jediacademy/code/game/g_weaponLoad.cpp

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2013-04-04 22:35:38 +00:00
// g_weaponLoad.cpp
// fills in memory struct with ext_dat\weapons.dat
// this is excluded from PCH usage 'cos it looks kinda scary to me, being game and ui.... -Ste
#ifdef _USRDLL //UI dll
#include "../ui/gameinfo.h"
#include "weapons.h"
extern gameinfo_import_t gi;
extern weaponData_t weaponData[];
extern ammoData_t ammoData[];
#else //we are in the game
// ONLY DO THIS ON THE GAME SIDE
#include "g_local.h"
typedef struct {
char *name;
void (*func)(centity_t *cent, const struct weaponInfo_s *weapon );
} func_t;
// Bryar
void FX_BryarProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
void FX_BryarAltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
// Blaster
void FX_BlasterProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
void FX_BlasterAltFireThink( centity_t *cent, const struct weaponInfo_s *weapon );
// Bowcaster
void FX_BowcasterProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
// Heavy Repeater
void FX_RepeaterProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
void FX_RepeaterAltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
// DEMP2
void FX_DEMP2_ProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
void FX_DEMP2_AltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
// Golan Arms Flechette
void FX_FlechetteProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
void FX_FlechetteAltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
// Personal Rocket Launcher
void FX_RocketProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
void FX_RocketAltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
// Concussion Rifle
void FX_ConcProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
// Emplaced weapon
void FX_EmplacedProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
// Turret weapon
void FX_TurretProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
// ATST Main weapon
void FX_ATSTMainProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
// ATST Side weapons
void FX_ATSTSideMainProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
void FX_ATSTSideAltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
//Tusken projectile
void FX_TuskenShotProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
//Noghri projectile
void FX_NoghriShotProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
// Table used to attach an extern missile function string to the actual cgame function
func_t funcs[] = {
{"bryar_func", FX_BryarProjectileThink},
{"bryar_alt_func", FX_BryarAltProjectileThink},
{"blaster_func", FX_BlasterProjectileThink},
{"blaster_alt_func", FX_BlasterAltFireThink},
{"bowcaster_func", FX_BowcasterProjectileThink},
{"repeater_func", FX_RepeaterProjectileThink},
{"repeater_alt_func", FX_RepeaterAltProjectileThink},
{"demp2_func", FX_DEMP2_ProjectileThink},
{"demp2_alt_func", FX_DEMP2_AltProjectileThink},
{"flechette_func", FX_FlechetteProjectileThink},
{"flechette_alt_func", FX_FlechetteAltProjectileThink},
{"rocket_func", FX_RocketProjectileThink},
{"rocket_alt_func", FX_RocketAltProjectileThink},
{"conc_func", FX_ConcProjectileThink},
{"emplaced_func", FX_EmplacedProjectileThink},
{"turret_func", FX_TurretProjectileThink},
{"atstmain_func", FX_ATSTMainProjectileThink},
{"atst_side_alt_func", FX_ATSTSideAltProjectileThink},
{"atst_side_main_func", FX_ATSTSideMainProjectileThink},
{"tusk_shot_func", FX_TuskenShotProjectileThink},
{"noghri_shot_func", FX_NoghriShotProjectileThink},
{NULL, NULL}
};
#endif
//qboolean COM_ParseInt( char **data, int *i );
//qboolean COM_ParseString( char **data, char **s );
//qboolean COM_ParseFloat( char **data, float *f );
struct
{
int weaponNum; // Current weapon number
int ammoNum;
} wpnParms;
void WPN_Ammo (const char **holdBuf);
void WPN_AmmoIcon (const char **holdBuf);
void WPN_AmmoMax (const char **holdBuf);
void WPN_AmmoLowCnt (const char **holdBuf);
void WPN_AmmoType (const char **holdBuf);
void WPN_EnergyPerShot (const char **holdBuf);
void WPN_FireTime (const char **holdBuf);
void WPN_FiringSnd (const char **holdBuf);
void WPN_AltFiringSnd(const char **holdBuf );
void WPN_StopSnd( const char **holdBuf );
//void WPN_FlashSnd (char **holdBuf);
//void WPN_AltFlashSnd (char **holdBuf);
void WPN_ChargeSnd (const char **holdBuf);
void WPN_AltChargeSnd (const char **holdBuf);
void WPN_SelectSnd (const char **holdBuf);
void WPN_Range (const char **holdBuf);
void WPN_WeaponClass ( const char **holdBuf);
void WPN_WeaponIcon (const char **holdBuf);
void WPN_WeaponModel (const char **holdBuf);
void WPN_WeaponType (const char **holdBuf);
void WPN_AltEnergyPerShot (const char **holdBuf);
void WPN_AltFireTime (const char **holdBuf);
void WPN_AltRange (const char **holdBuf);
void WPN_BarrelCount(const char **holdBuf);
void WPN_MissileName(const char **holdBuf);
void WPN_AltMissileName(const char **holdBuf);
void WPN_MissileSound(const char **holdBuf);
void WPN_AltMissileSound(const char **holdBuf);
void WPN_MissileLight(const char **holdBuf);
void WPN_AltMissileLight(const char **holdBuf);
void WPN_MissileLightColor(const char **holdBuf);
void WPN_AltMissileLightColor(const char **holdBuf);
void WPN_FuncName(const char **holdBuf);
void WPN_AltFuncName(const char **holdBuf);
void WPN_MissileHitSound(const char **holdBuf);
void WPN_AltMissileHitSound(const char **holdBuf);
void WPN_MuzzleEffect(const char **holdBuf);
void WPN_AltMuzzleEffect(const char **holdBuf);
//#ifdef _IMMERSION
void WPN_FiringFrc(const char **holdBuf);
void WPN_AltFiringFrc(const char **holdBuf);
void WPN_ChargeFrc(const char **holdBuf);
void WPN_AltChargeFrc(const char **holdBuf);
void WPN_StopFrc(const char **holdBuf);
void WPN_SelectFrc(const char **holdBuf);
//#endif // _IMMERSION
typedef struct
{
char *parmName;
void (*func)(const char **holdBuf);
} wpnParms_t;
wpnParms_t WpnParms[] =
{
"ammo", WPN_Ammo, //ammo
"ammoicon", WPN_AmmoIcon,
"ammomax", WPN_AmmoMax,
"ammolowcount", WPN_AmmoLowCnt, //weapons
"ammotype", WPN_AmmoType,
"energypershot", WPN_EnergyPerShot,
"fireTime", WPN_FireTime,
"firingsound", WPN_FiringSnd,
"altfiringsound", WPN_AltFiringSnd,
// "flashsound", WPN_FlashSnd,
// "altflashsound", WPN_AltFlashSnd,
"stopsound", WPN_StopSnd,
"chargesound", WPN_ChargeSnd,
"altchargesound", WPN_AltChargeSnd,
"selectsound", WPN_SelectSnd,
"range", WPN_Range,
"weaponclass", WPN_WeaponClass,
"weaponicon", WPN_WeaponIcon,
"weaponmodel", WPN_WeaponModel,
"weapontype", WPN_WeaponType,
"altenergypershot", WPN_AltEnergyPerShot,
"altfireTime", WPN_AltFireTime,
"altrange", WPN_AltRange,
"barrelcount", WPN_BarrelCount,
"missileModel", WPN_MissileName,
"altmissileModel", WPN_AltMissileName,
"missileSound", WPN_MissileSound,
"altmissileSound", WPN_AltMissileSound,
"missileLight", WPN_MissileLight,
"altmissileLight", WPN_AltMissileLight,
"missileLightColor",WPN_MissileLightColor,
"altmissileLightColor", WPN_AltMissileLightColor,
"missileFuncName", WPN_FuncName,
"altmissileFuncName", WPN_AltFuncName,
"missileHitSound", WPN_MissileHitSound,
"altmissileHitSound", WPN_AltMissileHitSound,
"muzzleEffect", WPN_MuzzleEffect,
"altmuzzleEffect", WPN_AltMuzzleEffect
//#ifdef _IMMERSION
, "firingForce", WPN_FiringFrc
, "altFiringForce", WPN_AltFiringFrc
, "chargeForce", WPN_ChargeFrc
, "altChargeForce", WPN_AltChargeFrc
, "stopForce", WPN_StopFrc
, "selectForce", WPN_SelectFrc
//#endif // _IMMERSION
};
const int WPN_PARM_MAX = sizeof(WpnParms) / sizeof(WpnParms[0]);
void WPN_WeaponType( const char **holdBuf)
{
int weaponNum;
const char *tokenStr;
if (COM_ParseString(holdBuf,&tokenStr))
{
return;
}
// FIXME : put this in an array (maybe a weaponDataInternal array???)
if (!Q_stricmp(tokenStr,"WP_NONE"))
weaponNum = WP_NONE;
else if (!Q_stricmp(tokenStr,"WP_SABER"))
weaponNum = WP_SABER;
else if (!Q_stricmp(tokenStr,"WP_BLASTER_PISTOL"))
weaponNum = WP_BLASTER_PISTOL;
else if (!Q_stricmp(tokenStr,"WP_BRYAR_PISTOL"))
weaponNum = WP_BRYAR_PISTOL;
else if (!Q_stricmp(tokenStr,"WP_BLASTER"))
weaponNum = WP_BLASTER;
else if (!Q_stricmp(tokenStr,"WP_DISRUPTOR"))
weaponNum = WP_DISRUPTOR;
else if (!Q_stricmp(tokenStr,"WP_BOWCASTER"))
weaponNum = WP_BOWCASTER;
else if (!Q_stricmp(tokenStr,"WP_REPEATER"))
weaponNum = WP_REPEATER;
else if (!Q_stricmp(tokenStr,"WP_DEMP2"))
weaponNum = WP_DEMP2;
else if (!Q_stricmp(tokenStr,"WP_FLECHETTE"))
weaponNum = WP_FLECHETTE;
else if (!Q_stricmp(tokenStr,"WP_ROCKET_LAUNCHER"))
weaponNum = WP_ROCKET_LAUNCHER;
else if (!Q_stricmp(tokenStr,"WP_CONCUSSION"))
weaponNum = WP_CONCUSSION;
else if (!Q_stricmp(tokenStr,"WP_THERMAL"))
weaponNum = WP_THERMAL;
else if (!Q_stricmp(tokenStr,"WP_TRIP_MINE"))
weaponNum = WP_TRIP_MINE;
else if (!Q_stricmp(tokenStr,"WP_DET_PACK"))
weaponNum = WP_DET_PACK;
else if (!Q_stricmp(tokenStr,"WP_STUN_BATON"))
weaponNum = WP_STUN_BATON;
else if (!Q_stricmp(tokenStr,"WP_BOT_LASER"))
weaponNum = WP_BOT_LASER;
else if (!Q_stricmp(tokenStr,"WP_EMPLACED_GUN"))
weaponNum = WP_EMPLACED_GUN;
else if (!Q_stricmp(tokenStr,"WP_MELEE"))
weaponNum = WP_MELEE;
else if (!Q_stricmp(tokenStr,"WP_TURRET"))
weaponNum = WP_TURRET;
else if (!Q_stricmp(tokenStr,"WP_ATST_MAIN"))
weaponNum = WP_ATST_MAIN;
else if (!Q_stricmp(tokenStr,"WP_ATST_SIDE"))
weaponNum = WP_ATST_SIDE;
else if (!Q_stricmp(tokenStr,"WP_TIE_FIGHTER"))
weaponNum = WP_TIE_FIGHTER;
else if (!Q_stricmp(tokenStr,"WP_RAPID_FIRE_CONC"))
weaponNum = WP_RAPID_FIRE_CONC;
else if (!Q_stricmp(tokenStr,"WP_JAWA"))
weaponNum = WP_JAWA;
else if (!Q_stricmp(tokenStr,"WP_TUSKEN_RIFLE"))
weaponNum = WP_TUSKEN_RIFLE;
else if (!Q_stricmp(tokenStr,"WP_TUSKEN_STAFF"))
weaponNum = WP_TUSKEN_STAFF;
else if (!Q_stricmp(tokenStr,"WP_SCEPTER"))
weaponNum = WP_SCEPTER;
else if (!Q_stricmp(tokenStr,"WP_NOGHRI_STICK"))
weaponNum = WP_NOGHRI_STICK;
else
{
weaponNum = 0;
gi.Printf(S_COLOR_YELLOW"WARNING: bad weapontype in external weapon data '%s'\n", tokenStr);
}
wpnParms.weaponNum = weaponNum;
}
//--------------------------------------------
void WPN_WeaponClass(const char **holdBuf)
{
int len;
const char *tokenStr;
if (COM_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 32)
{
len = 32;
gi.Printf(S_COLOR_YELLOW"WARNING: weaponclass too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].classname,tokenStr,len);
}
//--------------------------------------------
void WPN_WeaponModel(const char **holdBuf)
{
int len;
const char *tokenStr;
if ( COM_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: weaponMdl too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].weaponMdl,tokenStr,len);
}
//--------------------------------------------
void WPN_WeaponIcon(const char **holdBuf)
{
int len;
const char *tokenStr;
if ( COM_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: weaponIcon too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].weaponIcon,tokenStr,len);
}
//--------------------------------------------
void WPN_AmmoType(const char **holdBuf)
{
int tokenInt;
if ( COM_ParseInt(holdBuf,&tokenInt))
{
SkipRestOfLine(holdBuf);
return;
}
if ((tokenInt < AMMO_NONE ) || (tokenInt >= AMMO_MAX ))
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad Ammotype in external weapon data '%d'\n", tokenInt);
return;
}
weaponData[wpnParms.weaponNum].ammoIndex = tokenInt;
}
//--------------------------------------------
void WPN_AmmoLowCnt(const char **holdBuf)
{
int tokenInt;
if ( COM_ParseInt(holdBuf,&tokenInt))
{
SkipRestOfLine(holdBuf);
return;
}
if ((tokenInt < 0) || (tokenInt > 200 )) // FIXME :What are the right values?
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad Ammolowcount in external weapon data '%d'\n", tokenInt);
return;
}
weaponData[wpnParms.weaponNum].ammoLow = tokenInt;
}
//--------------------------------------------
void WPN_FiringSnd(const char **holdBuf)
{
const char *tokenStr;
int len;
if ( COM_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: firingSnd too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].firingSnd,tokenStr,len);
}
//--------------------------------------------
void WPN_AltFiringSnd( const char **holdBuf )
{
const char *tokenStr;
int len;
if ( COM_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: altFiringSnd too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].altFiringSnd,tokenStr,len);
}
//--------------------------------------------
void WPN_StopSnd( const char **holdBuf )
{
const char *tokenStr;
int len;
if ( COM_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: stopSnd too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].stopSnd,tokenStr,len);
}
/*
//--------------------------------------------
void WPN_FlashSnd(const char **holdBuf)
{
const char *tokenStr;
int len;
if ( COM_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: flashSnd too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].flashSnd,tokenStr,len);
}
//--------------------------------------------
void WPN_AltFlashSnd(const char **holdBuf)
{
const char *tokenStr;
int len;
if ( COM_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: altFlashSnd too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].altFlashSnd,tokenStr,len);
}
*/
//--------------------------------------------
void WPN_ChargeSnd(const char **holdBuf)
{
const char *tokenStr;
int len;
if ( COM_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: chargeSnd too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].chargeSnd,tokenStr,len);
}
//--------------------------------------------
void WPN_AltChargeSnd(const char **holdBuf)
{
const char *tokenStr;
int len;
if ( COM_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: altChargeSnd too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].altChargeSnd,tokenStr,len);
}
//--------------------------------------------
void WPN_SelectSnd( const char **holdBuf )
{
const char *tokenStr;
int len;
if ( COM_ParseString( holdBuf,&tokenStr ))
{
return;
}
len = strlen( tokenStr );
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: selectSnd too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz( weaponData[wpnParms.weaponNum].selectSnd,tokenStr,len);
}
//#ifdef _IMMERSION
//--------------------------------------------
void WPN_FiringFrc( const char **holdBuf )
{
const char *tokenStr;
int len;
if ( COM_ParseString( holdBuf,&tokenStr ))
{
return;
}
len = strlen( tokenStr );
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: firingFrc too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
#ifdef _IMMERSION
Q_strncpyz( weaponData[wpnParms.weaponNum].firingFrc,tokenStr,len);
#endif
}
//--------------------------------------------
void WPN_AltFiringFrc( const char **holdBuf )
{
const char *tokenStr;
int len;
if ( COM_ParseString( holdBuf,&tokenStr ))
{
return;
}
len = strlen( tokenStr );
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: altFiringFrc too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
#ifdef _IMMERSION
Q_strncpyz( weaponData[wpnParms.weaponNum].altFiringFrc,tokenStr,len);
#endif
}
//--------------------------------------------
void WPN_ChargeFrc( const char **holdBuf )
{
const char *tokenStr;
int len;
if ( COM_ParseString( holdBuf,&tokenStr ))
{
return;
}
len = strlen( tokenStr );
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: chargeFrc too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
#ifdef _IMMERSION
Q_strncpyz( weaponData[wpnParms.weaponNum].chargeFrc,tokenStr,len);
#endif
}
//--------------------------------------------
void WPN_AltChargeFrc( const char **holdBuf )
{
const char *tokenStr;
int len;
if ( COM_ParseString( holdBuf,&tokenStr ))
{
return;
}
len = strlen( tokenStr );
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: altChargeFrc too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
#ifdef _IMMERSION
Q_strncpyz( weaponData[wpnParms.weaponNum].altChargeFrc,tokenStr,len);
#endif
}
//--------------------------------------------
void WPN_StopFrc( const char **holdBuf )
{
const char *tokenStr;
int len;
if ( COM_ParseString( holdBuf,&tokenStr ))
{
return;
}
len = strlen( tokenStr );
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: stopFrc too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
#ifdef _IMMERSION
Q_strncpyz( weaponData[wpnParms.weaponNum].stopFrc,tokenStr,len);
#endif
}
//--------------------------------------------
void WPN_SelectFrc( const char **holdBuf )
{
const char *tokenStr;
int len;
if ( COM_ParseString( holdBuf,&tokenStr ))
{
return;
}
len = strlen( tokenStr );
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: selectFrc too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
#ifdef _IMMERSION
Q_strncpyz( weaponData[wpnParms.weaponNum].selectFrc,tokenStr,len);
#endif
}
//#endif // _IMMERSION
//--------------------------------------------
void WPN_FireTime(const char **holdBuf)
{
int tokenInt;
if ( COM_ParseInt(holdBuf,&tokenInt))
{
SkipRestOfLine(holdBuf);
return;
}
if ((tokenInt < 0) || (tokenInt > 10000 )) // FIXME :What are the right values?
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad Firetime in external weapon data '%d'\n", tokenInt);
return;
}
weaponData[wpnParms.weaponNum].fireTime = tokenInt;
}
//--------------------------------------------
void WPN_Range(const char **holdBuf)
{
int tokenInt;
if ( COM_ParseInt(holdBuf,&tokenInt))
{
SkipRestOfLine(holdBuf);
return;
}
if ((tokenInt < 0) || (tokenInt > 10000 )) // FIXME :What are the right values?
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad Range in external weapon data '%d'\n", tokenInt);
return;
}
weaponData[wpnParms.weaponNum].range = tokenInt;
}
//--------------------------------------------
void WPN_EnergyPerShot(const char **holdBuf)
{
int tokenInt;
if ( COM_ParseInt(holdBuf,&tokenInt))
{
SkipRestOfLine(holdBuf);
return;
}
if ((tokenInt < 0) || (tokenInt > 1000 )) // FIXME :What are the right values?
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad EnergyPerShot in external weapon data '%d'\n", tokenInt);
return;
}
weaponData[wpnParms.weaponNum].energyPerShot = tokenInt;
}
//--------------------------------------------
void WPN_AltFireTime(const char **holdBuf)
{
int tokenInt;
if ( COM_ParseInt(holdBuf,&tokenInt))
{
SkipRestOfLine(holdBuf);
return;
}
if ((tokenInt < 0) || (tokenInt > 10000 )) // FIXME :What are the right values?
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad altFireTime in external weapon data '%d'\n", tokenInt);
return;
}
weaponData[wpnParms.weaponNum].altFireTime = tokenInt;
}
//--------------------------------------------
void WPN_AltRange(const char **holdBuf)
{
int tokenInt;
if ( COM_ParseInt(holdBuf,&tokenInt))
{
SkipRestOfLine(holdBuf);
return;
}
if ((tokenInt < 0) || (tokenInt > 10000 )) // FIXME :What are the right values?
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad AltRange in external weapon data '%d'\n", tokenInt);
return;
}
weaponData[wpnParms.weaponNum].altRange = tokenInt;
}
//--------------------------------------------
void WPN_AltEnergyPerShot(const char **holdBuf)
{
int tokenInt;
if ( COM_ParseInt(holdBuf,&tokenInt))
{
SkipRestOfLine(holdBuf);
return;
}
if ((tokenInt < 0) || (tokenInt > 1000 )) // FIXME :What are the right values?
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad AltEnergyPerShot in external weapon data '%d'\n", tokenInt);
return;
}
weaponData[wpnParms.weaponNum].altEnergyPerShot = tokenInt;
}
//--------------------------------------------
void WPN_Ammo(const char **holdBuf)
{
const char *tokenStr;
if ( COM_ParseString(holdBuf,&tokenStr))
{
return;
}
if (!Q_stricmp(tokenStr,"AMMO_NONE"))
wpnParms.ammoNum = AMMO_NONE;
else if (!Q_stricmp(tokenStr,"AMMO_FORCE"))
wpnParms.ammoNum = AMMO_FORCE;
else if (!Q_stricmp(tokenStr,"AMMO_BLASTER"))
wpnParms.ammoNum = AMMO_BLASTER;
else if (!Q_stricmp(tokenStr,"AMMO_POWERCELL"))
wpnParms.ammoNum = AMMO_POWERCELL;
else if (!Q_stricmp(tokenStr,"AMMO_METAL_BOLTS"))
wpnParms.ammoNum = AMMO_METAL_BOLTS;
else if (!Q_stricmp(tokenStr,"AMMO_ROCKETS"))
wpnParms.ammoNum = AMMO_ROCKETS;
else if (!Q_stricmp(tokenStr,"AMMO_EMPLACED"))
wpnParms.ammoNum = AMMO_EMPLACED;
else if (!Q_stricmp(tokenStr,"AMMO_THERMAL"))
wpnParms.ammoNum = AMMO_THERMAL;
else if (!Q_stricmp(tokenStr,"AMMO_TRIPMINE"))
wpnParms.ammoNum = AMMO_TRIPMINE;
else if (!Q_stricmp(tokenStr,"AMMO_DETPACK"))
wpnParms.ammoNum = AMMO_DETPACK;
else
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad ammotype in external weapon data '%s'\n", tokenStr);
wpnParms.ammoNum = 0;
}
}
//--------------------------------------------
void WPN_AmmoIcon(const char **holdBuf)
{
const char *tokenStr;
int len;
if ( COM_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: ammoicon too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(ammoData[wpnParms.ammoNum].icon,tokenStr,len);
}
//--------------------------------------------
void WPN_AmmoMax(const char **holdBuf)
{
int tokenInt;
if ( COM_ParseInt(holdBuf,&tokenInt))
{
SkipRestOfLine(holdBuf);
return;
}
if ((tokenInt < 0) || (tokenInt > 1000 ))
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad Ammo Max in external weapon data '%d'\n", tokenInt);
return;
}
ammoData[wpnParms.ammoNum].max = tokenInt;
}
//--------------------------------------------
void WPN_BarrelCount(const char **holdBuf)
{
int tokenInt;
if ( COM_ParseInt(holdBuf,&tokenInt))
{
SkipRestOfLine(holdBuf);
return;
}
if ((tokenInt < 0) || (tokenInt > 4 ))
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad Range in external weapon data '%d'\n", tokenInt);
return;
}
weaponData[wpnParms.weaponNum].numBarrels = tokenInt;
}
//--------------------------------------------
static void WP_ParseWeaponParms(const char **holdBuf)
{
const char *token;
int i;
while (holdBuf)
{
token = COM_ParseExt( holdBuf, qtrue );
if (!Q_stricmp( token, "}" )) // End of data for this weapon
break;
// Loop through possible parameters
for (i=0;i<WPN_PARM_MAX;++i)
{
if (!Q_stricmp(token,WpnParms[i].parmName))
{
WpnParms[i].func(holdBuf);
break;
}
}
if (i < WPN_PARM_MAX) // Find parameter???
{
continue;
}
Com_Error(ERR_FATAL,"bad parameter in external weapon data '%s'\n", token);
}
}
//--------------------------------------------
void WPN_MissileName(const char **holdBuf)
{
int len;
const char *tokenStr;
if ( COM_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: MissileName too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].missileMdl,tokenStr,len);
}
//--------------------------------------------
void WPN_AltMissileName(const char **holdBuf)
{
int len;
const char *tokenStr;
if ( COM_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: AltMissileName too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].alt_missileMdl,tokenStr,len);
}
//--------------------------------------------
void WPN_MissileHitSound(const char **holdBuf)
{
int len;
const char *tokenStr;
if ( COM_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: MissileHitSound too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].missileHitSound,tokenStr,len);
}
//--------------------------------------------
void WPN_AltMissileHitSound(const char **holdBuf)
{
int len;
const char *tokenStr;
if ( COM_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: AltMissileHitSound too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].altmissileHitSound,tokenStr,len);
}
//--------------------------------------------
void WPN_MissileSound(const char **holdBuf)
{
int len;
const char *tokenStr;
if ( COM_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: MissileSound too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].missileSound,tokenStr,len);
}
//--------------------------------------------
void WPN_AltMissileSound(const char **holdBuf)
{
int len;
const char *tokenStr;
if ( COM_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: AltMissileSound too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].alt_missileSound,tokenStr,len);
}
//--------------------------------------------
void WPN_MissileLightColor(const char **holdBuf)
{
int i;
float tokenFlt;
for (i=0;i<3;++i)
{
if ( COM_ParseFloat(holdBuf,&tokenFlt))
{
SkipRestOfLine(holdBuf);
continue;
}
if ((tokenFlt < 0) || (tokenFlt > 1 ))
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad missilelightcolor in external weapon data '%f'\n", tokenFlt);
continue;
}
weaponData[wpnParms.weaponNum].missileDlightColor[i] = tokenFlt;
}
}
//--------------------------------------------
void WPN_AltMissileLightColor(const char **holdBuf)
{
int i;
float tokenFlt;
for (i=0;i<3;++i)
{
if ( COM_ParseFloat(holdBuf,&tokenFlt))
{
SkipRestOfLine(holdBuf);
continue;
}
if ((tokenFlt < 0) || (tokenFlt > 1 ))
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad altmissilelightcolor in external weapon data '%f'\n", tokenFlt);
continue;
}
weaponData[wpnParms.weaponNum].alt_missileDlightColor[i] = tokenFlt;
}
}
//--------------------------------------------
void WPN_MissileLight(const char **holdBuf)
{
float tokenFlt;
if ( COM_ParseFloat(holdBuf,&tokenFlt))
{
SkipRestOfLine(holdBuf);
}
if ((tokenFlt < 0) || (tokenFlt > 255 )) // FIXME :What are the right values?
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad missilelight in external weapon data '%f'\n", tokenFlt);
}
weaponData[wpnParms.weaponNum].missileDlight = tokenFlt;
}
//--------------------------------------------
void WPN_AltMissileLight(const char **holdBuf)
{
float tokenFlt;
if ( COM_ParseFloat(holdBuf,&tokenFlt))
{
SkipRestOfLine(holdBuf);
}
if ((tokenFlt < 0) || (tokenFlt > 255 )) // FIXME :What are the right values?
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad altmissilelight in external weapon data '%f'\n", tokenFlt);
}
weaponData[wpnParms.weaponNum].alt_missileDlight = tokenFlt;
}
//--------------------------------------------
void WPN_FuncName(const char **holdBuf)
{
const char *tokenStr;
if ( COM_ParseString(holdBuf,&tokenStr))
{
return;
}
// ONLY DO THIS ON THE GAME SIDE
#ifndef _USRDLL
int len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: FuncName '%s' too long in external WEAPONS.DAT\n", tokenStr);
}
for ( func_t* s=funcs ; s->name ; s++ ) {
if ( !Q_stricmp(s->name, tokenStr) ) {
// found it
weaponData[wpnParms.weaponNum].func = (void*)s->func;
return;
}
}
gi.Printf(S_COLOR_YELLOW"WARNING: FuncName '%s' in external WEAPONS.DAT does not exist\n", tokenStr);
#endif
}
//--------------------------------------------
void WPN_AltFuncName(const char **holdBuf)
{
const char *tokenStr;
if ( COM_ParseString(holdBuf,&tokenStr))
{
return;
}
// ONLY DO THIS ON THE GAME SIDE
#ifndef _USRDLL
int len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: AltFuncName '%s' too long in external WEAPONS.DAT\n", tokenStr);
}
for ( func_t* s=funcs ; s->name ; s++ ) {
if ( !Q_stricmp(s->name, tokenStr) ) {
// found it
weaponData[wpnParms.weaponNum].altfunc = (void*)s->func;
return;
}
}
gi.Printf(S_COLOR_YELLOW"WARNING: AltFuncName %s in external WEAPONS.DAT does not exist\n", tokenStr);
#endif
}
//--------------------------------------------
void WPN_MuzzleEffect(const char **holdBuf)
{
const char *tokenStr;
if ( COM_ParseString(holdBuf,&tokenStr))
{
return;
}
// ONLY DO THIS ON THE GAME SIDE
#ifndef _USRDLL
int len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: MuzzleEffect '%s' too long in external WEAPONS.DAT\n", tokenStr);
}
G_EffectIndex( tokenStr );
Q_strncpyz(weaponData[wpnParms.weaponNum].mMuzzleEffect,tokenStr,len);
#endif
}
//--------------------------------------------
void WPN_AltMuzzleEffect(const char **holdBuf)
{
const char *tokenStr;
if ( COM_ParseString(holdBuf,&tokenStr))
{
return;
}
// ONLY DO THIS ON THE GAME SIDE
#ifndef _USRDLL
int len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: AltMuzzleEffect '%s' too long in external WEAPONS.DAT\n", tokenStr);
}
G_EffectIndex( tokenStr );
Q_strncpyz(weaponData[wpnParms.weaponNum].mAltMuzzleEffect,tokenStr,len);
#endif
}
//--------------------------------------------
static void WP_ParseParms(const char *buffer)
{
const char *holdBuf;
const char *token;
holdBuf = buffer;
COM_BeginParseSession();
while ( holdBuf )
{
token = COM_ParseExt( &holdBuf, qtrue );
if ( !Q_stricmp( token, "{" ) )
{
token =token;
WP_ParseWeaponParms(&holdBuf);
}
}
}
//--------------------------------------------
void WP_LoadWeaponParms (void)
{
char *buffer;
int len;
len = gi.FS_ReadFile("ext_data/weapons.dat",(void **) &buffer);
if (len == -1)
{
Com_Error(ERR_FATAL,"Cannot find ext_data/weapons.dat!\n");
}
// initialise the data area
memset(weaponData, 0, WP_NUM_WEAPONS * sizeof(weaponData_t));
WP_ParseParms(buffer);
gi.FS_FreeFile( buffer ); //let go of the buffer
}