647 lines
16 KiB
C++
647 lines
16 KiB
C++
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// leave this line at the top for all g_xxxx.cpp files...
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#include "g_headers.h"
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#include "g_local.h"
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#include "g_roff.h"
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#include "Q3_Interface.h"
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// The list of precached ROFFs
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roff_list_t roffs[MAX_ROFFS];
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int num_roffs = 0;
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qboolean g_bCollidableRoffs = qfalse;
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extern void Q3_TaskIDComplete( gentity_t *ent, taskID_t taskType );
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static void G_RoffNotetrackCallback( gentity_t *cent, const char *notetrack)
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{
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int i = 0, r = 0, r2 = 0, objectID = 0, anglesGathered = 0, posoffsetGathered = 0;
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char type[256];
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char argument[512];
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char addlArg[512];
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char errMsg[256];
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char t[64];
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char teststr[256];
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int addlArgs = 0;
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vec3_t parsedAngles, parsedOffset, useAngles, useOrigin, forward, right, up;
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if (!cent || !notetrack)
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{
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return;
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}
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//notetrack = "effect effects/explosion1.efx 0+0+64 0-0-1";
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while (notetrack[i] && notetrack[i] != ' ')
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{
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type[i] = notetrack[i];
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i++;
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}
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type[i] = '\0';
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if (notetrack[i] != ' ')
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{ //didn't pass in a valid notetrack type, or forgot the argument for it
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return;
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}
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i++;
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while (notetrack[i] && notetrack[i] != ' ')
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{
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if (notetrack[i] != '\n' && notetrack[i] != '\r')
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{ //don't read line ends for an argument
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argument[r] = notetrack[i];
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r++;
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}
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i++;
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}
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argument[r] = '\0';
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if (!r)
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{
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return;
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}
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if (notetrack[i] == ' ')
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{ //additional arguments...
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addlArgs = 1;
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i++;
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r = 0;
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while (notetrack[i])
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{
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addlArg[r] = notetrack[i];
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r++;
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i++;
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}
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addlArg[r] = '\0';
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}
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if (strcmp(type, "effect") == 0)
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{
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if (!addlArgs)
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{
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VectorClear(parsedOffset);
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goto defaultoffsetposition;
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}
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i = 0;
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while (posoffsetGathered < 3)
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{
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r = 0;
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while (addlArg[i] && addlArg[i] != '+' && addlArg[i] != ' ')
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{
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t[r] = addlArg[i];
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r++;
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i++;
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}
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t[r] = '\0';
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i++;
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if (!r)
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{ //failure..
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VectorClear(parsedOffset);
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i = 0;
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goto defaultoffsetposition;
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}
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parsedOffset[posoffsetGathered] = atof(t);
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posoffsetGathered++;
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}
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if (posoffsetGathered < 3)
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{
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sprintf(errMsg, "Offset position argument for 'effect' type is invalid.");
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goto functionend;
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}
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i--;
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if (addlArg[i] != ' ')
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{
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addlArgs = 0;
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}
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defaultoffsetposition:
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r = 0;
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if (argument[r] == '/')
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{
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r++;
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}
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while (argument[r] && argument[r] != '/')
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{
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teststr[r2] = argument[r];
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r2++;
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r++;
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}
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teststr[r2] = '\0';
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if (r2 && strstr(teststr, "effects"))
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{ //get rid of the leading "effects" since it's auto-inserted
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r++;
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r2 = 0;
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while (argument[r])
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{
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teststr[r2] = argument[r];
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r2++;
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r++;
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}
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teststr[r2] = '\0';
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strcpy(argument, teststr);
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}
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objectID = G_EffectIndex(argument);
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r = 0;
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if (objectID)
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{
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if (addlArgs)
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{ //if there is an additional argument for an effect it is expected to be XANGLE-YANGLE-ZANGLE
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i++;
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while (anglesGathered < 3)
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{
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r = 0;
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while (addlArg[i] && addlArg[i] != '-')
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{
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t[r] = addlArg[i];
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r++;
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i++;
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}
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t[r] = '\0';
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i++;
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if (!r)
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{ //failed to get a new part of the vector
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anglesGathered = 0;
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break;
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}
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parsedAngles[anglesGathered] = atof(t);
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anglesGathered++;
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}
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if (anglesGathered)
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{
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VectorCopy(parsedAngles, useAngles);
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}
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else
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{ //failed to parse angles from the extra argument provided..
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VectorCopy(cent->s.apos.trBase, useAngles);
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}
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}
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else
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{ //if no constant angles, play in direction entity is facing
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VectorCopy(cent->s.apos.trBase, useAngles);
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}
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AngleVectors(useAngles, forward, right, up);
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VectorCopy(cent->s.pos.trBase, useOrigin);
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//forward
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useOrigin[0] += forward[0]*parsedOffset[0];
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useOrigin[1] += forward[1]*parsedOffset[0];
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useOrigin[2] += forward[2]*parsedOffset[0];
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//right
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useOrigin[0] += right[0]*parsedOffset[1];
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useOrigin[1] += right[1]*parsedOffset[1];
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useOrigin[2] += right[2]*parsedOffset[1];
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//up
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useOrigin[0] += up[0]*parsedOffset[2];
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useOrigin[1] += up[1]*parsedOffset[2];
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useOrigin[2] += up[2]*parsedOffset[2];
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G_PlayEffect(objectID, useOrigin, useAngles);
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}
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}
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else if (strcmp(type, "sound") == 0)
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{
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objectID = G_SoundIndex(argument);
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cgi_S_StartSound(cent->s.pos.trBase, cent->s.number, CHAN_BODY, objectID);
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}
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//else if ...
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else
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{
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if (type[0])
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{
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Com_Printf("Warning: \"%s\" is an invalid ROFF notetrack function\n", type);
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}
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else
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{
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Com_Printf("Warning: Notetrack is missing function and/or arguments\n");
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}
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}
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return;
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functionend:
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Com_Printf("Type-specific notetrack error: %s\n", errMsg);
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return;
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}
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static qboolean G_ValidRoff( roff_hdr2_t *header )
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{
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if ( !strncmp( header->mHeader, "ROFF", 4 ))
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{
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if ( header->mCount > 0 && header->mVersion == ROFF_VERSION2 )
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{
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return qtrue;
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}
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else if ( header->mVersion == ROFF_VERSION && ((roff_hdr_t*)header)->mCount > 0.0f )
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{ // version 1 defines the count as a float, so we best do the count check as a float or we'll get bogus results
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return qtrue;
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}
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}
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return qfalse;
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}
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static void G_FreeRoff(int index)
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{
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if(roffs[index].mNumNoteTracks) {
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delete [] roffs[index].mNoteTrackIndexes[0];
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delete [] roffs[index].mNoteTrackIndexes;
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}
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}
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static qboolean G_InitRoff( char *file, unsigned char *data )
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{
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roff_hdr_t *header = (roff_hdr_t *)data;
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int count = (int)header->mCount;
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roffs[num_roffs].fileName = G_NewString( file );
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if ( header->mVersion == ROFF_VERSION )
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{
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// We are Old School(tm)
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roffs[num_roffs].type = 1;
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roffs[num_roffs].data = (void *) G_Alloc( count * sizeof( move_rotate_t ) );
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move_rotate_t *mem = (move_rotate_t *)roffs[num_roffs].data;
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roffs[num_roffs].mFrameTime = 100; // old school ones have a hard-coded frame time
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roffs[num_roffs].mLerp = 10;
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roffs[num_roffs].mNumNoteTracks = 0;
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roffs[num_roffs].mNoteTrackIndexes = NULL;
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if ( mem )
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{
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// The allocation worked, so stash this stuff off so we can reference the data later if needed
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roffs[num_roffs].frames = count;
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// Step past the header to get to the goods
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move_rotate_t *roff_data = ( move_rotate_t *)&header[1];
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// Copy all of the goods into our ROFF cache
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for ( int i = 0; i < count; i++, roff_data++, mem++ )
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{
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// Copy just the delta position and orientation which can be applied to anything at a later point
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VectorCopy( roff_data->origin_delta, mem->origin_delta );
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VectorCopy( roff_data->rotate_delta, mem->rotate_delta );
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}
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return qtrue;
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}
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}
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else if ( header->mVersion == ROFF_VERSION2 )
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{
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// Version 2.0, heck yeah!
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roff_hdr2_t *hdr = (roff_hdr2_t *)data;
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count = hdr->mCount;
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roffs[num_roffs].frames = count;
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roffs[num_roffs].data = (void *) G_Alloc( count * sizeof( move_rotate2_t ));
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move_rotate2_t *mem = (move_rotate2_t *)roffs[num_roffs].data;
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if ( mem )
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{
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roffs[num_roffs].mFrameTime = hdr->mFrameRate;
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roffs[num_roffs].mLerp = 1000 / hdr->mFrameRate;
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roffs[num_roffs].mNumNoteTracks = hdr->mNumNotes;
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if (roffs[num_roffs].mFrameTime < 50)
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{
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Com_Printf(S_COLOR_RED"Error: \"%s\" has an invalid ROFF framerate (%d < 50)\n", file, roffs[num_roffs].mFrameTime);
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}
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assert( roffs[num_roffs].mFrameTime >= 50 );//HAS to be at least 50 to be reliable
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// Step past the header to get to the goods
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move_rotate2_t *roff_data = ( move_rotate2_t *)&hdr[1];
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roffs[num_roffs].type = 2; //rww - any reason this wasn't being set already?
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// Copy all of the goods into our ROFF cache
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for ( int i = 0; i < count; i++ )
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{
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VectorCopy( roff_data[i].origin_delta, mem[i].origin_delta );
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VectorCopy( roff_data[i].rotate_delta, mem[i].rotate_delta );
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mem[i].mStartNote = roff_data[i].mStartNote;
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mem[i].mNumNotes = roff_data[i].mNumNotes;
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}
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if ( hdr->mNumNotes )
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{
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int size;
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char *ptr, *start;
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ptr = start = (char *)&roff_data[i];
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size = 0;
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for( i = 0; i < hdr->mNumNotes; i++ )
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{
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size += strlen(ptr) + 1;
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ptr += strlen(ptr) + 1;
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}
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// ? Get rid of dynamic memory ?
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roffs[num_roffs].mNoteTrackIndexes = new char *[hdr->mNumNotes];
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ptr = roffs[num_roffs].mNoteTrackIndexes[0] = new char[size];
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memcpy(roffs[num_roffs].mNoteTrackIndexes[0], start, size);
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for( i = 1; i < hdr->mNumNotes; i++ )
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{
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ptr += strlen(ptr) + 1;
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roffs[num_roffs].mNoteTrackIndexes[i] = ptr;
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}
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}
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return qtrue;
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}
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}
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return false;
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}
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//-------------------------------------------------------
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// G_LoadRoff
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//
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// Does the fun work of loading and caching a roff file
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// If the file is already cached, it just returns an
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// ID to the cached file.
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//-------------------------------------------------------
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int G_LoadRoff( const char *fileName )
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{
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char file[MAX_QPATH];
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byte *data;
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int len, i, roff_id = 0;
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// Before even bothering with all of this, make sure we have a place to store it.
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if ( num_roffs >= MAX_ROFFS )
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{
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Com_Printf( S_COLOR_RED"MAX_ROFFS count exceeded. Skipping load of .ROF '%s'\n", fileName );
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return roff_id;
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}
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// The actual path
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sprintf( file, "%s/%s.rof", Q3_SCRIPT_DIR, fileName );
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// See if I'm already precached
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for ( i = 0; i < num_roffs; i++ )
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{
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if ( stricmp( file, roffs[i].fileName ) == 0 )
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{
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// Good, just return me...avoid zero index
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return i + 1;
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}
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}
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#ifdef _DEBUG
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// Com_Printf( S_COLOR_GREEN"Caching ROF: '%s'\n", file );
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#endif
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// Read the file in one fell swoop
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len = gi.FS_ReadFile( file, (void**) &data);
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if ( len <= 0 )
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{
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Com_Printf( S_COLOR_RED"Could not open .ROF file '%s'\n", fileName );
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return roff_id;
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}
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// Now let's check the header info...
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roff_hdr2_t *header = (roff_hdr2_t *)data;
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// ..and make sure it's reasonably valid
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if ( !G_ValidRoff( header ))
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{
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Com_Printf( S_COLOR_RED"Invalid roff format '%s'\n", fileName );
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}
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else
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{
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G_InitRoff( file, data );
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// Done loading this roff, so save off an id to it..increment first to avoid zero index
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roff_id = ++num_roffs;
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}
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gi.FS_FreeFile( data );
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return roff_id;
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}
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void G_FreeRoffs(void)
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{
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while(num_roffs) {
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G_FreeRoff(num_roffs - 1);
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num_roffs--;
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}
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}
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//-------------------------------------------------------
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// G_Roff
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//
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// Handles applying the roff data to the specified ent
|
||
|
//-------------------------------------------------------
|
||
|
|
||
|
void G_Roff( gentity_t *ent )
|
||
|
{
|
||
|
if ( !ent->next_roff_time )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( ent->next_roff_time > level.time )
|
||
|
{// either I don't think or it's just not time to have me think yet
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
const int roff_id = G_LoadRoff( ent->roff );
|
||
|
|
||
|
if ( !roff_id )
|
||
|
{ // Couldn't cache this rof
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// The ID is one higher than the array index
|
||
|
const roff_list_t * roff = &roffs[ roff_id - 1 ];
|
||
|
vec3_t org, ang;
|
||
|
|
||
|
if ( roff->type == 2 )
|
||
|
{
|
||
|
move_rotate2_t *data = &((move_rotate2_t *)roff->data)[ ent->roff_ctr ];
|
||
|
VectorCopy( data->origin_delta, org );
|
||
|
VectorCopy( data->rotate_delta, ang );
|
||
|
if (data->mStartNote != -1 || data->mNumNotes)
|
||
|
{
|
||
|
G_RoffNotetrackCallback(ent, roffs[roff_id - 1].mNoteTrackIndexes[data->mStartNote]);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
move_rotate_t *data = &((move_rotate_t *)roff->data)[ ent->roff_ctr ];
|
||
|
VectorCopy( data->origin_delta, org );
|
||
|
VectorCopy( data->rotate_delta, ang );
|
||
|
}
|
||
|
|
||
|
#ifdef _DEBUG
|
||
|
if ( g_developer->integer )
|
||
|
{
|
||
|
Com_Printf( S_COLOR_GREEN"ROFF dat: num: %d o:<%.2f %.2f %.2f> a:<%.2f %.2f %.2f>\n",
|
||
|
ent->roff_ctr,
|
||
|
org[0], org[1], org[2],
|
||
|
ang[0], ang[1], ang[2] );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
if ( ent->client )
|
||
|
{
|
||
|
// Set up the angle interpolation
|
||
|
//-------------------------------------
|
||
|
VectorAdd( ent->s.apos.trBase, ang, ent->s.apos.trBase );
|
||
|
ent->s.apos.trTime = level.time;
|
||
|
ent->s.apos.trType = TR_INTERPOLATE;
|
||
|
|
||
|
// Store what the next apos->trBase should be
|
||
|
VectorCopy( ent->s.apos.trBase, ent->client->ps.viewangles );
|
||
|
VectorCopy( ent->s.apos.trBase, ent->currentAngles );
|
||
|
VectorCopy( ent->s.apos.trBase, ent->s.angles );
|
||
|
if ( ent->NPC )
|
||
|
{
|
||
|
//ent->NPC->desiredPitch = ent->s.apos.trBase[PITCH];
|
||
|
ent->NPC->desiredYaw = ent->s.apos.trBase[YAW];
|
||
|
}
|
||
|
|
||
|
// Set up the origin interpolation
|
||
|
//-------------------------------------
|
||
|
VectorAdd( ent->s.pos.trBase, org, ent->s.pos.trBase );
|
||
|
ent->s.pos.trTime = level.time;
|
||
|
ent->s.pos.trType = TR_INTERPOLATE;
|
||
|
|
||
|
// Store what the next pos->trBase should be
|
||
|
VectorCopy( ent->s.pos.trBase, ent->client->ps.origin );
|
||
|
VectorCopy( ent->s.pos.trBase, ent->currentOrigin );
|
||
|
//VectorCopy( ent->s.pos.trBase, ent->s.origin );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Set up the angle interpolation
|
||
|
//-------------------------------------
|
||
|
VectorScale( ang, roff->mLerp, ent->s.apos.trDelta );
|
||
|
VectorCopy( ent->pos2, ent->s.apos.trBase );
|
||
|
ent->s.apos.trTime = level.time;
|
||
|
ent->s.apos.trType = TR_LINEAR;
|
||
|
|
||
|
// Store what the next apos->trBase should be
|
||
|
VectorAdd( ent->pos2, ang, ent->pos2 );
|
||
|
|
||
|
// Set up the origin interpolation
|
||
|
//-------------------------------------
|
||
|
VectorScale( org, roff->mLerp, ent->s.pos.trDelta );
|
||
|
VectorCopy( ent->pos1, ent->s.pos.trBase );
|
||
|
ent->s.pos.trTime = level.time;
|
||
|
ent->s.pos.trType = TR_LINEAR;
|
||
|
|
||
|
// Store what the next apos->trBase should be
|
||
|
VectorAdd( ent->pos1, org, ent->pos1 );
|
||
|
|
||
|
//make it true linear... FIXME: sticks around after ROFF is done, but do we really care?
|
||
|
ent->alt_fire = qtrue;
|
||
|
|
||
|
if ( ent->e_ThinkFunc == thinkF_TieFighterThink || ent->e_ThinkFunc == thinkF_TieBomberThink ||
|
||
|
( !ent->e_ThinkFunc
|
||
|
&& ent->s.eType != ET_MISSILE
|
||
|
&& ent->s.eType != ET_ITEM
|
||
|
&& ent->s.eType != ET_MOVER ) )
|
||
|
{//will never set currentAngles & currentOrigin itself ( why do we limit which one's get set?, just set all the time? )
|
||
|
EvaluateTrajectory( &ent->s.apos, level.time, ent->currentAngles );
|
||
|
EvaluateTrajectory( &ent->s.pos, level.time, ent->currentOrigin );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Link just in case.
|
||
|
gi.linkentity( ent );
|
||
|
|
||
|
// See if the ROFF playback is done
|
||
|
//-------------------------------------
|
||
|
if ( ++ent->roff_ctr >= roff->frames )
|
||
|
{
|
||
|
// We are done, so let me think no more, then tell the task that we're done.
|
||
|
ent->next_roff_time = 0;
|
||
|
|
||
|
// Stop any rotation or movement.
|
||
|
VectorClear( ent->s.pos.trDelta );
|
||
|
VectorClear( ent->s.apos.trDelta );
|
||
|
|
||
|
Q3_TaskIDComplete( ent, TID_MOVE_NAV );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ent->next_roff_time = level.time + roff->mFrameTime;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-------------------------------------------------------
|
||
|
// G_SaveCachedRoffs
|
||
|
//
|
||
|
// Really fun savegame stuff
|
||
|
//-------------------------------------------------------
|
||
|
|
||
|
void G_SaveCachedRoffs()
|
||
|
{
|
||
|
int i, len;
|
||
|
|
||
|
// Write out the number of cached ROFFs
|
||
|
gi.AppendToSaveGame( 'ROFF', (void *)&num_roffs, sizeof(num_roffs) );
|
||
|
|
||
|
// Now dump out the cached ROFF file names in order so they can be loaded on the other end
|
||
|
for ( i = 0; i < num_roffs; i++ )
|
||
|
{
|
||
|
// Dump out the string length to make things a bit easier on the other end...heh heh.
|
||
|
len = strlen( roffs[i].fileName ) + 1;
|
||
|
gi.AppendToSaveGame( 'SLEN', (void *)&len, sizeof(len) );
|
||
|
gi.AppendToSaveGame( 'RSTR', (void *)(*roffs[i].fileName), len );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-------------------------------------------------------
|
||
|
// G_LoadCachedRoffs
|
||
|
//
|
||
|
// Really fun loadgame stuff
|
||
|
//-------------------------------------------------------
|
||
|
|
||
|
void G_LoadCachedRoffs()
|
||
|
{
|
||
|
int i, count, len;
|
||
|
char buffer[MAX_QPATH];
|
||
|
|
||
|
// Get the count of goodies we need to revive
|
||
|
gi.ReadFromSaveGame( 'ROFF', (void *)&count, sizeof(count) );
|
||
|
|
||
|
// Now bring 'em back to life
|
||
|
for ( i = 0; i < count; i++ )
|
||
|
{
|
||
|
gi.ReadFromSaveGame( 'SLEN', (void *)&len, sizeof(len) );
|
||
|
gi.ReadFromSaveGame( 'RSTR', (void *)(buffer), len );
|
||
|
G_LoadRoff( buffer );
|
||
|
}
|
||
|
}
|