jediacademy/codemp/game/g_cmds.c
2013-04-04 18:21:13 -05:00

4083 lines
106 KiB
C

// Copyright (C) 1999-2000 Id Software, Inc.
//
#include "g_local.h"
#include "bg_saga.h"
#include "../../ui/menudef.h" // for the voice chats
//rww - for getting bot commands...
int AcceptBotCommand(char *cmd, gentity_t *pl);
//end rww
#include "../namespace_begin.h"
void WP_SetSaber( int entNum, saberInfo_t *sabers, int saberNum, const char *saberName );
#include "../namespace_end.h"
void Cmd_NPC_f( gentity_t *ent );
void SetTeamQuick(gentity_t *ent, int team, qboolean doBegin);
/*
==================
DeathmatchScoreboardMessage
==================
*/
void DeathmatchScoreboardMessage( gentity_t *ent ) {
char entry[1024];
char string[1400];
int stringlength;
int i, j;
gclient_t *cl;
int numSorted, scoreFlags, accuracy, perfect;
// send the latest information on all clients
string[0] = 0;
stringlength = 0;
scoreFlags = 0;
numSorted = level.numConnectedClients;
if (numSorted > MAX_CLIENT_SCORE_SEND)
{
numSorted = MAX_CLIENT_SCORE_SEND;
}
for (i=0 ; i < numSorted ; i++) {
int ping;
cl = &level.clients[level.sortedClients[i]];
if ( cl->pers.connected == CON_CONNECTING ) {
ping = -1;
} else {
ping = cl->ps.ping < 999 ? cl->ps.ping : 999;
}
if( cl->accuracy_shots ) {
accuracy = cl->accuracy_hits * 100 / cl->accuracy_shots;
}
else {
accuracy = 0;
}
perfect = ( cl->ps.persistant[PERS_RANK] == 0 && cl->ps.persistant[PERS_KILLED] == 0 ) ? 1 : 0;
Com_sprintf (entry, sizeof(entry),
" %i %i %i %i %i %i %i %i %i %i %i %i %i %i", level.sortedClients[i],
cl->ps.persistant[PERS_SCORE], ping, (level.time - cl->pers.enterTime)/60000,
scoreFlags, g_entities[level.sortedClients[i]].s.powerups, accuracy,
cl->ps.persistant[PERS_IMPRESSIVE_COUNT],
cl->ps.persistant[PERS_EXCELLENT_COUNT],
cl->ps.persistant[PERS_GAUNTLET_FRAG_COUNT],
cl->ps.persistant[PERS_DEFEND_COUNT],
cl->ps.persistant[PERS_ASSIST_COUNT],
perfect,
cl->ps.persistant[PERS_CAPTURES]);
j = strlen(entry);
if (stringlength + j > 1022)
break;
strcpy (string + stringlength, entry);
stringlength += j;
}
//still want to know the total # of clients
i = level.numConnectedClients;
trap_SendServerCommand( ent-g_entities, va("scores %i %i %i%s", i,
level.teamScores[TEAM_RED], level.teamScores[TEAM_BLUE],
string ) );
}
/*
==================
Cmd_Score_f
Request current scoreboard information
==================
*/
void Cmd_Score_f( gentity_t *ent ) {
DeathmatchScoreboardMessage( ent );
}
/*
==================
CheatsOk
==================
*/
qboolean CheatsOk( gentity_t *ent ) {
if ( !g_cheats.integer ) {
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOCHEATS")));
return qfalse;
}
if ( ent->health <= 0 ) {
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "MUSTBEALIVE")));
return qfalse;
}
return qtrue;
}
/*
==================
ConcatArgs
==================
*/
char *ConcatArgs( int start ) {
int i, c, tlen;
static char line[MAX_STRING_CHARS];
int len;
char arg[MAX_STRING_CHARS];
len = 0;
c = trap_Argc();
for ( i = start ; i < c ; i++ ) {
trap_Argv( i, arg, sizeof( arg ) );
tlen = strlen( arg );
if ( len + tlen >= MAX_STRING_CHARS - 1 ) {
break;
}
memcpy( line + len, arg, tlen );
len += tlen;
if ( i != c - 1 ) {
line[len] = ' ';
len++;
}
}
line[len] = 0;
return line;
}
/*
==================
SanitizeString
Remove case and control characters
==================
*/
void SanitizeString( char *in, char *out ) {
while ( *in ) {
if ( *in == 27 ) {
in += 2; // skip color code
continue;
}
if ( *in < 32 ) {
in++;
continue;
}
*out++ = tolower( (unsigned char) *in++ );
}
*out = 0;
}
/*
==================
ClientNumberFromString
Returns a player number for either a number or name string
Returns -1 if invalid
==================
*/
int ClientNumberFromString( gentity_t *to, char *s ) {
gclient_t *cl;
int idnum;
char s2[MAX_STRING_CHARS];
char n2[MAX_STRING_CHARS];
// numeric values are just slot numbers
if (s[0] >= '0' && s[0] <= '9') {
idnum = atoi( s );
if ( idnum < 0 || idnum >= level.maxclients ) {
trap_SendServerCommand( to-g_entities, va("print \"Bad client slot: %i\n\"", idnum));
return -1;
}
cl = &level.clients[idnum];
if ( cl->pers.connected != CON_CONNECTED ) {
trap_SendServerCommand( to-g_entities, va("print \"Client %i is not active\n\"", idnum));
return -1;
}
return idnum;
}
// check for a name match
SanitizeString( s, s2 );
for ( idnum=0,cl=level.clients ; idnum < level.maxclients ; idnum++,cl++ ) {
if ( cl->pers.connected != CON_CONNECTED ) {
continue;
}
SanitizeString( cl->pers.netname, n2 );
if ( !strcmp( n2, s2 ) ) {
return idnum;
}
}
trap_SendServerCommand( to-g_entities, va("print \"User %s is not on the server\n\"", s));
return -1;
}
/*
==================
Cmd_Give_f
Give items to a client
==================
*/
void Cmd_Give_f (gentity_t *cmdent, int baseArg)
{
char name[MAX_TOKEN_CHARS];
gentity_t *ent;
gitem_t *it;
int i;
qboolean give_all;
gentity_t *it_ent;
trace_t trace;
char arg[MAX_TOKEN_CHARS];
if ( !CheatsOk( cmdent ) ) {
return;
}
if (baseArg)
{
char otherindex[MAX_TOKEN_CHARS];
trap_Argv( 1, otherindex, sizeof( otherindex ) );
if (!otherindex[0])
{
Com_Printf("giveother requires that the second argument be a client index number.\n");
return;
}
i = atoi(otherindex);
if (i < 0 || i >= MAX_CLIENTS)
{
Com_Printf("%i is not a client index\n", i);
return;
}
ent = &g_entities[i];
if (!ent->inuse || !ent->client)
{
Com_Printf("%i is not an active client\n", i);
return;
}
}
else
{
ent = cmdent;
}
trap_Argv( 1+baseArg, name, sizeof( name ) );
if (Q_stricmp(name, "all") == 0)
give_all = qtrue;
else
give_all = qfalse;
if (give_all)
{
i = 0;
while (i < HI_NUM_HOLDABLE)
{
ent->client->ps.stats[STAT_HOLDABLE_ITEMS] |= (1 << i);
i++;
}
i = 0;
}
if (give_all || Q_stricmp( name, "health") == 0)
{
if (trap_Argc() == 3+baseArg) {
trap_Argv( 2+baseArg, arg, sizeof( arg ) );
ent->health = atoi(arg);
if (ent->health > ent->client->ps.stats[STAT_MAX_HEALTH]) {
ent->health = ent->client->ps.stats[STAT_MAX_HEALTH];
}
}
else {
ent->health = ent->client->ps.stats[STAT_MAX_HEALTH];
}
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "weapons") == 0)
{
ent->client->ps.stats[STAT_WEAPONS] = (1 << (LAST_USEABLE_WEAPON+1)) - ( 1 << WP_NONE );
if (!give_all)
return;
}
if ( !give_all && Q_stricmp(name, "weaponnum") == 0 )
{
trap_Argv( 2+baseArg, arg, sizeof( arg ) );
ent->client->ps.stats[STAT_WEAPONS] |= (1 << atoi(arg));
return;
}
if (give_all || Q_stricmp(name, "ammo") == 0)
{
int num = 999;
if (trap_Argc() == 3+baseArg) {
trap_Argv( 2+baseArg, arg, sizeof( arg ) );
num = atoi(arg);
}
for ( i = 0 ; i < MAX_WEAPONS ; i++ ) {
ent->client->ps.ammo[i] = num;
}
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "armor") == 0)
{
if (trap_Argc() == 3+baseArg) {
trap_Argv( 2+baseArg, arg, sizeof( arg ) );
ent->client->ps.stats[STAT_ARMOR] = atoi(arg);
} else {
ent->client->ps.stats[STAT_ARMOR] = ent->client->ps.stats[STAT_MAX_HEALTH];
}
if (!give_all)
return;
}
if (Q_stricmp(name, "excellent") == 0) {
ent->client->ps.persistant[PERS_EXCELLENT_COUNT]++;
return;
}
if (Q_stricmp(name, "impressive") == 0) {
ent->client->ps.persistant[PERS_IMPRESSIVE_COUNT]++;
return;
}
if (Q_stricmp(name, "gauntletaward") == 0) {
ent->client->ps.persistant[PERS_GAUNTLET_FRAG_COUNT]++;
return;
}
if (Q_stricmp(name, "defend") == 0) {
ent->client->ps.persistant[PERS_DEFEND_COUNT]++;
return;
}
if (Q_stricmp(name, "assist") == 0) {
ent->client->ps.persistant[PERS_ASSIST_COUNT]++;
return;
}
// spawn a specific item right on the player
if ( !give_all ) {
it = BG_FindItem (name);
if (!it) {
return;
}
it_ent = G_Spawn();
VectorCopy( ent->r.currentOrigin, it_ent->s.origin );
it_ent->classname = it->classname;
G_SpawnItem (it_ent, it);
FinishSpawningItem(it_ent );
memset( &trace, 0, sizeof( trace ) );
Touch_Item (it_ent, ent, &trace);
if (it_ent->inuse) {
G_FreeEntity( it_ent );
}
}
}
/*
==================
Cmd_God_f
Sets client to godmode
argv(0) god
==================
*/
void Cmd_God_f (gentity_t *ent)
{
char *msg;
if ( !CheatsOk( ent ) ) {
return;
}
ent->flags ^= FL_GODMODE;
if (!(ent->flags & FL_GODMODE) )
msg = "godmode OFF\n";
else
msg = "godmode ON\n";
trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
}
/*
==================
Cmd_Notarget_f
Sets client to notarget
argv(0) notarget
==================
*/
void Cmd_Notarget_f( gentity_t *ent ) {
char *msg;
if ( !CheatsOk( ent ) ) {
return;
}
ent->flags ^= FL_NOTARGET;
if (!(ent->flags & FL_NOTARGET) )
msg = "notarget OFF\n";
else
msg = "notarget ON\n";
trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
}
/*
==================
Cmd_Noclip_f
argv(0) noclip
==================
*/
void Cmd_Noclip_f( gentity_t *ent ) {
char *msg;
if ( !CheatsOk( ent ) ) {
return;
}
if ( ent->client->noclip ) {
msg = "noclip OFF\n";
} else {
msg = "noclip ON\n";
}
ent->client->noclip = !ent->client->noclip;
trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
}
/*
==================
Cmd_LevelShot_f
This is just to help generate the level pictures
for the menus. It goes to the intermission immediately
and sends over a command to the client to resize the view,
hide the scoreboard, and take a special screenshot
==================
*/
void Cmd_LevelShot_f( gentity_t *ent ) {
if ( !CheatsOk( ent ) ) {
return;
}
// doesn't work in single player
if ( g_gametype.integer != 0 ) {
trap_SendServerCommand( ent-g_entities,
"print \"Must be in g_gametype 0 for levelshot\n\"" );
return;
}
BeginIntermission();
trap_SendServerCommand( ent-g_entities, "clientLevelShot" );
}
/*
==================
Cmd_TeamTask_f
From TA.
==================
*/
void Cmd_TeamTask_f( gentity_t *ent ) {
char userinfo[MAX_INFO_STRING];
char arg[MAX_TOKEN_CHARS];
int task;
int client = ent->client - level.clients;
if ( trap_Argc() != 2 ) {
return;
}
trap_Argv( 1, arg, sizeof( arg ) );
task = atoi( arg );
trap_GetUserinfo(client, userinfo, sizeof(userinfo));
Info_SetValueForKey(userinfo, "teamtask", va("%d", task));
trap_SetUserinfo(client, userinfo);
ClientUserinfoChanged(client);
}
extern void AddIP( char *str );
extern vmCvar_t g_autoKickTKSpammers;
extern vmCvar_t g_autoBanTKSpammers;
void G_CheckTKAutoKickBan( gentity_t *ent )
{
if ( !ent || !ent->client || ent->s.number >= MAX_CLIENTS )
{
return;
}
if ( g_autoKickTKSpammers.integer > 0
|| g_autoBanTKSpammers.integer > 0 )
{
ent->client->sess.TKCount++;
if ( g_autoBanTKSpammers.integer > 0
&& ent->client->sess.TKCount >= g_autoBanTKSpammers.integer )
{
if ( ent->client->sess.IPstring )
{//ban their IP
AddIP( ent->client->sess.IPstring );
}
trap_SendServerCommand( -1, va("print \"%s %s\n\"", ent->client->pers.netname, G_GetStringEdString("MP_SVGAME_ADMIN", "TKBAN")) );
//Com_sprintf ( level.voteString, sizeof(level.voteString ), "clientkick %d", ent->s.number );
//Com_sprintf ( level.voteDisplayString, sizeof(level.voteDisplayString), "kick %s", ent->client->pers.netname );
//trap_SendConsoleCommand( EXEC_INSERT, va( "banClient %d\n", ent->s.number ) );
trap_SendConsoleCommand( EXEC_INSERT, va( "clientkick %d\n", ent->s.number ) );
return;
}
if ( g_autoKickTKSpammers.integer > 0
&& ent->client->sess.TKCount >= g_autoKickTKSpammers.integer )
{
trap_SendServerCommand( -1, va("print \"%s %s\n\"", ent->client->pers.netname, G_GetStringEdString("MP_SVGAME_ADMIN", "TKKICK")) );
//Com_sprintf ( level.voteString, sizeof(level.voteString ), "clientkick %d", ent->s.number );
//Com_sprintf ( level.voteDisplayString, sizeof(level.voteDisplayString), "kick \"%s\"\n", ent->client->pers.netname );
trap_SendConsoleCommand( EXEC_INSERT, va( "clientkick %d\n", ent->s.number ) );
return;
}
//okay, not gone (yet), but warn them...
if ( g_autoBanTKSpammers.integer > 0
&& (g_autoKickTKSpammers.integer <= 0 || g_autoBanTKSpammers.integer < g_autoKickTKSpammers.integer) )
{//warn about ban
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME_ADMIN", "WARNINGTKBAN")) );
}
else if ( g_autoKickTKSpammers.integer > 0 )
{//warn about kick
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME_ADMIN", "WARNINGTKKICK")) );
}
}
}
/*
=================
Cmd_Kill_f
=================
*/
extern vmCvar_t g_autoKickKillSpammers;
extern vmCvar_t g_autoBanKillSpammers;
void Cmd_Kill_f( gentity_t *ent ) {
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
return;
}
if (ent->health <= 0) {
return;
}
if ((g_gametype.integer == GT_DUEL || g_gametype.integer == GT_POWERDUEL) &&
level.numPlayingClients > 1 && !level.warmupTime)
{
if (!g_allowDuelSuicide.integer)
{
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "ATTEMPTDUELKILL")) );
return;
}
}
if ( g_autoKickKillSpammers.integer > 0
|| g_autoBanKillSpammers.integer > 0 )
{
ent->client->sess.killCount++;
if ( g_autoBanKillSpammers.integer > 0
&& ent->client->sess.killCount >= g_autoBanKillSpammers.integer )
{
if ( ent->client->sess.IPstring )
{//ban their IP
AddIP( ent->client->sess.IPstring );
}
trap_SendServerCommand( -1, va("print \"%s %s\n\"", ent->client->pers.netname, G_GetStringEdString("MP_SVGAME_ADMIN", "SUICIDEBAN")) );
//Com_sprintf ( level.voteString, sizeof(level.voteString ), "clientkick %d", ent->s.number );
//Com_sprintf ( level.voteDisplayString, sizeof(level.voteDisplayString), "kick %s", ent->client->pers.netname );
//trap_SendConsoleCommand( EXEC_INSERT, va( "banClient %d\n", ent->s.number ) );
trap_SendConsoleCommand( EXEC_INSERT, va( "clientkick %d\n", ent->s.number ) );
return;
}
if ( g_autoKickKillSpammers.integer > 0
&& ent->client->sess.killCount >= g_autoKickKillSpammers.integer )
{
trap_SendServerCommand( -1, va("print \"%s %s\n\"", ent->client->pers.netname, G_GetStringEdString("MP_SVGAME_ADMIN", "SUICIDEKICK")) );
//Com_sprintf ( level.voteString, sizeof(level.voteString ), "clientkick %d", ent->s.number );
//Com_sprintf ( level.voteDisplayString, sizeof(level.voteDisplayString), "kick %s", ent->client->pers.netname );
trap_SendConsoleCommand( EXEC_INSERT, va( "clientkick %d\n", ent->s.number ) );
return;
}
//okay, not gone (yet), but warn them...
if ( g_autoBanKillSpammers.integer > 0
&& (g_autoKickKillSpammers.integer <= 0 || g_autoBanKillSpammers.integer < g_autoKickKillSpammers.integer) )
{//warn about ban
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME_ADMIN", "WARNINGSUICIDEBAN")) );
}
else if ( g_autoKickKillSpammers.integer > 0 )
{//warn about kick
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME_ADMIN", "WARNINGSUICIDEKICK")) );
}
}
ent->flags &= ~FL_GODMODE;
ent->client->ps.stats[STAT_HEALTH] = ent->health = -999;
player_die (ent, ent, ent, 100000, MOD_SUICIDE);
}
gentity_t *G_GetDuelWinner(gclient_t *client)
{
gclient_t *wCl;
int i;
for ( i = 0 ; i < level.maxclients ; i++ ) {
wCl = &level.clients[i];
if (wCl && wCl != client && /*wCl->ps.clientNum != client->ps.clientNum &&*/
wCl->pers.connected == CON_CONNECTED && wCl->sess.sessionTeam != TEAM_SPECTATOR)
{
return &g_entities[wCl->ps.clientNum];
}
}
return NULL;
}
/*
=================
BroadCastTeamChange
Let everyone know about a team change
=================
*/
void BroadcastTeamChange( gclient_t *client, int oldTeam )
{
client->ps.fd.forceDoInit = 1; //every time we change teams make sure our force powers are set right
if (g_gametype.integer == GT_SIEGE)
{ //don't announce these things in siege
return;
}
if ( client->sess.sessionTeam == TEAM_RED ) {
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " %s\n\"",
client->pers.netname, G_GetStringEdString("MP_SVGAME", "JOINEDTHEREDTEAM")) );
} else if ( client->sess.sessionTeam == TEAM_BLUE ) {
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " %s\n\"",
client->pers.netname, G_GetStringEdString("MP_SVGAME", "JOINEDTHEBLUETEAM")));
} else if ( client->sess.sessionTeam == TEAM_SPECTATOR && oldTeam != TEAM_SPECTATOR ) {
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " %s\n\"",
client->pers.netname, G_GetStringEdString("MP_SVGAME", "JOINEDTHESPECTATORS")));
} else if ( client->sess.sessionTeam == TEAM_FREE ) {
if (g_gametype.integer == GT_DUEL || g_gametype.integer == GT_POWERDUEL)
{
/*
gentity_t *currentWinner = G_GetDuelWinner(client);
if (currentWinner && currentWinner->client)
{
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " %s %s\n\"",
currentWinner->client->pers.netname, G_GetStringEdString("MP_SVGAME", "VERSUS"), client->pers.netname));
}
else
{
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " %s\n\"",
client->pers.netname, G_GetStringEdString("MP_SVGAME", "JOINEDTHEBATTLE")));
}
*/
//NOTE: Just doing a vs. once it counts two players up
}
else
{
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " %s\n\"",
client->pers.netname, G_GetStringEdString("MP_SVGAME", "JOINEDTHEBATTLE")));
}
}
G_LogPrintf ( "setteam: %i %s %s\n",
client - &level.clients[0],
TeamName ( oldTeam ),
TeamName ( client->sess.sessionTeam ) );
}
qboolean G_PowerDuelCheckFail(gentity_t *ent)
{
int loners = 0;
int doubles = 0;
if (!ent->client || ent->client->sess.duelTeam == DUELTEAM_FREE)
{
return qtrue;
}
G_PowerDuelCount(&loners, &doubles, qfalse);
if (ent->client->sess.duelTeam == DUELTEAM_LONE && loners >= 1)
{
return qtrue;
}
if (ent->client->sess.duelTeam == DUELTEAM_DOUBLE && doubles >= 2)
{
return qtrue;
}
return qfalse;
}
/*
=================
SetTeam
=================
*/
qboolean g_dontPenalizeTeam = qfalse;
qboolean g_preventTeamBegin = qfalse;
void SetTeam( gentity_t *ent, char *s ) {
int team, oldTeam;
gclient_t *client;
int clientNum;
spectatorState_t specState;
int specClient;
int teamLeader;
//
// see what change is requested
//
client = ent->client;
clientNum = client - level.clients;
specClient = 0;
specState = SPECTATOR_NOT;
if ( !Q_stricmp( s, "scoreboard" ) || !Q_stricmp( s, "score" ) ) {
team = TEAM_SPECTATOR;
specState = SPECTATOR_SCOREBOARD;
} else if ( !Q_stricmp( s, "follow1" ) ) {
team = TEAM_SPECTATOR;
specState = SPECTATOR_FOLLOW;
specClient = -1;
} else if ( !Q_stricmp( s, "follow2" ) ) {
team = TEAM_SPECTATOR;
specState = SPECTATOR_FOLLOW;
specClient = -2;
} else if ( !Q_stricmp( s, "spectator" ) || !Q_stricmp( s, "s" ) ) {
team = TEAM_SPECTATOR;
specState = SPECTATOR_FREE;
} else if ( g_gametype.integer >= GT_TEAM ) {
// if running a team game, assign player to one of the teams
specState = SPECTATOR_NOT;
if ( !Q_stricmp( s, "red" ) || !Q_stricmp( s, "r" ) ) {
team = TEAM_RED;
} else if ( !Q_stricmp( s, "blue" ) || !Q_stricmp( s, "b" ) ) {
team = TEAM_BLUE;
} else {
// pick the team with the least number of players
//For now, don't do this. The legalize function will set powers properly now.
/*
if (g_forceBasedTeams.integer)
{
if (ent->client->ps.fd.forceSide == FORCE_LIGHTSIDE)
{
team = TEAM_BLUE;
}
else
{
team = TEAM_RED;
}
}
else
{
*/
team = PickTeam( clientNum );
//}
}
if ( g_teamForceBalance.integer && !g_trueJedi.integer ) {
int counts[TEAM_NUM_TEAMS];
counts[TEAM_BLUE] = TeamCount( ent->client->ps.clientNum, TEAM_BLUE );
counts[TEAM_RED] = TeamCount( ent->client->ps.clientNum, TEAM_RED );
// We allow a spread of two
if ( team == TEAM_RED && counts[TEAM_RED] - counts[TEAM_BLUE] > 1 ) {
//For now, don't do this. The legalize function will set powers properly now.
/*
if (g_forceBasedTeams.integer && ent->client->ps.fd.forceSide == FORCE_DARKSIDE)
{
trap_SendServerCommand( ent->client->ps.clientNum,
va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "TOOMANYRED_SWITCH")) );
}
else
*/
{
trap_SendServerCommand( ent->client->ps.clientNum,
va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "TOOMANYRED")) );
}
return; // ignore the request
}
if ( team == TEAM_BLUE && counts[TEAM_BLUE] - counts[TEAM_RED] > 1 ) {
//For now, don't do this. The legalize function will set powers properly now.
/*
if (g_forceBasedTeams.integer && ent->client->ps.fd.forceSide == FORCE_LIGHTSIDE)
{
trap_SendServerCommand( ent->client->ps.clientNum,
va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "TOOMANYBLUE_SWITCH")) );
}
else
*/
{
trap_SendServerCommand( ent->client->ps.clientNum,
va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "TOOMANYBLUE")) );
}
return; // ignore the request
}
// It's ok, the team we are switching to has less or same number of players
}
//For now, don't do this. The legalize function will set powers properly now.
/*
if (g_forceBasedTeams.integer)
{
if (team == TEAM_BLUE && ent->client->ps.fd.forceSide != FORCE_LIGHTSIDE)
{
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "MUSTBELIGHT")) );
return;
}
if (team == TEAM_RED && ent->client->ps.fd.forceSide != FORCE_DARKSIDE)
{
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "MUSTBEDARK")) );
return;
}
}
*/
} else {
// force them to spectators if there aren't any spots free
team = TEAM_FREE;
}
if (g_gametype.integer == GT_SIEGE)
{
if (client->tempSpectate >= level.time &&
team == TEAM_SPECTATOR)
{ //sorry, can't do that.
return;
}
client->sess.siegeDesiredTeam = team;
//oh well, just let them go.
/*
if (team != TEAM_SPECTATOR)
{ //can't switch to anything in siege unless you want to switch to being a fulltime spectator
//fill them in on their objectives for this team now
trap_SendServerCommand(ent-g_entities, va("sb %i", client->sess.siegeDesiredTeam));
trap_SendServerCommand( ent-g_entities, va("print \"You will be on the selected team the next time the round begins.\n\"") );
return;
}
*/
if (client->sess.sessionTeam != TEAM_SPECTATOR &&
team != TEAM_SPECTATOR)
{ //not a spectator now, and not switching to spec, so you have to wait til you die.
//trap_SendServerCommand( ent-g_entities, va("print \"You will be on the selected team the next time you respawn.\n\"") );
qboolean doBegin;
if (ent->client->tempSpectate >= level.time)
{
doBegin = qfalse;
}
else
{
doBegin = qtrue;
}
if (doBegin)
{
// Kill them so they automatically respawn in the team they wanted.
if (ent->health > 0)
{
ent->flags &= ~FL_GODMODE;
ent->client->ps.stats[STAT_HEALTH] = ent->health = 0;
player_die( ent, ent, ent, 100000, MOD_TEAM_CHANGE );
}
}
if (ent->client->sess.sessionTeam != ent->client->sess.siegeDesiredTeam)
{
SetTeamQuick(ent, ent->client->sess.siegeDesiredTeam, qfalse);
}
return;
}
}
// override decision if limiting the players
if ( (g_gametype.integer == GT_DUEL)
&& level.numNonSpectatorClients >= 2 )
{
team = TEAM_SPECTATOR;
}
else if ( (g_gametype.integer == GT_POWERDUEL)
&& (level.numPlayingClients >= 3 || G_PowerDuelCheckFail(ent)) )
{
team = TEAM_SPECTATOR;
}
else if ( g_maxGameClients.integer > 0 &&
level.numNonSpectatorClients >= g_maxGameClients.integer )
{
team = TEAM_SPECTATOR;
}
//
// decide if we will allow the change
//
oldTeam = client->sess.sessionTeam;
if ( team == oldTeam && team != TEAM_SPECTATOR ) {
return;
}
//
// execute the team change
//
//If it's siege then show the mission briefing for the team you just joined.
// if (g_gametype.integer == GT_SIEGE && team != TEAM_SPECTATOR)
// {
// trap_SendServerCommand(clientNum, va("sb %i", team));
// }
// if the player was dead leave the body
if ( client->ps.stats[STAT_HEALTH] <= 0 && client->sess.sessionTeam != TEAM_SPECTATOR ) {
MaintainBodyQueue(ent);
}
// he starts at 'base'
client->pers.teamState.state = TEAM_BEGIN;
if ( oldTeam != TEAM_SPECTATOR ) {
// Kill him (makes sure he loses flags, etc)
ent->flags &= ~FL_GODMODE;
ent->client->ps.stats[STAT_HEALTH] = ent->health = 0;
g_dontPenalizeTeam = qtrue;
player_die (ent, ent, ent, 100000, MOD_SUICIDE);
g_dontPenalizeTeam = qfalse;
}
// they go to the end of the line for tournements
if ( team == TEAM_SPECTATOR ) {
if ( (g_gametype.integer != GT_DUEL) || (oldTeam != TEAM_SPECTATOR) ) {//so you don't get dropped to the bottom of the queue for changing skins, etc.
client->sess.spectatorTime = level.time;
}
}
client->sess.sessionTeam = team;
client->sess.spectatorState = specState;
client->sess.spectatorClient = specClient;
client->sess.teamLeader = qfalse;
if ( team == TEAM_RED || team == TEAM_BLUE ) {
teamLeader = TeamLeader( team );
// if there is no team leader or the team leader is a bot and this client is not a bot
if ( teamLeader == -1 || ( !(g_entities[clientNum].r.svFlags & SVF_BOT) && (g_entities[teamLeader].r.svFlags & SVF_BOT) ) ) {
//SetLeader( team, clientNum );
}
}
// make sure there is a team leader on the team the player came from
if ( oldTeam == TEAM_RED || oldTeam == TEAM_BLUE ) {
CheckTeamLeader( oldTeam );
}
BroadcastTeamChange( client, oldTeam );
//make a disappearing effect where they were before teleporting them to the appropriate spawn point,
//if we were not on the spec team
if (oldTeam != TEAM_SPECTATOR)
{
gentity_t *tent = G_TempEntity( client->ps.origin, EV_PLAYER_TELEPORT_OUT );
tent->s.clientNum = clientNum;
}
// get and distribute relevent paramters
ClientUserinfoChanged( clientNum );
if (!g_preventTeamBegin)
{
ClientBegin( clientNum, qfalse );
}
}
/*
=================
StopFollowing
If the client being followed leaves the game, or you just want to drop
to free floating spectator mode
=================
*/
void StopFollowing( gentity_t *ent ) {
ent->client->ps.persistant[ PERS_TEAM ] = TEAM_SPECTATOR;
ent->client->sess.sessionTeam = TEAM_SPECTATOR;
ent->client->sess.spectatorState = SPECTATOR_FREE;
ent->client->ps.pm_flags &= ~PMF_FOLLOW;
ent->r.svFlags &= ~SVF_BOT;
ent->client->ps.clientNum = ent - g_entities;
ent->client->ps.weapon = WP_NONE;
ent->client->ps.m_iVehicleNum = 0;
ent->client->ps.viewangles[ROLL] = 0.0f;
ent->client->ps.forceHandExtend = HANDEXTEND_NONE;
ent->client->ps.forceHandExtendTime = 0;
ent->client->ps.zoomMode = 0;
ent->client->ps.zoomLocked = 0;
ent->client->ps.zoomLockTime = 0;
ent->client->ps.legsAnim = 0;
ent->client->ps.legsTimer = 0;
ent->client->ps.torsoAnim = 0;
ent->client->ps.torsoTimer = 0;
}
/*
=================
Cmd_Team_f
=================
*/
void Cmd_Team_f( gentity_t *ent ) {
int oldTeam;
char s[MAX_TOKEN_CHARS];
if ( trap_Argc() != 2 ) {
oldTeam = ent->client->sess.sessionTeam;
switch ( oldTeam ) {
case TEAM_BLUE:
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "PRINTBLUETEAM")) );
break;
case TEAM_RED:
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "PRINTREDTEAM")) );
break;
case TEAM_FREE:
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "PRINTFREETEAM")) );
break;
case TEAM_SPECTATOR:
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "PRINTSPECTEAM")) );
break;
}
return;
}
if ( ent->client->switchTeamTime > level.time ) {
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOSWITCH")) );
return;
}
if (gEscaping)
{
return;
}
// if they are playing a tournement game, count as a loss
if ( g_gametype.integer == GT_DUEL
&& ent->client->sess.sessionTeam == TEAM_FREE ) {//in a tournament game
//disallow changing teams
trap_SendServerCommand( ent-g_entities, "print \"Cannot switch teams in Duel\n\"" );
return;
//FIXME: why should this be a loss???
//ent->client->sess.losses++;
}
if (g_gametype.integer == GT_POWERDUEL)
{ //don't let clients change teams manually at all in powerduel, it will be taken care of through automated stuff
trap_SendServerCommand( ent-g_entities, "print \"Cannot switch teams in Power Duel\n\"" );
return;
}
trap_Argv( 1, s, sizeof( s ) );
SetTeam( ent, s );
ent->client->switchTeamTime = level.time + 5000;
}
/*
=================
Cmd_DuelTeam_f
=================
*/
void Cmd_DuelTeam_f(gentity_t *ent)
{
int oldTeam;
char s[MAX_TOKEN_CHARS];
if (g_gametype.integer != GT_POWERDUEL)
{ //don't bother doing anything if this is not power duel
return;
}
/*
if (ent->client->sess.sessionTeam != TEAM_SPECTATOR)
{
trap_SendServerCommand( ent-g_entities, va("print \"You cannot change your duel team unless you are a spectator.\n\""));
return;
}
*/
if ( trap_Argc() != 2 )
{ //No arg so tell what team we're currently on.
oldTeam = ent->client->sess.duelTeam;
switch ( oldTeam )
{
case DUELTEAM_FREE:
trap_SendServerCommand( ent-g_entities, va("print \"None\n\"") );
break;
case DUELTEAM_LONE:
trap_SendServerCommand( ent-g_entities, va("print \"Single\n\"") );
break;
case DUELTEAM_DOUBLE:
trap_SendServerCommand( ent-g_entities, va("print \"Double\n\"") );
break;
default:
break;
}
return;
}
if ( ent->client->switchDuelTeamTime > level.time )
{ //debounce for changing
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOSWITCH")) );
return;
}
trap_Argv( 1, s, sizeof( s ) );
oldTeam = ent->client->sess.duelTeam;
if (!Q_stricmp(s, "free"))
{
ent->client->sess.duelTeam = DUELTEAM_FREE;
}
else if (!Q_stricmp(s, "single"))
{
ent->client->sess.duelTeam = DUELTEAM_LONE;
}
else if (!Q_stricmp(s, "double"))
{
ent->client->sess.duelTeam = DUELTEAM_DOUBLE;
}
else
{
trap_SendServerCommand( ent-g_entities, va("print \"'%s' not a valid duel team.\n\"", s) );
}
if (oldTeam == ent->client->sess.duelTeam)
{ //didn't actually change, so don't care.
return;
}
if (ent->client->sess.sessionTeam != TEAM_SPECTATOR)
{ //ok..die
int curTeam = ent->client->sess.duelTeam;
ent->client->sess.duelTeam = oldTeam;
G_Damage(ent, ent, ent, NULL, ent->client->ps.origin, 99999, DAMAGE_NO_PROTECTION, MOD_SUICIDE);
ent->client->sess.duelTeam = curTeam;
}
//reset wins and losses
ent->client->sess.wins = 0;
ent->client->sess.losses = 0;
//get and distribute relevent paramters
ClientUserinfoChanged( ent->s.number );
ent->client->switchDuelTeamTime = level.time + 5000;
}
int G_TeamForSiegeClass(const char *clName)
{
int i = 0;
int team = SIEGETEAM_TEAM1;
siegeTeam_t *stm = BG_SiegeFindThemeForTeam(team);
siegeClass_t *scl;
if (!stm)
{
return 0;
}
while (team <= SIEGETEAM_TEAM2)
{
scl = stm->classes[i];
if (scl && scl->name[0])
{
if (!Q_stricmp(clName, scl->name))
{
return team;
}
}
i++;
if (i >= MAX_SIEGE_CLASSES || i >= stm->numClasses)
{
if (team == SIEGETEAM_TEAM2)
{
break;
}
team = SIEGETEAM_TEAM2;
stm = BG_SiegeFindThemeForTeam(team);
i = 0;
}
}
return 0;
}
/*
=================
Cmd_SiegeClass_f
=================
*/
void Cmd_SiegeClass_f( gentity_t *ent )
{
char className[64];
int team = 0;
int preScore;
qboolean startedAsSpec = qfalse;
if (g_gametype.integer != GT_SIEGE)
{ //classes are only valid for this gametype
return;
}
if (!ent->client)
{
return;
}
if (trap_Argc() < 1)
{
return;
}
if ( ent->client->switchClassTime > level.time )
{
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOCLASSSWITCH")) );
return;
}
if (ent->client->sess.sessionTeam == TEAM_SPECTATOR)
{
startedAsSpec = qtrue;
}
trap_Argv( 1, className, sizeof( className ) );
team = G_TeamForSiegeClass(className);
if (!team)
{ //not a valid class name
return;
}
if (ent->client->sess.sessionTeam != team)
{ //try changing it then
g_preventTeamBegin = qtrue;
if (team == TEAM_RED)
{
SetTeam(ent, "red");
}
else if (team == TEAM_BLUE)
{
SetTeam(ent, "blue");
}
g_preventTeamBegin = qfalse;
if (ent->client->sess.sessionTeam != team)
{ //failed, oh well
if (ent->client->sess.sessionTeam != TEAM_SPECTATOR ||
ent->client->sess.siegeDesiredTeam != team)
{
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOCLASSTEAM")) );
return;
}
}
}
//preserve 'is score
preScore = ent->client->ps.persistant[PERS_SCORE];
//Make sure the class is valid for the team
BG_SiegeCheckClassLegality(team, className);
//Set the session data
strcpy(ent->client->sess.siegeClass, className);
// get and distribute relevent paramters
ClientUserinfoChanged( ent->s.number );
if (ent->client->tempSpectate < level.time)
{
// Kill him (makes sure he loses flags, etc)
if (ent->health > 0 && !startedAsSpec)
{
ent->flags &= ~FL_GODMODE;
ent->client->ps.stats[STAT_HEALTH] = ent->health = 0;
player_die (ent, ent, ent, 100000, MOD_SUICIDE);
}
if (ent->client->sess.sessionTeam == TEAM_SPECTATOR || startedAsSpec)
{ //respawn them instantly.
ClientBegin( ent->s.number, qfalse );
}
}
//set it back after we do all the stuff
ent->client->ps.persistant[PERS_SCORE] = preScore;
ent->client->switchClassTime = level.time + 5000;
}
/*
=================
Cmd_ForceChanged_f
=================
*/
void Cmd_ForceChanged_f( gentity_t *ent )
{
char fpChStr[1024];
const char *buf;
// Cmd_Kill_f(ent);
if (ent->client->sess.sessionTeam == TEAM_SPECTATOR)
{ //if it's a spec, just make the changes now
//trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "FORCEAPPLIED")) );
//No longer print it, as the UI calls this a lot.
WP_InitForcePowers( ent );
goto argCheck;
}
buf = G_GetStringEdString("MP_SVGAME", "FORCEPOWERCHANGED");
strcpy(fpChStr, buf);
trap_SendServerCommand( ent-g_entities, va("print \"%s%s\n\n\"", S_COLOR_GREEN, fpChStr) );
ent->client->ps.fd.forceDoInit = 1;
argCheck:
if (g_gametype.integer == GT_DUEL || g_gametype.integer == GT_POWERDUEL)
{ //If this is duel, don't even bother changing team in relation to this.
return;
}
if (trap_Argc() > 1)
{
char arg[MAX_TOKEN_CHARS];
trap_Argv( 1, arg, sizeof( arg ) );
if (arg && arg[0])
{ //if there's an arg, assume it's a combo team command from the UI.
Cmd_Team_f(ent);
}
}
}
extern qboolean WP_SaberStyleValidForSaber( saberInfo_t *saber1, saberInfo_t *saber2, int saberHolstered, int saberAnimLevel );
extern qboolean WP_UseFirstValidSaberStyle( saberInfo_t *saber1, saberInfo_t *saber2, int saberHolstered, int *saberAnimLevel );
qboolean G_SetSaber(gentity_t *ent, int saberNum, char *saberName, qboolean siegeOverride)
{
char truncSaberName[64];
int i = 0;
if (!siegeOverride &&
g_gametype.integer == GT_SIEGE &&
ent->client->siegeClass != -1 &&
(
bgSiegeClasses[ent->client->siegeClass].saberStance ||
bgSiegeClasses[ent->client->siegeClass].saber1[0] ||
bgSiegeClasses[ent->client->siegeClass].saber2[0]
))
{ //don't let it be changed if the siege class has forced any saber-related things
return qfalse;
}
while (saberName[i] && i < 64-1)
{
truncSaberName[i] = saberName[i];
i++;
}
truncSaberName[i] = 0;
if ( saberNum == 0 && (Q_stricmp( "none", truncSaberName ) == 0 || Q_stricmp( "remove", truncSaberName ) == 0) )
{ //can't remove saber 0 like this
strcpy(truncSaberName, "Kyle");
}
//Set the saber with the arg given. If the arg is
//not a valid sabername defaults will be used.
WP_SetSaber(ent->s.number, ent->client->saber, saberNum, truncSaberName);
if (!ent->client->saber[0].model[0])
{
assert(0); //should never happen!
strcpy(ent->client->sess.saberType, "none");
}
else
{
strcpy(ent->client->sess.saberType, ent->client->saber[0].name);
}
if (!ent->client->saber[1].model[0])
{
strcpy(ent->client->sess.saber2Type, "none");
}
else
{
strcpy(ent->client->sess.saber2Type, ent->client->saber[1].name);
}
if ( !WP_SaberStyleValidForSaber( &ent->client->saber[0], &ent->client->saber[1], ent->client->ps.saberHolstered, ent->client->ps.fd.saberAnimLevel ) )
{
WP_UseFirstValidSaberStyle( &ent->client->saber[0], &ent->client->saber[1], ent->client->ps.saberHolstered, &ent->client->ps.fd.saberAnimLevel );
ent->client->ps.fd.saberAnimLevelBase = ent->client->saberCycleQueue = ent->client->ps.fd.saberAnimLevel;
}
return qtrue;
}
/*
=================
Cmd_Follow_f
=================
*/
void Cmd_Follow_f( gentity_t *ent ) {
int i;
char arg[MAX_TOKEN_CHARS];
if ( trap_Argc() != 2 ) {
if ( ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) {
StopFollowing( ent );
}
return;
}
trap_Argv( 1, arg, sizeof( arg ) );
i = ClientNumberFromString( ent, arg );
if ( i == -1 ) {
return;
}
// can't follow self
if ( &level.clients[ i ] == ent->client ) {
return;
}
// can't follow another spectator
if ( level.clients[ i ].sess.sessionTeam == TEAM_SPECTATOR ) {
return;
}
// if they are playing a tournement game, count as a loss
if ( (g_gametype.integer == GT_DUEL || g_gametype.integer == GT_POWERDUEL)
&& ent->client->sess.sessionTeam == TEAM_FREE ) {
//WTF???
ent->client->sess.losses++;
}
// first set them to spectator
if ( ent->client->sess.sessionTeam != TEAM_SPECTATOR ) {
SetTeam( ent, "spectator" );
}
ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
ent->client->sess.spectatorClient = i;
}
/*
=================
Cmd_FollowCycle_f
=================
*/
void Cmd_FollowCycle_f( gentity_t *ent, int dir ) {
int clientnum;
int original;
// if they are playing a tournement game, count as a loss
if ( (g_gametype.integer == GT_DUEL || g_gametype.integer == GT_POWERDUEL)
&& ent->client->sess.sessionTeam == TEAM_FREE ) {\
//WTF???
ent->client->sess.losses++;
}
// first set them to spectator
if ( ent->client->sess.spectatorState == SPECTATOR_NOT ) {
SetTeam( ent, "spectator" );
}
if ( dir != 1 && dir != -1 ) {
G_Error( "Cmd_FollowCycle_f: bad dir %i", dir );
}
clientnum = ent->client->sess.spectatorClient;
original = clientnum;
do {
clientnum += dir;
if ( clientnum >= level.maxclients ) {
clientnum = 0;
}
if ( clientnum < 0 ) {
clientnum = level.maxclients - 1;
}
// can only follow connected clients
if ( level.clients[ clientnum ].pers.connected != CON_CONNECTED ) {
continue;
}
// can't follow another spectator
if ( level.clients[ clientnum ].sess.sessionTeam == TEAM_SPECTATOR ) {
continue;
}
// this is good, we can use it
ent->client->sess.spectatorClient = clientnum;
ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
return;
} while ( clientnum != original );
// leave it where it was
}
/*
==================
G_Say
==================
*/
static void G_SayTo( gentity_t *ent, gentity_t *other, int mode, int color, const char *name, const char *message, char *locMsg )
{
if (!other) {
return;
}
if (!other->inuse) {
return;
}
if (!other->client) {
return;
}
if ( other->client->pers.connected != CON_CONNECTED ) {
return;
}
if ( mode == SAY_TEAM && !OnSameTeam(ent, other) ) {
return;
}
/*
// no chatting to players in tournements
if ( (g_gametype.integer == GT_DUEL || g_gametype.integer == GT_POWERDUEL)
&& other->client->sess.sessionTeam == TEAM_FREE
&& ent->client->sess.sessionTeam != TEAM_FREE ) {
//Hmm, maybe some option to do so if allowed? Or at least in developer mode...
return;
}
*/
//They've requested I take this out.
if (g_gametype.integer == GT_SIEGE &&
ent->client && (ent->client->tempSpectate >= level.time || ent->client->sess.sessionTeam == TEAM_SPECTATOR) &&
other->client->sess.sessionTeam != TEAM_SPECTATOR &&
other->client->tempSpectate < level.time)
{ //siege temp spectators should not communicate to ingame players
return;
}
if (locMsg)
{
trap_SendServerCommand( other-g_entities, va("%s \"%s\" \"%s\" \"%c\" \"%s\"",
mode == SAY_TEAM ? "ltchat" : "lchat",
name, locMsg, color, message));
}
else
{
trap_SendServerCommand( other-g_entities, va("%s \"%s%c%c%s\"",
mode == SAY_TEAM ? "tchat" : "chat",
name, Q_COLOR_ESCAPE, color, message));
}
}
#define EC "\x19"
void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText ) {
int j;
gentity_t *other;
int color;
char name[64];
// don't let text be too long for malicious reasons
char text[MAX_SAY_TEXT];
char location[64];
char *locMsg = NULL;
if ( g_gametype.integer < GT_TEAM && mode == SAY_TEAM ) {
mode = SAY_ALL;
}
switch ( mode ) {
default:
case SAY_ALL:
G_LogPrintf( "say: %s: %s\n", ent->client->pers.netname, chatText );
Com_sprintf (name, sizeof(name), "%s%c%c"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
color = COLOR_GREEN;
break;
case SAY_TEAM:
G_LogPrintf( "sayteam: %s: %s\n", ent->client->pers.netname, chatText );
if (Team_GetLocationMsg(ent, location, sizeof(location)))
{
Com_sprintf (name, sizeof(name), EC"(%s%c%c"EC")"EC": ",
ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
locMsg = location;
}
else
{
Com_sprintf (name, sizeof(name), EC"(%s%c%c"EC")"EC": ",
ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
}
color = COLOR_CYAN;
break;
case SAY_TELL:
if (target && g_gametype.integer >= GT_TEAM &&
target->client->sess.sessionTeam == ent->client->sess.sessionTeam &&
Team_GetLocationMsg(ent, location, sizeof(location)))
{
Com_sprintf (name, sizeof(name), EC"[%s%c%c"EC"]"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
locMsg = location;
}
else
{
Com_sprintf (name, sizeof(name), EC"[%s%c%c"EC"]"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
}
color = COLOR_MAGENTA;
break;
}
Q_strncpyz( text, chatText, sizeof(text) );
if ( target ) {
G_SayTo( ent, target, mode, color, name, text, locMsg );
return;
}
// echo the text to the console
if ( g_dedicated.integer ) {
G_Printf( "%s%s\n", name, text);
}
// send it to all the apropriate clients
for (j = 0; j < level.maxclients; j++) {
other = &g_entities[j];
G_SayTo( ent, other, mode, color, name, text, locMsg );
}
}
/*
==================
Cmd_Say_f
==================
*/
static void Cmd_Say_f( gentity_t *ent, int mode, qboolean arg0 ) {
char *p;
if ( trap_Argc () < 2 && !arg0 ) {
return;
}
if (arg0)
{
p = ConcatArgs( 0 );
}
else
{
p = ConcatArgs( 1 );
}
G_Say( ent, NULL, mode, p );
}
/*
==================
Cmd_Tell_f
==================
*/
static void Cmd_Tell_f( gentity_t *ent ) {
int targetNum;
gentity_t *target;
char *p;
char arg[MAX_TOKEN_CHARS];
if ( trap_Argc () < 2 ) {
return;
}
trap_Argv( 1, arg, sizeof( arg ) );
targetNum = atoi( arg );
if ( targetNum < 0 || targetNum >= level.maxclients ) {
return;
}
target = &g_entities[targetNum];
if ( !target || !target->inuse || !target->client ) {
return;
}
p = ConcatArgs( 2 );
G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, p );
G_Say( ent, target, SAY_TELL, p );
// don't tell to the player self if it was already directed to this player
// also don't send the chat back to a bot
if ( ent != target && !(ent->r.svFlags & SVF_BOT)) {
G_Say( ent, ent, SAY_TELL, p );
}
}
//siege voice command
static void Cmd_VoiceCommand_f(gentity_t *ent)
{
gentity_t *te;
char arg[MAX_TOKEN_CHARS];
char *s;
int i = 0;
if (g_gametype.integer < GT_TEAM)
{
return;
}
if (trap_Argc() < 2)
{
return;
}
if (ent->client->sess.sessionTeam == TEAM_SPECTATOR ||
ent->client->tempSpectate >= level.time)
{
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOVOICECHATASSPEC")) );
return;
}
trap_Argv(1, arg, sizeof(arg));
if (arg[0] == '*')
{ //hmm.. don't expect a * to be prepended already. maybe someone is trying to be sneaky.
return;
}
s = va("*%s", arg);
//now, make sure it's a valid sound to be playing like this.. so people can't go around
//screaming out death sounds or whatever.
while (i < MAX_CUSTOM_SIEGE_SOUNDS)
{
if (!bg_customSiegeSoundNames[i])
{
break;
}
if (!Q_stricmp(bg_customSiegeSoundNames[i], s))
{ //it matches this one, so it's ok
break;
}
i++;
}
if (i == MAX_CUSTOM_SIEGE_SOUNDS || !bg_customSiegeSoundNames[i])
{ //didn't find it in the list
return;
}
te = G_TempEntity(vec3_origin, EV_VOICECMD_SOUND);
te->s.groundEntityNum = ent->s.number;
te->s.eventParm = G_SoundIndex((char *)bg_customSiegeSoundNames[i]);
te->r.svFlags |= SVF_BROADCAST;
}
static char *gc_orders[] = {
"hold your position",
"hold this position",
"come here",
"cover me",
"guard location",
"search and destroy",
"report"
};
void Cmd_GameCommand_f( gentity_t *ent ) {
int player;
int order;
char str[MAX_TOKEN_CHARS];
trap_Argv( 1, str, sizeof( str ) );
player = atoi( str );
trap_Argv( 2, str, sizeof( str ) );
order = atoi( str );
if ( player < 0 || player >= MAX_CLIENTS ) {
return;
}
if ( order < 0 || order > sizeof(gc_orders)/sizeof(char *) ) {
return;
}
G_Say( ent, &g_entities[player], SAY_TELL, gc_orders[order] );
G_Say( ent, ent, SAY_TELL, gc_orders[order] );
}
/*
==================
Cmd_Where_f
==================
*/
void Cmd_Where_f( gentity_t *ent ) {
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", vtos( ent->s.origin ) ) );
}
static const char *gameNames[] = {
"Free For All",
"Holocron FFA",
"Jedi Master",
"Duel",
"Power Duel",
"Single Player",
"Team FFA",
"Siege",
"Capture the Flag",
"Capture the Ysalamiri"
};
/*
==================
G_ClientNumberFromName
Finds the client number of the client with the given name
==================
*/
int G_ClientNumberFromName ( const char* name )
{
char s2[MAX_STRING_CHARS];
char n2[MAX_STRING_CHARS];
int i;
gclient_t* cl;
// check for a name match
SanitizeString( (char*)name, s2 );
for ( i=0, cl=level.clients ; i < level.numConnectedClients ; i++, cl++ )
{
SanitizeString( cl->pers.netname, n2 );
if ( !strcmp( n2, s2 ) )
{
return i;
}
}
return -1;
}
/*
==================
SanitizeString2
Rich's revised version of SanitizeString
==================
*/
void SanitizeString2( char *in, char *out )
{
int i = 0;
int r = 0;
while (in[i])
{
if (i >= MAX_NAME_LENGTH-1)
{ //the ui truncates the name here..
break;
}
if (in[i] == '^')
{
if (in[i+1] >= 48 && //'0'
in[i+1] <= 57) //'9'
{ //only skip it if there's a number after it for the color
i += 2;
continue;
}
else
{ //just skip the ^
i++;
continue;
}
}
if (in[i] < 32)
{
i++;
continue;
}
out[r] = in[i];
r++;
i++;
}
out[r] = 0;
}
/*
==================
G_ClientNumberFromStrippedName
Same as above, but strips special characters out of the names before comparing.
==================
*/
int G_ClientNumberFromStrippedName ( const char* name )
{
char s2[MAX_STRING_CHARS];
char n2[MAX_STRING_CHARS];
int i;
gclient_t* cl;
// check for a name match
SanitizeString2( (char*)name, s2 );
for ( i=0, cl=level.clients ; i < level.numConnectedClients ; i++, cl++ )
{
SanitizeString2( cl->pers.netname, n2 );
if ( !strcmp( n2, s2 ) )
{
return i;
}
}
return -1;
}
/*
==================
Cmd_CallVote_f
==================
*/
extern void SiegeClearSwitchData(void); //g_saga.c
const char *G_GetArenaInfoByMap( const char *map );
void Cmd_CallVote_f( gentity_t *ent ) {
int i;
char arg1[MAX_STRING_TOKENS];
char arg2[MAX_STRING_TOKENS];
// int n = 0;
// char* type = NULL;
char* mapName = 0;
const char* arenaInfo;
if ( !g_allowVote.integer ) {
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOVOTE")) );
return;
}
if ( level.voteTime || level.voteExecuteTime >= level.time ) {
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "VOTEINPROGRESS")) );
return;
}
if ( ent->client->pers.voteCount >= MAX_VOTE_COUNT ) {
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "MAXVOTES")) );
return;
}
if (g_gametype.integer != GT_DUEL &&
g_gametype.integer != GT_POWERDUEL)
{
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOSPECVOTE")) );
return;
}
}
// make sure it is a valid command to vote on
trap_Argv( 1, arg1, sizeof( arg1 ) );
trap_Argv( 2, arg2, sizeof( arg2 ) );
if( strchr( arg1, ';' ) || strchr( arg2, ';' ) ) {
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
return;
}
if ( !Q_stricmp( arg1, "map_restart" ) ) {
} else if ( !Q_stricmp( arg1, "nextmap" ) ) {
} else if ( !Q_stricmp( arg1, "map" ) ) {
} else if ( !Q_stricmp( arg1, "g_gametype" ) ) {
} else if ( !Q_stricmp( arg1, "kick" ) ) {
} else if ( !Q_stricmp( arg1, "clientkick" ) ) {
} else if ( !Q_stricmp( arg1, "g_doWarmup" ) ) {
} else if ( !Q_stricmp( arg1, "timelimit" ) ) {
} else if ( !Q_stricmp( arg1, "fraglimit" ) ) {
} else {
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
trap_SendServerCommand( ent-g_entities, "print \"Vote commands are: map_restart, nextmap, map <mapname>, g_gametype <n>, kick <player>, clientkick <clientnum>, g_doWarmup, timelimit <time>, fraglimit <frags>.\n\"" );
return;
}
// if there is still a vote to be executed
if ( level.voteExecuteTime ) {
level.voteExecuteTime = 0;
trap_SendConsoleCommand( EXEC_APPEND, va("%s\n", level.voteString ) );
}
// special case for g_gametype, check for bad values
if ( !Q_stricmp( arg1, "g_gametype" ) )
{
i = atoi( arg2 );
if( i == GT_SINGLE_PLAYER || i < GT_FFA || i >= GT_MAX_GAME_TYPE) {
trap_SendServerCommand( ent-g_entities, "print \"Invalid gametype.\n\"" );
return;
}
level.votingGametype = qtrue;
level.votingGametypeTo = i;
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %d", arg1, i );
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s %s", arg1, gameNames[i] );
}
else if ( !Q_stricmp( arg1, "map" ) )
{
// special case for map changes, we want to reset the nextmap setting
// this allows a player to change maps, but not upset the map rotation
char s[MAX_STRING_CHARS];
if (!G_DoesMapSupportGametype(arg2, trap_Cvar_VariableIntegerValue("g_gametype")))
{
//trap_SendServerCommand( ent-g_entities, "print \"You can't vote for this map, it isn't supported by the current gametype.\n\"" );
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOVOTE_MAPNOTSUPPORTEDBYGAME")) );
return;
}
trap_Cvar_VariableStringBuffer( "nextmap", s, sizeof(s) );
if (*s) {
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s; set nextmap \"%s\"", arg1, arg2, s );
} else {
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s", arg1, arg2 );
}
arenaInfo = G_GetArenaInfoByMap(arg2);
if (arenaInfo)
{
mapName = Info_ValueForKey(arenaInfo, "longname");
}
if (!mapName || !mapName[0])
{
mapName = "ERROR";
}
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "map %s", mapName);
}
else if ( !Q_stricmp ( arg1, "clientkick" ) )
{
int n = atoi ( arg2 );
if ( n < 0 || n >= MAX_CLIENTS )
{
trap_SendServerCommand( ent-g_entities, va("print \"invalid client number %d.\n\"", n ) );
return;
}
if ( g_entities[n].client->pers.connected == CON_DISCONNECTED )
{
trap_SendServerCommand( ent-g_entities, va("print \"there is no client with the client number %d.\n\"", n ) );
return;
}
Com_sprintf ( level.voteString, sizeof(level.voteString ), "%s %s", arg1, arg2 );
Com_sprintf ( level.voteDisplayString, sizeof(level.voteDisplayString), "kick %s", g_entities[n].client->pers.netname );
}
else if ( !Q_stricmp ( arg1, "kick" ) )
{
int clientid = G_ClientNumberFromName ( arg2 );
if ( clientid == -1 )
{
clientid = G_ClientNumberFromStrippedName(arg2);
if (clientid == -1)
{
trap_SendServerCommand( ent-g_entities, va("print \"there is no client named '%s' currently on the server.\n\"", arg2 ) );
return;
}
}
Com_sprintf ( level.voteString, sizeof(level.voteString ), "clientkick %d", clientid );
Com_sprintf ( level.voteDisplayString, sizeof(level.voteDisplayString), "kick %s", g_entities[clientid].client->pers.netname );
}
else if ( !Q_stricmp( arg1, "nextmap" ) )
{
char s[MAX_STRING_CHARS];
trap_Cvar_VariableStringBuffer( "nextmap", s, sizeof(s) );
if (!*s) {
trap_SendServerCommand( ent-g_entities, "print \"nextmap not set.\n\"" );
return;
}
SiegeClearSwitchData();
Com_sprintf( level.voteString, sizeof( level.voteString ), "vstr nextmap");
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
}
else
{
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s \"%s\"", arg1, arg2 );
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
}
trap_SendServerCommand( -1, va("print \"%s^7 %s\n\"", ent->client->pers.netname, G_GetStringEdString("MP_SVGAME", "PLCALLEDVOTE") ) );
// start the voting, the caller autoamtically votes yes
level.voteTime = level.time;
level.voteYes = 1;
level.voteNo = 0;
for ( i = 0 ; i < level.maxclients ; i++ ) {
level.clients[i].mGameFlags &= ~PSG_VOTED;
}
ent->client->mGameFlags |= PSG_VOTED;
trap_SetConfigstring( CS_VOTE_TIME, va("%i", level.voteTime ) );
trap_SetConfigstring( CS_VOTE_STRING, level.voteDisplayString );
trap_SetConfigstring( CS_VOTE_YES, va("%i", level.voteYes ) );
trap_SetConfigstring( CS_VOTE_NO, va("%i", level.voteNo ) );
}
/*
==================
Cmd_Vote_f
==================
*/
void Cmd_Vote_f( gentity_t *ent ) {
char msg[64];
if ( !level.voteTime ) {
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOVOTEINPROG")) );
return;
}
if ( ent->client->mGameFlags & PSG_VOTED ) {
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "VOTEALREADY")) );
return;
}
if (g_gametype.integer != GT_DUEL &&
g_gametype.integer != GT_POWERDUEL)
{
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOVOTEASSPEC")) );
return;
}
}
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "PLVOTECAST")) );
ent->client->mGameFlags |= PSG_VOTED;
trap_Argv( 1, msg, sizeof( msg ) );
if ( msg[0] == 'y' || msg[1] == 'Y' || msg[1] == '1' ) {
level.voteYes++;
trap_SetConfigstring( CS_VOTE_YES, va("%i", level.voteYes ) );
} else {
level.voteNo++;
trap_SetConfigstring( CS_VOTE_NO, va("%i", level.voteNo ) );
}
// a majority will be determined in CheckVote, which will also account
// for players entering or leaving
}
/*
==================
Cmd_CallTeamVote_f
==================
*/
void Cmd_CallTeamVote_f( gentity_t *ent ) {
int i, targetClientNum=ENTITYNUM_NONE, team, cs_offset;
char arg1[MAX_STRING_TOKENS];
char arg2[MAX_STRING_TOKENS];
if ( g_gametype.integer < GT_TEAM )
{
trap_SendServerCommand( ent-g_entities, "print \"Cannot call a team vote in a non-team gametype!\n\"" );
return;
}
team = ent->client->sess.sessionTeam;
if ( team == TEAM_RED )
cs_offset = 0;
else if ( team == TEAM_BLUE )
cs_offset = 1;
else
{
trap_SendServerCommand( ent-g_entities, "print \"Cannot call a team vote if not on a team!\n\"" );
return;
}
if ( !g_allowTeamVote.integer ) {
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOVOTE")) );
return;
}
if ( level.teamVoteTime[cs_offset] ) {
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "TEAMVOTEALREADY")) );
return;
}
if ( ent->client->pers.teamVoteCount >= MAX_VOTE_COUNT ) {
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "MAXTEAMVOTES")) );
return;
}
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOSPECVOTE")) );
return;
}
// make sure it is a valid command to vote on
trap_Argv( 1, arg1, sizeof( arg1 ) );
arg2[0] = '\0';
for ( i = 2; i < trap_Argc(); i++ ) {
if (i > 2)
strcat(arg2, " ");
trap_Argv( i, &arg2[strlen(arg2)], sizeof( arg2 ) - strlen(arg2) );
}
if( strchr( arg1, ';' ) || strchr( arg2, ';' ) ) {
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
return;
}
if ( !Q_stricmp( arg1, "leader" )
|| !Q_stricmp( arg1, "kick" ) ) {
char netname[MAX_NETNAME], target[MAX_NETNAME];
if ( !arg2[0] ) {
targetClientNum = ent->client->ps.clientNum;
}
else {
// numeric values are just slot numbers
for (i = 0; i < 3; i++) {
if ( !arg2[i] || arg2[i] < '0' || arg2[i] > '9' )
break;
}
if ( i >= 3 || !arg2[i]) {
targetClientNum = atoi( arg2 );
if ( targetClientNum < 0 || targetClientNum >= level.maxclients ) {
trap_SendServerCommand( ent-g_entities, va("print \"Bad client slot: %i\n\"", targetClientNum) );
return;
}
if ( !g_entities[targetClientNum].inuse ) {
trap_SendServerCommand( ent-g_entities, va("print \"Client %i is not active\n\"", targetClientNum) );
return;
}
}
else {
Q_strncpyz(target, arg2, sizeof(target));
Q_CleanStr(target);
for ( i = 0 ; i < level.maxclients ; i++ ) {
if ( level.clients[i].pers.connected == CON_DISCONNECTED )
continue;
if (level.clients[i].sess.sessionTeam != team)
continue;
Q_strncpyz(netname, level.clients[i].pers.netname, sizeof(netname));
Q_CleanStr(netname);
if ( !Q_stricmp(netname, target) )
{
targetClientNum = i;
break;
}
}
if ( targetClientNum >= level.maxclients ) {
trap_SendServerCommand( ent-g_entities, va("print \"%s is not a valid player on your team.\n\"", arg2) );
return;
}
}
}
if ( targetClientNum >= MAX_CLIENTS )
{//wtf?
trap_SendServerCommand( ent-g_entities, va("print \"%s is not a valid player on your team.\n\"", arg2) );
return;
}
if ( level.clients[targetClientNum].sess.sessionTeam != ent->client->sess.sessionTeam )
{//can't call a team vote on someone not on your team!
trap_SendServerCommand( ent-g_entities, va("print \"Cannot call a team vote on someone not on your team (%s).\n\"", level.clients[targetClientNum].pers.netname) );
return;
}
//just use the client number
Com_sprintf(arg2, sizeof(arg2), "%d", targetClientNum);
} else {
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
trap_SendServerCommand( ent-g_entities, "print \"Team vote commands are: leader <player on your team> OR kick <player on your team>.\n\"" );
return;
}
if ( !Q_stricmp( "kick", arg1 ) )
{//use clientkick and number (so they can't change their name)
Com_sprintf( level.teamVoteString[cs_offset], sizeof( level.teamVoteString[cs_offset] ), "clientkick %s", arg2 );
}
else
{//just a number
Com_sprintf( level.teamVoteString[cs_offset], sizeof( level.teamVoteString[cs_offset] ), "%s %s", arg1, arg2 );
}
for ( i = 0 ; i < level.maxclients ; i++ ) {
if ( level.clients[i].pers.connected == CON_DISCONNECTED )
continue;
if (level.clients[i].sess.sessionTeam == team)
trap_SendServerCommand( i, va("print \"%s called a team vote.\n\"", ent->client->pers.netname ) );
}
// start the voting, the caller autoamtically votes yes
level.teamVoteTime[cs_offset] = level.time;
level.teamVoteYes[cs_offset] = 1;
level.teamVoteNo[cs_offset] = 0;
for ( i = 0 ; i < level.maxclients ; i++ ) {
if (level.clients[i].sess.sessionTeam == team)
level.clients[i].mGameFlags &= ~PSG_TEAMVOTED;
}
ent->client->mGameFlags |= PSG_TEAMVOTED;
/*
if ( !Q_stricmp( "kick", arg1 ) )
{//if you're voting to kick somebody, make them auto-vote yes
level.clients[targetClientNum].mGameFlags |= PSG_TEAMVOTED;
level.teamVoteYes[cs_offset]++;
}
*/
trap_SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, va("%i", level.teamVoteTime[cs_offset] ) );
trap_SetConfigstring( CS_TEAMVOTE_STRING + cs_offset, level.teamVoteString[cs_offset] );
trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va("%i", level.teamVoteYes[cs_offset] ) );
trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va("%i", level.teamVoteNo[cs_offset] ) );
}
/*
==================
Cmd_TeamVote_f
==================
*/
void Cmd_TeamVote_f( gentity_t *ent ) {
int team, cs_offset;
char msg[64];
team = ent->client->sess.sessionTeam;
if ( team == TEAM_RED )
cs_offset = 0;
else if ( team == TEAM_BLUE )
cs_offset = 1;
else
return;
if ( !level.teamVoteTime[cs_offset] ) {
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOTEAMVOTEINPROG")) );
return;
}
if ( ent->client->mGameFlags & PSG_TEAMVOTED ) {
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "TEAMVOTEALREADYCAST")) );
return;
}
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOVOTEASSPEC")) );
return;
}
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "PLTEAMVOTECAST")) );
ent->client->mGameFlags |= PSG_TEAMVOTED;
trap_Argv( 1, msg, sizeof( msg ) );
if ( msg[0] == 'y' || msg[1] == 'Y' || msg[1] == '1' ) {
level.teamVoteYes[cs_offset]++;
trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va("%i", level.teamVoteYes[cs_offset] ) );
} else {
level.teamVoteNo[cs_offset]++;
trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va("%i", level.teamVoteNo[cs_offset] ) );
}
// a majority will be determined in TeamCheckVote, which will also account
// for players entering or leaving
}
/*
=================
Cmd_SetViewpos_f
=================
*/
void Cmd_SetViewpos_f( gentity_t *ent ) {
vec3_t origin, angles;
char buffer[MAX_TOKEN_CHARS];
int i;
if ( !g_cheats.integer ) {
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOCHEATS")));
return;
}
if ( trap_Argc() != 5 ) {
trap_SendServerCommand( ent-g_entities, va("print \"usage: setviewpos x y z yaw\n\""));
return;
}
VectorClear( angles );
for ( i = 0 ; i < 3 ; i++ ) {
trap_Argv( i + 1, buffer, sizeof( buffer ) );
origin[i] = atof( buffer );
}
trap_Argv( 4, buffer, sizeof( buffer ) );
angles[YAW] = atof( buffer );
TeleportPlayer( ent, origin, angles );
}
/*
=================
Cmd_Stats_f
=================
*/
void Cmd_Stats_f( gentity_t *ent ) {
/*
int max, n, i;
max = trap_AAS_PointReachabilityAreaIndex( NULL );
n = 0;
for ( i = 0; i < max; i++ ) {
if ( ent->client->areabits[i >> 3] & (1 << (i & 7)) )
n++;
}
//trap_SendServerCommand( ent-g_entities, va("print \"visited %d of %d areas\n\"", n, max));
trap_SendServerCommand( ent-g_entities, va("print \"%d%% level coverage\n\"", n * 100 / max));
*/
}
int G_ItemUsable(playerState_t *ps, int forcedUse)
{
vec3_t fwd, fwdorg, dest, pos;
vec3_t yawonly;
vec3_t mins, maxs;
vec3_t trtest;
trace_t tr;
if (ps->m_iVehicleNum)
{
return 0;
}
if (ps->pm_flags & PMF_USE_ITEM_HELD)
{ //force to let go first
return 0;
}
if (!forcedUse)
{
forcedUse = bg_itemlist[ps->stats[STAT_HOLDABLE_ITEM]].giTag;
}
if (!BG_IsItemSelectable(ps, forcedUse))
{
return 0;
}
switch (forcedUse)
{
case HI_MEDPAC:
case HI_MEDPAC_BIG:
if (ps->stats[STAT_HEALTH] >= ps->stats[STAT_MAX_HEALTH])
{
return 0;
}
if (ps->stats[STAT_HEALTH] <= 0)
{
return 0;
}
return 1;
case HI_SEEKER:
if (ps->eFlags & EF_SEEKERDRONE)
{
G_AddEvent(&g_entities[ps->clientNum], EV_ITEMUSEFAIL, SEEKER_ALREADYDEPLOYED);
return 0;
}
return 1;
case HI_SENTRY_GUN:
if (ps->fd.sentryDeployed)
{
G_AddEvent(&g_entities[ps->clientNum], EV_ITEMUSEFAIL, SENTRY_ALREADYPLACED);
return 0;
}
yawonly[ROLL] = 0;
yawonly[PITCH] = 0;
yawonly[YAW] = ps->viewangles[YAW];
VectorSet( mins, -8, -8, 0 );
VectorSet( maxs, 8, 8, 24 );
AngleVectors(yawonly, fwd, NULL, NULL);
fwdorg[0] = ps->origin[0] + fwd[0]*64;
fwdorg[1] = ps->origin[1] + fwd[1]*64;
fwdorg[2] = ps->origin[2] + fwd[2]*64;
trtest[0] = fwdorg[0] + fwd[0]*16;
trtest[1] = fwdorg[1] + fwd[1]*16;
trtest[2] = fwdorg[2] + fwd[2]*16;
trap_Trace(&tr, ps->origin, mins, maxs, trtest, ps->clientNum, MASK_PLAYERSOLID);
if ((tr.fraction != 1 && tr.entityNum != ps->clientNum) || tr.startsolid || tr.allsolid)
{
G_AddEvent(&g_entities[ps->clientNum], EV_ITEMUSEFAIL, SENTRY_NOROOM);
return 0;
}
return 1;
case HI_SHIELD:
mins[0] = -8;
mins[1] = -8;
mins[2] = 0;
maxs[0] = 8;
maxs[1] = 8;
maxs[2] = 8;
AngleVectors (ps->viewangles, fwd, NULL, NULL);
fwd[2] = 0;
VectorMA(ps->origin, 64, fwd, dest);
trap_Trace(&tr, ps->origin, mins, maxs, dest, ps->clientNum, MASK_SHOT );
if (tr.fraction > 0.9 && !tr.startsolid && !tr.allsolid)
{
VectorCopy(tr.endpos, pos);
VectorSet( dest, pos[0], pos[1], pos[2] - 4096 );
trap_Trace( &tr, pos, mins, maxs, dest, ps->clientNum, MASK_SOLID );
if ( !tr.startsolid && !tr.allsolid )
{
return 1;
}
}
G_AddEvent(&g_entities[ps->clientNum], EV_ITEMUSEFAIL, SHIELD_NOROOM);
return 0;
case HI_JETPACK: //do something?
return 1;
case HI_HEALTHDISP:
return 1;
case HI_AMMODISP:
return 1;
case HI_EWEB:
return 1;
case HI_CLOAK:
return 1;
default:
return 1;
}
}
void saberKnockDown(gentity_t *saberent, gentity_t *saberOwner, gentity_t *other);
void Cmd_ToggleSaber_f(gentity_t *ent)
{
if (ent->client->ps.fd.forceGripCripple)
{ //if they are being gripped, don't let them unholster their saber
if (ent->client->ps.saberHolstered)
{
return;
}
}
if (ent->client->ps.saberInFlight)
{
if (ent->client->ps.saberEntityNum)
{ //turn it off in midair
saberKnockDown(&g_entities[ent->client->ps.saberEntityNum], ent, ent);
}
return;
}
if (ent->client->ps.forceHandExtend != HANDEXTEND_NONE)
{
return;
}
if (ent->client->ps.weapon != WP_SABER)
{
return;
}
// if (ent->client->ps.duelInProgress && !ent->client->ps.saberHolstered)
// {
// return;
// }
if (ent->client->ps.duelTime >= level.time)
{
return;
}
if (ent->client->ps.saberLockTime >= level.time)
{
return;
}
if (ent->client && ent->client->ps.weaponTime < 1)
{
if (ent->client->ps.saberHolstered == 2)
{
ent->client->ps.saberHolstered = 0;
if (ent->client->saber[0].soundOn)
{
G_Sound(ent, CHAN_AUTO, ent->client->saber[0].soundOn);
}
if (ent->client->saber[1].soundOn)
{
G_Sound(ent, CHAN_AUTO, ent->client->saber[1].soundOn);
}
}
else
{
ent->client->ps.saberHolstered = 2;
if (ent->client->saber[0].soundOff)
{
G_Sound(ent, CHAN_AUTO, ent->client->saber[0].soundOff);
}
if (ent->client->saber[1].soundOff &&
ent->client->saber[1].model[0])
{
G_Sound(ent, CHAN_AUTO, ent->client->saber[1].soundOff);
}
//prevent anything from being done for 400ms after holster
ent->client->ps.weaponTime = 400;
}
}
}
extern vmCvar_t d_saberStanceDebug;
extern qboolean WP_SaberCanTurnOffSomeBlades( saberInfo_t *saber );
void Cmd_SaberAttackCycle_f(gentity_t *ent)
{
int selectLevel = 0;
qboolean usingSiegeStyle = qfalse;
if ( !ent || !ent->client )
{
return;
}
/*
if (ent->client->ps.weaponTime > 0)
{ //no switching attack level when busy
return;
}
*/
if (ent->client->saber[0].model[0] && ent->client->saber[1].model[0])
{ //no cycling for akimbo
if ( WP_SaberCanTurnOffSomeBlades( &ent->client->saber[1] ) )
{//can turn second saber off
if ( ent->client->ps.saberHolstered == 1 )
{//have one holstered
//unholster it
G_Sound(ent, CHAN_AUTO, ent->client->saber[1].soundOn);
ent->client->ps.saberHolstered = 0;
//g_active should take care of this, but...
ent->client->ps.fd.saberAnimLevel = SS_DUAL;
}
else if ( ent->client->ps.saberHolstered == 0 )
{//have none holstered
if ( (ent->client->saber[1].saberFlags2&SFL2_NO_MANUAL_DEACTIVATE) )
{//can't turn it off manually
}
else if ( ent->client->saber[1].bladeStyle2Start > 0
&& (ent->client->saber[1].saberFlags2&SFL2_NO_MANUAL_DEACTIVATE2) )
{//can't turn it off manually
}
else
{
//turn it off
G_Sound(ent, CHAN_AUTO, ent->client->saber[1].soundOff);
ent->client->ps.saberHolstered = 1;
//g_active should take care of this, but...
ent->client->ps.fd.saberAnimLevel = SS_FAST;
}
}
if (d_saberStanceDebug.integer)
{
trap_SendServerCommand( ent-g_entities, va("print \"SABERSTANCEDEBUG: Attempted to toggle dual saber blade.\n\"") );
}
return;
}
}
else if (ent->client->saber[0].numBlades > 1
&& WP_SaberCanTurnOffSomeBlades( &ent->client->saber[0] ) )
{ //use staff stance then.
if ( ent->client->ps.saberHolstered == 1 )
{//second blade off
if ( ent->client->ps.saberInFlight )
{//can't turn second blade back on if it's in the air, you naughty boy!
if (d_saberStanceDebug.integer)
{
trap_SendServerCommand( ent-g_entities, va("print \"SABERSTANCEDEBUG: Attempted to toggle staff blade in air.\n\"") );
}
return;
}
//turn it on
G_Sound(ent, CHAN_AUTO, ent->client->saber[0].soundOn);
ent->client->ps.saberHolstered = 0;
//g_active should take care of this, but...
if ( ent->client->saber[0].stylesForbidden )
{//have a style we have to use
WP_UseFirstValidSaberStyle( &ent->client->saber[0], &ent->client->saber[1], ent->client->ps.saberHolstered, &selectLevel );
if ( ent->client->ps.weaponTime <= 0 )
{ //not busy, set it now
ent->client->ps.fd.saberAnimLevel = selectLevel;
}
else
{ //can't set it now or we might cause unexpected chaining, so queue it
ent->client->saberCycleQueue = selectLevel;
}
}
}
else if ( ent->client->ps.saberHolstered == 0 )
{//both blades on
if ( (ent->client->saber[0].saberFlags2&SFL2_NO_MANUAL_DEACTIVATE) )
{//can't turn it off manually
}
else if ( ent->client->saber[0].bladeStyle2Start > 0
&& (ent->client->saber[0].saberFlags2&SFL2_NO_MANUAL_DEACTIVATE2) )
{//can't turn it off manually
}
else
{
//turn second one off
G_Sound(ent, CHAN_AUTO, ent->client->saber[0].soundOff);
ent->client->ps.saberHolstered = 1;
//g_active should take care of this, but...
if ( ent->client->saber[0].singleBladeStyle != SS_NONE )
{
if ( ent->client->ps.weaponTime <= 0 )
{ //not busy, set it now
ent->client->ps.fd.saberAnimLevel = ent->client->saber[0].singleBladeStyle;
}
else
{ //can't set it now or we might cause unexpected chaining, so queue it
ent->client->saberCycleQueue = ent->client->saber[0].singleBladeStyle;
}
}
}
}
if (d_saberStanceDebug.integer)
{
trap_SendServerCommand( ent-g_entities, va("print \"SABERSTANCEDEBUG: Attempted to toggle staff blade.\n\"") );
}
return;
}
if (ent->client->saberCycleQueue)
{ //resume off of the queue if we haven't gotten a chance to update it yet
selectLevel = ent->client->saberCycleQueue;
}
else
{
selectLevel = ent->client->ps.fd.saberAnimLevel;
}
if (g_gametype.integer == GT_SIEGE &&
ent->client->siegeClass != -1 &&
bgSiegeClasses[ent->client->siegeClass].saberStance)
{ //we have a flag of useable stances so cycle through it instead
int i = selectLevel+1;
usingSiegeStyle = qtrue;
while (i != selectLevel)
{ //cycle around upward til we hit the next style or end up back on this one
if (i >= SS_NUM_SABER_STYLES)
{ //loop back around to the first valid
i = SS_FAST;
}
if (bgSiegeClasses[ent->client->siegeClass].saberStance & (1 << i))
{ //we can use this one, select it and break out.
selectLevel = i;
break;
}
i++;
}
if (d_saberStanceDebug.integer)
{
trap_SendServerCommand( ent-g_entities, va("print \"SABERSTANCEDEBUG: Attempted to cycle given class stance.\n\"") );
}
}
else
{
selectLevel++;
if ( selectLevel > ent->client->ps.fd.forcePowerLevel[FP_SABER_OFFENSE] )
{
selectLevel = FORCE_LEVEL_1;
}
if (d_saberStanceDebug.integer)
{
trap_SendServerCommand( ent-g_entities, va("print \"SABERSTANCEDEBUG: Attempted to cycle stance normally.\n\"") );
}
}
/*
#ifndef FINAL_BUILD
switch ( selectLevel )
{
case FORCE_LEVEL_1:
trap_SendServerCommand( ent-g_entities, va("print \"Lightsaber Combat Style: %sfast\n\"", S_COLOR_BLUE) );
break;
case FORCE_LEVEL_2:
trap_SendServerCommand( ent-g_entities, va("print \"Lightsaber Combat Style: %smedium\n\"", S_COLOR_YELLOW) );
break;
case FORCE_LEVEL_3:
trap_SendServerCommand( ent-g_entities, va("print \"Lightsaber Combat Style: %sstrong\n\"", S_COLOR_RED) );
break;
}
#endif
*/
if ( !usingSiegeStyle )
{
//make sure it's valid, change it if not
WP_UseFirstValidSaberStyle( &ent->client->saber[0], &ent->client->saber[1], ent->client->ps.saberHolstered, &selectLevel );
}
if (ent->client->ps.weaponTime <= 0)
{ //not busy, set it now
ent->client->ps.fd.saberAnimLevelBase = ent->client->ps.fd.saberAnimLevel = selectLevel;
}
else
{ //can't set it now or we might cause unexpected chaining, so queue it
ent->client->ps.fd.saberAnimLevelBase = ent->client->saberCycleQueue = selectLevel;
}
}
qboolean G_OtherPlayersDueling(void)
{
int i = 0;
gentity_t *ent;
while (i < MAX_CLIENTS)
{
ent = &g_entities[i];
if (ent && ent->inuse && ent->client && ent->client->ps.duelInProgress)
{
return qtrue;
}
i++;
}
return qfalse;
}
void Cmd_EngageDuel_f(gentity_t *ent)
{
trace_t tr;
vec3_t forward, fwdOrg;
if (!g_privateDuel.integer)
{
return;
}
if (g_gametype.integer == GT_DUEL || g_gametype.integer == GT_POWERDUEL)
{ //rather pointless in this mode..
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NODUEL_GAMETYPE")) );
return;
}
//if (g_gametype.integer >= GT_TEAM && g_gametype.integer != GT_SIEGE)
if (g_gametype.integer >= GT_TEAM)
{ //no private dueling in team modes
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NODUEL_GAMETYPE")) );
return;
}
if (ent->client->ps.duelTime >= level.time)
{
return;
}
if (ent->client->ps.weapon != WP_SABER)
{
return;
}
/*
if (!ent->client->ps.saberHolstered)
{ //must have saber holstered at the start of the duel
return;
}
*/
//NOTE: No longer doing this..
if (ent->client->ps.saberInFlight)
{
return;
}
if (ent->client->ps.duelInProgress)
{
return;
}
//New: Don't let a player duel if he just did and hasn't waited 10 seconds yet (note: If someone challenges him, his duel timer will reset so he can accept)
if (ent->client->ps.fd.privateDuelTime > level.time)
{
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "CANTDUEL_JUSTDID")) );
return;
}
if (G_OtherPlayersDueling())
{
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "CANTDUEL_BUSY")) );
return;
}
AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL );
fwdOrg[0] = ent->client->ps.origin[0] + forward[0]*256;
fwdOrg[1] = ent->client->ps.origin[1] + forward[1]*256;
fwdOrg[2] = (ent->client->ps.origin[2]+ent->client->ps.viewheight) + forward[2]*256;
trap_Trace(&tr, ent->client->ps.origin, NULL, NULL, fwdOrg, ent->s.number, MASK_PLAYERSOLID);
if (tr.fraction != 1 && tr.entityNum < MAX_CLIENTS)
{
gentity_t *challenged = &g_entities[tr.entityNum];
if (!challenged || !challenged->client || !challenged->inuse ||
challenged->health < 1 || challenged->client->ps.stats[STAT_HEALTH] < 1 ||
challenged->client->ps.weapon != WP_SABER || challenged->client->ps.duelInProgress ||
challenged->client->ps.saberInFlight)
{
return;
}
if (g_gametype.integer >= GT_TEAM && OnSameTeam(ent, challenged))
{
return;
}
if (challenged->client->ps.duelIndex == ent->s.number && challenged->client->ps.duelTime >= level.time)
{
trap_SendServerCommand( /*challenged-g_entities*/-1, va("print \"%s %s %s!\n\"", challenged->client->pers.netname, G_GetStringEdString("MP_SVGAME", "PLDUELACCEPT"), ent->client->pers.netname) );
ent->client->ps.duelInProgress = qtrue;
challenged->client->ps.duelInProgress = qtrue;
ent->client->ps.duelTime = level.time + 2000;
challenged->client->ps.duelTime = level.time + 2000;
G_AddEvent(ent, EV_PRIVATE_DUEL, 1);
G_AddEvent(challenged, EV_PRIVATE_DUEL, 1);
//Holster their sabers now, until the duel starts (then they'll get auto-turned on to look cool)
if (!ent->client->ps.saberHolstered)
{
if (ent->client->saber[0].soundOff)
{
G_Sound(ent, CHAN_AUTO, ent->client->saber[0].soundOff);
}
if (ent->client->saber[1].soundOff &&
ent->client->saber[1].model[0])
{
G_Sound(ent, CHAN_AUTO, ent->client->saber[1].soundOff);
}
ent->client->ps.weaponTime = 400;
ent->client->ps.saberHolstered = 2;
}
if (!challenged->client->ps.saberHolstered)
{
if (challenged->client->saber[0].soundOff)
{
G_Sound(challenged, CHAN_AUTO, challenged->client->saber[0].soundOff);
}
if (challenged->client->saber[1].soundOff &&
challenged->client->saber[1].model[0])
{
G_Sound(challenged, CHAN_AUTO, challenged->client->saber[1].soundOff);
}
challenged->client->ps.weaponTime = 400;
challenged->client->ps.saberHolstered = 2;
}
}
else
{
//Print the message that a player has been challenged in private, only announce the actual duel initiation in private
trap_SendServerCommand( challenged-g_entities, va("cp \"%s %s\n\"", ent->client->pers.netname, G_GetStringEdString("MP_SVGAME", "PLDUELCHALLENGE")) );
trap_SendServerCommand( ent-g_entities, va("cp \"%s %s\n\"", G_GetStringEdString("MP_SVGAME", "PLDUELCHALLENGED"), challenged->client->pers.netname) );
}
challenged->client->ps.fd.privateDuelTime = 0; //reset the timer in case this player just got out of a duel. He should still be able to accept the challenge.
ent->client->ps.forceHandExtend = HANDEXTEND_DUELCHALLENGE;
ent->client->ps.forceHandExtendTime = level.time + 1000;
ent->client->ps.duelIndex = challenged->s.number;
ent->client->ps.duelTime = level.time + 5000;
}
}
#ifndef FINAL_BUILD
extern stringID_table_t animTable[MAX_ANIMATIONS+1];
void Cmd_DebugSetSaberMove_f(gentity_t *self)
{
int argNum = trap_Argc();
char arg[MAX_STRING_CHARS];
if (argNum < 2)
{
return;
}
trap_Argv( 1, arg, sizeof( arg ) );
if (!arg[0])
{
return;
}
self->client->ps.saberMove = atoi(arg);
self->client->ps.saberBlocked = BLOCKED_BOUNCE_MOVE;
if (self->client->ps.saberMove >= LS_MOVE_MAX)
{
self->client->ps.saberMove = LS_MOVE_MAX-1;
}
Com_Printf("Anim for move: %s\n", animTable[saberMoveData[self->client->ps.saberMove].animToUse].name);
}
void Cmd_DebugSetBodyAnim_f(gentity_t *self, int flags)
{
int argNum = trap_Argc();
char arg[MAX_STRING_CHARS];
int i = 0;
if (argNum < 2)
{
return;
}
trap_Argv( 1, arg, sizeof( arg ) );
if (!arg[0])
{
return;
}
while (i < MAX_ANIMATIONS)
{
if (!Q_stricmp(arg, animTable[i].name))
{
break;
}
i++;
}
if (i == MAX_ANIMATIONS)
{
Com_Printf("Animation '%s' does not exist\n", arg);
return;
}
G_SetAnim(self, NULL, SETANIM_BOTH, i, flags, 0);
Com_Printf("Set body anim to %s\n", arg);
}
#endif
void StandardSetBodyAnim(gentity_t *self, int anim, int flags)
{
G_SetAnim(self, NULL, SETANIM_BOTH, anim, flags, 0);
}
void DismembermentTest(gentity_t *self);
void Bot_SetForcedMovement(int bot, int forward, int right, int up);
#ifndef FINAL_BUILD
extern void DismembermentByNum(gentity_t *self, int num);
extern void G_SetVehDamageFlags( gentity_t *veh, int shipSurf, int damageLevel );
#endif
static int G_ClientNumFromNetname(char *name)
{
int i = 0;
gentity_t *ent;
while (i < MAX_CLIENTS)
{
ent = &g_entities[i];
if (ent->inuse && ent->client &&
!Q_stricmp(ent->client->pers.netname, name))
{
return ent->s.number;
}
i++;
}
return -1;
}
qboolean TryGrapple(gentity_t *ent)
{
if (ent->client->ps.weaponTime > 0)
{ //weapon busy
return qfalse;
}
if (ent->client->ps.forceHandExtend != HANDEXTEND_NONE)
{ //force power or knockdown or something
return qfalse;
}
if (ent->client->grappleState)
{ //already grappling? but weapontime should be > 0 then..
return qfalse;
}
if (ent->client->ps.weapon != WP_SABER && ent->client->ps.weapon != WP_MELEE)
{
return qfalse;
}
if (ent->client->ps.weapon == WP_SABER && !ent->client->ps.saberHolstered)
{
Cmd_ToggleSaber_f(ent);
if (!ent->client->ps.saberHolstered)
{ //must have saber holstered
return qfalse;
}
}
//G_SetAnim(ent, &ent->client->pers.cmd, SETANIM_BOTH, BOTH_KYLE_PA_1, SETANIM_FLAG_OVERRIDE|SETANIM_FLAG_HOLD, 0);
G_SetAnim(ent, &ent->client->pers.cmd, SETANIM_BOTH, BOTH_KYLE_GRAB, SETANIM_FLAG_OVERRIDE|SETANIM_FLAG_HOLD, 0);
if (ent->client->ps.torsoAnim == BOTH_KYLE_GRAB)
{ //providing the anim set succeeded..
ent->client->ps.torsoTimer += 500; //make the hand stick out a little longer than it normally would
if (ent->client->ps.legsAnim == ent->client->ps.torsoAnim)
{
ent->client->ps.legsTimer = ent->client->ps.torsoTimer;
}
ent->client->ps.weaponTime = ent->client->ps.torsoTimer;
return qtrue;
}
return qfalse;
}
#ifndef FINAL_BUILD
qboolean saberKnockOutOfHand(gentity_t *saberent, gentity_t *saberOwner, vec3_t velocity);
#endif
/*
=================
ClientCommand
=================
*/
void ClientCommand( int clientNum ) {
gentity_t *ent;
char cmd[MAX_TOKEN_CHARS];
ent = g_entities + clientNum;
if ( !ent->client ) {
return; // not fully in game yet
}
trap_Argv( 0, cmd, sizeof( cmd ) );
//rww - redirect bot commands
if (strstr(cmd, "bot_") && AcceptBotCommand(cmd, ent))
{
return;
}
//end rww
if (Q_stricmp (cmd, "say") == 0) {
Cmd_Say_f (ent, SAY_ALL, qfalse);
return;
}
if (Q_stricmp (cmd, "say_team") == 0) {
if (g_gametype.integer < GT_TEAM)
{ //not a team game, just refer to regular say.
Cmd_Say_f (ent, SAY_ALL, qfalse);
}
else
{
Cmd_Say_f (ent, SAY_TEAM, qfalse);
}
return;
}
if (Q_stricmp (cmd, "tell") == 0) {
Cmd_Tell_f ( ent );
return;
}
//note: these voice_cmds come from the ui/jamp/ingame_voicechat.menu menu file...
// the strings are in strings/English/menus.str and all start with "VC_"
if (Q_stricmp(cmd, "voice_cmd") == 0)
{
Cmd_VoiceCommand_f(ent);
return;
}
if (Q_stricmp (cmd, "score") == 0) {
Cmd_Score_f (ent);
return;
}
// ignore all other commands when at intermission
if (level.intermissiontime)
{
qboolean giveError = qfalse;
//rwwFIXMEFIXME: This is terrible, write it differently
if (!Q_stricmp(cmd, "give"))
{
giveError = qtrue;
}
else if (!Q_stricmp(cmd, "giveother"))
{
giveError = qtrue;
}
else if (!Q_stricmp(cmd, "god"))
{
giveError = qtrue;
}
else if (!Q_stricmp(cmd, "notarget"))
{
giveError = qtrue;
}
else if (!Q_stricmp(cmd, "noclip"))
{
giveError = qtrue;
}
else if (!Q_stricmp(cmd, "kill"))
{
giveError = qtrue;
}
else if (!Q_stricmp(cmd, "teamtask"))
{
giveError = qtrue;
}
else if (!Q_stricmp(cmd, "levelshot"))
{
giveError = qtrue;
}
else if (!Q_stricmp(cmd, "follow"))
{
giveError = qtrue;
}
else if (!Q_stricmp(cmd, "follownext"))
{
giveError = qtrue;
}
else if (!Q_stricmp(cmd, "followprev"))
{
giveError = qtrue;
}
else if (!Q_stricmp(cmd, "team"))
{
giveError = qtrue;
}
else if (!Q_stricmp(cmd, "duelteam"))
{
giveError = qtrue;
}
else if (!Q_stricmp(cmd, "siegeclass"))
{
giveError = qtrue;
}
else if (!Q_stricmp(cmd, "forcechanged"))
{ //special case: still update force change
Cmd_ForceChanged_f (ent);
return;
}
else if (!Q_stricmp(cmd, "where"))
{
giveError = qtrue;
}
else if (!Q_stricmp(cmd, "callvote"))
{
giveError = qtrue;
}
else if (!Q_stricmp(cmd, "vote"))
{
giveError = qtrue;
}
else if (!Q_stricmp(cmd, "callteamvote"))
{
giveError = qtrue;
}
else if (!Q_stricmp(cmd, "teamvote"))
{
giveError = qtrue;
}
else if (!Q_stricmp(cmd, "gc"))
{
giveError = qtrue;
}
else if (!Q_stricmp(cmd, "setviewpos"))
{
giveError = qtrue;
}
else if (!Q_stricmp(cmd, "stats"))
{
giveError = qtrue;
}
if (giveError)
{
trap_SendServerCommand( clientNum, va("print \"%s (%s) \n\"", G_GetStringEdString("MP_SVGAME", "CANNOT_TASK_INTERMISSION"), cmd ) );
}
else
{
Cmd_Say_f (ent, qfalse, qtrue);
}
return;
}
if (Q_stricmp (cmd, "give") == 0)
{
Cmd_Give_f (ent, 0);
}
else if (Q_stricmp (cmd, "giveother") == 0)
{ //for debugging pretty much
Cmd_Give_f (ent, 1);
}
else if (Q_stricmp (cmd, "t_use") == 0 && CheatsOk(ent))
{ //debug use map object
if (trap_Argc() > 1)
{
char sArg[MAX_STRING_CHARS];
gentity_t *targ;
trap_Argv( 1, sArg, sizeof( sArg ) );
targ = G_Find( NULL, FOFS(targetname), sArg );
while (targ)
{
if (targ->use)
{
targ->use(targ, ent, ent);
}
targ = G_Find( targ, FOFS(targetname), sArg );
}
}
}
else if (Q_stricmp (cmd, "god") == 0)
Cmd_God_f (ent);
else if (Q_stricmp (cmd, "notarget") == 0)
Cmd_Notarget_f (ent);
else if (Q_stricmp (cmd, "noclip") == 0)
Cmd_Noclip_f (ent);
else if ( Q_stricmp( cmd, "NPC" ) == 0 && CheatsOk(ent) )
{
Cmd_NPC_f( ent );
}
else if (Q_stricmp (cmd, "kill") == 0)
Cmd_Kill_f (ent);
else if (Q_stricmp (cmd, "teamtask") == 0)
Cmd_TeamTask_f (ent);
else if (Q_stricmp (cmd, "levelshot") == 0)
Cmd_LevelShot_f (ent);
else if (Q_stricmp (cmd, "follow") == 0)
Cmd_Follow_f (ent);
else if (Q_stricmp (cmd, "follownext") == 0)
Cmd_FollowCycle_f (ent, 1);
else if (Q_stricmp (cmd, "followprev") == 0)
Cmd_FollowCycle_f (ent, -1);
else if (Q_stricmp (cmd, "team") == 0)
Cmd_Team_f (ent);
else if (Q_stricmp (cmd, "duelteam") == 0)
Cmd_DuelTeam_f (ent);
else if (Q_stricmp (cmd, "siegeclass") == 0)
Cmd_SiegeClass_f (ent);
else if (Q_stricmp (cmd, "forcechanged") == 0)
Cmd_ForceChanged_f (ent);
else if (Q_stricmp (cmd, "where") == 0)
Cmd_Where_f (ent);
else if (Q_stricmp (cmd, "callvote") == 0)
Cmd_CallVote_f (ent);
else if (Q_stricmp (cmd, "vote") == 0)
Cmd_Vote_f (ent);
else if (Q_stricmp (cmd, "callteamvote") == 0)
Cmd_CallTeamVote_f (ent);
else if (Q_stricmp (cmd, "teamvote") == 0)
Cmd_TeamVote_f (ent);
else if (Q_stricmp (cmd, "gc") == 0)
Cmd_GameCommand_f( ent );
else if (Q_stricmp (cmd, "setviewpos") == 0)
Cmd_SetViewpos_f( ent );
else if (Q_stricmp (cmd, "stats") == 0)
Cmd_Stats_f( ent );
/*
else if (Q_stricmp (cmd, "kylesmash") == 0)
{
TryGrapple(ent);
}
*/
//for convenient powerduel testing in release
else if (Q_stricmp(cmd, "killother") == 0 && CheatsOk( ent ))
{
if (trap_Argc() > 1)
{
char sArg[MAX_STRING_CHARS];
int entNum = 0;
trap_Argv( 1, sArg, sizeof( sArg ) );
entNum = G_ClientNumFromNetname(sArg);
if (entNum >= 0 && entNum < MAX_GENTITIES)
{
gentity_t *kEnt = &g_entities[entNum];
if (kEnt->inuse && kEnt->client)
{
kEnt->flags &= ~FL_GODMODE;
kEnt->client->ps.stats[STAT_HEALTH] = kEnt->health = -999;
player_die (kEnt, kEnt, kEnt, 100000, MOD_SUICIDE);
}
}
}
}
#ifdef _DEBUG
else if (Q_stricmp(cmd, "relax") == 0 && CheatsOk( ent ))
{
if (ent->client->ps.eFlags & EF_RAG)
{
ent->client->ps.eFlags &= ~EF_RAG;
}
else
{
ent->client->ps.eFlags |= EF_RAG;
}
}
else if (Q_stricmp(cmd, "holdme") == 0 && CheatsOk( ent ))
{
if (trap_Argc() > 1)
{
char sArg[MAX_STRING_CHARS];
int entNum = 0;
trap_Argv( 1, sArg, sizeof( sArg ) );
entNum = atoi(sArg);
if (entNum >= 0 &&
entNum < MAX_GENTITIES)
{
gentity_t *grabber = &g_entities[entNum];
if (grabber->inuse && grabber->client && grabber->ghoul2)
{
if (!grabber->s.number)
{ //switch cl 0 and entitynum_none, so we can operate on the "if non-0" concept
ent->client->ps.ragAttach = ENTITYNUM_NONE;
}
else
{
ent->client->ps.ragAttach = grabber->s.number;
}
}
}
}
else
{
ent->client->ps.ragAttach = 0;
}
}
else if (Q_stricmp(cmd, "limb_break") == 0 && CheatsOk( ent ))
{
if (trap_Argc() > 1)
{
char sArg[MAX_STRING_CHARS];
int breakLimb = 0;
trap_Argv( 1, sArg, sizeof( sArg ) );
if (!Q_stricmp(sArg, "right"))
{
breakLimb = BROKENLIMB_RARM;
}
else if (!Q_stricmp(sArg, "left"))
{
breakLimb = BROKENLIMB_LARM;
}
G_BreakArm(ent, breakLimb);
}
}
else if (Q_stricmp(cmd, "headexplodey") == 0 && CheatsOk( ent ))
{
Cmd_Kill_f (ent);
if (ent->health < 1)
{
DismembermentTest(ent);
}
}
else if (Q_stricmp(cmd, "debugstupidthing") == 0 && CheatsOk( ent ))
{
int i = 0;
gentity_t *blah;
while (i < MAX_GENTITIES)
{
blah = &g_entities[i];
if (blah->inuse && blah->classname && blah->classname[0] && !Q_stricmp(blah->classname, "NPC_Vehicle"))
{
Com_Printf("Found it.\n");
}
i++;
}
}
else if (Q_stricmp(cmd, "arbitraryprint") == 0 && CheatsOk( ent ))
{
trap_SendServerCommand( -1, va("cp \"Blah blah blah\n\""));
}
else if (Q_stricmp(cmd, "handcut") == 0 && CheatsOk( ent ))
{
int bCl = 0;
char sarg[MAX_STRING_CHARS];
if (trap_Argc() > 1)
{
trap_Argv( 1, sarg, sizeof( sarg ) );
if (sarg[0])
{
bCl = atoi(sarg);
if (bCl >= 0 && bCl < MAX_GENTITIES)
{
gentity_t *hEnt = &g_entities[bCl];
if (hEnt->client)
{
if (hEnt->health > 0)
{
gGAvoidDismember = 1;
hEnt->flags &= ~FL_GODMODE;
hEnt->client->ps.stats[STAT_HEALTH] = hEnt->health = -999;
player_die (hEnt, hEnt, hEnt, 100000, MOD_SUICIDE);
}
gGAvoidDismember = 2;
G_CheckForDismemberment(hEnt, ent, hEnt->client->ps.origin, 999, hEnt->client->ps.legsAnim, qfalse);
gGAvoidDismember = 0;
}
}
}
}
}
else if (Q_stricmp(cmd, "loveandpeace") == 0 && CheatsOk( ent ))
{
trace_t tr;
vec3_t fPos;
AngleVectors(ent->client->ps.viewangles, fPos, 0, 0);
fPos[0] = ent->client->ps.origin[0] + fPos[0]*40;
fPos[1] = ent->client->ps.origin[1] + fPos[1]*40;
fPos[2] = ent->client->ps.origin[2] + fPos[2]*40;
trap_Trace(&tr, ent->client->ps.origin, 0, 0, fPos, ent->s.number, ent->clipmask);
if (tr.entityNum < MAX_CLIENTS && tr.entityNum != ent->s.number)
{
gentity_t *other = &g_entities[tr.entityNum];
if (other && other->inuse && other->client)
{
vec3_t entDir;
vec3_t otherDir;
vec3_t entAngles;
vec3_t otherAngles;
if (ent->client->ps.weapon == WP_SABER && !ent->client->ps.saberHolstered)
{
Cmd_ToggleSaber_f(ent);
}
if (other->client->ps.weapon == WP_SABER && !other->client->ps.saberHolstered)
{
Cmd_ToggleSaber_f(other);
}
if ((ent->client->ps.weapon != WP_SABER || ent->client->ps.saberHolstered) &&
(other->client->ps.weapon != WP_SABER || other->client->ps.saberHolstered))
{
VectorSubtract( other->client->ps.origin, ent->client->ps.origin, otherDir );
VectorCopy( ent->client->ps.viewangles, entAngles );
entAngles[YAW] = vectoyaw( otherDir );
SetClientViewAngle( ent, entAngles );
StandardSetBodyAnim(ent, /*BOTH_KISSER1LOOP*/BOTH_STAND1, SETANIM_FLAG_OVERRIDE|SETANIM_FLAG_HOLD|SETANIM_FLAG_HOLDLESS);
ent->client->ps.saberMove = LS_NONE;
ent->client->ps.saberBlocked = 0;
ent->client->ps.saberBlocking = 0;
VectorSubtract( ent->client->ps.origin, other->client->ps.origin, entDir );
VectorCopy( other->client->ps.viewangles, otherAngles );
otherAngles[YAW] = vectoyaw( entDir );
SetClientViewAngle( other, otherAngles );
StandardSetBodyAnim(other, /*BOTH_KISSEE1LOOP*/BOTH_STAND1, SETANIM_FLAG_OVERRIDE|SETANIM_FLAG_HOLD|SETANIM_FLAG_HOLDLESS);
other->client->ps.saberMove = LS_NONE;
other->client->ps.saberBlocked = 0;
other->client->ps.saberBlocking = 0;
}
}
}
}
#endif
else if (Q_stricmp(cmd, "thedestroyer") == 0 && CheatsOk( ent ) && ent && ent->client && ent->client->ps.saberHolstered && ent->client->ps.weapon == WP_SABER)
{
Cmd_ToggleSaber_f(ent);
if (!ent->client->ps.saberHolstered)
{
}
}
//begin bot debug cmds
else if (Q_stricmp(cmd, "debugBMove_Forward") == 0 && CheatsOk(ent))
{
int arg = 4000;
int bCl = 0;
char sarg[MAX_STRING_CHARS];
assert(trap_Argc() > 1);
trap_Argv( 1, sarg, sizeof( sarg ) );
assert(sarg[0]);
bCl = atoi(sarg);
Bot_SetForcedMovement(bCl, arg, -1, -1);
}
else if (Q_stricmp(cmd, "debugBMove_Back") == 0 && CheatsOk(ent))
{
int arg = -4000;
int bCl = 0;
char sarg[MAX_STRING_CHARS];
assert(trap_Argc() > 1);
trap_Argv( 1, sarg, sizeof( sarg ) );
assert(sarg[0]);
bCl = atoi(sarg);
Bot_SetForcedMovement(bCl, arg, -1, -1);
}
else if (Q_stricmp(cmd, "debugBMove_Right") == 0 && CheatsOk(ent))
{
int arg = 4000;
int bCl = 0;
char sarg[MAX_STRING_CHARS];
assert(trap_Argc() > 1);
trap_Argv( 1, sarg, sizeof( sarg ) );
assert(sarg[0]);
bCl = atoi(sarg);
Bot_SetForcedMovement(bCl, -1, arg, -1);
}
else if (Q_stricmp(cmd, "debugBMove_Left") == 0 && CheatsOk(ent))
{
int arg = -4000;
int bCl = 0;
char sarg[MAX_STRING_CHARS];
assert(trap_Argc() > 1);
trap_Argv( 1, sarg, sizeof( sarg ) );
assert(sarg[0]);
bCl = atoi(sarg);
Bot_SetForcedMovement(bCl, -1, arg, -1);
}
else if (Q_stricmp(cmd, "debugBMove_Up") == 0 && CheatsOk(ent))
{
int arg = 4000;
int bCl = 0;
char sarg[MAX_STRING_CHARS];
assert(trap_Argc() > 1);
trap_Argv( 1, sarg, sizeof( sarg ) );
assert(sarg[0]);
bCl = atoi(sarg);
Bot_SetForcedMovement(bCl, -1, -1, arg);
}
//end bot debug cmds
#ifndef FINAL_BUILD
else if (Q_stricmp(cmd, "debugSetSaberMove") == 0)
{
Cmd_DebugSetSaberMove_f(ent);
}
else if (Q_stricmp(cmd, "debugSetBodyAnim") == 0)
{
Cmd_DebugSetBodyAnim_f(ent, SETANIM_FLAG_OVERRIDE|SETANIM_FLAG_HOLD);
}
else if (Q_stricmp(cmd, "debugDismemberment") == 0)
{
Cmd_Kill_f (ent);
if (ent->health < 1)
{
char arg[MAX_STRING_CHARS];
int iArg = 0;
if (trap_Argc() > 1)
{
trap_Argv( 1, arg, sizeof( arg ) );
if (arg[0])
{
iArg = atoi(arg);
}
}
DismembermentByNum(ent, iArg);
}
}
else if (Q_stricmp(cmd, "debugDropSaber") == 0)
{
if (ent->client->ps.weapon == WP_SABER &&
ent->client->ps.saberEntityNum &&
!ent->client->ps.saberInFlight)
{
saberKnockOutOfHand(&g_entities[ent->client->ps.saberEntityNum], ent, vec3_origin);
}
}
else if (Q_stricmp(cmd, "debugKnockMeDown") == 0)
{
if (BG_KnockDownable(&ent->client->ps))
{
ent->client->ps.forceHandExtend = HANDEXTEND_KNOCKDOWN;
ent->client->ps.forceDodgeAnim = 0;
if (trap_Argc() > 1)
{
ent->client->ps.forceHandExtendTime = level.time + 1100;
ent->client->ps.quickerGetup = qfalse;
}
else
{
ent->client->ps.forceHandExtendTime = level.time + 700;
ent->client->ps.quickerGetup = qtrue;
}
}
}
else if (Q_stricmp(cmd, "debugSaberSwitch") == 0)
{
gentity_t *targ = NULL;
if (trap_Argc() > 1)
{
char arg[MAX_STRING_CHARS];
trap_Argv( 1, arg, sizeof( arg ) );
if (arg[0])
{
int x = atoi(arg);
if (x >= 0 && x < MAX_CLIENTS)
{
targ = &g_entities[x];
}
}
}
if (targ && targ->inuse && targ->client)
{
Cmd_ToggleSaber_f(targ);
}
}
else if (Q_stricmp(cmd, "debugIKGrab") == 0)
{
gentity_t *targ = NULL;
if (trap_Argc() > 1)
{
char arg[MAX_STRING_CHARS];
trap_Argv( 1, arg, sizeof( arg ) );
if (arg[0])
{
int x = atoi(arg);
if (x >= 0 && x < MAX_CLIENTS)
{
targ = &g_entities[x];
}
}
}
if (targ && targ->inuse && targ->client && ent->s.number != targ->s.number)
{
targ->client->ps.heldByClient = ent->s.number+1;
}
}
else if (Q_stricmp(cmd, "debugIKBeGrabbedBy") == 0)
{
gentity_t *targ = NULL;
if (trap_Argc() > 1)
{
char arg[MAX_STRING_CHARS];
trap_Argv( 1, arg, sizeof( arg ) );
if (arg[0])
{
int x = atoi(arg);
if (x >= 0 && x < MAX_CLIENTS)
{
targ = &g_entities[x];
}
}
}
if (targ && targ->inuse && targ->client && ent->s.number != targ->s.number)
{
ent->client->ps.heldByClient = targ->s.number+1;
}
}
else if (Q_stricmp(cmd, "debugIKRelease") == 0)
{
gentity_t *targ = NULL;
if (trap_Argc() > 1)
{
char arg[MAX_STRING_CHARS];
trap_Argv( 1, arg, sizeof( arg ) );
if (arg[0])
{
int x = atoi(arg);
if (x >= 0 && x < MAX_CLIENTS)
{
targ = &g_entities[x];
}
}
}
if (targ && targ->inuse && targ->client)
{
targ->client->ps.heldByClient = 0;
}
}
else if (Q_stricmp(cmd, "debugThrow") == 0)
{
trace_t tr;
vec3_t tTo, fwd;
if (ent->client->ps.weaponTime > 0 || ent->client->ps.forceHandExtend != HANDEXTEND_NONE ||
ent->client->ps.groundEntityNum == ENTITYNUM_NONE || ent->health < 1)
{
return;
}
AngleVectors(ent->client->ps.viewangles, fwd, 0, 0);
tTo[0] = ent->client->ps.origin[0] + fwd[0]*32;
tTo[1] = ent->client->ps.origin[1] + fwd[1]*32;
tTo[2] = ent->client->ps.origin[2] + fwd[2]*32;
trap_Trace(&tr, ent->client->ps.origin, 0, 0, tTo, ent->s.number, MASK_PLAYERSOLID);
if (tr.fraction != 1)
{
gentity_t *other = &g_entities[tr.entityNum];
if (other->inuse && other->client && other->client->ps.forceHandExtend == HANDEXTEND_NONE &&
other->client->ps.groundEntityNum != ENTITYNUM_NONE && other->health > 0 &&
(int)ent->client->ps.origin[2] == (int)other->client->ps.origin[2])
{
float pDif = 40.0f;
vec3_t entAngles, entDir;
vec3_t otherAngles, otherDir;
vec3_t intendedOrigin;
vec3_t boltOrg, pBoltOrg;
vec3_t tAngles, vDif;
vec3_t fwd, right;
trace_t tr;
trace_t tr2;
VectorSubtract( other->client->ps.origin, ent->client->ps.origin, otherDir );
VectorCopy( ent->client->ps.viewangles, entAngles );
entAngles[YAW] = vectoyaw( otherDir );
SetClientViewAngle( ent, entAngles );
ent->client->ps.forceHandExtend = HANDEXTEND_PRETHROW;
ent->client->ps.forceHandExtendTime = level.time + 5000;
ent->client->throwingIndex = other->s.number;
ent->client->doingThrow = level.time + 5000;
ent->client->beingThrown = 0;
VectorSubtract( ent->client->ps.origin, other->client->ps.origin, entDir );
VectorCopy( other->client->ps.viewangles, otherAngles );
otherAngles[YAW] = vectoyaw( entDir );
SetClientViewAngle( other, otherAngles );
other->client->ps.forceHandExtend = HANDEXTEND_PRETHROWN;
other->client->ps.forceHandExtendTime = level.time + 5000;
other->client->throwingIndex = ent->s.number;
other->client->beingThrown = level.time + 5000;
other->client->doingThrow = 0;
//Doing this now at a stage in the throw, isntead of initially.
//other->client->ps.heldByClient = ent->s.number+1;
G_EntitySound( other, CHAN_VOICE, G_SoundIndex("*pain100.wav") );
G_EntitySound( ent, CHAN_VOICE, G_SoundIndex("*jump1.wav") );
G_Sound(other, CHAN_AUTO, G_SoundIndex( "sound/movers/objects/objectHit.wav" ));
//see if we can move to be next to the hand.. if it's not clear, break the throw.
VectorClear(tAngles);
tAngles[YAW] = ent->client->ps.viewangles[YAW];
VectorCopy(ent->client->ps.origin, pBoltOrg);
AngleVectors(tAngles, fwd, right, 0);
boltOrg[0] = pBoltOrg[0] + fwd[0]*8 + right[0]*pDif;
boltOrg[1] = pBoltOrg[1] + fwd[1]*8 + right[1]*pDif;
boltOrg[2] = pBoltOrg[2];
VectorSubtract(boltOrg, pBoltOrg, vDif);
VectorNormalize(vDif);
VectorClear(other->client->ps.velocity);
intendedOrigin[0] = pBoltOrg[0] + vDif[0]*pDif;
intendedOrigin[1] = pBoltOrg[1] + vDif[1]*pDif;
intendedOrigin[2] = other->client->ps.origin[2];
trap_Trace(&tr, intendedOrigin, other->r.mins, other->r.maxs, intendedOrigin, other->s.number, other->clipmask);
trap_Trace(&tr2, ent->client->ps.origin, ent->r.mins, ent->r.maxs, intendedOrigin, ent->s.number, CONTENTS_SOLID);
if (tr.fraction == 1.0 && !tr.startsolid && tr2.fraction == 1.0 && !tr2.startsolid)
{
VectorCopy(intendedOrigin, other->client->ps.origin);
}
else
{ //if the guy can't be put here then it's time to break the throw off.
vec3_t oppDir;
int strength = 4;
other->client->ps.heldByClient = 0;
other->client->beingThrown = 0;
ent->client->doingThrow = 0;
ent->client->ps.forceHandExtend = HANDEXTEND_NONE;
G_EntitySound( ent, CHAN_VOICE, G_SoundIndex("*pain25.wav") );
other->client->ps.forceHandExtend = HANDEXTEND_NONE;
VectorSubtract(other->client->ps.origin, ent->client->ps.origin, oppDir);
VectorNormalize(oppDir);
other->client->ps.velocity[0] = oppDir[0]*(strength*40);
other->client->ps.velocity[1] = oppDir[1]*(strength*40);
other->client->ps.velocity[2] = 150;
VectorSubtract(ent->client->ps.origin, other->client->ps.origin, oppDir);
VectorNormalize(oppDir);
ent->client->ps.velocity[0] = oppDir[0]*(strength*40);
ent->client->ps.velocity[1] = oppDir[1]*(strength*40);
ent->client->ps.velocity[2] = 150;
}
}
}
}
#endif
#ifdef VM_MEMALLOC_DEBUG
else if (Q_stricmp(cmd, "debugTestAlloc") == 0)
{ //rww - small routine to stress the malloc trap stuff and make sure nothing bad is happening.
char *blah;
int i = 1;
int x;
//stress it. Yes, this will take a while. If it doesn't explode miserably in the process.
while (i < 32768)
{
x = 0;
trap_TrueMalloc((void **)&blah, i);
if (!blah)
{ //pointer is returned null if allocation failed
trap_SendServerCommand( -1, va("print \"Failed to alloc at %i!\n\"", i));
break;
}
while (x < i)
{ //fill the allocated memory up to the edge
if (x+1 == i)
{
blah[x] = 0;
}
else
{
blah[x] = 'A';
}
x++;
}
trap_TrueFree((void **)&blah);
if (blah)
{ //should be nullified in the engine after being freed
trap_SendServerCommand( -1, va("print \"Failed to free at %i!\n\"", i));
break;
}
i++;
}
trap_SendServerCommand( -1, "print \"Finished allocation test\n\"");
}
#endif
#ifndef FINAL_BUILD
else if (Q_stricmp(cmd, "debugShipDamage") == 0)
{
char arg[MAX_STRING_CHARS];
char arg2[MAX_STRING_CHARS];
int shipSurf, damageLevel;
trap_Argv( 1, arg, sizeof( arg ) );
trap_Argv( 2, arg2, sizeof( arg2 ) );
shipSurf = SHIPSURF_FRONT+atoi(arg);
damageLevel = atoi(arg2);
G_SetVehDamageFlags( &g_entities[ent->s.m_iVehicleNum], shipSurf, damageLevel );
}
#endif
else
{
if (Q_stricmp(cmd, "addbot") == 0)
{ //because addbot isn't a recognized command unless you're the server, but it is in the menus regardless
// trap_SendServerCommand( clientNum, va("print \"You can only add bots as the server.\n\"" ) );
trap_SendServerCommand( clientNum, va("print \"%s.\n\"", G_GetStringEdString("MP_SVGAME", "ONLY_ADD_BOTS_AS_SERVER")));
}
else
{
trap_SendServerCommand( clientNum, va("print \"unknown cmd %s\n\"", cmd ) );
}
}
}