jediacademy/codemp/icarus/GameInterface.h

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2013-04-04 22:35:38 +00:00
#ifndef __G_ICARUS_H__
#define __G_ICARUS_H__
typedef struct pscript_s
{
char *buffer;
long length;
} pscript_t;
typedef map < string, int, less<string>, allocator<int> > entlist_t;
typedef map < string, pscript_t*, less<string>, allocator<pscript_t*> > bufferlist_t;
//ICARUS includes
extern interface_export_t interface_export;
extern void Interface_Init( interface_export_t *pe );
extern int ICARUS_RunScript( sharedEntity_t *ent, const char *name );
extern bool ICARUS_RegisterScript( const char *name, qboolean bCalledDuringInterrogate = qfalse);
extern ICARUS_Instance *iICARUS;
extern bufferlist_t ICARUS_BufferList;
extern entlist_t ICARUS_EntList;
//
// g_ICARUS.cpp
//
void ICARUS_Init( void );
bool ICARUS_ValidEnt( sharedEntity_t *ent );
void ICARUS_InitEnt( sharedEntity_t *ent );
void ICARUS_FreeEnt( sharedEntity_t *ent );
void ICARUS_AssociateEnt( sharedEntity_t *ent );
void ICARUS_Shutdown( void );
void Svcmd_ICARUS_f( void );
extern int ICARUS_entFilter;
#endif//#ifndef __G_ICARUS_H__