3430 lines
76 KiB
Text
3430 lines
76 KiB
Text
# Microsoft Developer Studio Project File - Name="winquake" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=winquake - Win32 Release
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!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "Winquake.mak" CFG="winquake - Win32 Release"
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!MESSAGE "winquake - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE "winquake - Win32 GL Debug" (based on "Win32 (x86) Application")
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!MESSAGE "winquake - Win32 GL Release" (based on "Win32 (x86) Application")
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!MESSAGE "winquake - Win32 Release PR" (based on "Win32 (x86) Application")
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# ADD LINK32 mgllt.lib opengl32.lib winmm.lib wsock32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /profile /debug /machine:I386 /out:".\Release/h2mp.exe" /libpath:".\scitech"
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# ADD LINK32 mgllt.lib opengl32.lib winmm.lib wsock32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /out:".\Debug/h2mp.exe" /libpath:".\scitech"
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# SUBTRACT BASE LINK32 /nodefaultlib
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# Name "winquake - Win32 GL Release"
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InputName=d_draw
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"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
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InputName=d_draw
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"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
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# Begin Custom Build
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InputName=d_draw16
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"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
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InputName=d_draw16
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"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
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# Begin Custom Build
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TargetDir=.\PR
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InputName=d_draw16
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"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
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|
|
|
SOURCE=.\d_draw16t.asm
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Release
|
|
InputPath=.\d_draw16t.asm
|
|
InputName=d_draw16t
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Debug
|
|
InputPath=.\d_draw16t.asm
|
|
InputName=d_draw16t
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\PR
|
|
InputPath=.\d_draw16t.asm
|
|
InputName=d_draw16t
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_edge.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_fill.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_init.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_modech.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_part.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_parta.asm
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Release
|
|
InputPath=.\d_parta.asm
|
|
InputName=d_parta
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Debug
|
|
InputPath=.\d_parta.asm
|
|
InputName=d_parta
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\PR
|
|
InputPath=.\d_parta.asm
|
|
InputName=d_parta
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_partb.asm
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Release
|
|
InputPath=.\d_partb.asm
|
|
InputName=d_partb
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Debug
|
|
InputPath=.\d_partb.asm
|
|
InputName=d_partb
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\PR
|
|
InputPath=.\d_partb.asm
|
|
InputName=d_partb
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_polysa.asm
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Release
|
|
InputPath=.\d_polysa.asm
|
|
InputName=d_polysa
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Debug
|
|
InputPath=.\d_polysa.asm
|
|
InputName=d_polysa
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\PR
|
|
InputPath=.\d_polysa.asm
|
|
InputName=d_polysa
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_polysa2.asm
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Release
|
|
InputPath=.\d_polysa2.asm
|
|
InputName=d_polysa2
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Debug
|
|
InputPath=.\d_polysa2.asm
|
|
InputName=d_polysa2
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\PR
|
|
InputPath=.\d_polysa2.asm
|
|
InputName=d_polysa2
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_polysa3.asm
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Release
|
|
InputPath=.\d_polysa3.asm
|
|
InputName=d_polysa3
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Debug
|
|
InputPath=.\d_polysa3.asm
|
|
InputName=d_polysa3
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\PR
|
|
InputPath=.\d_polysa3.asm
|
|
InputName=d_polysa3
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_polysa4.asm
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Release
|
|
InputPath=.\d_polysa4.asm
|
|
InputName=d_polysa4
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Debug
|
|
InputPath=.\d_polysa4.asm
|
|
InputName=d_polysa4
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\PR
|
|
InputPath=.\d_polysa4.asm
|
|
InputName=d_polysa4
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_polysa5.asm
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Release
|
|
InputPath=.\d_polysa5.asm
|
|
InputName=d_polysa5
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Debug
|
|
InputPath=.\d_polysa5.asm
|
|
InputName=d_polysa5
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\PR
|
|
InputPath=.\d_polysa5.asm
|
|
InputName=d_polysa5
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_polyse.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_scan.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_scana.asm
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Release
|
|
InputPath=.\d_scana.asm
|
|
InputName=d_scana
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Debug
|
|
InputPath=.\d_scana.asm
|
|
InputName=d_scana
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\PR
|
|
InputPath=.\d_scana.asm
|
|
InputName=d_scana
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_sky.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_spr8.asm
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Release
|
|
InputPath=.\d_spr8.asm
|
|
InputName=d_spr8
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Debug
|
|
InputPath=.\d_spr8.asm
|
|
InputName=d_spr8
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\PR
|
|
InputPath=.\d_spr8.asm
|
|
InputName=d_spr8
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_spr8t.asm
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Release
|
|
InputPath=.\d_spr8t.asm
|
|
InputName=d_spr8t
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Debug
|
|
InputPath=.\d_spr8t.asm
|
|
InputName=d_spr8t
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\PR
|
|
InputPath=.\d_spr8t.asm
|
|
InputName=d_spr8t
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_spr8t2.asm
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Release
|
|
InputPath=.\d_spr8t2.asm
|
|
InputName=d_spr8t2
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Debug
|
|
InputPath=.\d_spr8t2.asm
|
|
InputName=d_spr8t2
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\PR
|
|
InputPath=.\d_spr8t2.asm
|
|
InputName=d_spr8t2
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_sprite.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_surf.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_vars.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_varsa.asm
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Release
|
|
InputPath=.\d_varsa.asm
|
|
InputName=d_varsa
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Debug
|
|
InputPath=.\d_varsa.asm
|
|
InputName=d_varsa
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\PR
|
|
InputPath=.\d_varsa.asm
|
|
InputName=d_varsa
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_zpoint.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\draw.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ftol.asm
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Release
|
|
InputPath=.\ftol.asm
|
|
InputName=ftol
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Debug
|
|
InputPath=.\ftol.asm
|
|
InputName=ftol
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\debug_gl
|
|
InputPath=.\ftol.asm
|
|
InputName=ftol
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\release_gl
|
|
InputPath=.\ftol.asm
|
|
InputName=ftol
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\PR
|
|
InputPath=.\ftol.asm
|
|
InputName=ftol
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\PRGL
|
|
InputPath=.\ftol.asm
|
|
InputName=ftol
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_draw.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_mesh.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_model.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_refrag.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_rlight.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
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|
|
|
SOURCE=.\gl_rmain.c
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|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
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|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
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|
|
|
!ENDIF
|
|
|
|
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|
|
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|
|
|
|
SOURCE=.\gl_rmisc.c
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|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_rsurf.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_screen.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
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|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
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|
|
|
SOURCE=.\gl_test.c
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|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_vidnt.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gl_warp.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\host.c
|
|
# End Source File
|
|
# Begin Source File
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|
|
|
SOURCE=.\host_cmd.c
|
|
# End Source File
|
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# Begin Source File
|
|
|
|
SOURCE=.\in_win.c
|
|
# End Source File
|
|
# Begin Source File
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|
|
|
SOURCE=.\keys.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\math.asm
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Release
|
|
InputPath=.\math.asm
|
|
InputName=math
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Debug
|
|
InputPath=.\math.asm
|
|
InputName=math
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\debug_gl
|
|
InputPath=.\math.asm
|
|
InputName=math
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\release_gl
|
|
InputPath=.\math.asm
|
|
InputName=math
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\PR
|
|
InputPath=.\math.asm
|
|
InputName=math
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\PRGL
|
|
InputPath=.\math.asm
|
|
InputName=math
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mathlib.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\menu.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\midi.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\model.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mstrconv.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\net_dgrm.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\net_loop.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\net_main.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\net_vcr.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\net_win.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\net_wins.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\net_wipx.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\pr_cmds.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\pr_edict.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\pr_exec.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_aclip.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_aclipa.asm
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Release
|
|
InputPath=.\r_aclipa.asm
|
|
InputName=r_aclipa
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Debug
|
|
InputPath=.\r_aclipa.asm
|
|
InputName=r_aclipa
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\PR
|
|
InputPath=.\r_aclipa.asm
|
|
InputName=r_aclipa
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_alias.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_aliasa.asm
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Release
|
|
InputPath=.\r_aliasa.asm
|
|
InputName=r_aliasa
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Debug
|
|
InputPath=.\r_aliasa.asm
|
|
InputName=r_aliasa
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\PR
|
|
InputPath=.\r_aliasa.asm
|
|
InputName=r_aliasa
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_bsp.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_draw.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_drawa.asm
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Release
|
|
InputPath=.\r_drawa.asm
|
|
InputName=r_drawa
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Debug
|
|
InputPath=.\r_drawa.asm
|
|
InputName=r_drawa
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\PR
|
|
InputPath=.\r_drawa.asm
|
|
InputName=r_drawa
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_edge.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_edgea.asm
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Release
|
|
InputPath=.\r_edgea.asm
|
|
InputName=r_edgea
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Debug
|
|
InputPath=.\r_edgea.asm
|
|
InputName=r_edgea
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\PR
|
|
InputPath=.\r_edgea.asm
|
|
InputName=r_edgea
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_edgeb.asm
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Release
|
|
InputPath=.\r_edgeb.asm
|
|
InputName=r_edgeb
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Debug
|
|
InputPath=.\r_edgeb.asm
|
|
InputName=r_edgeb
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\PR
|
|
InputPath=.\r_edgeb.asm
|
|
InputName=r_edgeb
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_efrag.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_light.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_main.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_misc.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_part.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_sky.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_sprite.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_surf.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_vars.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_varsa.asm
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Release
|
|
InputPath=.\r_varsa.asm
|
|
InputName=r_varsa
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Debug
|
|
InputPath=.\r_varsa.asm
|
|
InputName=r_varsa
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\PR
|
|
InputPath=.\r_varsa.asm
|
|
InputName=r_varsa
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sbar.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\screen.c
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\snd_dma.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\snd_mem.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\snd_mix.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\snd_mixa.asm
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Release
|
|
InputPath=.\snd_mixa.asm
|
|
InputName=snd_mixa
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\Debug
|
|
InputPath=.\snd_mixa.asm
|
|
InputName=snd_mixa
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
# Begin Custom Build
|
|
TargetDir=.\debug_gl
|
|
InputPath=.\snd_mixa.asm
|
|
InputName=snd_mixa
|
|
|
|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
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|
|
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|
|
TargetDir=.\release_gl
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|
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"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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|
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"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
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|
|
|
# End Custom Build
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!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
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|
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|
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|
"$(TargetDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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|
ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
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|
|
|
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|
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ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
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|
|
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|
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|
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ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
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|
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|
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ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
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|
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|
|
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|
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!IF "$(CFG)" == "winquake - Win32 Release"
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|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
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|
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|
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|
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|
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|
|
|
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|
|
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ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
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|
|
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|
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|
|
|
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ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
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|
|
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|
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|
|
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ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
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|
|
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|
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ml /c /Cp /coff /Fo $(TargetDir)\$(InputName).obj /Zi /Zm $(InputPath)
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|
|
# End Source File
|
|
# Begin Source File
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|
|
|
SOURCE=.\winquake.rc
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Data Files"
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|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\portals\infolist.txt
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\portals\puzzles.txt
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\portals\strings.txt
|
|
|
|
!IF "$(CFG)" == "winquake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 Release PR"
|
|
|
|
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release PR"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Scitech"
|
|
|
|
# PROP Default_Filter "*.h"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\scitech\debug.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\scitech\mglwin.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\scitech\mgraph.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bugs.txt
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|