jediacademy/codemp/cgame/fx_disruptor.c

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2013-04-04 22:35:38 +00:00
// Disruptor Weapon
#include "cg_local.h"
#include "fx_local.h"
/*
---------------------------
FX_DisruptorMainShot
---------------------------
*/
static vec3_t WHITE={1.0f,1.0f,1.0f};
void FX_DisruptorMainShot( vec3_t start, vec3_t end )
{
// vec3_t dir;
// float len;
trap_FX_AddLine( start, end, 0.1f, 6.0f, 0.0f,
1.0f, 0.0f, 0.0f,
WHITE, WHITE, 0.0f,
150, trap_R_RegisterShader( "gfx/effects/redLine" ),
FX_SIZE_LINEAR | FX_ALPHA_LINEAR );
// VectorSubtract( end, start, dir );
// len = VectorNormalize( dir );
// FX_AddCylinder( start, dir, 5.0f, 5.0f, 0.0f,
// 5.0f, 5.0f, 0.0f,
// len, len, 0.0f,
// 1.0f, 1.0f, 0.0f,
// WHITE, WHITE, 0.0f,
// 400, cgi_R_RegisterShader( "gfx/effects/spiral" ), 0 );
}
/*
---------------------------
FX_DisruptorAltShot
---------------------------
*/
void FX_DisruptorAltShot( vec3_t start, vec3_t end, qboolean fullCharge )
{
trap_FX_AddLine( start, end, 0.1f, 10.0f, 0.0f,
1.0f, 0.0f, 0.0f,
WHITE, WHITE, 0.0f,
175, trap_R_RegisterShader( "gfx/effects/redLine" ),
FX_SIZE_LINEAR | FX_ALPHA_LINEAR );
if ( fullCharge )
{
vec3_t YELLER={0.8f,0.7f,0.0f};
// add some beef
trap_FX_AddLine( start, end, 0.1f, 7.0f, 0.0f,
1.0f, 0.0f, 0.0f,
YELLER, YELLER, 0.0f,
150, trap_R_RegisterShader( "gfx/misc/whiteline2" ),
FX_SIZE_LINEAR | FX_ALPHA_LINEAR );
}
}
/*
---------------------------
FX_DisruptorAltMiss
---------------------------
*/
#define FX_ALPHA_WAVE 0x00000008
void FX_DisruptorAltMiss( vec3_t origin, vec3_t normal )
{
vec3_t pos, c1, c2;
addbezierArgStruct_t b;
VectorMA( origin, 4.0f, normal, c1 );
VectorCopy( c1, c2 );
c1[2] += 4;
c2[2] += 12;
VectorAdd( origin, normal, pos );
pos[2] += 28;
/*
FX_AddBezier( origin, pos, c1, vec3_origin, c2, vec3_origin, 6.0f, 6.0f, 0.0f, 0.0f, 0.2f, 0.5f,
WHITE, WHITE, 0.0f, 4000, trap_R_RegisterShader( "gfx/effects/smokeTrail" ), FX_ALPHA_WAVE );
*/
VectorCopy(origin, b.start);
VectorCopy(pos, b.end);
VectorCopy(c1, b.control1);
VectorCopy(vec3_origin, b.control1Vel);
VectorCopy(c2, b.control2);
VectorCopy(vec3_origin, b.control2Vel);
b.size1 = 6.0f;
b.size2 = 6.0f;
b.sizeParm = 0.0f;
b.alpha1 = 0.0f;
b.alpha2 = 0.2f;
b.alphaParm = 0.5f;
VectorCopy(WHITE, b.sRGB);
VectorCopy(WHITE, b.eRGB);
b.rgbParm = 0.0f;
b.killTime = 4000;
b.shader = trap_R_RegisterShader( "gfx/effects/smokeTrail" );
b.flags = FX_ALPHA_WAVE;
trap_FX_AddBezier(&b);
trap_FX_PlayEffectID( cgs.effects.disruptorAltMissEffect, origin, normal, -1, -1 );
}
/*
---------------------------
FX_DisruptorAltHit
---------------------------
*/
void FX_DisruptorAltHit( vec3_t origin, vec3_t normal )
{
trap_FX_PlayEffectID( cgs.effects.disruptorAltHitEffect, origin, normal, -1, -1 );
}
/*
---------------------------
FX_DisruptorHitWall
---------------------------
*/
void FX_DisruptorHitWall( vec3_t origin, vec3_t normal )
{
trap_FX_PlayEffectID( cgs.effects.disruptorWallImpactEffect, origin, normal, -1, -1 );
}
/*
---------------------------
FX_DisruptorHitPlayer
---------------------------
*/
void FX_DisruptorHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid )
{
trap_FX_PlayEffectID( cgs.effects.disruptorFleshImpactEffect, origin, normal, -1, -1 );
}