jediacademy/codemp/RMG/RM_Area.h

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2013-04-04 22:35:38 +00:00
/************************************************************************************************
*
* Copyright (C) 2001-2002 Raven Software
*
* RM_Area.h
*
************************************************************************************************/
#pragma once
#if !defined(RM_AREA_H_INC)
#define RM_AREA_H_INC
#ifdef DEBUG_LINKING
#pragma message("...including RM_Area.h")
#endif
class CRMArea
{
private:
float mPaddingSize;
float mSpacingRadius;
float mConfineRadius;
float mRadius;
float mAngle;
int mMoveCount;
vec3_t mOrigin;
vec3_t mConfineOrigin;
vec3_t mLookAtOrigin;
bool mCollision;
bool mFlatten;
bool mLookAt;
bool mLockOrigin;
int mSymmetric;
public:
CRMArea ( float spacing, float padding, float confine, vec3_t confineOrigin, vec3_t lookAtOrigin, bool flatten = true, int symmetric = 0 );
void Mirror ( void );
void SetOrigin(vec3_t origin) { VectorCopy ( origin, mOrigin ); }
void SetAngle(float angle) { mAngle = angle; }
void SetSymmetric(int sym) { mSymmetric = sym; }
void EnableCollision(bool e) { mCollision = e; }
void EnableLookAt(bool la) {mLookAt = la; }
float LookAt(vec3_t lookat);
void LockOrigin( void ) { mLockOrigin = true; }
void AddMoveCount() { mMoveCount++; }
void ClearMoveCount() { mMoveCount=0; }
float GetPaddingSize() { return mPaddingSize; }
float GetSpacingRadius() { return mSpacingRadius; }
float GetRadius() { return mRadius; }
float GetConfineRadius() { return mConfineRadius; }
float GetAngle() { return mAngle; }
int GetMoveCount() { return mMoveCount; }
vec_t* GetOrigin() { return mOrigin; }
vec_t* GetConfineOrigin() { return mConfineOrigin; }
vec_t* GetLookAtOrigin() { return mLookAtOrigin; }
bool GetLookAt() { return mLookAt;}
bool GetLockOrigin() { return mLockOrigin; }
int GetSymmetric() { return mSymmetric; }
void SetRadius(float r) { mRadius = r; }
bool IsCollisionEnabled(){ return mCollision; }
bool IsFlattened (){ return mFlatten; }
};
typedef vector<CRMArea*> rmAreaVector_t;
class CRMAreaManager
{
private:
rmAreaVector_t mAreas;
vec3_t mMins;
vec3_t mMaxs;
float mWidth;
float mHeight;
public:
CRMAreaManager ( const vec3_t mins, const vec3_t maxs );
~CRMAreaManager ( );
CRMArea* CreateArea ( vec3_t origin, float spacing, int spacingline, float padding, float confine, vec3_t confineOrigin, vec3_t lookAtOrigin, bool flatten=true, bool collide=true, bool lockorigin=false, int symmetric=0);
void MoveArea ( CRMArea* area, vec3_t origin);
CRMArea* EnumArea ( const int index );
// void CreateMap ( void );
};
#endif