jediacademy/code/renderer/tr_stl.cpp

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2013-04-04 22:35:38 +00:00
// leave this as first line for PCH reasons...
//
#include "../server/exe_headers.h"
#pragma warning(disable : 4786) // identifier was truncated
// Filename:- tr_stl.cpp
//
// I mainly made this file because I was getting sick of all the stupid error messages in MS's STL implementation,
// and didn't want them showing up in the renderer files they were used in. This way keeps them more or less invisible
// because of minimal dependancies
//
#include "tr_local.h" // this isn't actually needed other than getting rid of warnings via pragmas
#include "tr_stl.h"
#pragma warning( push,3 )
#pragma warning(disable : 4514) // unreferenced inline function has been removed (within STL, not this code)
#pragma warning(disable : 4710) //
#pragma warning(disable : 4503) // decorated name length xceeded, name was truncated
#include <map>
#include "../qcommon/sstring.h" // #include <string>
using namespace std;
typedef map<sstring_t, const char *> ShaderEntryPtrs_t;
ShaderEntryPtrs_t ShaderEntryPtrs;
void ShaderEntryPtrs_Clear(void)
{
ShaderEntryPtrs.clear();
}
int ShaderEntryPtrs_Size(void)
{
return ShaderEntryPtrs.size();
}
void ShaderEntryPtrs_Insert(const char *token, const char *p)
{
ShaderEntryPtrs_t::iterator it = ShaderEntryPtrs.find(token);
if (it == ShaderEntryPtrs.end())
{
ShaderEntryPtrs[token] = p;
}
}
// returns NULL if not found...
//
const char *ShaderEntryPtrs_Lookup(const char *psShaderName)
{
ShaderEntryPtrs_t::iterator it = ShaderEntryPtrs.find(psShaderName);
if (it != ShaderEntryPtrs.end())
{
const char *p = (*it).second;
return p;
}
return NULL;
}
#pragma warning ( pop )