hexen2/H2W/HCode/dmlevels.hc
2000-11-10 00:00:00 +00:00

130 lines
3.3 KiB
C++

/*===========================
Level listings for DM- seperate .hc file to make it easy to find.
Change the order to whatever you want and recompile the progs.dat.
MG
=============================*/
void FindDMLevel(void)
{
serverflags (+) SFL_NEW_UNIT;
nextmap = string_null;
// if(dmMode == DM_SIEGE)
// {//FIXME: Check a text file for the next map, else use Siege11?
// nextmap = "siege";
// }
// else
if (cvar("registered") != 0 || cvar("oem") != 0)
{//registered
if (mapname == "demo1")
nextmap = "demo2";
else if (mapname == "demo2")
nextmap = "demo3";
else if (mapname == "demo3")
nextmap = "village1";
else if (mapname == "village1")
nextmap = "village2";
else if (mapname == "village2")
nextmap = "village3";
else if (mapname == "village3")
nextmap = "village4";
else if (mapname == "village4")
nextmap = "village5";
else if (mapname == "village5")
nextmap = "rider1a";
else if (mapname == "rider1a")
nextmap = "demo1";
else if (mapname == "meso1")
nextmap = "meso2";
else if (mapname == "meso2")
nextmap = "meso3";
else if (mapname == "meso3")
nextmap = "meso4";
else if (mapname == "meso4")
nextmap = "meso5";
else if (mapname == "meso5")
nextmap = "meso6";
else if (mapname == "meso6")
nextmap = "meso8";
else if (mapname == "meso8")
nextmap = "meso9";
else if (mapname == "meso9")
nextmap = "meso1";
else if (mapname == "egypt1")
nextmap = "egypt2";
else if (mapname == "egypt2")
nextmap = "egypt3";
else if (mapname == "egypt3")
nextmap = "egypt4";
else if (mapname == "egypt4")
nextmap = "egypt5";
else if (mapname == "egypt5")
nextmap = "egypt6";
else if (mapname == "egypt6")
nextmap = "egypt7";
else if (mapname == "egypt7")
nextmap = "rider2c";
else if (mapname == "rider2c")
nextmap = "egypt1";
else if (mapname == "romeric1")
nextmap = "romeric2";
else if (mapname == "romeric2")
nextmap = "romeric3";
else if (mapname == "romeric3")
nextmap = "romeric4";
else if (mapname == "romeric4")
nextmap = "romeric5";
else if (mapname == "romeric5")
nextmap = "romeric6";
else if (mapname == "romeric6")
nextmap = "romeric7";
else if (mapname == "romeric7")
nextmap = "romeric1";
else if (mapname == "cath")
nextmap = "tower";
else if (mapname == "tower")
nextmap = "castle4";
else if (mapname == "castle4")
nextmap = "castle5";
else if (mapname == "castle5")
nextmap = "eidolon";
else if (mapname == "eidolon")
nextmap = "cath";
else if (mapname == "ravdm1")
nextmap = "ravdm2";
else if (mapname == "ravdm2")
nextmap = "ravdm3";
else if (mapname == "ravdm3")
nextmap = "ravdm4";
else if (mapname == "ravdm4")
nextmap = "ravdm5";
else if (mapname == "ravdm5")
nextmap = "hwdm1";
else if (mapname == "hwdm1")
nextmap = "hwdm2";
else if (mapname == "hwdm2")
nextmap = "hwdm3";
else if (mapname == "hwdm3")
nextmap = "hwdm4";
else if (mapname == "hwdm4")
nextmap = "hwdm5";
else if (mapname == "hwdm5")
nextmap = "ravdm1";
}
else
{//demo
if (mapname == "demo1")
nextmap = "demo2";
else if (mapname == "demo2")
nextmap = "ravdm1";
else if (mapname == "ravdm1")
nextmap = "demo1";
}
}