105 lines
2.3 KiB
C++
105 lines
2.3 KiB
C++
//Anything above this #include will be ignored by the compiler
|
|
#include "../qcommon/exe_headers.h"
|
|
|
|
#include "client.h"
|
|
#include "FXScheduler.h"
|
|
|
|
//#define __FXCHECKER
|
|
|
|
#ifdef __FXCHECKER
|
|
#include <float.h>
|
|
#endif // __FXCHECKER
|
|
|
|
int FX_RegisterEffect(const char *file)
|
|
{
|
|
return theFxScheduler.RegisterEffect(file, true);
|
|
}
|
|
|
|
void FX_PlayEffect( const char *file, vec3_t org, vec3_t fwd, int vol, int rad )
|
|
{
|
|
#ifdef __FXCHECKER
|
|
if (_isnan(org[0]) || _isnan(org[1]) || _isnan(org[2]))
|
|
{
|
|
assert(0);
|
|
}
|
|
if (_isnan(fwd[0]) || _isnan(fwd[1]) || _isnan(fwd[2]))
|
|
{
|
|
assert(0);
|
|
}
|
|
if (fabs(fwd[0]) < 0.1 && fabs(fwd[1]) < 0.1 && fabs(fwd[2]) < 0.1)
|
|
{
|
|
assert(0);
|
|
}
|
|
#endif // __FXCHECKER
|
|
|
|
theFxScheduler.PlayEffect(file, org, fwd, vol, rad);
|
|
}
|
|
|
|
void FX_PlayEffectID( int id, vec3_t org, vec3_t fwd, int vol, int rad, qboolean isPortal )
|
|
{
|
|
#ifdef __FXCHECKER
|
|
if (_isnan(org[0]) || _isnan(org[1]) || _isnan(org[2]))
|
|
{
|
|
assert(0);
|
|
}
|
|
if (_isnan(fwd[0]) || _isnan(fwd[1]) || _isnan(fwd[2]))
|
|
{
|
|
assert(0);
|
|
}
|
|
if (fabs(fwd[0]) < 0.1 && fabs(fwd[1]) < 0.1 && fabs(fwd[2]) < 0.1)
|
|
{
|
|
assert(0);
|
|
}
|
|
#endif // __FXCHECKER
|
|
|
|
theFxScheduler.PlayEffect(id, org, fwd, vol, rad, !!isPortal );
|
|
}
|
|
|
|
void FX_PlayBoltedEffectID( int id, vec3_t org,
|
|
const int boltInfo, int iGhoul2, int iLooptime, qboolean isRelative )
|
|
{
|
|
theFxScheduler.PlayEffect(id, org, 0, boltInfo, iGhoul2, -1, -1, -1, qfalse, iLooptime, !!isRelative );
|
|
}
|
|
|
|
void FX_PlayEntityEffectID( int id, vec3_t org,
|
|
vec3_t axis[3], const int boltInfo, const int entNum, int vol, int rad )
|
|
{
|
|
#ifdef __FXCHECKER
|
|
if (_isnan(org[0]) || _isnan(org[1]) || _isnan(org[2]))
|
|
{
|
|
assert(0);
|
|
}
|
|
#endif // __FXCHECKER
|
|
|
|
theFxScheduler.PlayEffect(id, org, axis, boltInfo, NULL, -1, vol, rad );
|
|
}
|
|
|
|
void FX_AddScheduledEffects( qboolean portal )
|
|
{
|
|
theFxScheduler.AddScheduledEffects(!!portal);
|
|
}
|
|
|
|
void FX_Draw2DEffects( float screenXScale, float screenYScale )
|
|
{
|
|
theFxScheduler.Draw2DEffects( screenXScale, screenYScale );
|
|
}
|
|
|
|
int FX_InitSystem( refdef_t* refdef )
|
|
{
|
|
return FX_Init( refdef );
|
|
}
|
|
|
|
void FX_SetRefDefFromCGame( refdef_t* refdef )
|
|
{
|
|
FX_SetRefDef( refdef );
|
|
}
|
|
|
|
qboolean FX_FreeSystem( void )
|
|
{
|
|
return (qboolean)FX_Free( true );
|
|
}
|
|
|
|
void FX_AdjustTime( int time )
|
|
{
|
|
theFxHelper.AdjustTime(time);
|
|
}
|