jediacademy/codemp/ui/ui.vcproj

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2013-04-04 22:35:38 +00:00
<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="ui"
SccProjectName="&quot;$/jedi/codemp/ui&quot;, YSAAAAAA"
SccAuxPath=""
SccLocalPath="."
SccProvider="MSSCCI:Microsoft Visual SourceSafe">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
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Name="Final|Win32"
OutputDirectory=".\../Final"
IntermediateDirectory=".\../Final/ui"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="0">
<Tool
Name="VCCLCompilerTool"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="TRUE"
ImproveFloatingPointConsistency="TRUE"
FavorSizeOrSpeed="1"
OptimizeForProcessor="2"
OptimizeForWindowsApplication="TRUE"
PreprocessorDefinitions="NDEBUG;_USRDL;_WINDOWS;UI_EXPORTS;MISSIONPACK;WIN32;_JK2;FINAL_BUILD"
StringPooling="TRUE"
RuntimeLibrary="4"
BufferSecurityCheck="FALSE"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\../Final/ui/ui.pch"
AssemblerListingLocation=".\../Final/ui/"
ObjectFile=".\../Final/ui/"
ProgramDataBaseFileName=".\../Final/ui/"
WarningLevel="4"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile="../Final/uix86.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ModuleDefinitionFile=".\ui.def"
GenerateDebugInformation="FALSE"
ProgramDatabaseFile=""
GenerateMapFile="TRUE"
MapFileName=".\../Final/uix86.map"
OptimizeReferences="2"
EnableCOMDATFolding="2"
SetChecksum="TRUE"
BaseAddress="0x40000000"
ImportLibrary=".\../Final/uix86.lib"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDebug"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\../Final/ui.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDebug"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\../Debug"
IntermediateDirectory=".\../Debug/ui"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="0">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
OptimizeForProcessor="2"
PreprocessorDefinitions="_DEBUG;_USRDLL;WIN32;_WINDOWS;UI_EXPORTS;MISSIONPACK;_JK2"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\../Debug/ui/ui.pch"
AssemblerListingLocation=".\../Debug/ui/"
ObjectFile=".\../Debug/ui/"
ProgramDataBaseFileName=".\../Debug/ui/"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile="../Debug/uix86.dll"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
ModuleDefinitionFile=".\ui.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\../Debug/uix86.pdb"
GenerateMapFile="TRUE"
MapFileName=".\../Debug/uix86.map"
BaseAddress="0x40000000"
ImportLibrary=".\../Debug/uix86.lib"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_Debug"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\../Debug/ui.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_Debug"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\../Release"
IntermediateDirectory=".\../Release/ui"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="0">
<Tool
Name="VCCLCompilerTool"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="TRUE"
ImproveFloatingPointConsistency="TRUE"
FavorSizeOrSpeed="1"
OptimizeForProcessor="2"
OptimizeForWindowsApplication="TRUE"
PreprocessorDefinitions="NDEBUG;_USRDL;WIN32;_WINDOWS;UI_EXPORTS;MISSIONPACK;_JK2"
StringPooling="TRUE"
MinimalRebuild="TRUE"
RuntimeLibrary="4"
BufferSecurityCheck="FALSE"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\../Release/ui/ui.pch"
AssemblerListingLocation=".\../Release/ui/"
ObjectFile=".\../Release/ui/"
ProgramDataBaseFileName=".\../Release/ui/"
WarningLevel="4"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile="../Release/uix86.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ModuleDefinitionFile=".\ui.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\../Release/uix86.pdb"
GenerateMapFile="TRUE"
MapFileName=".\../Release/uix86.map"
OptimizeReferences="2"
EnableCOMDATFolding="2"
SetChecksum="TRUE"
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ImportLibrary=".\../Release/uix86.lib"/>
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Name="VCMIDLTool"
PreprocessorDefinitions="NDebug"
MkTypLibCompatible="TRUE"
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TargetEnvironment="1"
TypeLibraryName=".\../Release/ui.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDebug"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="Debug(SH)|Win32"
OutputDirectory="Debug(SH)"
IntermediateDirectory="Debug(SH)"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="0">
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Name="VCCLCompilerTool"
Optimization="0"
OptimizeForProcessor="2"
PreprocessorDefinitions="_DEBUG;_USRDLL;WIN32;_WINDOWS;UI_EXPORTS;MISSIONPACK;_JK2"
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RuntimeLibrary="1"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\../Debug/ui/ui.pch"
AssemblerListingLocation=".\../Debug/ui/"
ObjectFile=".\../Debug/ui/"
ProgramDataBaseFileName=".\../Debug/ui/"
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WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile="../Debug/uix86.dll"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
ModuleDefinitionFile=".\ui.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\../Debug/uix86.pdb"
GenerateMapFile="TRUE"
MapFileName=".\../Debug/uix86.map"
BaseAddress="0x40000000"
ImportLibrary=".\../Debug/uix86.lib"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_Debug"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\../Debug/ui.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_Debug"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="..\game\bg_lib.c">
<FileConfiguration
Name="Final|Win32"
ExcludedFromBuild="TRUE">
<Tool
Name="VCCLCompilerTool"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="TRUE">
<Tool
Name="VCCLCompilerTool"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="TRUE">
<Tool
Name="VCCLCompilerTool"/>
</FileConfiguration>
<FileConfiguration
Name="Debug(SH)|Win32"
ExcludedFromBuild="TRUE">
<Tool
Name="VCCLCompilerTool"/>
</FileConfiguration>
</File>
<File
RelativePath="..\game\bg_misc.c">
</File>
<File
RelativePath="..\game\bg_saga.c">
</File>
<File
RelativePath="..\game\bg_vehicleLoad.c">
</File>
<File
RelativePath="..\game\bg_weapons.c">
</File>
<File
RelativePath="..\game\q_math.c">
</File>
<File
RelativePath="..\game\q_shared.c">
</File>
<File
RelativePath=".\ui_atoms.c">
</File>
<File
RelativePath=".\ui_force.c">
</File>
<File
RelativePath=".\ui_gameinfo.c">
</File>
<File
RelativePath=".\ui_main.c">
</File>
<File
RelativePath="ui_saber.c">
</File>
<File
RelativePath=".\ui_shared.c">
</File>
<File
RelativePath=".\ui_syscalls.c">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="..\game\anims.h">
</File>
<File
RelativePath="..\game\bg_local.h">
</File>
<File
RelativePath="..\game\bg_public.h">
</File>
<File
RelativePath="..\game\bg_saga.h">
</File>
<File
RelativePath="..\game\bg_strap.h">
</File>
<File
RelativePath="..\game\bg_weapons.h">
</File>
<File
RelativePath="..\qcommon\disablewarnings.h">
</File>
<File
RelativePath="..\qcommon\game_version.h">
</File>
<File
RelativePath=".\keycodes.h">
</File>
<File
RelativePath="..\..\ui\menudef.h">
</File>
<File
RelativePath="..\game\q_shared.h">
</File>
<File
RelativePath="..\qcommon\qfiles.h">
</File>
<File
RelativePath="..\game\surfaceflags.h">
</File>
<File
RelativePath="..\qcommon\tags.h">
</File>
<File
RelativePath="..\cgame\tr_types.h">
</File>
<File
RelativePath=".\ui.def">
</File>
<File
RelativePath=".\ui_force.h">
</File>
<File
RelativePath=".\ui_local.h">
</File>
<File
RelativePath=".\ui_public.h">
</File>
<File
RelativePath=".\ui_shared.h">
</File>
</Filter>
<Filter
Name="win32"
Filter="">
<File
RelativePath="..\win32\ui.rc">
</File>
</Filter>
<File
RelativePath=".\ui.bat">
</File>
<File
RelativePath=".\ui.q3asm">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>