jediacademy/codemp/cgame/fx_flechette.c

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2013-04-04 22:35:38 +00:00
// Golan Arms Flechette Weapon
#include "cg_local.h"
/*
-------------------------
FX_FlechetteProjectileThink
-------------------------
*/
void FX_FlechetteProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon )
{
vec3_t forward;
if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
{
forward[2] = 1.0f;
}
trap_FX_PlayEffectID( cgs.effects.flechetteShotEffect, cent->lerpOrigin, forward, -1, -1 );
}
/*
-------------------------
FX_FlechetteWeaponHitWall
-------------------------
*/
void FX_FlechetteWeaponHitWall( vec3_t origin, vec3_t normal )
{
trap_FX_PlayEffectID( cgs.effects.flechetteWallImpactEffect, origin, normal, -1, -1 );
}
/*
-------------------------
FX_FlechetteWeaponHitPlayer
-------------------------
*/
void FX_FlechetteWeaponHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid )
{
// if ( humanoid )
// {
trap_FX_PlayEffectID( cgs.effects.flechetteFleshImpactEffect, origin, normal, -1, -1 );
// }
// else
// {
// trap_FX_PlayEffect( "blaster/droid_impact", origin, normal );
// }
}
/*
-------------------------
FX_FlechetteProjectileThink
-------------------------
*/
void FX_FlechetteAltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon )
{
vec3_t forward;
if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
{
forward[2] = 1.0f;
}
trap_FX_PlayEffectID( cgs.effects.flechetteAltShotEffect, cent->lerpOrigin, forward, -1, -1 );
}