jediacademy/codemp/cgame/fx_force.c

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2013-04-04 22:35:38 +00:00
// Any dedicated force oriented effects
#include "cg_local.h"
/*
-------------------------
FX_ForceDrained
-------------------------
*/
// This effect is not generic because of possible enhancements
void FX_ForceDrained(vec3_t origin, vec3_t dir)
{
VectorScale(dir, -1.0, dir);
trap_FX_PlayEffectID(cgs.effects.forceDrained, origin, dir, -1, -1);
}