57 lines
1.3 KiB
C
57 lines
1.3 KiB
C
|
// bg_local.h -- local definitions for the bg (both games) files
|
||
|
|
||
|
#define TIMER_LAND 130
|
||
|
#define TIMER_GESTURE (34*66+50)
|
||
|
|
||
|
#define OVERCLIP 1.001F
|
||
|
|
||
|
// all of the locals will be zeroed before each
|
||
|
// pmove, just to make damn sure we don't have
|
||
|
// any differences when running on client or server
|
||
|
typedef struct {
|
||
|
vec3_t forward, right, up;
|
||
|
float frametime;
|
||
|
|
||
|
int msec;
|
||
|
|
||
|
qboolean walking;
|
||
|
qboolean groundPlane;
|
||
|
trace_t groundTrace;
|
||
|
|
||
|
float impactSpeed;
|
||
|
|
||
|
vec3_t previous_origin;
|
||
|
vec3_t previous_velocity;
|
||
|
int previous_waterlevel;
|
||
|
} pml_t;
|
||
|
|
||
|
extern pmove_t *pm;
|
||
|
extern pml_t pml;
|
||
|
|
||
|
// movement parameters
|
||
|
extern const float pm_stopspeed;
|
||
|
extern const float pm_duckScale;
|
||
|
extern const float pm_swimScale;
|
||
|
extern const float pm_wadeScale;
|
||
|
|
||
|
extern const float pm_accelerate;
|
||
|
extern const float pm_airaccelerate;
|
||
|
extern const float pm_wateraccelerate;
|
||
|
extern const float pm_flyaccelerate;
|
||
|
|
||
|
extern const float pm_friction;
|
||
|
extern const float pm_waterfriction;
|
||
|
extern const float pm_flightfriction;
|
||
|
|
||
|
extern int c_pmove;
|
||
|
|
||
|
void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce );
|
||
|
void PM_AddTouchEnt( int entityNum );
|
||
|
void PM_AddEvent( int newEvent );
|
||
|
|
||
|
qboolean PM_SlideMove( float gravity );
|
||
|
void PM_StepSlideMove( float gravity );
|
||
|
|
||
|
|
||
|
|