119 lines
No EOL
3 KiB
Text
119 lines
No EOL
3 KiB
Text
Bug/Problem Priority Status Where to test it
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big spider web causes pain sound High FIXED keep4
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camera_remote allows mouse looking HIGH FIXED
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monster-dropped puzzle pieces don't High FIXED
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have netnames
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Golems don't have a dormant flag High FIXED
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Necromancer weapons broken (maybe 3 HIGH FIXED
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gets stuck)
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Death Message for Pentacles High SEMI-FIXED
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experience value default on pentacles High FIXED
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Trains & stop sounds and decap all fucked SUPERHIGH FIXED!!! Tibet4
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up!
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Monsters can't go up stairs and slopes SUPERHIGH Any
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to NE nor down SW
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Snow auto-adjust speed and count cap SUPERHIGH JFM
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Snow shut-off at distance SUPERHIGH JFM
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Yaks and Mezzomen can't hit you if you're HIGH FIXED
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above or below them
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Pentacles killing causes no free edicts HIGH
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error?
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Too many gas glyphs crash game High FIXED
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Move rest of chunks and particle High good enough
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effects to client
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Add delay to exploding glyphs to prevent High fixed
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cascade
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Tome of Power (use/die/can't use) High? CNR
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Proper death messages for Succubus High fixed
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ZEbrains spawns 5 blood sprites LOW
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- change to client effect
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Succubus must reset her gravity when dies Med fixed
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Fallen Angel & Imp flapping sound Med FIXED Keep5
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doesn't stop
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Make yakman's attacks more network friendly Med fixed
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Fadespeed on lights too fast Low
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bad push sound for Pentacles? Low MG
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Need to make player untargetable and Low fixed
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invincible when in camera mode
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Give exp for damaging a creature, and Low fixed
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remove that exp from it's value
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Make everything network friendly Low good as it gets
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Features Needed
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------------------
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need bone chunks for obj_skeleton - made, DONE
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ice_chunks for func_train - NOT BROKEN
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sound types for trains :
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Rolling Boulder - DONE
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Spinning prayer wheel - DONE
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find function that works on any field-NO
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ability to turn off ambient sounds?-NO
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MG_DONE Invincibility effect on Succubus
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TEST! Succubus 2nd ability - Done? (gain mana when taking damage)
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check thresholds, and amounts
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NO-group player's frames into client side anim
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for less net traffic in multiplayer?
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MG_DONE Coop view for multiplayer (impulse 33?)
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save config - DONE
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JFM_DONE - add Always MLook to menu,
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JFM_DONE - add Crosshair to menu,
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JFM_DONE - add objectives key to customize controls
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JFM_DONE - add menu option to start mission pack directly
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JFM_DONE - sort out hcode precache commands to properly build our new pak4.
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More level of detail options (eg.: dynamic lights)
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MAYBE - add snow options to menu
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switch new game and new mission in menu
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add play demo to main menu
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New flame model for Kenn -DONE
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Lion statue -DONE
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team chat
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get autolooping sounds (C-side) to update their
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position when they start their loop again?
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More Funk _ never can get enough |