jediacademy/codemp/client/cl_console.cpp

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2013-04-04 22:35:38 +00:00
//Anything above this #include will be ignored by the compiler
#include "../qcommon/exe_headers.h"
// console.c
#include "client.h"
#include "../qcommon/stringed_ingame.h"
#include "../qcommon/game_version.h"
int g_console_field_width = 78;
console_t con;
cvar_t *con_conspeed;
cvar_t *con_notifytime;
#define DEFAULT_CONSOLE_WIDTH 78
vec4_t console_color = {1.0, 1.0, 1.0, 1.0};
/*
================
Con_ToggleConsole_f
================
*/
#ifndef _XBOX // No console on Xbox
void Con_ToggleConsole_f (void) {
// closing a full screen console restarts the demo loop
if ( cls.state == CA_DISCONNECTED && cls.keyCatchers == KEYCATCH_CONSOLE ) {
CL_StartDemoLoop();
return;
}
Field_Clear( &kg.g_consoleField );
kg.g_consoleField.widthInChars = g_console_field_width;
Con_ClearNotify ();
cls.keyCatchers ^= KEYCATCH_CONSOLE;
}
#endif
/*
================
Con_MessageMode_f
================
*/
void Con_MessageMode_f (void) { //yell
chat_playerNum = -1;
chat_team = qfalse;
Field_Clear( &chatField );
chatField.widthInChars = 30;
cls.keyCatchers ^= KEYCATCH_MESSAGE;
}
/*
================
Con_MessageMode2_f
================
*/
void Con_MessageMode2_f (void) { //team chat
chat_playerNum = -1;
chat_team = qtrue;
Field_Clear( &chatField );
chatField.widthInChars = 25;
cls.keyCatchers ^= KEYCATCH_MESSAGE;
}
/*
================
Con_MessageMode3_f
================
*/
void Con_MessageMode3_f (void)
{ //target chat
if (!cgvm)
{
assert(!"null cgvm");
return;
}
chat_playerNum = VM_Call( cgvm, CG_CROSSHAIR_PLAYER );
if ( chat_playerNum < 0 || chat_playerNum >= MAX_CLIENTS ) {
chat_playerNum = -1;
return;
}
chat_team = qfalse;
Field_Clear( &chatField );
chatField.widthInChars = 30;
cls.keyCatchers ^= KEYCATCH_MESSAGE;
}
/*
================
Con_MessageMode4_f
================
*/
void Con_MessageMode4_f (void)
{ //attacker
if (!cgvm)
{
assert(!"null cgvm");
return;
}
chat_playerNum = VM_Call( cgvm, CG_LAST_ATTACKER );
if ( chat_playerNum < 0 || chat_playerNum >= MAX_CLIENTS ) {
chat_playerNum = -1;
return;
}
chat_team = qfalse;
Field_Clear( &chatField );
chatField.widthInChars = 30;
cls.keyCatchers ^= KEYCATCH_MESSAGE;
}
/*
================
Con_Clear_f
================
*/
void Con_Clear_f (void) {
int i;
for ( i = 0 ; i < CON_TEXTSIZE ; i++ ) {
con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
}
Con_Bottom(); // go to end
}
/*
================
Con_Dump_f
Save the console contents out to a file
================
*/
void Con_Dump_f (void)
{
int l, x, i;
short *line;
fileHandle_t f;
char buffer[1024];
if (Cmd_Argc() != 2)
{
Com_Printf (SE_GetString("CON_TEXT_DUMP_USAGE"));
return;
}
Com_Printf ("Dumped console text to %s.\n", Cmd_Argv(1) );
f = FS_FOpenFileWrite( Cmd_Argv( 1 ) );
if (!f)
{
Com_Printf (S_COLOR_RED"ERROR: couldn't open.\n");
return;
}
// skip empty lines
for (l = con.current - con.totallines + 1 ; l <= con.current ; l++)
{
line = con.text + (l%con.totallines)*con.linewidth;
for (x=0 ; x<con.linewidth ; x++)
if ((line[x] & 0xff) != ' ')
break;
if (x != con.linewidth)
break;
}
// write the remaining lines
buffer[con.linewidth] = 0;
for ( ; l <= con.current ; l++)
{
line = con.text + (l%con.totallines)*con.linewidth;
for(i=0; i<con.linewidth; i++)
buffer[i] = (char) (line[i] & 0xff);
for (x=con.linewidth-1 ; x>=0 ; x--)
{
if (buffer[x] == ' ')
buffer[x] = 0;
else
break;
}
strcat( buffer, "\n" );
FS_Write(buffer, strlen(buffer), f);
}
FS_FCloseFile( f );
}
/*
================
Con_ClearNotify
================
*/
void Con_ClearNotify( void ) {
int i;
for ( i = 0 ; i < NUM_CON_TIMES ; i++ ) {
con.times[i] = 0;
}
}
/*
================
Con_CheckResize
If the line width has changed, reformat the buffer.
================
*/
void Con_CheckResize (void)
{
int i, j, width, oldwidth, oldtotallines, numlines, numchars;
MAC_STATIC short tbuf[CON_TEXTSIZE];
// width = (SCREEN_WIDTH / SMALLCHAR_WIDTH) - 2;
width = (cls.glconfig.vidWidth / SMALLCHAR_WIDTH) - 2;
if (width == con.linewidth)
return;
if (width < 1) // video hasn't been initialized yet
{
con.xadjust = 1;
con.yadjust = 1;
width = DEFAULT_CONSOLE_WIDTH;
con.linewidth = width;
con.totallines = CON_TEXTSIZE / con.linewidth;
for(i=0; i<CON_TEXTSIZE; i++)
{
con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
}
}
else
{
// on wide screens, we will center the text
con.xadjust = 640.0f / cls.glconfig.vidWidth;
con.yadjust = 480.0f / cls.glconfig.vidHeight;
oldwidth = con.linewidth;
con.linewidth = width;
oldtotallines = con.totallines;
con.totallines = CON_TEXTSIZE / con.linewidth;
numlines = oldtotallines;
if (con.totallines < numlines)
numlines = con.totallines;
numchars = oldwidth;
if (con.linewidth < numchars)
numchars = con.linewidth;
Com_Memcpy (tbuf, con.text, CON_TEXTSIZE * sizeof(short));
for(i=0; i<CON_TEXTSIZE; i++)
con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
for (i=0 ; i<numlines ; i++)
{
for (j=0 ; j<numchars ; j++)
{
con.text[(con.totallines - 1 - i) * con.linewidth + j] =
tbuf[((con.current - i + oldtotallines) %
oldtotallines) * oldwidth + j];
}
}
Con_ClearNotify ();
}
con.current = con.totallines - 1;
con.display = con.current;
}
/*
================
Con_Init
================
*/
void Con_Init (void) {
int i;
con_notifytime = Cvar_Get ("con_notifytime", "3", 0);
con_conspeed = Cvar_Get ("scr_conspeed", "3", 0);
Field_Clear( &kg.g_consoleField );
kg.g_consoleField.widthInChars = g_console_field_width;
for ( i = 0 ; i < COMMAND_HISTORY ; i++ ) {
Field_Clear( &kg.historyEditLines[i] );
kg.historyEditLines[i].widthInChars = g_console_field_width;
}
#ifndef _XBOX // No console on Xbox
Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f);
#endif
Cmd_AddCommand ("messagemode", Con_MessageMode_f);
Cmd_AddCommand ("messagemode2", Con_MessageMode2_f);
Cmd_AddCommand ("messagemode3", Con_MessageMode3_f);
Cmd_AddCommand ("messagemode4", Con_MessageMode4_f);
Cmd_AddCommand ("clear", Con_Clear_f);
Cmd_AddCommand ("condump", Con_Dump_f);
//Initialize values on first print
con.initialized = qfalse;
}
/*
===============
Con_Linefeed
===============
*/
static void Con_Linefeed (qboolean silent)
{
int i;
// mark time for transparent overlay
if (con.current >= 0 && !silent )
{
con.times[con.current % NUM_CON_TIMES] = cls.realtime;
}
else
{
con.times[con.current % NUM_CON_TIMES] = 0;
}
con.x = 0;
if (con.display == con.current)
con.display++;
con.current++;
for(i=0; i<con.linewidth; i++)
con.text[(con.current%con.totallines)*con.linewidth+i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
}
/*
================
CL_ConsolePrint
Handles cursor positioning, line wrapping, etc
All console printing must go through this in order to be logged to disk
If no console is visible, the text will appear at the top of the game window
================
*/
void CL_ConsolePrint( const char *txt, qboolean silent) {
int y;
int c, l;
int color;
// for some demos we don't want to ever show anything on the console
if ( cl_noprint && cl_noprint->integer ) {
return;
}
if (!con.initialized) {
con.color[0] =
con.color[1] =
con.color[2] =
con.color[3] = 1.0f;
con.linewidth = -1;
Con_CheckResize ();
con.initialized = qtrue;
}
color = ColorIndex(COLOR_WHITE);
while ( (c = (unsigned char) *txt) != 0 ) {
if ( Q_IsColorString( (unsigned char*) txt ) ) {
color = ColorIndex( *(txt+1) );
txt += 2;
continue;
}
// count word length
for (l=0 ; l< con.linewidth ; l++) {
if ( txt[l] <= ' ') {
break;
}
}
// word wrap
if (l != con.linewidth && (con.x + l >= con.linewidth) ) {
Con_Linefeed(silent);
}
txt++;
switch (c)
{
case '\n':
Con_Linefeed (silent);
break;
case '\r':
con.x = 0;
break;
default: // display character and advance
y = con.current % con.totallines;
con.text[y*con.linewidth+con.x] = (short) ((color << 8) | c);
con.x++;
if (con.x >= con.linewidth) {
Con_Linefeed(silent);
con.x = 0;
}
break;
}
}
// mark time for transparent overlay
if (con.current >= 0 && !silent )
{
con.times[con.current % NUM_CON_TIMES] = cls.realtime;
}
else
{
con.times[con.current % NUM_CON_TIMES] = 0;
}
}
/*
==============================================================================
DRAWING
==============================================================================
*/
/*
================
Con_DrawInput
Draw the editline after a ] prompt
================
*/
void Con_DrawInput (void) {
int y;
if ( cls.state != CA_DISCONNECTED && !(cls.keyCatchers & KEYCATCH_CONSOLE ) ) {
return;
}
y = con.vislines - ( SMALLCHAR_HEIGHT * (re.Language_IsAsian() ? 1.5 : 2) );
re.SetColor( con.color );
SCR_DrawSmallChar( (int)(con.xadjust + 1 * SMALLCHAR_WIDTH), y, ']' );
Field_Draw( &kg.g_consoleField, (int)(con.xadjust + 2 * SMALLCHAR_WIDTH), y,
SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue );
}
/*
================
Con_DrawNotify
Draws the last few lines of output transparently over the game top
================
*/
void Con_DrawNotify (void)
{
int x, v;
short *text;
int i;
int time;
int skip;
int currentColor;
const char* chattext;
currentColor = 7;
re.SetColor( g_color_table[currentColor] );
v = 0;
for (i= con.current-NUM_CON_TIMES+1 ; i<=con.current ; i++)
{
if (i < 0)
continue;
time = con.times[i % NUM_CON_TIMES];
if (time == 0)
continue;
time = cls.realtime - time;
if (time > con_notifytime->value*1000)
continue;
text = con.text + (i % con.totallines)*con.linewidth;
if (cl.snap.ps.pm_type != PM_INTERMISSION && cls.keyCatchers & (KEYCATCH_UI | KEYCATCH_CGAME) ) {
continue;
}
if (!cl_conXOffset)
{
cl_conXOffset = Cvar_Get ("cl_conXOffset", "0", 0);
}
// asian language needs to use the new font system to print glyphs...
//
// (ignore colours since we're going to print the whole thing as one string)
//
if (re.Language_IsAsian())
{
static int iFontIndex = re.RegisterFont("ocr_a"); // this seems naughty
const float fFontScale = 0.75f*con.yadjust;
const int iPixelHeightToAdvance = 2+(1.3/con.yadjust) * re.Font_HeightPixels(iFontIndex, fFontScale); // for asian spacing, since we don't want glyphs to touch.
// concat the text to be printed...
//
char sTemp[4096]={0}; // ott
for (x = 0 ; x < con.linewidth ; x++)
{
if ( ( (text[x]>>8)&7 ) != currentColor ) {
currentColor = (text[x]>>8)&7;
strcat(sTemp,va("^%i", (text[x]>>8)&7) );
}
strcat(sTemp,va("%c",text[x] & 0xFF));
}
//
// and print...
//
re.Font_DrawString(cl_conXOffset->integer + con.xadjust*(con.xadjust + (1*SMALLCHAR_WIDTH/*aesthetics*/)), con.yadjust*(v), sTemp, g_color_table[currentColor], iFontIndex, -1, fFontScale);
v += iPixelHeightToAdvance;
}
else
{
for (x = 0 ; x < con.linewidth ; x++) {
if ( ( text[x] & 0xff ) == ' ' ) {
continue;
}
if ( ( (text[x]>>8)&7 ) != currentColor ) {
currentColor = (text[x]>>8)&7;
re.SetColor( g_color_table[currentColor] );
}
if (!cl_conXOffset)
{
cl_conXOffset = Cvar_Get ("cl_conXOffset", "0", 0);
}
SCR_DrawSmallChar( (int)(cl_conXOffset->integer + con.xadjust + (x+1)*SMALLCHAR_WIDTH), v, text[x] & 0xff );
}
v += SMALLCHAR_HEIGHT;
}
}
re.SetColor( NULL );
if (cls.keyCatchers & (KEYCATCH_UI | KEYCATCH_CGAME) ) {
return;
}
// draw the chat line
if ( cls.keyCatchers & KEYCATCH_MESSAGE )
{
if (chat_team)
{
chattext = SE_GetString("MP_SVGAME", "SAY_TEAM");
SCR_DrawBigString (8, v, chattext, 1.0f );
skip = strlen(chattext)+1;
}
else
{
chattext = SE_GetString("MP_SVGAME", "SAY");
SCR_DrawBigString (8, v, chattext, 1.0f );
skip = strlen(chattext)+1;
}
Field_BigDraw( &chatField, skip * BIGCHAR_WIDTH, v,
SCREEN_WIDTH - ( skip + 1 ) * BIGCHAR_WIDTH, qtrue );
v += BIGCHAR_HEIGHT;
}
}
/*
================
Con_DrawSolidConsole
Draws the console with the solid background
================
*/
void Con_DrawSolidConsole( float frac ) {
int i, x, y;
int rows;
short *text;
int row;
int lines;
// qhandle_t conShader;
int currentColor;
lines = (int) (cls.glconfig.vidHeight * frac);
if (lines <= 0)
return;
if (lines > cls.glconfig.vidHeight )
lines = cls.glconfig.vidHeight;
// draw the background
y = (int) (frac * SCREEN_HEIGHT - 2);
if ( y < 1 ) {
y = 0;
}
else {
SCR_DrawPic( 0, 0, SCREEN_WIDTH, (float) y, cls.consoleShader );
}
const vec4_t color = { 0.509f, 0.609f, 0.847f, 1.0f};
// draw the bottom bar and version number
re.SetColor( color );
re.DrawStretchPic( 0, y, SCREEN_WIDTH, 2, 0, 0, 0, 0, cls.whiteShader );
i = strlen( Q3_VERSION );
for (x=0 ; x<i ; x++) {
SCR_DrawSmallChar( cls.glconfig.vidWidth - ( i - x ) * SMALLCHAR_WIDTH,
(lines-(SMALLCHAR_HEIGHT+SMALLCHAR_HEIGHT/2)), Q3_VERSION[x] );
}
// draw the text
con.vislines = lines;
rows = (lines-SMALLCHAR_WIDTH)/SMALLCHAR_WIDTH; // rows of text to draw
y = lines - (SMALLCHAR_HEIGHT*3);
// draw from the bottom up
if (con.display != con.current)
{
// draw arrows to show the buffer is backscrolled
re.SetColor( g_color_table[ColorIndex(COLOR_RED)] );
for (x=0 ; x<con.linewidth ; x+=4)
SCR_DrawSmallChar( (int) (con.xadjust + (x+1)*SMALLCHAR_WIDTH), y, '^' );
y -= SMALLCHAR_HEIGHT;
rows--;
}
row = con.display;
if ( con.x == 0 ) {
row--;
}
currentColor = 7;
re.SetColor( g_color_table[currentColor] );
static int iFontIndexForAsian = 0;
const float fFontScaleForAsian = 0.75f*con.yadjust;
int iPixelHeightToAdvance = SMALLCHAR_HEIGHT;
if (re.Language_IsAsian())
{
if (!iFontIndexForAsian)
{
iFontIndexForAsian = re.RegisterFont("ocr_a");
}
iPixelHeightToAdvance = (1.3/con.yadjust) * re.Font_HeightPixels(iFontIndexForAsian, fFontScaleForAsian); // for asian spacing, since we don't want glyphs to touch.
}
for (i=0 ; i<rows ; i++, y -= iPixelHeightToAdvance, row--)
{
if (row < 0)
break;
if (con.current - row >= con.totallines) {
// past scrollback wrap point
continue;
}
text = con.text + (row % con.totallines)*con.linewidth;
// asian language needs to use the new font system to print glyphs...
//
// (ignore colours since we're going to print the whole thing as one string)
//
if (re.Language_IsAsian())
{
// concat the text to be printed...
//
char sTemp[4096]={0}; // ott
for (x = 0 ; x < con.linewidth ; x++)
{
if ( ( (text[x]>>8)&7 ) != currentColor ) {
currentColor = (text[x]>>8)&7;
strcat(sTemp,va("^%i", (text[x]>>8)&7) );
}
strcat(sTemp,va("%c",text[x] & 0xFF));
}
//
// and print...
//
re.Font_DrawString(con.xadjust*(con.xadjust + (1*SMALLCHAR_WIDTH/*(aesthetics)*/)), con.yadjust*(y), sTemp, g_color_table[currentColor], iFontIndexForAsian, -1, fFontScaleForAsian);
}
else
{
for (x=0 ; x<con.linewidth ; x++) {
if ( ( text[x] & 0xff ) == ' ' ) {
continue;
}
if ( ( (text[x]>>8)&7 ) != currentColor ) {
currentColor = (text[x]>>8)&7;
re.SetColor( g_color_table[currentColor] );
}
SCR_DrawSmallChar( (int) (con.xadjust + (x+1)*SMALLCHAR_WIDTH), y, text[x] & 0xff );
}
}
}
// draw the input prompt, user text, and cursor if desired
Con_DrawInput ();
re.SetColor( NULL );
}
/*
==================
Con_DrawConsole
==================
*/
void Con_DrawConsole( void ) {
// check for console width changes from a vid mode change
Con_CheckResize ();
// if disconnected, render console full screen
if ( cls.state == CA_DISCONNECTED ) {
if ( !( cls.keyCatchers & (KEYCATCH_UI | KEYCATCH_CGAME)) ) {
Con_DrawSolidConsole( 1.0 );
return;
}
}
if ( con.displayFrac ) {
Con_DrawSolidConsole( con.displayFrac );
} else {
// draw notify lines
if ( cls.state == CA_ACTIVE ) {
Con_DrawNotify ();
}
}
}
//================================================================
/*
==================
Con_RunConsole
Scroll it up or down
==================
*/
void Con_RunConsole (void) {
// decide on the destination height of the console
if ( cls.keyCatchers & KEYCATCH_CONSOLE )
con.finalFrac = 0.5; // half screen
else
con.finalFrac = 0; // none visible
// scroll towards the destination height
if (con.finalFrac < con.displayFrac)
{
con.displayFrac -= con_conspeed->value*(float)(cls.realFrametime*0.001);
if (con.finalFrac > con.displayFrac)
con.displayFrac = con.finalFrac;
}
else if (con.finalFrac > con.displayFrac)
{
con.displayFrac += con_conspeed->value*(float)(cls.realFrametime*0.001);
if (con.finalFrac < con.displayFrac)
con.displayFrac = con.finalFrac;
}
}
void Con_PageUp( void ) {
con.display -= 2;
if ( con.current - con.display >= con.totallines ) {
con.display = con.current - con.totallines + 1;
}
}
void Con_PageDown( void ) {
con.display += 2;
if (con.display > con.current) {
con.display = con.current;
}
}
void Con_Top( void ) {
con.display = con.totallines;
if ( con.current - con.display >= con.totallines ) {
con.display = con.current - con.totallines + 1;
}
}
void Con_Bottom( void ) {
con.display = con.current;
}
void Con_Close( void ) {
if ( !com_cl_running->integer ) {
return;
}
Field_Clear( &kg.g_consoleField );
Con_ClearNotify ();
cls.keyCatchers &= ~KEYCATCH_CONSOLE;
con.finalFrac = 0; // none visible
con.displayFrac = 0;
}