERR_FATAL, "Out of ghoul2 info slots");
}
// gonna pull from the front, doing a
int idx=*mFreeIndecies.begin();
mFreeIndecies.erase(mFreeIndecies.begin());
return mIds[idx];
}
bool IsValid(int handle) const
{
if (!handle)
{
return false;
}
assert(handle>0); //negative handle???
assert((handle&G2_INDEX_MASK)>=0&&(handle&G2_INDEX_MASK)<MAX_G2_MODELS); //junk handle
if (mIds[handle&G2_INDEX_MASK]!=handle) // not a valid handle, could be old
{
return false;
}
return true;
}
void Delete(int handle)
{
if (!handle)
{
return;
}
assert(handle>0); //null handle
assert((handle&G2_INDEX_MASK)>=0&&(handle&G2_INDEX_MASK)<MAX_G2_MODELS); //junk handle
assert(mIds[handle&G2_INDEX_MASK]==handle); // not a valid handle, could be old or garbage
if (mIds[handle&G2_INDEX_MASK]==handle)
{
DeleteLow(handle&G2_INDEX_MASK);
}
}
vector<CGhoul2Info> &Get(int handle)
{
static vector<CGhoul2Info> null;
assert(handle>0); //null handle
assert((handle&G2_INDEX_MASK)>=0&&(handle&G2_INDEX_MASK)<MAX_G2_MODELS); //junk handle
assert(mIds[handle&G2_INDEX_MASK]==handle); // not a valid handle, could be old or garbage
if (handle<=0||(handle&G2_INDEX_MASK)<0||(handle&G2_INDEX_MASK)>=MAX_G2_MODELS||mIds[handle&G2_INDEX_MASK]!=handle)
{
null.clear();
return null;
}
return mInfos[handle&G2_INDEX_MASK];
}
const vector<CGhoul2Info> &Get(int handle) const
{
assert(handle>0);
assert(mIds[handle&G2_INDEX_MASK]==handle); // not a valid handle, could be old or garbage
return mInfos[handle&G2_INDEX_MASK];
}
#if G2API_DEBUG
vector<CGhoul2Info> &GetDebug(int handle)
{
static vector<CGhoul2Info> null;
if (handle<=0||(handle&G2_INDEX_MASK)<0||(handle&G2_INDEX_MASK)>=MAX_G2_MODELS||mIds[handle&G2_INDEX_MASK]!=handle)
{
return *(vector<CGhoul2Info> *)0; // null reference, intentional
}
return mInfos[handle&G2_INDEX_MASK];
}
void TestAllAnims()
{
int j;
for (j=0;j<MAX_G2_MODELS;j++)
{
vector<CGhoul2Info> &ghoul2=mInfos[j];
int i;
for (i=0; i<ghoul2.size(); i++)
{
if (G2_SetupModelPointers(&ghoul2[i]))
{
G2ANIM(&ghoul2[i],"Test All");
}
}
}
}
#endif
};
static Ghoul2InfoArray *singleton = NULL;
IGhoul2InfoArray &TheGhoul2InfoArray()
{
if(!singleton) {
singleton = new Ghoul2InfoArray;
}
return *singleton;
}
void Ghoul2InfoArray_Free(void)
{
if(singleton) {
delete singleton;
singleton = NULL;
}
}
// this is the ONLY function to read entity states directly
void G2API_CleanGhoul2Models(CGhoul2Info_v **ghoul2Ptr)
{
if (*ghoul2Ptr)
{
CGhoul2Info_v &ghoul2 = *(*ghoul2Ptr);
#if 0 //rwwFIXMEFIXME: Disable this before release!!!!!! I am just trying to find a crash bug.
extern int R_GetRNumEntities(void);
extern void R_SetRNumEntities(int num);
//check if this instance is actually on a refentity
int i = 0;
int r = R_GetRNumEntities();
while (i < r)
{
if ((CGhoul2Info_v *)backEndData->entities[i].e.ghoul2 == *ghoul2Ptr)
{
char fName[MAX_QPATH];
char mName[MAX_QPATH];
if (ghoul2[0].currentModel)
{
strcpy(mName, ghoul2[0].currentModel->name);
}
else
{
strcpy(mName, "NULL!");
}
if (ghoul2[0].mFileName && ghoul2[0].mFileName[0])
{
strcpy(fName, ghoul2[0].mFileName);
}
else
{
strcpy(fName, "None?!");
}
Com_Printf("ERROR, GHOUL2 INSTANCE BEING REMOVED BELONGS TO A REFENTITY!\nThis is in caps because it's important. Tell Rich and save the following text.\n\n");
Com_Printf("Ref num: %i\nModel: %s\nFilename: %s\n", i, mName, fName);
R_SetRNumEntities(0); //avoid recursive error
Com_Error(ERR_DROP, "Write down or save this error message, show it to Rich\nRef num: %i\nModel: %s\nFilename: %s\n", i, mName, fName);
}
i++;
}
#endif
#ifdef _G2_GORE
G2API_ClearSkinGore ( ghoul2 );
#endif
ghoul2.~CGhoul2Info_v();
#ifdef _FULL_G2_LEAK_CHECKING
if (g_G2AllocServer)
{
g_G2ServerAlloc -= sizeof(*ghoul2Ptr);
}
else
{
g_G2ClientAlloc -= sizeof(*ghoul2Ptr);
}
g_Ghoul2Allocations -= sizeof(*ghoul2Ptr);
G2_DEBUG_RemovePtrFromTracker(*ghoul2Ptr);
#endif
delete *ghoul2Ptr;
*ghoul2Ptr = NULL;
}
}
extern qboolean Com_TheHunkMarkHasBeenMade(void);
extern qboolean ShaderHashTableExists(void);
qboolean G2_ShouldRegisterServer(void)
{
if (currentVM && currentVM == gvm)
{
if (com_cl_running && com_cl_running->integer &&
Com_TheHunkMarkHasBeenMade() && ShaderHashTableExists())
{ //if the hunk has been marked then we are now loading client assets so don't load on server.
return qfalse;
}
return qtrue;
}
return qfalse;
}
qhandle_t G2API_PrecacheGhoul2Model(const char *fileName)
{
if (G2_ShouldRegisterServer())
{
return RE_RegisterServerModel((char *)fileName);
}
else
{
return RE_RegisterModel((char *)fileName);
}
}
void CL_InitRef( void );
void R_Register( void );
// initialise all that needs to be on a new Ghoul II model
int G2API_InitGhoul2Model(CGhoul2Info_v **ghoul2Ptr, const char *fileName, int modelIndex, qhandle_t customSkin,
qhandle_t customShader, int modelFlags, int lodBias)
{
int model;
CGhoul2Info newModel;
// are we actually asking for a model to be loaded.
if (!fileName || !fileName[0])
{
assert(0);
return -1;
}
if (!(*ghoul2Ptr))
{
*ghoul2Ptr = new CGhoul2Info_v;
#ifdef _FULL_G2_LEAK_CHECKING
if (g_G2AllocServer)
{
g_G2ServerAlloc += sizeof(CGhoul2Info_v);
}
else
{
g_G2ClientAlloc += sizeof(CGhoul2Info_v);
}
g_Ghoul2Allocations += sizeof(CGhoul2Info_v);
G2_DEBUG_ShovePtrInTracker(*ghoul2Ptr);
#endif
}
CGhoul2Info_v &ghoul2 = *(*ghoul2Ptr);
// find a free spot in the list
for (model=0; model< ghoul2.size(); model++)
{
if (ghoul2[model].mModelindex == -1)
{
ghoul2[model]=CGhoul2Info();
break;
}
}
if (model==ghoul2.size())
{ //init should not be used to create additional models, only the first one
assert(ghoul2.size() < 4); //use G2API_CopySpecificG2Model to add models
ghoul2.push_back(CGhoul2Info());
}
strcpy(ghoul2[model].mFileName, fileName);
ghoul2[model].mModelindex = model;
if (!G2_TestModelPointers(&ghoul2[model]))
{
ghoul2[model].mFileName[0]=0;
ghoul2[model].mModelindex = -1;
}
else
{
G2_Init_Bone_List(ghoul2[model].mBlist);
G2_Init_Bolt_List(ghoul2[model].mBltlist);
ghoul2[model].mCustomShader = customShader;
ghoul2[model].mCustomSkin = customSkin;
ghoul2[model].mLodBias = lodBias;
ghoul2[model].mAnimFrameDefault = 0;
ghoul2[model].mFlags = 0;
ghoul2[model].mModelBoltLink = -1;
}
return ghoul2[model].mModelindex;
}
qboolean G2API_SetLodBias(CGhoul2Info *ghlInfo, int lodBias)
{
if (ghlInfo)
{
ghlInfo->mLodBias = lodBias;
return qtrue;
}
return qfalse;
}
void G2_SetSurfaceOnOffFromSkin (CGhoul2Info *ghlInfo, qhandle_t renderSkin);
qboolean G2API_SetSkin(CGhoul2Info *ghlInfo, qhandle_t customSkin, qhandle_t renderSkin)
{
if (ghlInfo)
{
ghlInfo->mCustomSkin = customSkin;
if (renderSkin)
{//this is going to set the surfs on/off matching the skin file
G2_SetSurfaceOnOffFromSkin( ghlInfo, renderSkin );
}
return qtrue;
}
return qfalse;
}
qboolean G2API_SetShader(CGhoul2Info *ghlInfo, qhandle_t customShader)
{
if (ghlInfo)
{
ghlInfo->mCustomShader = customShader;
return qtrue;
}
return qfalse;
}
qboolean G2API_SetSurfaceOnOff(CGhoul2Info_v &ghoul2, const char *surfaceName, const int flags)
{
CGhoul2Info *ghlInfo = NULL;
if ((int)&ghoul2 && ghoul2.size()>0)
{
ghlInfo = &ghoul2[0];
}
if (G2_SetupModelPointers(ghlInfo))
{
// ensure we flush the cache
ghlInfo->mMeshFrameNum = 0;
return G2_SetSurfaceOnOff(ghlInfo, ghlInfo->mSlist, surfaceName, flags);
}
return qfalse;
}
int G2API_GetSurfaceOnOff(CGhoul2Info *ghlInfo, const char *surfaceName)
{
if (ghlInfo)
{
return G2_IsSurfaceOff(ghlInfo, ghlInfo->mSlist, surfaceName);
}
return -1;
}
qboolean G2API_SetRootSurface(CGhoul2Info_v &ghoul2, const int modelIndex, const char *surfaceName)
{
if (G2_SetupModelPointers(ghoul2))
{
return G2_SetRootSurface(ghoul2, modelIndex, surfaceName);
}
return qfalse;
}
int G2API_AddSurface(CGhoul2Info *ghlInfo, int surfaceNumber, int polyNumber, float BarycentricI, float BarycentricJ, int lod )
{
if (G2_SetupModelPointers(ghlInfo))
{
// ensure we flush the cache
ghlInfo->mMeshFrameNum = 0;
return G2_AddSurface(ghlInfo, surfaceNumber, polyNumber, BarycentricI, BarycentricJ, lod);
}
return -1;
}
qboolean G2API_RemoveSurface(CGhoul2Info *ghlInfo, const int index)
{
if (G2_SetupModelPointers(ghlInfo))
{
// ensure we flush the cache
ghlInfo->mMeshFrameNum = 0;
return G2_RemoveSurface(ghlInfo->mSlist, index);
}
return qfalse;
}
int G2API_GetParentSurface(CGhoul2Info *ghlInfo, const int index)
{
if (G2_SetupModelPointers(ghlInfo))
{
return G2_GetParentSurface(ghlInfo, index);
}
return -1;
}
int G2API_GetSurfaceRenderStatus(CGhoul2Info *ghlInfo, const char *surfaceName)
{
if (G2_SetupModelPointers(ghlInfo))
{
return G2_IsSurfaceRendered(ghlInfo, surfaceName, ghlInfo->mSlist);
}
return -1;
}
qboolean G2API_HasGhoul2ModelOnIndex(CGhoul2Info_v **ghlRemove, const int modelIndex)
{
CGhoul2Info_v &ghlInfo = **ghlRemove;
if (!ghlInfo.size() || (ghlInfo.size() <= modelIndex) || (ghlInfo[modelIndex].mModelindex == -1))
{
return qfalse;
}
return qtrue;
}
qboolean G2API_RemoveGhoul2Model(CGhoul2Info_v **ghlRemove, const int modelIndex)
{
CGhoul2Info_v &ghlInfo = **ghlRemove;
// sanity check
if (!ghlInfo.size() || (ghlInfo.size() <= modelIndex) || (ghlInfo[modelIndex].mModelindex == -1))
{
// if we hit this assert then we are trying to delete a ghoul2 model on a ghoul2 instance that
// one way or another is already gone.
assert(0);
return qfalse;
}
if (ghlInfo.size() > modelIndex)
{
#ifdef _G2_GORE
// Cleanup the gore attached to this model
if ( ghlInfo[modelIndex].mGoreSetTag )
{
DeleteGoreSet ( ghlInfo[modelIndex].mGoreSetTag );
ghlInfo[modelIndex].mGoreSetTag = 0;
}
#endif
if (ghlInfo[modelIndex].mBoneCache)
{
RemoveBoneCache(ghlInfo[modelIndex].mBoneCache);
ghlInfo[modelIndex].mBoneCache=0;
}
// clear out the vectors this model used.
ghlInfo[modelIndex].mBlist.clear();
ghlInfo[modelIndex].mBltlist.clear();
ghlInfo[modelIndex].mSlist.clear();
// set us to be the 'not active' state
ghlInfo[modelIndex].mModelindex = -1;
int newSize = ghlInfo.size();
// now look through the list from the back and see if there is a block of -1's we can resize off the end of the list
for (int i=ghlInfo.size()-1; i>-1; i--)
{
if (ghlInfo[i].mModelindex == -1)
{
newSize = i;
}
// once we hit one that isn't a -1, we are done.
else
{
break;
}
}
// do we need to resize?
if (newSize != ghlInfo.size())
{
// yes, so lets do it
ghlInfo.resize(newSize);
}
// if we are not using any space, just delete the ghoul2 vector entirely
if (!ghlInfo.size())
{
#ifdef _FULL_G2_LEAK_CHECKING
if (g_G2AllocServer)
{
g_G2ServerAlloc -= sizeof(*ghlRemove);
}
else
{
g_G2ClientAlloc -= sizeof(*ghlRemove);
}
g_Ghoul2Allocations -= sizeof(*ghlRemove);
#endif
delete *ghlRemove;
*ghlRemove = NULL;
}
}
return qtrue;
}
qboolean G2API_RemoveGhoul2Models(CGhoul2Info_v **ghlRemove)
{//remove 'em ALL!
CGhoul2Info_v &ghlInfo = **ghlRemove;
int modelIndex = 0;
int newSize = 0;
int i;
// sanity check
if ( !ghlInfo.size() )
{// if we hit this then we are trying to delete a ghoul2 model on a ghoul2 instance that
// one way or another is already gone.
return qfalse;
}
for ( modelIndex = 0; modelIndex < ghlInfo.size(); modelIndex++ )
{
if ( ghlInfo[modelIndex].mModelindex == -1 )
{
continue;
}
#ifdef _G2_GORE
// Cleanup the gore attached to this model
if ( ghlInfo[modelIndex].mGoreSetTag )
{
DeleteGoreSet ( ghlInfo[modelIndex].mGoreSetTag );
ghlInfo[modelIndex].mGoreSetTag = 0;
}
#endif
if (ghlInfo[modelIndex].mBoneCache)
{
RemoveBoneCache(ghlInfo[modelIndex].mBoneCache);
ghlInfo[modelIndex].mBoneCache=0;
}
// clear out the vectors this model used.
ghlInfo[modelIndex].mBlist.clear();
ghlInfo[modelIndex].mBltlist.clear();
ghlInfo[modelIndex].mSlist.clear();
// set us to be the 'not active' state
ghlInfo[modelIndex].mModelindex = -1;
}
newSize = ghlInfo.size();
// now look through the list from the back and see if there is a block of -1's we can resize off the end of the list
for (i=ghlInfo.size()-1; i>-1; i--)
{
if (ghlInfo[i].mModelindex == -1)
{
newSize = i;
}
// once we hit one that isn't a -1, we are done.
else
{
break;
}
}
// do we need to resize?
if (newSize != ghlInfo.size())
{
// yes, so lets do it
ghlInfo.resize(newSize);
}
// if we are not using any space, just delete the ghoul2 vector entirely
if (!ghlInfo.size())
{
#ifdef _FULL_G2_LEAK_CHECKING
if (g_G2AllocServer)
{
g_G2ServerAlloc -= sizeof(*ghlRemove);
}
else
{
g_G2ClientAlloc -= sizeof(*ghlRemove);
}
g_Ghoul2Allocations -= sizeof(*ghlRemove);
#endif
delete *ghlRemove;
*ghlRemove = NULL;
}
return qtrue;
}
//check if a bone exists on skeleton without actually adding to the bone list -rww
qboolean G2API_DoesBoneExist(CGhoul2Info *ghlInfo, const char *boneName)
{
if (G2_SetupModelPointers(ghlInfo))
{ //model is valid
mdxaHeader_t *mdxa = ghlInfo->currentModel->mdxa;
if (mdxa)
{ //get the skeleton data and iterate through the bones
int i;
mdxaSkel_t *skel;
mdxaSkelOffsets_t *offsets;
offsets = (mdxaSkelOffsets_t *)((byte *)mdxa + sizeof(mdxaHeader_t));
for (i = 0; i < mdxa->numBones; i++)
{
skel = (mdxaSkel_t *)((byte *)mdxa + sizeof(mdxaHeader_t) + offsets->offsets[i]);
if (!Q_stricmp(skel->name, boneName))
{ //got it
return qtrue;
}
}
}
}
//guess it doesn't exist
return qfalse;
}
//rww - RAGDOLL_BEGIN
#define GHOUL2_RAG_STARTED 0x0010
#define GHOUL2_RAG_FORCESOLVE 0x1000 //api-override, determine if ragdoll should be forced to continue solving even if it thinks it is settled
//rww - RAGDOLL_END
qboolean G2API_SetBoneAnimIndex(CGhoul2Info *ghlInfo, const int index, const int AstartFrame, const int AendFrame, const int flags, const float animSpeed, const int currentTime, const float AsetFrame, const int blendTime)
{
qboolean setPtrs = qfalse;
qboolean res = qfalse;
//rww - RAGDOLL_BEGIN
if (ghlInfo)
{
res = G2_SetupModelPointers(ghlInfo);
setPtrs = qtrue;
if (res)
{
if (ghlInfo->mFlags & GHOUL2_RAG_STARTED)
{
return qfalse;
}
}
}
//rww - RAGDOLL_END
int endFrame=AendFrame;
int startFrame=AstartFrame;
float setFrame=AsetFrame;
assert(endFrame>0);
assert(startFrame>=0);
assert(endFrame<100000);
assert(startFrame<100000);
assert(setFrame>=0.0f||setFrame==-1.0f);
assert(setFrame<=100000.0f);
if (endFrame<=0)
{
endFrame=1;
}
if (endFrame>=100000)
{
endFrame=1;
}
if (startFrame<0)
{
startFrame=0;
}
if (startFrame>=100000)
{
startFrame=0;
}
if (setFrame<0.0f&&setFrame!=-1.0f)
{
setFrame=0.0f;
}
if (setFrame>100000.0f)
{
setFrame=0.0f;
}
if (!setPtrs)
{
res = G2_SetupModelPointers(ghlInfo);
}
if (res)
{
// ensure we flush the cache
ghlInfo->mSkelFrameNum = 0;
return G2_Set_Bone_Anim_Index(ghlInfo->mBlist, index, startFrame, endFrame, flags, animSpeed, currentTime, setFrame, blendTime, ghlInfo->aHeader->numFrames);
}
return qfalse;
}
#define _PLEASE_SHUT_THE_HELL_UP
qboolean G2API_SetBoneAnim(CGhoul2Info_v &ghoul2, const int modelIndex, const char *boneName, const int AstartFrame, const int AendFrame, const int flags, const float animSpeed, const int currentTime, const float AsetFrame, const int blendTime)
{
int endFrame=AendFrame;
int startFrame=AstartFrame;
float setFrame=AsetFrame;
#ifndef _PLEASE_SHUT_THE_HELL_UP
assert(endFrame>0);
assert(startFrame>=0);
assert(endFrame<100000);
assert(startFrame<100000);
assert(setFrame>=0.0f||setFrame==-1.0f);
assert(setFrame<=100000.0f);
#endif
if (endFrame<=0)
{
endFrame=1;
}
if (endFrame>=100000)
{
endFrame=1;
}
if (startFrame<0)
{
startFrame=0;
}
if (startFrame>=100000)
{
startFrame=0;
}
if (setFrame<0.0f&&setFrame!=-1.0f)
{
setFrame=0.0f;
}
if (setFrame>100000.0f)
{
setFrame=0.0f;
}
if ((int)&ghoul2 && ghoul2.size()>modelIndex)
{
CGhoul2Info *ghlInfo = &ghoul2[modelIndex];
qboolean setPtrs = qfalse;
qboolean res = qfalse;
//rww - RAGDOLL_BEGIN
if (ghlInfo)
{
res = G2_SetupModelPointers(ghlInfo);
setPtrs = qtrue;
if (res)
{
if (ghlInfo->mFlags & GHOUL2_RAG_STARTED)
{
return qfalse;
}
}
}
//rww - RAGDOLL_END
if (!setPtrs)
{
res = G2_SetupModelPointers(ghlInfo);
}
if (res)
{
// ensure we flush the cache
ghlInfo->mSkelFrameNum = 0;
return G2_Set_Bone_Anim(ghlInfo, ghlInfo->mBlist, boneName, startFrame, endFrame, flags, animSpeed, currentTime, setFrame, blendTime);
}
}
return qfalse;
}
qboolean G2API_GetBoneAnim(CGhoul2Info *ghlInfo, const char *boneName, const int currentTime, float *currentFrame,
int *startFrame, int *endFrame, int *flags, float *animSpeed, int *modelList)
{
assert(startFrame!=endFrame); //this is bad
assert(startFrame!=flags); //this is bad
assert(endFrame!=flags); //this is bad
assert(currentFrame!=animSpeed); //this is bad
if (G2_SetupModelPointers(ghlInfo))
{
int aCurrentTime=G2API_GetTime(currentTime);
qboolean ret=G2_Get_Bone_Anim(ghlInfo, ghlInfo->mBlist, boneName, aCurrentTime, currentFrame,
startFrame, endFrame, flags, animSpeed, modelList, ghlInfo->mModelindex);
#ifdef _DEBUG
/*
assert(*endFrame>0);
assert(*endFrame<100000);
assert(*startFrame>=0);
assert(*startFrame<100000);
assert(*currentFrame>=0.0f);
assert(*currentFrame<100000.0f);
*/
if (*endFrame<1)
{
*endFrame=1;
}
if (*endFrame>100000)
{
*endFrame=1;
}
if (*startFrame<0)
{
*startFrame=0;
}
if (*startFrame>100000)
{
*startFrame=1;
}
if (*currentFrame<0.0f)
{
*currentFrame=0.0f;
}
if (*currentFrame>100000)
{
*currentFrame=1;
}
#endif
return ret;
}
return qfalse;
}
qboolean G2API_GetAnimRange(CGhoul2Info *ghlInfo, const char *boneName, int *startFrame, int *endFrame)
{
assert(startFrame!=endFrame); //this is bad
if (G2_SetupModelPointers(ghlInfo))
{
qboolean ret=G2_Get_Bone_Anim_Range(ghlInfo, ghlInfo->mBlist, boneName, startFrame, endFrame);
#ifdef _DEBUG
assert(*endFrame>0);
assert(*endFrame<100000);
assert(*startFrame>=0);
assert(*startFrame<100000);
if (*endFrame<1)
{
*endFrame=1;
}
if (*endFrame>100000)
{
*endFrame=1;
}
if (*startFrame<0)
{
*startFrame=0;
}
if (*startFrame>100000)
{
*startFrame=1;
}
#endif
return ret;
}
return qfalse;
}
qboolean G2API_PauseBoneAnim(CGhoul2Info *ghlInfo, const char *boneName, const int currentTime)
{
if (G2_SetupModelPointers(ghlInfo))
{
return G2_Pause_Bone_Anim(ghlInfo, ghlInfo->mBlist, boneName, currentTime);
}
return qfalse;
}
qboolean G2API_IsPaused(CGhoul2Info *ghlInfo, const char *boneName)
{
if (G2_SetupModelPointers(ghlInfo))
{
return G2_IsPaused(ghlInfo->mFileName, ghlInfo->mBlist, boneName);
}
return qfalse;
}
qboolean G2API_StopBoneAnimIndex(CGhoul2Info *ghlInfo, const int index)
{
if (G2_SetupModelPointers(ghlInfo))
{
return G2_Stop_Bone_Anim_Index(ghlInfo->mBlist, index);
}
return qfalse;
}
qboolean G2API_StopBoneAnim(CGhoul2Info *ghlInfo, const char *boneName)
{
if (G2_SetupModelPointers(ghlInfo))
{
return G2_Stop_Bone_Anim(ghlInfo->mFileName, ghlInfo->mBlist, boneName);
}
return qfalse;
}
qboolean G2API_SetBoneAnglesIndex(CGhoul2Info *ghlInfo, const int index, const vec3_t angles, const int flags,
const Eorientations yaw, const Eorientations pitch, const Eorientations roll,
qhandle_t *modelList, int blendTime, int currentTime)
{
qboolean setPtrs = qfalse;
qboolean res = qfalse;
//rww - RAGDOLL_BEGIN
if (ghlInfo)
{
res = G2_SetupModelPointers(ghlInfo);
setPtrs = qtrue;
if (res)
{
if (ghlInfo->mFlags & GHOUL2_RAG_STARTED)
{
return qfalse;
}
}
}
//rww - RAGDOLL_END
if (!setPtrs)
{
res = G2_SetupModelPointers(ghlInfo);
}
if (res)
{
// ensure we flush the cache
ghlInfo->mSkelFrameNum = 0;
return G2_Set_Bone_Angles_Index( ghlInfo->mBlist, index, angles, flags, yaw, pitch, roll, modelList, ghlInfo->mModelindex, blendTime, currentTime);
}
return qfalse;
}
qboolean G2API_SetBoneAngles(CGhoul2Info_v &ghoul2, const int modelIndex, const char *boneName, const vec3_t angles, const int flags,
const Eorientations up, const Eorientations left, const Eorientations forward,
qhandle_t *modelList, int blendTime, int currentTime )
{
if ((int)&ghoul2 && ghoul2.size()>modelIndex)
{
CGhoul2Info *ghlInfo = &ghoul2[modelIndex];
qboolean setPtrs = qfalse;
qboolean res = qfalse;
//rww - RAGDOLL_BEGIN
if (ghlInfo)
{
res = G2_SetupModelPointers(ghlInfo);
setPtrs = qtrue;
if (res)
{
if (ghlInfo->mFlags & GHOUL2_RAG_STARTED)
{
return qfalse;
}
}
}
//rww - RAGDOLL_END
if (!setPtrs)
{
res = G2_SetupModelPointers(ghoul2);
}
if (res)
{
// ensure we flush the cache
ghlInfo->mSkelFrameNum = 0;
return G2_Set_Bone_Angles(ghlInfo, ghlInfo->mBlist, boneName, angles, flags, up, left, forward, modelList, ghlInfo->mModelindex, blendTime, currentTime);
}
}
return qfalse;
}
qboolean G2API_SetBoneAnglesMatrixIndex(CGhoul2Info *ghlInfo, const int index, const mdxaBone_t &matrix,
const int flags, qhandle_t *modelList, int blendTime, int currentTime)
{
if (G2_SetupModelPointers(ghlInfo))
{
// ensure we flush the cache
ghlInfo->mSkelFrameNum = 0;
return G2_Set_Bone_Angles_Matrix_Index(ghlInfo->mBlist, index, matrix, flags, modelList, ghlInfo->mModelindex, blendTime, currentTime);
}
return qfalse;
}
qboolean G2API_SetBoneAnglesMatrix(CGhoul2Info *ghlInfo, const char *boneName, const mdxaBone_t &matrix,
const int flags, qhandle_t *modelList, int blendTime, int currentTime)
{
if (G2_SetupModelPointers(ghlInfo))
{
// ensure we flush the cache
ghlInfo->mSkelFrameNum = 0;
return G2_Set_Bone_Angles_Matrix(ghlInfo->mFileName, ghlInfo->mBlist, boneName, matrix, flags, modelList, ghlInfo->mModelindex, blendTime, currentTime);
}
return qfalse;
}
qboolean G2API_StopBoneAnglesIndex(CGhoul2Info *ghlInfo, const int index)
{
if (G2_SetupModelPointers(ghlInfo))
{
// ensure we flush the cache
ghlInfo->mSkelFrameNum = 0;
return G2_Stop_Bone_Angles_Index(ghlInfo->mBlist, index);
}
return qfalse;
}
qboolean G2API_StopBoneAngles(CGhoul2Info *ghlInfo, const char *boneName)
{
if (G2_SetupModelPointers(ghlInfo))
{
// ensure we flush the cache
ghlInfo->mSkelFrameNum = 0;
return G2_Stop_Bone_Angles(ghlInfo->mFileName, ghlInfo->mBlist, boneName);
}
return qfalse;
}
void G2API_AbsurdSmoothing(CGhoul2Info_v &ghoul2, qboolean status)
{
assert(ghoul2.size());
CGhoul2Info *ghlInfo = &ghoul2[0];
if (status)
{ //turn it on
ghlInfo->mFlags |= GHOUL2_CRAZY_SMOOTH;
}
else
{ //off
ghlInfo->mFlags &= ~GHOUL2_CRAZY_SMOOTH;
}
}
//rww - RAGDOLL_BEGIN
class CRagDollParams;
void G2_SetRagDoll(CGhoul2Info_v &ghoul2V,CRagDollParams *parms);
void G2API_SetRagDoll(CGhoul2Info_v &ghoul2,CRagDollParams *parms)
{
G2_SetRagDoll(ghoul2,parms);
}
void G2_ResetRagDoll(CGhoul2Info_v &ghoul2V);
void G2API_ResetRagDoll(CGhoul2Info_v &ghoul2)
{
G2_ResetRagDoll(ghoul2);
}
//rww - RAGDOLL_END
qboolean G2API_RemoveBone(CGhoul2Info *ghlInfo, const char *boneName)
{
if (G2_SetupModelPointers(ghlInfo))
{
// ensure we flush the cache
ghlInfo->mSkelFrameNum = 0;
return G2_Remove_Bone(ghlInfo, ghlInfo->mBlist, boneName);
}
return qfalse;
}
//rww - RAGDOLL_BEGIN
#ifdef _DEBUG
extern int ragTraceTime;
extern int ragSSCount;
extern int ragTraceCount;
#endif
void G2API_AnimateG2Models(CGhoul2Info_v &ghoul2, int AcurrentTime,CRagDollUpdateParams *params)
{
int model;
int currentTime=G2API_GetTime(AcurrentTime);
#ifdef _DEBUG
ragTraceTime = 0;
ragSSCount = 0;
ragTraceCount = 0;
#endif
// Walk the list and find all models that are active
for (model = 0; model < ghoul2.size(); model++)
{
if (ghoul2[model].mModel)
{
G2_Animate_Bone_List(ghoul2,currentTime,model,params);
}
}
#ifdef _DEBUG
/*
if (ragTraceTime)
{
Com_Printf("Rag trace time: %i (%i STARTSOLID, %i TOTAL)\n", ragTraceTime, ragSSCount, ragTraceCount);
}
*/
//keep sane limits here, if it gets too slow an assert is proper.
// assert(ragTraceTime < 150);
// assert(ragTraceCount < 1500);
#endif
}
//rww - RAGDOLL_END
int G2_Find_Bone_Rag(CGhoul2Info *ghlInfo, boneInfo_v &blist, const char *boneName);
#define RAG_PCJ (0x00001)
#define RAG_EFFECTOR (0x00100)
static inline boneInfo_t *G2_GetRagBoneConveniently(CGhoul2Info_v &ghoul2, const char *boneName)
{
assert(ghoul2.size());
CGhoul2Info *ghlInfo = &ghoul2[0];
if (!(ghlInfo->mFlags & GHOUL2_RAG_STARTED))
{ //can't do this if not in ragdoll
return NULL;
}
int boneIndex = G2_Find_Bone_Rag(ghlInfo, ghlInfo->mBlist, boneName);
if (boneIndex < 0)
{ //bad bone specification
return NULL;
}
boneInfo_t *bone = &ghlInfo->mBlist[boneIndex];
if (!(bone->flags & BONE_ANGLES_RAGDOLL))
{ //only want to return rag bones
return NULL;
}
return bone;
}
qboolean G2API_RagPCJConstraint(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t min, vec3_t max)
{
boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName);
if (!bone)
{
return qfalse;
}
if (!(bone->RagFlags & RAG_PCJ))
{ //this function is only for PCJ bones
return qfalse;
}
VectorCopy(min, bone->minAngles);
VectorCopy(max, bone->maxAngles);
return qtrue;
}
qboolean G2API_RagPCJGradientSpeed(CGhoul2Info_v &ghoul2, const char *boneName, const float speed)
{
boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName);
if (!bone)
{
return qfalse;
}
if (!(bone->RagFlags & RAG_PCJ))
{ //this function is only for PCJ bones
return qfalse;
}
bone->overGradSpeed = speed;
return qtrue;
}
qboolean G2API_RagEffectorGoal(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t pos)
{
boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName);
if (!bone)
{
return qfalse;
}
if (!(bone->RagFlags & RAG_EFFECTOR))
{ //this function is only for effectors
return qfalse;
}
if (!pos)
{ //go back to none in case we have one then
bone->hasOverGoal = false;
}
else
{
VectorCopy(pos, bone->overGoalSpot);
bone->hasOverGoal = true;
}
return qtrue;
}
qboolean G2API_GetRagBonePos(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t pos, vec3_t entAngles, vec3_t entPos, vec3_t entScale)
{ //do something?
return qfalse;
}
qboolean G2API_RagEffectorKick(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t velocity)
{
boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName);
if (!bone)
{
return qfalse;
}
if (!(bone->RagFlags & RAG_EFFECTOR))
{ //this function is only for effectors
return qfalse;
}
bone->epVelocity[2] = 0;
VectorAdd(bone->epVelocity, velocity, bone->epVelocity);
bone->physicsSettled = false;
return qtrue;
}
qboolean G2API_RagForceSolve(CGhoul2Info_v &ghoul2, qboolean force)
{
assert(ghoul2.size());
CGhoul2Info *ghlInfo = &ghoul2[0];
if (!(ghlInfo->mFlags & GHOUL2_RAG_STARTED))
{ //can't do this if not in ragdoll
return qfalse;
}
if (force)
{
ghlInfo->mFlags |= GHOUL2_RAG_FORCESOLVE;
}
else
{
ghlInfo->mFlags &= ~GHOUL2_RAG_FORCESOLVE;
}
return qtrue;
}
qboolean G2_SetBoneIKState(CGhoul2Info_v &ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params);
qboolean G2API_SetBoneIKState(CGhoul2Info_v &ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params)
{
return G2_SetBoneIKState(ghoul2, time, boneName, ikState, params);
}
qboolean G2_IKMove(CGhoul2Info_v &ghoul2, int time, sharedIKMoveParams_t *params);
qboolean G2API_IKMove(CGhoul2Info_v &ghoul2, int time, sharedIKMoveParams_t *params)
{
return G2_IKMove(ghoul2, time, params);
}
qboolean G2API_RemoveBolt(CGhoul2Info *ghlInfo, const int index)
{
if (G2_SetupModelPointers(ghlInfo))
{
return G2_Remove_Bolt( ghlInfo->mBltlist, index);
}
return qfalse;
}
int G2API_AddBolt(CGhoul2Info_v &ghoul2, const int modelIndex, const char *boneName)
{
assert(ghoul2.size()>modelIndex);
if ((int)&ghoul2 && ghoul2.size()>modelIndex)
{
CGhoul2Info *ghlInfo = &ghoul2[modelIndex];
if (G2_SetupModelPointers(ghlInfo))
{
return G2_Add_Bolt(ghlInfo, ghlInfo->mBltlist, ghlInfo->mSlist, boneName);
}
}
return -1;
}
int G2API_AddBoltSurfNum(CGhoul2Info *ghlInfo, const int surfIndex)
{
if (G2_SetupModelPointers(ghlInfo))
{
return G2_Add_Bolt_Surf_Num(ghlInfo, ghlInfo->mBltlist, ghlInfo->mSlist, surfIndex);
}
return -1;
}
qboolean G2API_AttachG2Model(CGhoul2Info_v &ghoul2From, int modelFrom, CGhoul2Info_v &ghoul2To, int toBoltIndex, int toModel)
{
assert( toBoltIndex >= 0 );
if ( toBoltIndex < 0 )
{
return qfalse;
}
if (G2_SetupModelPointers(ghoul2From)&&G2_SetupModelPointers(ghoul2To))
{
// make sure we have a model to attach, a model to attach to, and a bolt on that model
if (((int)&ghoul2From) &&
((int)&ghoul2To) &&
(ghoul2From.size() > modelFrom) &&
(ghoul2To.size() > toModel) &&
((ghoul2To[toModel].mBltlist[toBoltIndex].boneNumber != -1) || (ghoul2To[toModel].mBltlist[toBoltIndex].surfaceNumber != -1)))
{
// encode the bolt address into the model bolt link
toModel &= MODEL_AND;
toBoltIndex &= BOLT_AND;
ghoul2From[modelFrom].mModelBoltLink = (toModel << MODEL_SHIFT) | (toBoltIndex << BOLT_SHIFT);
return qtrue;
}
}
return qfalse;
}
void G2API_SetBoltInfo(CGhoul2Info_v &ghoul2, int modelIndex, int boltInfo)
{
if ((int)&ghoul2)
{
if (ghoul2.size() > modelIndex)
{
ghoul2[modelIndex].mModelBoltLink = boltInfo;
}
}
}
qboolean G2API_DetachG2Model(CGhoul2Info *ghlInfo)
{
if (G2_SetupModelPointers(ghlInfo))
{
ghlInfo->mModelBoltLink = -1;
return qtrue;
}
return qfalse;
}
qboolean G2API_AttachEnt(int *boltInfo, CGhoul2Info *ghlInfoTo, int toBoltIndex, int entNum, int toModelNum)
{
if (boltInfo && G2_SetupModelPointers(ghlInfoTo))
{
// make sure we have a model to attach, a model to attach to, and a bolt on that model
if ( ghlInfoTo->mBltlist.size() && ((ghlInfoTo->mBltlist[toBoltIndex].boneNumber != -1) || (ghlInfoTo->mBltlist[toBoltIndex].surfaceNumber != -1)))
{
// encode the bolt address into the model bolt link
toModelNum &= MODEL_AND;
toBoltIndex &= BOLT_AND;
entNum &= ENTITY_AND;
*boltInfo = (toBoltIndex << BOLT_SHIFT) | (toModelNum << MODEL_SHIFT) | (entNum << ENTITY_SHIFT);
return qtrue;
}
}
return qfalse;
}
qboolean gG2_GBMNoReconstruct;
qboolean gG2_GBMUseSPMethod;
qboolean G2API_GetBoltMatrix_SPMethod(CGhoul2Info_v &ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles,
const vec3_t position, const int frameNum, qhandle_t *modelList, const vec3_t scale )
{
assert(ghoul2.size() > modelIndex);
if ((int)&ghoul2 && (ghoul2.size() > modelIndex))
{
CGhoul2Info *ghlInfo = &ghoul2[modelIndex];
//assert(boltIndex < ghlInfo->mBltlist.size());
if (ghlInfo && (boltIndex < ghlInfo->mBltlist.size()) && boltIndex >= 0 )
{
// make sure we have transformed the skeleton
if (!gG2_GBMNoReconstruct)
{
G2_ConstructGhoulSkeleton(ghoul2, frameNum, true, scale);
}
gG2_GBMNoReconstruct = qfalse;
mdxaBone_t scaled;
mdxaBone_t *use;
use=&ghlInfo->mBltlist[boltIndex].position;
if (scale[0]||scale[1]||scale[2])
{
scaled=*use;
use=&scaled;
// scale the bolt position by the scale factor for this model since at this point its still in model space
if (scale[0])
{
scaled.matrix[0][3] *= scale[0];
}
if (scale[1])
{
scaled.matrix[1][3] *= scale[1];
}
if (scale[2])
{
scaled.matrix[2][3] *= scale[2];
}
}
// pre generate the world matrix
G2_GenerateWorldMatrix(angles, position);
VectorNormalize((float*)use->matrix[0]);
VectorNormalize((float*)use->matrix[1]);
VectorNormalize((float*)use->matrix[2]);
Multiply_3x4Matrix(matrix, &worldMatrix, use);
return qtrue;
}
}
return qfalse;
}
#define G2ERROR(exp,m) ((void)0) //rwwFIXMEFIXME: This is because I'm lazy.
#define G2WARNING(exp,m) ((void)0)
#define G2NOTE(exp,m) ((void)0)
#define G2ANIM(ghlInfo,m) ((void)0)
bool G2_NeedsRecalc(CGhoul2Info *ghlInfo,int frameNum);
void G2_GetBoltMatrixLow(CGhoul2Info &ghoul2,int boltNum,const vec3_t scale,mdxaBone_t &retMatrix);
void G2_GetBoneMatrixLow(CGhoul2Info &ghoul2,int boneNum,const vec3_t scale,mdxaBone_t &retMatrix,mdxaBone_t *&retBasepose,mdxaBone_t *&retBaseposeInv);
//qboolean G2API_GetBoltMatrix(CGhoul2Info_v &ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles,
// const vec3_t position, const int AframeNum, qhandle_t *modelList, const vec3_t scale )
qboolean G2API_GetBoltMatrix(CGhoul2Info_v &ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles,
const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale )
{
// G2ERROR(ghoul2.IsValid(),"Invalid ghlInfo");
G2ERROR(matrix,"NULL matrix");
G2ERROR(modelIndex>=0&&modelIndex<ghoul2.size(),"Invalid ModelIndex");
const static mdxaBone_t identityMatrix =
{
0.0f, -1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f
};
G2_GenerateWorldMatrix(angles, position);
if (G2_SetupModelPointers(ghoul2))
{
if (matrix&&modelIndex>=0&&modelIndex<ghoul2.size())
{
int tframeNum=G2API_GetTime(frameNum);
CGhoul2Info *ghlInfo = &ghoul2[modelIndex];
G2ERROR(boltIndex >= 0 && (boltIndex < ghlInfo->mBltlist.size()),va("Invalid Bolt Index (%d:%s)",boltIndex,ghlInfo->mFileName));
if (boltIndex >= 0 && ghlInfo && (boltIndex < ghlInfo->mBltlist.size()) )
{
mdxaBone_t bolt;
#if 0 //yeah, screw it
if (!gG2_GBMNoReconstruct)
{ //This should only be used when you know what you're doing.
if (G2_NeedsRecalc(ghlInfo,tframeNum))
{
G2_ConstructGhoulSkeleton(ghoul2,tframeNum,true,scale);
}
}
else
{
gG2_GBMNoReconstruct = qfalse;
}
#else
if (G2_NeedsRecalc(ghlInfo,tframeNum))
{
G2_ConstructGhoulSkeleton(ghoul2,tframeNum,true,scale);
}
#endif
G2_GetBoltMatrixLow(*ghlInfo,boltIndex,scale,bolt);
// scale the bolt position by the scale factor for this model since at this point its still in model space
if (scale[0])
{
bolt.matrix[0][3] *= scale[0];
}
if (scale[1])
{
bolt.matrix[1][3] *= scale[1];
}
if (scale[2])
{
bolt.matrix[2][3] *= scale[2];
}
VectorNormalize((float*)&bolt.matrix[0]);
VectorNormalize((float*)&bolt.matrix[1]);
VectorNormalize((float*)&bolt.matrix[2]);
Multiply_3x4Matrix(matrix, &worldMatrix, &bolt);
#if G2API_DEBUG
for ( int i = 0; i < 3; i++ )
{
for ( int j = 0; j < 4; j++ )
{
assert( !_isnan(matrix->matrix[i][j]));
}
}
#endif// _DEBUG
G2ANIM(ghlInfo,"G2API_GetBoltMatrix");
if (!gG2_GBMUseSPMethod)
{ //this is horribly stupid and I hate it. But lots of game code is written to assume this 90 degree offset thing.
mdxaBone_t rotMat, tempMatrix;
vec3_t newangles = {0,270,0};
Create_Matrix(newangles, &rotMat);
// make the model space matrix we have for this bolt into a world matrix
Multiply_3x4Matrix(&tempMatrix, &worldMatrix, &bolt);
vec3_t origin;
origin[0] = tempMatrix.matrix[0][3];
origin[1] = tempMatrix.matrix[1][3];
origin[2] = tempMatrix.matrix[2][3];
tempMatrix.matrix[0][3] = tempMatrix.matrix[1][3] = tempMatrix.matrix[2][3] = 0;
Multiply_3x4Matrix(matrix, &tempMatrix, &rotMat);
matrix->matrix[0][3] = origin[0];
matrix->matrix[1][3] = origin[1];
matrix->matrix[2][3] = origin[2];
}
else
{ //reset it
gG2_GBMUseSPMethod = qfalse;
}
return qtrue;
}
}
}
else
{
G2WARNING(0,"G2API_GetBoltMatrix Failed on empty or bad model");
}
Multiply_3x4Matrix(matrix, &worldMatrix, (mdxaBone_t *)&identityMatrix);
return qfalse;
}
void G2API_ListSurfaces(CGhoul2Info *ghlInfo)
{
if (G2_SetupModelPointers(ghlInfo))
{
G2_List_Model_Surfaces(ghlInfo->mFileName);
}
}
void G2API_ListBones(CGhoul2Info *ghlInfo, int frame)
{
if (G2_SetupModelPointers(ghlInfo))
{
G2_List_Model_Bones(ghlInfo->mFileName, frame);
}
}
// decide if we have Ghoul2 models associated with this ghoul list or not
qboolean G2API_HaveWeGhoul2Models(CGhoul2Info_v &ghoul2)
{
int i;
if ((int)&ghoul2)
{
for (i=0; i<ghoul2.size();i++)
{
if (ghoul2[i].mModelindex != -1)
{
return qtrue;
}
}
}
return qfalse;
}
// run through the Ghoul2 models and set each of the mModel values to the correct one from the cgs.gameModel offset lsit
void G2API_SetGhoul2ModelIndexes(CGhoul2Info_v &ghoul2, qhandle_t *modelList, qhandle_t *skinList)
{
return;
#if 0
int i;
if ((int)&ghoul2)
{
for (i=0; i<ghoul2.size(); i++)
{
if (ghoul2[i].mModelindex != -1)
{
// broken into 3 lines for debugging, STL is a pain to view...
//
int iModelIndex = ghoul2[i].mModelindex;
qhandle_t mModel = modelList[iModelIndex];
ghoul2[i].mModel = mModel;
ghoul2[i].mSkin = skinList[ghoul2[i].mCustomSkin];
}
}
}
#endif
}
char *G2API_GetAnimFileNameIndex(qhandle_t modelIndex)
{
model_t *mod_m = R_GetModelByHandle(modelIndex);
return mod_m->mdxm->animName;
}
/************************************************************************************************
* G2API_GetAnimFileName
* obtains the name of a model's .gla (animation) file
*
* Input
* pointer to list of CGhoul2Info's, WraithID of specific model in that list
*
* Output
* true if a good filename was obtained, false otherwise
*
************************************************************************************************/
qboolean G2API_GetAnimFileName(CGhoul2Info *ghlInfo, char **filename)
{
if (G2_SetupModelPointers(ghlInfo))
{
return G2_GetAnimFileName(ghlInfo->mFileName, filename);
}
return qfalse;
}
/*
=======================
SV_QsortEntityNumbers
=======================
*/
static int QDECL QsortDistance( const void *a, const void *b ) {
const float &ea = ((CollisionRecord_t*)a)->mDistance;
const float &eb = ((CollisionRecord_t*)b)->mDistance;
if ( ea < eb ) {
return -1;
}
return 1;
}
static inline bool G2_NeedRetransform(CGhoul2Info *g2, int frameNum)
{ //see if we need to do another transform
int i = 0;
bool needTrans = false;
while (i < g2->mBlist.size())
{
float time;
boneInfo_t &bone = g2->mBlist[i];
if (bone.pauseTime)
{
time = (bone.pauseTime - bone.startTime) / 50.0f;
}
else
{
time = (frameNum - bone.startTime) / 50.0f;
}
int newFrame = bone.startFrame + (time * bone.animSpeed);
if (newFrame < bone.endFrame ||
(bone.flags & BONE_ANIM_OVERRIDE_LOOP) ||
(bone.flags & BONE_NEED_TRANSFORM))
{ //ok, we're gonna have to do it. bone is apparently animating.
bone.flags &= ~BONE_NEED_TRANSFORM;
needTrans = true;
}
i++;
}
return needTrans;
}
void G2API_CollisionDetectCache(CollisionRecord_t *collRecMap, CGhoul2Info_v &ghoul2, const vec3_t angles, const vec3_t position,
int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, CMiniHeap *G2VertSpace, int traceFlags, int useLod, float fRadius)
{ //this will store off the transformed verts for the next trace - this is slower, but for models that do not animate
//frequently it is much much faster. -rww
int *test = ghoul2[0].mTransformedVertsArray;
if (G2_SetupModelPointers(ghoul2))
{
vec3_t transRayStart, transRayEnd;
int tframeNum=G2API_GetTime(frameNumber);
// make sure we have transformed the whole skeletons for each model
if (G2_NeedRetransform(&ghoul2[0], tframeNum) || !ghoul2[0].mTransformedVertsArray)
{ //optimization, only create new transform space if we need to, otherwise
//store it off!
int i = 0;
while (i < ghoul2.size())
{
CGhoul2Info &g2 = ghoul2[i];
/*
if ((g2.mFlags & GHOUL2_ZONETRANSALLOC) && g2.mTransformedVertsArray)
{ //clear it out, yo.
Z_Free(g2.mTransformedVertsArray);
g2.mTransformedVertsArray = 0;
}
*/
if (!g2.mTransformedVertsArray || !(g2.mFlags & GHOUL2_ZONETRANSALLOC))
{ //reworked so we only alloc once!
//if we have a pointer, but not a ghoul2_zonetransalloc flag, then that means
//it is a miniheap pointer. Just stomp over it.
int iSize = g2.currentModel->mdxm->numSurfaces * 4;
g2.mTransformedVertsArray = (int *)Z_Malloc(iSize, TAG_GHOUL2, qtrue);
}
g2.mFlags |= GHOUL2_ZONETRANSALLOC;
i++;
}
G2_ConstructGhoulSkeleton(ghoul2, frameNumber, true, scale);
G2VertSpace->ResetHeap();
// now having done that, time to build the model
#ifdef _G2_GORE
G2_TransformModel(ghoul2, frameNumber, scale, G2VertSpace, useLod, false);
#else
G2_TransformModel(ghoul2, frameNumber, scale, G2VertSpace, useLod);
#endif
//don't need to do this anymore now that I am using a flag for zone alloc.
/*
i = 0;
while (i < ghoul2.size())
{
CGhoul2Info &g2 = ghoul2[i];
int iSize = g2.currentModel->mdxm->numSurfaces * 4;
int *zoneMem = (int *)Z_Malloc(iSize, TAG_GHOUL2, qtrue);
memcpy(zoneMem, g2.mTransformedVertsArray, iSize);
g2.mTransformedVertsArray = zoneMem;
g2.mFlags |= GHOUL2_ZONETRANSALLOC;
i++;
}
*/
}
// pre generate the world matrix - used to transform the incoming ray
G2_GenerateWorldMatrix(angles, position);
// model is built. Lets check to see if any triangles are actually hit.
// first up, translate the ray to model space
TransformAndTranslatePoint(rayStart, transRayStart, &worldMatrixInv);
TransformAndTranslatePoint(rayEnd, transRayEnd, &worldMatrixInv);
// now walk each model and check the ray against each poly - sigh, this is SO expensive. I wish there was a better way to do this.
#ifdef _G2_GORE
G2_TraceModels(ghoul2, transRayStart, transRayEnd, collRecMap, entNum, traceFlags, useLod, fRadius,0,0,0,0,0,qfalse);
#else
G2_TraceModels(ghoul2, transRayStart, transRayEnd, collRecMap, entNum, traceFlags, useLod, fRadius);
#endif
int i;
for ( i = 0; i < MAX_G2_COLLISIONS && collRecMap[i].mEntityNum != -1; i ++ );
// now sort the resulting array of collision records so they are distance ordered
qsort( collRecMap, i,
sizeof( CollisionRecord_t ), QsortDistance );
}
}
void G2API_CollisionDetect(CollisionRecord_t *collRecMap, CGhoul2Info_v &ghoul2, const vec3_t angles, const vec3_t position,
int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, CMiniHeap *G2VertSpace, int traceFlags, int useLod, float fRadius)
{
/*
if (1)
{
G2API_CollisionDetectCache(collRecMap, ghoul2, angles, position, frameNumber, entNum,
rayStart, rayEnd, scale, G2VertSpace, traceFlags, useLod, fRadius);
return;
}
*/
if (G2_SetupModelPointers(ghoul2))
{
vec3_t transRayStart, transRayEnd;
// make sure we have transformed the whole skeletons for each model
G2_ConstructGhoulSkeleton(ghoul2, frameNumber, true, scale);
// pre generate the world matrix - used to transform the incoming ray
G2_GenerateWorldMatrix(angles, position);
G2VertSpace->ResetHeap();
// now having done that, time to build the model
#ifdef _G2_GORE
G2_TransformModel(ghoul2, frameNumber, scale, G2VertSpace, useLod, false);
#else
G2_TransformModel(ghoul2, frameNumber, scale, G2VertSpace, useLod);
#endif
// model is built. Lets check to see if any triangles are actually hit.
// first up, translate the ray to model space
TransformAndTranslatePoint(rayStart, transRayStart, &worldMatrixInv);
TransformAndTranslatePoint(rayEnd, transRayEnd, &worldMatrixInv);
// now walk each model and check the ray against each poly - sigh, this is SO expensive. I wish there was a better way to do this.
#ifdef _G2_GORE
G2_TraceModels(ghoul2, transRayStart, transRayEnd, collRecMap, entNum, traceFlags, useLod, fRadius,0,0,0,0,0,qfalse);
#else
G2_TraceModels(ghoul2, transRayStart, transRayEnd, collRecMap, entNum, traceFlags, useLod, fRadius);
#endif
int i;
for ( i = 0; i < MAX_G2_COLLISIONS && collRecMap[i].mEntityNum != -1; i ++ );
// now sort the resulting array of collision records so they are distance ordered
qsort( collRecMap, i,
sizeof( CollisionRecord_t ), QsortDistance );
}
}
qboolean G2API_SetGhoul2ModelFlags(CGhoul2Info *ghlInfo, const int flags)
{
if (G2_SetupModelPointers(ghlInfo))
{
ghlInfo->mFlags &= GHOUL2_NEWORIGIN;
ghlInfo->mFlags |= flags;
return qtrue;
}
return qfalse;
}
int G2API_GetGhoul2ModelFlags(CGhoul2Info *ghlInfo)
{
if (G2_SetupModelPointers(ghlInfo))
{
return (ghlInfo->mFlags & ~GHOUL2_NEWORIGIN);
}
return 0;
}
// given a boltmatrix, return in vec a normalised vector for the axis requested in flags
void G2API_GiveMeVectorFromMatrix(mdxaBone_t *boltMatrix, Eorientations flags, vec3_t vec)
{
switch (flags)
{
case ORIGIN:
vec[0] = boltMatrix->matrix[0][3];
vec[1] = boltMatrix->matrix[1][3];
vec[2] = boltMatrix->matrix[2][3];
break;
case POSITIVE_Y:
vec[0] = boltMatrix->matrix[0][1];
vec[1] = boltMatrix->matrix[1][1];
vec[2] = boltMatrix->matrix[2][1];
break;
case POSITIVE_X:
vec[0] = boltMatrix->matrix[0][0];
vec[1] = boltMatrix->matrix[1][0];
vec[2] = boltMatrix->matrix[2][0];
break;
case POSITIVE_Z:
vec[0] = boltMatrix->matrix[0][2];
vec[1] = boltMatrix->matrix[1][2];
vec[2] = boltMatrix->matrix[2][2];
break;
case NEGATIVE_Y:
vec[0] = -boltMatrix->matrix[0][1];
vec[1] = -boltMatrix->matrix[1][1];
vec[2] = -boltMatrix->matrix[2][1];
break;
case NEGATIVE_X:
vec[0] = -boltMatrix->matrix[0][0];
vec[1] = -boltMatrix->matrix[1][0];
vec[2] = -boltMatrix->matrix[2][0];
break;
case NEGATIVE_Z:
vec[0] = -boltMatrix->matrix[0][2];
vec[1] = -boltMatrix->matrix[1][2];
vec[2] = -boltMatrix->matrix[2][2];
break;
}
}
int G2API_CopyGhoul2Instance(CGhoul2Info_v &g2From, CGhoul2Info_v &g2To, int modelIndex)
{
assert(modelIndex==-1); // copy individual bolted parts is not used in jk2 and I didn't want to deal with it
// if ya want it, we will add it back correctly
//G2ERROR(ghoul2From.IsValid(),"Invalid ghlInfo");
if (g2From.IsValid())
{
#ifdef _DEBUG
if (g2To.IsValid())
{
assert(!"Copying to a valid g2 instance?!");
if (g2To[0].mBoneCache)
{
assert(!"Instance has a bonecache too.. it's gonna get stomped");
}
}
#endif
g2To.DeepCopy(g2From);
#ifdef _G2_GORE //check through gore stuff then, as well.
int model = 0;
while (model < g2To.size())
{
if ( g2To[model].mGoreSetTag )
{
CGoreSet* gore = FindGoreSet ( g2To[model].mGoreSetTag );
assert(gore);
gore->mRefCount++;
}
model++;
}
#endif
//G2ANIM(ghoul2From,"G2API_CopyGhoul2Instance (source)");
//G2ANIM(ghoul2To,"G2API_CopyGhoul2Instance (dest)");
}
return -1;
}
void G2API_CopySpecificG2Model(CGhoul2Info_v &ghoul2From, int modelFrom, CGhoul2Info_v &ghoul2To, int modelTo)
{
#if 0
qboolean forceReconstruct = qtrue;
#endif //model1 was not getting reconstructed like it should for thrown sabers?
//might have been a bug in the reconstruct checking which has since been
//mangled and probably fixed. -rww
// have we real ghoul2 models yet?
if (((int)&ghoul2From) && ((int)&ghoul2To))
{
// assume we actually have a model to copy from
if (ghoul2From.size() > modelFrom)
{
// if we don't have enough models on the to side, resize us so we do
if (ghoul2To.size() <= modelTo)
{
assert (modelTo < 5);
ghoul2To.resize(modelTo + 1);
#if 0
forceReconstruct = qtrue;
#endif
}
// do the copy
if (ghoul2To.IsValid() && ghoul2To.size() >= modelTo)
{ //remove the bonecache before we stomp over this instance.
if (ghoul2To[modelTo].mBoneCache)
{
RemoveBoneCache(ghoul2To[modelTo].mBoneCache);
ghoul2To[modelTo].mBoneCache = 0;
}
}
ghoul2To[modelTo] = ghoul2From[modelFrom];
#if 0
if (forceReconstruct)
{ //rww - we should really do this shouldn't we? If we don't mark a reconstruct after this,
//and we do a GetBoltMatrix in the same frame, it doesn't reconstruct the skeleton and returns
//a completely invalid matrix
ghoul2To[0].mSkelFrameNum = 0;
}
#endif
}
}
}
// This version will automatically copy everything about this model, and make a new one if necessary.
void G2API_DuplicateGhoul2Instance(CGhoul2Info_v &g2From, CGhoul2Info_v **g2To)
{
int ignore;
if (*g2To)
{ // This is bad. We only want to do this if there is not yet a to declared.
assert(0);
return;
}
*g2To = new CGhoul2Info_v;
#ifdef _FULL_G2_LEAK_CHECKING
if (g_G2AllocServer)
{
g_G2ServerAlloc += sizeof(CGhoul2Info_v);
}
else
{
g_G2ClientAlloc += sizeof(CGhoul2Info_v);
}
g_Ghoul2Allocations += sizeof(CGhoul2Info_v);
G2_DEBUG_ShovePtrInTracker(*g2To);
#endif
CGhoul2Info_v &ghoul2 = *(*g2To);
ignore = G2API_CopyGhoul2Instance(g2From, ghoul2, -1);
return;
}
char *G2API_GetSurfaceName(CGhoul2Info *ghlInfo, int surfNumber)
{
static char noSurface[1] = "";
if (G2_SetupModelPointers(ghlInfo))
{
model_t *mod = (model_t *)ghlInfo->currentModel;
mdxmSurface_t *surf = 0;
mdxmSurfHierarchy_t *surfInfo = 0;
#ifndef FINAL_BUILD
if (!mod || !mod->mdxm)
{
Com_Error(ERR_DROP, "G2API_GetSurfaceName: Bad model on instance %s.", ghlInfo->mFileName);
}
#endif
//ok, I guess it's semi-valid for the user to be passing in surface > numSurfs because they don't know how many surfs a model
//may have.. but how did they get that surf index to begin with? Oh well.
if (surfNumber < 0 || surfNumber >= mod->mdxm->numSurfaces)
{
Com_Printf("G2API_GetSurfaceName: You passed in an invalid surface number (%i) for model %s.\n", surfNumber, ghlInfo->mFileName);
return noSurface;
}
surf = (mdxmSurface_t *)G2_FindSurface((void *)mod, surfNumber, 0);
if (surf)
{
#ifndef FINAL_BUILD
if (surf->thisSurfaceIndex < 0 || surf->thisSurfaceIndex >= mod->mdxm->numSurfaces)
{
Com_Error(ERR_DROP, "G2API_GetSurfaceName: Bad surf num (%i) on surf for instance %s.", surf->thisSurfaceIndex, ghlInfo->mFileName);
}
#endif
mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)mod->mdxm + sizeof(mdxmHeader_t));
surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surf->thisSurfaceIndex]);
return surfInfo->name;
}
}
return noSurface;
}
int G2API_GetSurfaceIndex(CGhoul2Info *ghlInfo, const char *surfaceName)
{
if (G2_SetupModelPointers(ghlInfo))
{
return G2_GetSurfaceIndex(ghlInfo, surfaceName);
}
return -1;
}
char *G2API_GetGLAName(CGhoul2Info_v &ghoul2, int modelIndex)
{
if (G2_SetupModelPointers(ghoul2))
{
if (((int)&ghoul2) && (ghoul2.size() > modelIndex))
{
//model_t *mod = R_GetModelByHandle(RE_RegisterModel(ghoul2[modelIndex].mFileName));
//return mod->mdxm->animName;
assert(ghoul2[modelIndex].currentModel && ghoul2[modelIndex].currentModel->mdxm);
return ghoul2[modelIndex].currentModel->mdxm->animName;
}
}
return NULL;
}
qboolean G2API_SetNewOrigin(CGhoul2Info_v &ghoul2, const int boltIndex)
{
CGhoul2Info *ghlInfo = NULL;
if ((int)&ghoul2 && ghoul2.size()>0)
{
ghlInfo = &ghoul2[0];
}
if (G2_SetupModelPointers(ghlInfo))
{
if (boltIndex < 0)
{
char modelName[MAX_QPATH];
if (ghlInfo->currentModel &&
ghlInfo->currentModel->name &&
ghlInfo->currentModel->name[0])
{
strcpy(modelName, ghlInfo->currentModel->name);
}
else
{
strcpy(modelName, "None?!");
}
Com_Error(ERR_DROP, "Bad boltindex (%i) trying to SetNewOrigin (naughty naughty!)\nModel %s\n", boltIndex, modelName);
}
ghlInfo->mNewOrigin = boltIndex;
ghlInfo->mFlags |= GHOUL2_NEWORIGIN;
return qtrue;
}
return qfalse;
}
int G2API_GetBoneIndex(CGhoul2Info *ghlInfo, const char *boneName)
{
if (G2_SetupModelPointers(ghlInfo))
{
return G2_Get_Bone_Index(ghlInfo, boneName);
}
return -1;
}
qboolean G2API_SaveGhoul2Models(CGhoul2Info_v &ghoul2, char **buffer, int *size)
{
return G2_SaveGhoul2Models(ghoul2, buffer, size);
}
void G2API_LoadGhoul2Models(CGhoul2Info_v &ghoul2, char *buffer)
{
G2_LoadGhoul2Model(ghoul2, buffer);
}
void G2API_FreeSaveBuffer(char *buffer)
{
Z_Free(buffer);
}
// this is kinda sad, but I need to call the destructor in this module (exe), not the game.dll...
//
void G2API_LoadSaveCodeDestructGhoul2Info(CGhoul2Info_v &ghoul2)
{
#ifdef _G2_GORE
G2API_ClearSkinGore ( ghoul2 );
#endif
ghoul2.~CGhoul2Info_v(); // so I can load junk over it then memset to 0 without orphaning
}
//see if surfs have any shader info...
qboolean G2API_SkinlessModel(CGhoul2Info *g2)
{
if (G2_SetupModelPointers(g2))
{
model_t *mod = (model_t *)g2->currentModel;
if (mod &&
mod->mdxm)
{
mdxmSurfHierarchy_t *surf;
int i;
surf = (mdxmSurfHierarchy_t *) ( (byte *)mod->mdxm + mod->mdxm->ofsSurfHierarchy );
for (i = 0; i < mod->mdxm->numSurfaces; i++)
{
if (surf->shader && surf->shader[0])
{ //found a surface with a shader name, ok.
return qfalse;
}
surf = (mdxmSurfHierarchy_t *)( (byte *)surf + (int)( &((mdxmSurfHierarchy_t *)0)->childIndexes[ surf->numChildren ] ));
}
}
}
//found nothing.
return qtrue;
}
//#ifdef _SOF2
#ifdef _G2_GORE
void ResetGoreTag(); // put here to reduce coupling
//way of seeing how many marks are on a model currently -rww
int G2API_GetNumGoreMarks(CGhoul2Info *g2)
{
if (g2->mGoreSetTag)
{
CGoreSet *goreSet = FindGoreSet(g2->mGoreSetTag);
if (goreSet)
{
return goreSet->mGoreRecords.size();
}
}
return 0;
}
void G2API_ClearSkinGore ( CGhoul2Info_v &ghoul2 )
{
int i;
for (i=0; i<ghoul2.size(); i++)
{
if ( ghoul2[i].mGoreSetTag )
{
DeleteGoreSet ( ghoul2[i].mGoreSetTag );
ghoul2[i].mGoreSetTag = 0;
}
}
}
int G2API_Ghoul2Size ( CGhoul2Info_v &ghoul2 )
{
return ghoul2.size();
}
extern int G2_DecideTraceLod(CGhoul2Info &ghoul2, int useLod);
void G2API_AddSkinGore(CGhoul2Info_v &ghoul2,SSkinGoreData &gore)
{
if (VectorLength(gore.rayDirection)<.1f)
{
assert(0); // can't add gore without a shot direction
return;
}
// make sure we have transformed the whole skeletons for each model
//G2_ConstructGhoulSkeleton(ghoul2, gore.currentTime, NULL, true, gore.angles, gore.position, gore.scale, false);
G2_ConstructGhoulSkeleton(ghoul2, gore.currentTime, true, gore.scale);
// pre generate the world matrix - used to transform the incoming ray
G2_GenerateWorldMatrix(gore.angles, gore.position);
// first up, translate the ray to model space
vec3_t transRayDirection, transHitLocation;
TransformAndTranslatePoint(gore.hitLocation, transHitLocation, &worldMatrixInv);
TransformPoint(gore.rayDirection, transRayDirection, &worldMatrixInv);
int lod;
ResetGoreTag();
const int lodbias=Com_Clamp ( 0, 2,G2_DecideTraceLod(ghoul2[0],r_lodbias->integer));
const int maxLod =Com_Clamp (0,ghoul2[0].currentModel->numLods,3); //limit to the number of lods the main model has
for(lod=lodbias;lod<maxLod;lod++)
{
// now having done that, time to build the model
G2VertSpaceServer->ResetHeap();
G2_TransformModel(ghoul2, gore.currentTime, gore.scale,G2VertSpaceServer,lod,true);
// now walk each model and compute new texture coordinates
G2_TraceModels(ghoul2, transHitLocation, transRayDirection, 0, gore.entNum, 0,lod,0.0f,gore.SSize,gore.TSize,gore.theta,gore.shader,&gore,qtrue);
}
}
#endif
qboolean G2_TestModelPointers(CGhoul2Info *ghlInfo) // returns true if the model is properly set up
{
G2ERROR(ghlInfo,"NULL ghlInfo");
if (!ghlInfo)
{
return qfalse;
}
ghlInfo->mValid=false;
if (ghlInfo->mModelindex != -1)
{
if ((com_dedicated && com_dedicated->integer) ||
(G2_ShouldRegisterServer())) //supreme hackery!
{
ghlInfo->mModel = RE_RegisterServerModel(ghlInfo->mFileName);
}
else
{
ghlInfo->mModel = RE_RegisterModel(ghlInfo->mFileName);
}
ghlInfo->currentModel = R_GetModelByHandle(ghlInfo->mModel);
if (ghlInfo->currentModel)
{
if (ghlInfo->currentModel->mdxm)
{
if (ghlInfo->currentModelSize)
{
if (ghlInfo->currentModelSize!=ghlInfo->currentModel->mdxm->ofsEnd)
{
Com_Error(ERR_DROP, "Ghoul2 model was reloaded and has changed, map must be restarted.\n");
}
}
ghlInfo->currentModelSize=ghlInfo->currentModel->mdxm->ofsEnd;
ghlInfo->animModel = R_GetModelByHandle(ghlInfo->currentModel->mdxm->animIndex);
if (ghlInfo->animModel)
{
ghlInfo->aHeader =ghlInfo->animModel->mdxa;
if (ghlInfo->aHeader)
{
if (ghlInfo->currentAnimModelSize)
{
if (ghlInfo->currentAnimModelSize!=ghlInfo->aHeader->ofsEnd)
{
Com_Error(ERR_DROP, "Ghoul2 model was reloaded and has changed, map must be restarted.\n");
}
}
ghlInfo->currentAnimModelSize=ghlInfo->aHeader->ofsEnd;
ghlInfo->mValid=true;
}
}
}
}
}
if (!ghlInfo->mValid)
{
ghlInfo->currentModel=0;
ghlInfo->currentModelSize=0;
ghlInfo->animModel=0;
ghlInfo->currentAnimModelSize=0;
ghlInfo->aHeader=0;
}
return (qboolean)ghlInfo->mValid;
}
#ifdef G2_PERFORMANCE_ANALYSIS
#include "../qcommon/timing.h"
extern timing_c G2PerformanceTimer_G2_SetupModelPointers;
extern int G2Time_G2_SetupModelPointers;
#endif
qboolean G2_SetupModelPointers(CGhoul2Info *ghlInfo) // returns true if the model is properly set up
{
#ifdef G2_PERFORMANCE_ANALYSIS
G2PerformanceTimer_G2_SetupModelPointers.Start();
#endif
G2ERROR(ghlInfo,"NULL ghlInfo");
if (!ghlInfo)
{
return qfalse;
}
// if (ghlInfo->mValid && ghlInfo->currentModel)
if (0)
{ //rww - Why are we bothering with all this? We can't change models like this anyway.
//This function goes over 200k on the precision timer (in debug, but still), so I'm
//cutting it off here because it gets called constantly.
#ifdef G2_PERFORMANCE_ANALYSIS
G2Time_G2_SetupModelPointers += G2PerformanceTimer_G2_SetupModelPointers.End();
#endif
return qtrue;
}
ghlInfo->mValid=false;
// G2WARNING(ghlInfo->mModelindex != -1,"Setup request on non-used info slot?");
if (ghlInfo->mModelindex != -1)
{
G2ERROR(ghlInfo->mFileName[0],"empty ghlInfo->mFileName");
// RJ - experimental optimization!
if (!ghlInfo->mModel || 1)
{
if ((com_dedicated && com_dedicated->integer) ||
(G2_ShouldRegisterServer())) //supreme hackery!
{
ghlInfo->mModel = RE_RegisterServerModel(ghlInfo->mFileName);
}
else
{
ghlInfo->mModel = RE_RegisterModel(ghlInfo->mFileName);
}
ghlInfo->currentModel = R_GetModelByHandle(ghlInfo->mModel);
}
G2ERROR(ghlInfo->currentModel,va("NULL Model (glm) %s",ghlInfo->mFileName));
if (ghlInfo->currentModel)
{
G2ERROR(ghlInfo->currentModel->mdxm,va("Model has no mdxm (glm) %s",ghlInfo->mFileName));
if (ghlInfo->currentModel->mdxm)
{
if (ghlInfo->currentModelSize)
{
if (ghlInfo->currentModelSize!=ghlInfo->currentModel->mdxm->ofsEnd)
{
Com_Error(ERR_DROP, "Ghoul2 model was reloaded and has changed, map must be restarted.\n");
}
}
ghlInfo->currentModelSize=ghlInfo->currentModel->mdxm->ofsEnd;
G2ERROR(ghlInfo->currentModelSize,va("Zero sized Model? (glm) %s",ghlInfo->mFileName));
ghlInfo->animModel = R_GetModelByHandle(ghlInfo->currentModel->mdxm->animIndex);
G2ERROR(ghlInfo->animModel,va("NULL Model (gla) %s",ghlInfo->mFileName));
if (ghlInfo->animModel)
{
ghlInfo->aHeader =ghlInfo->animModel->mdxa;
G2ERROR(ghlInfo->aHeader,va("Model has no mdxa (gla) %s",ghlInfo->mFileName));
if (ghlInfo->aHeader)
{
if (ghlInfo->currentAnimModelSize)
{
if (ghlInfo->currentAnimModelSize!=ghlInfo->aHeader->ofsEnd)
{
Com_Error(ERR_DROP, "Ghoul2 model was reloaded and has changed, map must be restarted.\n");
}
}
ghlInfo->currentAnimModelSize=ghlInfo->aHeader->ofsEnd;
G2ERROR(ghlInfo->currentAnimModelSize,va("Zero sized Model? (gla) %s",ghlInfo->mFileName));
ghlInfo->mValid=true;
}
}
}
}
}
if (!ghlInfo->mValid)
{
ghlInfo->currentModel=0;
ghlInfo->currentModelSize=0;
ghlInfo->animModel=0;
ghlInfo->currentAnimModelSize=0;
ghlInfo->aHeader=0;
}
#ifdef G2_PERFORMANCE_ANALYSIS
G2Time_G2_SetupModelPointers += G2PerformanceTimer_G2_SetupModelPointers.End();
#endif
return (qboolean)ghlInfo->mValid;
}
qboolean G2_SetupModelPointers(CGhoul2Info_v &ghoul2) // returns true if any model is properly set up
{
bool ret=false;
int i;
for (i=0; i<ghoul2.size(); i++)
{
qboolean r = G2_SetupModelPointers(&ghoul2[i]);
ret=ret||r;
}
return (qboolean)ret;
}