jediacademy/codemp/ghoul2/G2_surfaces.cpp

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2013-04-04 22:35:38 +00:00
// leave this as first line for PCH reasons...
//
//Anything above this #include will be ignored by the compiler
#include "../qcommon/exe_headers.h"
#if !defined(TR_LOCAL_H)
#include "../renderer/tr_local.h"
#endif
#if !defined(G2_H_INC)
#include "G2.h"
#endif
#include "G2_local.h"
#pragma warning(disable : 4512) //assignment op could not be genereated
class CConstructBoneList
{
public:
int surfaceNum;
int *boneUsedList;
surfaceInfo_v &rootSList;
model_t *currentModel;
boneInfo_v &boneList;
CConstructBoneList(
int initsurfaceNum,
int *initboneUsedList,
surfaceInfo_v &initrootSList,
model_t *initcurrentModel,
boneInfo_v &initboneList):
surfaceNum(initsurfaceNum),
boneUsedList(initboneUsedList),
rootSList(initrootSList),
currentModel(initcurrentModel),
boneList(initboneList) { }
};
extern void G2_ConstructUsedBoneList(CConstructBoneList &CBL);
//=====================================================================================================================
// Surface List handling routines - so entities can determine what surfaces attached to a model are operational or not.
// find a particular surface in the surface override list
surfaceInfo_t *G2_FindOverrideSurface(int surfaceNum, surfaceInfo_v &surfaceList)
{
int i;
// look through entire list
for(i=0; i<surfaceList.size(); i++)
{
if (surfaceList[i].surface == surfaceNum)
{
return &surfaceList[i];
}
}
// didn't find it.
return NULL;
}
// given a surface name, lets see if it's legal in the model
int G2_IsSurfaceLegal(void *mod, const char *surfaceName, int *flags)
{
// damn include file dependancies
mdxmSurfHierarchy_t *surf;
model_t *mod_m = (model_t *)mod;
surf = (mdxmSurfHierarchy_t *) ( (byte *)mod_m->mdxm + mod_m->mdxm->ofsSurfHierarchy );
for ( int i = 0 ; i < mod_m->mdxm->numSurfaces ; i++)
{
if (!stricmp(surfaceName, surf->name))
{
*flags = surf->flags;
return i;
}
// find the next surface
surf = (mdxmSurfHierarchy_t *)( (byte *)surf + (int)( &((mdxmSurfHierarchy_t *)0)->childIndexes[ surf->numChildren ] ));
}
return -1;
}
/************************************************************************************************
* G2_FindSurface
* find a surface in a ghoul2 surface override list based on it's name
*
* Input
* filename of model, surface list of model instance, name of surface, int to be filled in
* with the index of this surface (defaults to NULL)
*
* Output
* pointer to surface if successful, false otherwise
*
************************************************************************************************/
mdxmSurface_t *G2_FindSurface(CGhoul2Info *ghlInfo, surfaceInfo_v &slist, const char *surfaceName,
int *surfIndex/*NULL*/)
{
int i = 0;
// find the model we want
model_t *mod = (model_t *)ghlInfo->currentModel;
mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)mod->mdxm + sizeof(mdxmHeader_t));
mdxmSurfHierarchy_t *surfInfo;
// did we find a ghoul 2 model or not?
if (!mod->mdxm)
{
assert(0);
if (surfIndex)
{
*surfIndex = -1;
}
return 0;
}
// first find if we already have this surface in the list
for (i = slist.size() - 1; i >= 0; i--)
{
if ((slist[i].surface != 10000) && (slist[i].surface != -1))
{
mdxmSurface_t *surf = (mdxmSurface_t *)G2_FindSurface((void *)mod, slist[i].surface, 0);
// back track and get the surfinfo struct for this surface
surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surf->thisSurfaceIndex]);
// are these the droids we're looking for?
if (!stricmp (surfInfo->name, surfaceName))
{
// yup
if (surfIndex)
{
*surfIndex = i;
}
return surf;
}
}
}
// didn't find it
if (surfIndex)
{
*surfIndex = -1;
}
return 0;
}
// set a named surface offFlags - if it doesn't find a surface with this name in the list then it will add one.
qboolean G2_SetSurfaceOnOff (CGhoul2Info *ghlInfo, surfaceInfo_v &slist, const char *surfaceName, const int offFlags)
{
int surfIndex = -1;
surfaceInfo_t temp_slist_entry;
mdxmSurface_t *surf;
// find the model we want
model_t *mod = (model_t *)ghlInfo->currentModel;
// did we find a ghoul 2 model or not?
if (!mod->mdxm)
{
assert(0);
return qfalse;
}
// first find if we already have this surface in the list
surf = G2_FindSurface(ghlInfo, slist, surfaceName, &surfIndex);
if (surf)
{
// set descendants value
// slist[surfIndex].offFlags = offFlags;
// seems to me that we shouldn't overwrite the other flags.
// the only bit we really care about in the incoming flags is the off bit
slist[surfIndex].offFlags &= ~(G2SURFACEFLAG_OFF | G2SURFACEFLAG_NODESCENDANTS);
slist[surfIndex].offFlags |= offFlags & (G2SURFACEFLAG_OFF | G2SURFACEFLAG_NODESCENDANTS);
return qtrue;
}
else
{
// ok, not in the list already - in that case, lets verify this surface exists in the model mesh
int flags;
int surfaceNum = G2_IsSurfaceLegal((void*)mod, surfaceName, &flags);
if (surfaceNum != -1)
{
int newflags = flags;
// the only bit we really care about in the incoming flags is the off bit
newflags &= ~(G2SURFACEFLAG_OFF | G2SURFACEFLAG_NODESCENDANTS);
newflags |= offFlags & (G2SURFACEFLAG_OFF | G2SURFACEFLAG_NODESCENDANTS);
if (newflags != flags)
{ // insert here then because it changed, no need to add an override otherwise
temp_slist_entry.offFlags = newflags;
temp_slist_entry.surface = surfaceNum;
slist.push_back(temp_slist_entry);
}
return qtrue;
}
}
return qfalse;
}
void G2_SetSurfaceOnOffFromSkin (CGhoul2Info *ghlInfo, qhandle_t renderSkin)
{
int j;
const skin_t *skin = R_GetSkinByHandle( renderSkin );
ghlInfo->mSlist.clear(); //remove any overrides we had before.
ghlInfo->mMeshFrameNum = 0;
for ( j = 0 ; j < skin->numSurfaces ; j++ )
{
// the names have both been lowercased
if ( !strcmp( skin->surfaces[j]->shader->name , "*off") )
{
G2_SetSurfaceOnOff(ghlInfo, ghlInfo->mSlist, skin->surfaces[j]->name, G2SURFACEFLAG_OFF);
}
else
{
int flags;
int surfaceNum = G2_IsSurfaceLegal((void *)ghlInfo->currentModel, skin->surfaces[j]->name, &flags);
if ( (surfaceNum != -1) && (!(flags&G2SURFACEFLAG_OFF)) ) //only turn on if it's not an "_off" surface
{
G2_SetSurfaceOnOff(ghlInfo, ghlInfo->mSlist, skin->surfaces[j]->name, 0);
}
}
}
}
// return a named surfaces off flags - should tell you if this surface is on or off.
int G2_IsSurfaceOff (CGhoul2Info *ghlInfo, surfaceInfo_v &slist, const char *surfaceName)
{
model_t *mod = (model_t *)ghlInfo->currentModel;
int surfIndex = -1;
mdxmSurface_t *surf = 0;
// did we find a ghoul 2 model or not?
if (!mod->mdxm)
{
return 0;
}
// first find if we already have this surface in the list
surf = G2_FindSurface(ghlInfo, slist, surfaceName, &surfIndex);
if (surf)
{
// set descendants value
return slist[surfIndex].offFlags;
}
// ok, we didn't find it in the surface list. Lets look at the original surface then.
mdxmSurfHierarchy_t *surface = (mdxmSurfHierarchy_t *) ( (byte *)mod->mdxm + mod->mdxm->ofsSurfHierarchy );
for ( int i = 0 ; i < mod->mdxm->numSurfaces ; i++)
{
if (!stricmp(surfaceName, surface->name))
{
return surface->flags;
}
// find the next surface
surface = (mdxmSurfHierarchy_t *)( (byte *)surface + (int)( &((mdxmSurfHierarchy_t *)0)->childIndexes[ surface->numChildren ] ));
}
assert(0);
return 0;
}
void G2_FindRecursiveSurface(model_t *currentModel, int surfaceNum, surfaceInfo_v &rootList, int *activeSurfaces)
{
int i;
mdxmSurface_t *surface = (mdxmSurface_t *)G2_FindSurface((void *)currentModel, surfaceNum, 0);
mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)currentModel->mdxm + sizeof(mdxmHeader_t));
mdxmSurfHierarchy_t *surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surface->thisSurfaceIndex]);
// see if we have an override surface in the surface list
surfaceInfo_t *surfOverride = G2_FindOverrideSurface(surfaceNum, rootList);
// really, we should use the default flags for this surface unless it's been overriden
int offFlags = surfInfo->flags;
// set the off flags if we have some
if (surfOverride)
{
offFlags = surfOverride->offFlags;
}
// if this surface is not off, indicate as such in the active surface list
if (!(offFlags & G2SURFACEFLAG_OFF))
{
activeSurfaces[surfaceNum] = 1;
}
else
// if we are turning off all descendants, then stop this recursion now
if (offFlags & G2SURFACEFLAG_NODESCENDANTS)
{
return;
}
// now recursively call for the children
for (i=0; i< surfInfo->numChildren; i++)
{
surfaceNum = surfInfo->childIndexes[i];
G2_FindRecursiveSurface(currentModel, surfaceNum, rootList, activeSurfaces);
}
}
void G2_RemoveRedundantGeneratedSurfaces(surfaceInfo_v &slist, int *activeSurfaces)
{
int i;
// walk the surface list, removing surface overrides or generated surfaces that are pointing at surfaces that aren't active anymore
for (i=0; i<slist.size(); i++)
{
if (slist[i].surface != -1)
{
// is this a generated surface?
if (slist[i].offFlags & G2SURFACEFLAG_GENERATED)
{
// if it's not in the list, remove it
if (!activeSurfaces[slist[i].genPolySurfaceIndex & 0xffff])
{
G2_RemoveSurface(slist, i);
}
}
// no, so it does point back at a legal surface
else
{
// if it's not in the list, remove it
if (!activeSurfaces[slist[i].surface])
{
G2_RemoveSurface(slist, i);
}
}
}
}
}
qboolean G2_SetRootSurface(CGhoul2Info_v &ghoul2, const int modelIndex, const char *surfaceName)
{
int surf;
int flags;
int *activeSurfaces, *activeBones;
assert(ghoul2[modelIndex].currentModel && ghoul2[modelIndex].animModel);
model_t *mod_m = (model_t *)ghoul2[modelIndex].currentModel;
model_t *mod_a = (model_t *)ghoul2[modelIndex].animModel;
// did we find a ghoul 2 model or not?
if (!mod_m->mdxm)
{
return qfalse;
}
// first find if we already have this surface in the list
surf = G2_IsSurfaceLegal(mod_m, surfaceName, &flags);
if (surf != -1)
{
// first see if this ghoul2 model already has this as a root surface
if (ghoul2[modelIndex].mSurfaceRoot == surf)
{
return qtrue;
}
// set the root surface
ghoul2[modelIndex].mSurfaceRoot = surf;
// ok, now the tricky bits.
// firstly, generate a list of active / on surfaces below the root point
// gimme some space to put this list into
activeSurfaces = (int *)Z_Malloc(mod_m->mdxm->numSurfaces * 4, TAG_GHOUL2, qtrue);
memset(activeSurfaces, 0, (mod_m->mdxm->numSurfaces * 4));
activeBones = (int *)Z_Malloc(mod_a->mdxa->numBones * 4, TAG_GHOUL2, qtrue);
memset(activeBones, 0, (mod_a->mdxa->numBones * 4));
G2_FindRecursiveSurface(mod_m, surf, ghoul2[modelIndex].mSlist, activeSurfaces);
// now generate the used bone list
CConstructBoneList CBL(ghoul2[modelIndex].mSurfaceRoot,
activeBones,
ghoul2[modelIndex].mSlist,
mod_m,
ghoul2[modelIndex].mBlist);
G2_ConstructUsedBoneList(CBL);
// now remove all procedural or override surfaces that refer to surfaces that arent on this list
G2_RemoveRedundantGeneratedSurfaces(ghoul2[modelIndex].mSlist, activeSurfaces);
// now remove all bones that are pointing at bones that aren't active
G2_RemoveRedundantBoneOverrides(ghoul2[modelIndex].mBlist, activeBones);
// then remove all bolts that point at surfaces or bones that *arent* active.
G2_RemoveRedundantBolts(ghoul2[modelIndex].mBltlist, ghoul2[modelIndex].mSlist, activeSurfaces, activeBones);
// then remove all models on this ghoul2 instance that use those bolts that are being removed.
for (int i=0; i<ghoul2.size(); i++)
{
// are we even bolted to anything?
if (ghoul2[i].mModelBoltLink != -1)
{
int boltMod = (ghoul2[i].mModelBoltLink >> MODEL_SHIFT) & MODEL_AND;
int boltNum = (ghoul2[i].mModelBoltLink >> BOLT_SHIFT) & BOLT_AND;
// if either the bolt list is too small, or the bolt we are pointing at references nothing, remove this model
if ((ghoul2[boltMod].mBltlist.size() <= boltNum) ||
((ghoul2[boltMod].mBltlist[boltNum].boneNumber == -1) &&
(ghoul2[boltMod].mBltlist[boltNum].surfaceNumber == -1)))
{
CGhoul2Info_v *g2i = &ghoul2;
G2API_RemoveGhoul2Model((CGhoul2Info_v **)&g2i, i);
}
}
}
//No support for this, for now.
// remember to free what we used
Z_Free(activeSurfaces);
Z_Free(activeBones);
return (qtrue);
}
/*
//g2r if (entstate->ghoul2)
{
CGhoul2Info_v &ghoul2 = *((CGhoul2Info_v *)entstate->ghoul2);
model_t *mod_m = R_GetModelByHandle(RE_RegisterModel(ghoul2[modelIndex].mFileName));
model_t *mod_a = R_GetModelByHandle(mod_m->mdxm->animIndex);
int surf;
int flags;
int *activeSurfaces, *activeBones;
// did we find a ghoul 2 model or not?
if (!mod_m->mdxm)
{
return qfalse;
}
// first find if we already have this surface in the list
surf = G2_IsSurfaceLegal(mod_m, surfaceName, &flags);
if (surf != -1)
{
// first see if this ghoul2 model already has this as a root surface
if (ghoul2[modelIndex].mSurfaceRoot == surf)
{
return qtrue;
}
// set the root surface
ghoul2[modelIndex].mSurfaceRoot = surf;
// ok, now the tricky bits.
// firstly, generate a list of active / on surfaces below the root point
// gimme some space to put this list into
activeSurfaces = (int *)Z_Malloc(mod_m->mdxm->numSurfaces * 4, TAG_GHOUL2, qtrue);
memset(activeSurfaces, 0, (mod_m->mdxm->numSurfaces * 4));
activeBones = (int *)Z_Malloc(mod_a->mdxa->numBones * 4, TAG_GHOUL2, qtrue);
memset(activeBones, 0, (mod_a->mdxa->numBones * 4));
G2_FindRecursiveSurface(mod_m, surf, ghoul2[modelIndex].mSlist, activeSurfaces);
// now generate the used bone list
CConstructBoneList CBL(ghoul2[modelIndex].mSurfaceRoot,
activeBones,
ghoul2[modelIndex].mSlist,
mod_m,
ghoul2[modelIndex].mBlist);
G2_ConstructUsedBoneList(CBL);
// now remove all procedural or override surfaces that refer to surfaces that arent on this list
G2_RemoveRedundantGeneratedSurfaces(ghoul2[modelIndex].mSlist, activeSurfaces);
// now remove all bones that are pointing at bones that aren't active
G2_RemoveRedundantBoneOverrides(ghoul2[modelIndex].mBlist, activeBones);
// then remove all bolts that point at surfaces or bones that *arent* active.
G2_RemoveRedundantBolts(ghoul2[modelIndex].mBltlist, ghoul2[modelIndex].mSlist, activeSurfaces, activeBones);
// then remove all models on this ghoul2 instance that use those bolts that are being removed.
for (int i=0; i<ghoul2.size(); i++)
{
// are we even bolted to anything?
if (ghoul2[i].mModelBoltLink != -1)
{
int boltMod = (ghoul2[i].mModelBoltLink >> MODEL_SHIFT) & MODEL_AND;
int boltNum = (ghoul2[i].mModelBoltLink >> BOLT_SHIFT) & BOLT_AND;
// if either the bolt list is too small, or the bolt we are pointing at references nothing, remove this model
if ((ghoul2[boltMod].mBltlist.size() <= boltNum) ||
((ghoul2[boltMod].mBltlist[boltNum].boneNumber == -1) &&
(ghoul2[boltMod].mBltlist[boltNum].surfaceNumber == -1)))
{
G2API_RemoveGhoul2Model(entstate, i);
}
}
}
// remember to free what we used
Z_Free(activeSurfaces);
Z_Free(activeBones);
return (qtrue);
}
}
assert(0);*/
return qfalse;
}
extern int G2_DecideTraceLod(CGhoul2Info &ghoul2, int useLod);
int G2_AddSurface(CGhoul2Info *ghoul2, int surfaceNumber, int polyNumber, float BarycentricI, float BarycentricJ, int lod )
{
surfaceInfo_t temp_slist_entry;
// decide if LOD is legal
lod = G2_DecideTraceLod(*(CGhoul2Info *)(ghoul2), lod);
// first up, see if we have a free one already set up - look only from the end of the constant surfaces onwards
for (int i=0; i<ghoul2->mSlist.size(); i++)
{
// is the surface count -1? That would indicate it's free
if (ghoul2->mSlist[i].surface == -1)
{
ghoul2->mSlist[i].offFlags = G2SURFACEFLAG_GENERATED;
ghoul2->mSlist[i].surface = 10000; // no model will ever have 10000 surfaces
ghoul2->mSlist[i].genBarycentricI = BarycentricI;
ghoul2->mSlist[i].genBarycentricJ = BarycentricJ;
ghoul2->mSlist[i].genPolySurfaceIndex = ((polyNumber & 0xffff) << 16) | (surfaceNumber & 0xffff);
ghoul2->mSlist[i].genLod = lod;
return i;
}
}
// ok, didn't find one. Better create one
temp_slist_entry.offFlags = G2SURFACEFLAG_GENERATED;
temp_slist_entry.surface = 10000;
temp_slist_entry.genBarycentricI = BarycentricI;
temp_slist_entry.genBarycentricJ = BarycentricJ;
temp_slist_entry.genPolySurfaceIndex = ((polyNumber & 0xffff) << 16) | (surfaceNumber & 0xffff);
temp_slist_entry.genLod = lod;
ghoul2->mSlist.push_back(temp_slist_entry);
return (ghoul2->mSlist.size() -1 );
}
qboolean G2_RemoveSurface(surfaceInfo_v &slist, const int index)
{
// did we find it?
if (index != -1)
{
// set us to be the 'not active' state
slist[index].surface = -1;
unsigned int newSize = slist.size();
// now look through the list from the back and see if there is a block of -1's we can resize off the end of the list
for (int i=slist.size()-1; i>-1; i--)
{
if (slist[i].surface == -1)
{
newSize = i;
}
// once we hit one that isn't a -1, we are done.
else
{
break;
}
}
// do we need to resize?
if (newSize != slist.size())
{
// yes, so lets do it
slist.resize(newSize);
}
return qtrue;
}
assert(0);
// no
return qfalse;
}
int G2_GetParentSurface(CGhoul2Info *ghlInfo, const int index)
{
model_t *mod = (model_t *)ghlInfo->currentModel;
mdxmSurface_t *surf = 0;
mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)mod->mdxm + sizeof(mdxmHeader_t));
mdxmSurfHierarchy_t *surfInfo = 0;
// walk each surface and see if this index is listed in it's children
surf = (mdxmSurface_t *)G2_FindSurface((void *)mod, index, 0);
surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surf->thisSurfaceIndex]);
return surfInfo->parentIndex;
}
int G2_GetSurfaceIndex(CGhoul2Info *ghlInfo, const char *surfaceName)
{
model_t *mod = (model_t *)ghlInfo->currentModel;
int flags;
return G2_IsSurfaceLegal(mod, surfaceName, &flags);
}
int G2_IsSurfaceRendered(CGhoul2Info *ghlInfo, const char *surfaceName, surfaceInfo_v &slist)
{
int flags = 0;//, surfFlags = 0;
int surfIndex = 0;
assert(ghlInfo->currentModel);
assert(ghlInfo->currentModel->mdxm);
if (!ghlInfo->currentModel->mdxm)
{
return -1;
}
// now travel up the skeleton to see if any of it's ancestors have a 'no descendants' turned on
// find the original surface in the surface list
int surfNum = G2_IsSurfaceLegal((model_t *)ghlInfo->currentModel, surfaceName, &flags);
if ( surfNum != -1 )
{//must be legal
const mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)ghlInfo->currentModel->mdxm + sizeof(mdxmHeader_t));
const mdxmSurfHierarchy_t *surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surfNum]);
surfNum = surfInfo->parentIndex;
// walk the surface hierarchy up until we hit the root
while (surfNum != -1)
{
const mdxmSurface_t *parentSurf;
int parentFlags;
const mdxmSurfHierarchy_t *parentSurfInfo;
parentSurfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surfNum]);
// find the original surface in the surface list
//G2 was bug, above comment was accurate, but we don't want the original flags, we want the parent flags
G2_IsSurfaceLegal((model_t *)ghlInfo->currentModel, parentSurfInfo->name, &parentFlags);
// now see if we already have overriden this surface in the slist
parentSurf = G2_FindSurface(ghlInfo, slist, parentSurfInfo->name, &surfIndex);
if (parentSurf)
{
// set descendants value
parentFlags = slist[surfIndex].offFlags;
}
// now we have the parent flags, lets see if any have the 'no descendants' flag set
if (parentFlags & G2SURFACEFLAG_NODESCENDANTS)
{
flags |= G2SURFACEFLAG_OFF;
break;
}
// set up scan of next parent
surfNum = parentSurfInfo->parentIndex;
}
}
else
{
return -1;
}
if ( flags == 0 )
{//it's not being overridden by a parent
// now see if we already have overriden this surface in the slist
const mdxmSurface_t *surf = G2_FindSurface(ghlInfo, slist, surfaceName, &surfIndex);
if (surf)
{
// set descendants value
flags = slist[surfIndex].offFlags;
}
// ok, at this point in flags we have what this surface is set to, and the index of the surface itself
}
return flags;
}