jediacademy/code/client/BinkVideo.h

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2013-04-04 22:35:38 +00:00
#ifndef NS_BINKVIDEO
#define NS_BINKVIDEO
#include "bink.h"
#define NS_BV_DEFAULT_CIN_BPS (4)
#define MAX_WIDTH 512
#define MAX_HEIGHT 512
#define XBOX_BUFFER_SIZE NS_BV_DEFAULT_CIN_BPS * MAX_WIDTH * MAX_HEIGHT
#define XBOX_BINK_SND_MEM 16448
typedef enum {
NS_BV_PLAYING, // Movie is playing
NS_BV_STOPPED, // Movie is stopped
NS_BV_PAUSED // Movie is paused
};
class BinkVideo
{
private:
HBINK bink;
void* buffer;
int texture;
int status;
bool looping;
bool alpha;
float x1;
float y1;
float x2;
float y2;
float w;
float h;
bool initialized;
void Draw(void);
S32 DecompressFrame();
public:
BinkVideo();
~BinkVideo();
bool Start(const char *filename, float xOrigin, float yOrigin, float width, float height);
bool Run(void);
void Stop(void);
void Pause(void);
void SetExtents(float xOrigin, float yOrigin, float width, float height);
int GetStatus(void) { return status; }
void SetLooping(bool loop) { looping = loop; }
void* GetBinkData(void);
int GetBinkWidth(void) { return this->bink->Width; }
int GetBinkHeight(void) { return this->bink->Height; }
void SetMasterVolume(s32 volume);
void AllocateXboxMem(void);
void FreeXboxMem(void);
static void* Allocate(U32 size);
static void Free(void* ptr);
bool Ready(void) { return (bool)this->bink; }
};
#endif