jediacademy/codemp/game/g_timer.c

295 lines
5.3 KiB
C

//rww - rewrite from C++ SP version.
//This is here only to make porting from SP easier, it's really sort of nasty (being static
//now). Basically it's slower and takes more memory.
#include "g_local.h"
//typedef map < string, int > timer_m;
#define MAX_GTIMERS 16384
typedef struct gtimer_s
{
const char *name;
int time;
struct gtimer_s *next; // In either free list or current list
} gtimer_t;
gtimer_t g_timerPool[ MAX_GTIMERS ];
gtimer_t *g_timers[ MAX_GENTITIES ];
gtimer_t *g_timerFreeList;
/*
-------------------------
TIMER_Clear
-------------------------
*/
void TIMER_Clear( void )
{
int i;
for (i = 0; i < MAX_GENTITIES; i++)
{
g_timers[i] = NULL;
}
for (i = 0; i < MAX_GTIMERS - 1; i++)
{
g_timerPool[i].next = &g_timerPool[i+1];
}
g_timerPool[MAX_GTIMERS-1].next = NULL;
g_timerFreeList = &g_timerPool[0];
}
/*
-------------------------
TIMER_Clear
-------------------------
*/
void TIMER_Clear2( gentity_t *ent )
{
// rudimentary safety checks, might be other things to check?
if ( ent && ent->s.number > 0 && ent->s.number < MAX_GENTITIES )
{
gtimer_t *p = g_timers[ent->s.number];
// No timers at all -> do nothing
if (!p)
{
return;
}
// Find the end of this ents timer list
while (p->next)
{
p = p->next;
}
// Splice the lists
p->next = g_timerFreeList;
g_timerFreeList = g_timers[ent->s.number];
g_timers[ent->s.number] = NULL;
return;
}
}
//New C "lookup" func.
//Returns existing timer in array if
gtimer_t *TIMER_GetNew(int num, const char *identifier)
{
gtimer_t *p = g_timers[num];
// Search for an existing timer with this name
while (p)
{
if (!Q_stricmp(p->name, identifier))
{ // Found it
return p;
}
p = p->next;
}
// No existing timer with this name was found, so grab one from the free list
if (!g_timerFreeList)
return NULL;
p = g_timerFreeList;
g_timerFreeList = g_timerFreeList->next;
p->next = g_timers[num];
g_timers[num] = p;
return p;
}
//don't return the first free if it doesn't already exist, return null.
gtimer_t *TIMER_GetExisting(int num, const char *identifier)
{
gtimer_t *p = g_timers[num];
while (p)
{
if (!Q_stricmp(p->name, identifier))
{ // Found it
return p;
}
p = p->next;
}
return NULL;
}
/*
-------------------------
TIMER_Set
-------------------------
*/
void TIMER_Set( gentity_t *ent, const char *identifier, int duration )
{
gtimer_t *timer = TIMER_GetNew(ent->s.number, identifier);
if (!timer)
{
return;
}
timer->name = identifier;
timer->time = level.time + duration;
}
/*
-------------------------
TIMER_Get
-------------------------
*/
int TIMER_Get( gentity_t *ent, const char *identifier )
{
gtimer_t *timer = TIMER_GetExisting(ent->s.number, identifier);
if (!timer)
{
return -1;
}
return timer->time;
}
/*
-------------------------
TIMER_Done
-------------------------
*/
qboolean TIMER_Done( gentity_t *ent, const char *identifier )
{
gtimer_t *timer = TIMER_GetExisting(ent->s.number, identifier);
if (!timer)
{
return qtrue;
}
return (timer->time < level.time);
}
/*
-------------------------
TIMER_RemoveHelper
Scans an entities timer list to remove a given
timer from the list and put it on the free list
Doesn't do much error checking, only called below
-------------------------
*/
void TIMER_RemoveHelper( int num, gtimer_t *timer )
{
gtimer_t *p = g_timers[num];
// Special case: first timer in list
if (p == timer)
{
g_timers[num] = g_timers[num]->next;
p->next = g_timerFreeList;
g_timerFreeList = p;
return;
}
// Find the predecessor
while (p->next != timer)
{
p = p->next;
}
// Rewire
p->next = p->next->next;
timer->next = g_timerFreeList;
g_timerFreeList = timer;
return;
}
/*
-------------------------
TIMER_Done2
Returns false if timer has been
started but is not done...or if
timer was never started
-------------------------
*/
qboolean TIMER_Done2( gentity_t *ent, const char *identifier, qboolean remove )
{
gtimer_t *timer = TIMER_GetExisting(ent->s.number, identifier);
qboolean res;
if (!timer)
{
return qfalse;
}
res = (timer->time < level.time);
if (res && remove)
{
// Put it back on the free list
TIMER_RemoveHelper(ent->s.number, timer);
}
return res;
}
/*
-------------------------
TIMER_Exists
-------------------------
*/
qboolean TIMER_Exists( gentity_t *ent, const char *identifier )
{
gtimer_t *timer = TIMER_GetExisting(ent->s.number, identifier);
if (!timer)
{
return qfalse;
}
return qtrue;
}
/*
-------------------------
TIMER_Remove
Utility to get rid of any timer
-------------------------
*/
void TIMER_Remove( gentity_t *ent, const char *identifier )
{
gtimer_t *timer = TIMER_GetExisting(ent->s.number, identifier);
if (!timer)
{
return;
}
// Put it back on the free list
TIMER_RemoveHelper(ent->s.number, timer);
}
/*
-------------------------
TIMER_Start
-------------------------
*/
qboolean TIMER_Start( gentity_t *self, const char *identifier, int duration )
{
if ( TIMER_Done( self, identifier ) )
{
TIMER_Set( self, identifier, duration );
return qtrue;
}
return qfalse;
}