jediacademy/code/game/g_items.h

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2013-04-04 22:35:38 +00:00
//g_items.h
#ifndef __ITEMS_H__
#define __ITEMS_H__
// Items enums
typedef enum
{
ITM_NONE,
ITM_SABER_PICKUP,
ITM_BLASTER_PISTOL_PICKUP,
ITM_BLASTER_PICKUP,
ITM_DISRUPTOR_PICKUP,
ITM_BOWCASTER_PICKUP,
ITM_REPEATER_PICKUP,
ITM_DEMP2_PICKUP,
ITM_FLECHETTE_PICKUP,
ITM_CONCUSSION_RIFLE_PICKUP,
ITM_ROCKET_LAUNCHER_PICKUP,
ITM_THERMAL_DET_PICKUP,
ITM_TRIP_MINE_PICKUP,
ITM_DET_PACK_PICKUP,
ITM_STUN_BATON_PICKUP,
ITM_MELEE,
ITM_BRYAR_PISTOL_PICKUP,
ITM_EMPLACED_GUN_PICKUP,
ITM_BOT_LASER_PICKUP,
ITM_TURRET_PICKUP,
ITM_ATST_MAIN_PICKUP,
ITM_ATST_SIDE_PICKUP,
ITM_TIE_FIGHTER_PICKUP,
ITM_RAPID_FIRE_CONC_PICKUP,
ITM_JAWA_PICKUP,
ITM_TUSKEN_RIFLE_PICKUP,
ITM_TUSKEN_STAFF_PICKUP,
ITM_SCEPTER_PICKUP,
ITM_NOGHRI_STICK_PICKUP,
ITM_AMMO_FORCE_PICKUP,
ITM_AMMO_BLASTER_PICKUP,
ITM_AMMO_POWERCELL_PICKUP,
ITM_AMMO_METAL_BOLTS_PICKUP,
ITM_AMMO_ROCKETS_PICKUP,
ITM_AMMO_EMPLACED_PICKUP,
ITM_AMMO_THERMAL_PICKUP,
ITM_AMMO_TRIPMINE_PICKUP,
ITM_AMMO_DETPACK_PICKUP,
ITM_FORCE_HEAL_PICKUP,
ITM_FORCE_LEVITATION_PICKUP,
ITM_FORCE_SPEED_PICKUP,
ITM_FORCE_PUSH_PICKUP,
ITM_FORCE_PULL_PICKUP,
ITM_FORCE_TELEPATHY_PICKUP,
ITM_FORCE_GRIP_PICKUP,
ITM_FORCE_LIGHTNING_PICKUP,
ITM_FORCE_SABERTHROW_PICKUP,
ITM_BATTERY_PICKUP,
ITM_SEEKER_PICKUP,
ITM_SHIELD_PICKUP,
ITM_BACTA_PICKUP,
ITM_DATAPAD_PICKUP,
ITM_BINOCULARS_PICKUP,
ITM_SENTRY_GUN_PICKUP,
ITM_LA_GOGGLES_PICKUP,
ITM_MEDPAK_PICKUP,
ITM_SHIELD_SM_PICKUP,
ITM_SHIELD_LRG_PICKUP,
ITM_GOODIE_KEY_PICKUP,
ITM_SECURITY_KEY_PICKUP,
ITM_NUM_ITEMS
};
// Inventory item enums
typedef enum //# item_e
{
INV_ELECTROBINOCULARS,
INV_BACTA_CANISTER,
INV_SEEKER,
INV_LIGHTAMP_GOGGLES,
INV_SENTRY,
//# #eol
INV_GOODIE_KEY, // don't want to include keys in the icarus list
INV_SECURITY_KEY,
INV_MAX // Be sure to update MAX_INVENTORY
};
#endif