hexen2/H2MP/hcode/rings.hc
2000-11-10 00:00:00 +00:00

230 lines
5.3 KiB
C++

/*
* $Header: /H3MP/hcode/rings.hc 26 10/28/97 1:01p Mgummelt $
*/
void player_fly(void);
void Ring_Init(string modelname,string name);
void ring_touch (void)
{
float amount;
entity holdself;
if ((other.classname != "player") || (other.health <= 0))
return;
// Was it thrown out by player just a frame of two ago?????
if (self.owner == other && self.artifact_ignore_owner_time > time)
return;
if (self.artifact_ignore_time > time)
return;
amount = random();
if (amount < 0.5)
{
sprint (other, STR_YOUPOSSESS);
sprint (other, self.netname);
}
else
{
sprint (other, STR_YOUHAVEACQUIRED);
sprint (other, self.netname);
}
sprint (other,"\n");
if (deathmatch||(self.classname == "Ring_Flight"&&!self.owner))
{
self.mdl = self.model;
self.nextthink = time + 60;
self.think = SUB_regen;
}
sound (other, CHAN_VOICE, "items/ringpkup.wav", 1, ATTN_NORM);
stuffcmd (other, "bf\n");
self.solid = SOLID_NOT;
self.model = string_null;
// take appropriate action
if ((self.classname == "Ring_Flight") && (deathmatch))
{
other.cnt_flight += 1;
}
else if (self.classname == "Ring_Flight")
{
if(other.rings_active&RING_FLIGHT)//add time to current ring
{
other.ring_flight = 100;
other.ring_flight_time = time + 1;
}
else
{
other.rings(+)RING_FLIGHT;
other.ring_flight = 100;
other.ring_flight_time = time + 1;
holdself = self;
self = other;
player_fly();
self = holdself;
other.rings_active (+) RING_FLIGHT;
}
other.rings_low (-) RING_FLIGHT;
}
else if (self.classname == "Ring_WaterBreathing")
{
other.rings = other.rings | RING_WATER;
other.ring_water = 100;
other.ring_water_time = time + 1;
if (other.rings_low & RING_WATER)
other.rings_low (-) RING_WATER;
}
else if (self.classname == "Ring_Turning")
{
other.rings = other.rings | RING_TURNING;
other.ring_turning = 100;
other.ring_turning_time = time + 1;
other.rings_active (+) RING_TURNING;
if (other.rings_low & RING_TURNING)
other.rings_low (-) RING_TURNING;
}
else if (self.classname == "Ring_Regeneration")
{
other.rings = other.rings | RING_REGENERATION;
other.ring_regeneration = 100;
other.rings_active (+) RING_REGENERATION;
if (other.rings_low & RING_REGENERATION)
other.rings_low (-) RING_REGENERATION;
}
activator = other;
SUB_UseTargets(); // fire all targets / killtargets
}
/*QUAKED Ring_WaterBreathing (0 0 0) (-8 -8 -44) (8 8 20) FLOATING
Ring of Water Breathing
-------------------------FIELDS-------------------------
None
--------------------------------------------------------
*/
void Ring_WaterBreathing (void)
{
precache_model("models/ringwb.mdl");
Ring_Init("models/ringwb.mdl",STR_RINGWATERBREATHING);
}
/*QUAKED Ring_Flight (0 0 0) (-8 -8 -44) (8 8 20) FLOATING
Ring of Flight
-------------------------FIELDS-------------------------
None
--------------------------------------------------------
*/
void Ring_Flight (void)
{
precache_model("models/ringft.mdl");
Ring_Init("models/ringft.mdl",STR_RINGFLIGHT);
}
/*QUAKED Ring_Regeneration (0 0 0) (-8 -8 -44) (8 8 20) FLOATING
Ring of Regeneration
-------------------------FIELDS-------------------------
None
--------------------------------------------------------
*/
void Ring_Regeneration (void)
{
precache_model("models/ringre.mdl");
Ring_Init("models/ringre.mdl",STR_RINGREGENERATION);
}
/*QUAKED Ring_Turning (0 0 0) (-8 -8 -44) (8 8 20) FLOATING
Ring of Turning
-------------------------FIELDS-------------------------
None
--------------------------------------------------------
*/
void Ring_Turning (void)
{
precache_model("models/ringtn.mdl");
Ring_Init("models/ringtn.mdl",STR_RINGTURNING);
}
void Ring_Init(string modelname,string name)
{
setmodel(self, modelname);
self.netname = name;
setsize(self,'0 0 0','0 0 0');
self.hull=HULL_POINT;
self.touch = ring_touch;
StartItem();
}
/*
* $Log: /H3MP/hcode/rings.hc $
*
* 26 10/28/97 1:01p Mgummelt
* Massive replacement, rewrote entire code... just kidding. Added
* support for 5th class.
*
* 24 9/11/97 12:02p Mgummelt
*
* 23 9/02/97 2:01a Rlove
*
* 22 9/01/97 9:32p Rlove
*
* 21 8/31/97 8:52a Mgummelt
*
* 20 8/26/97 7:45a Rlove
*
* 19 8/25/97 6:01p Rlove
*
* 18 8/21/97 12:00a Mgummelt
*
* 17 8/20/97 11:56p Mgummelt
*
* 16 8/15/97 11:40a Rlove
*
* 15 8/14/97 8:00a Rlove
*
* 14 8/14/97 6:42a Rlove
*
* 13 7/21/97 3:03p Rlove
*
* 12 7/08/97 7:07a Rlove
* Changed bounding box on rings
*
* 11 6/25/97 8:28a Rlove
* Added ring of turning
*
* 10 6/24/97 5:44p Rlove
* Rings of Flight and Regeneration are working
*
* 9 6/24/97 3:54p Rlove
* New ring system
*
* 8 6/13/97 10:11a Rlove
* Moved all message.hc to strings.hc
*
* 7 6/04/97 8:49a Rlove
* Added ring of absorption
*
* 6 6/03/97 7:41a Rlove
* Added ring of absorption model
*
* 5 5/22/97 3:30p Mgummelt
*
* 4 2/12/97 3:59p Rlove
* Invincibility is done, changed a few things with ring of water
* breathing and the lava death
*
* 3 1/10/97 1:02p Rlove
*
* 2 12/26/96 10:01a Rlove
* Ring of Water Breathing is working, now on to the Bra of Miracles
*
*/