hexen2/H2MP/code/Pr_cmds.c
2000-11-10 00:00:00 +00:00

3659 lines
80 KiB
C

/*
* $Header: /H2 Mission Pack/Pr_cmds.c 26 3/23/98 7:24p Jmonroe $
*/
#include "quakedef.h"
#include "menu.h"
#include <windows.h>
#define RETURN_EDICT(e) (((int *)pr_globals)[OFS_RETURN] = EDICT_TO_PROG(e))
extern UINT info_mask, info_mask2;
extern int *pr_info_string_index;
extern char *pr_global_info_strings;
extern int pr_info_string_count;
/*
===============================================================================
BUILT-IN FUNCTIONS
===============================================================================
*/
char *PF_VarString (int first)
{
int i;
static char out[256];
out[0] = 0;
for (i=first ; i<pr_argc ; i++)
{
strcat (out, G_STRING((OFS_PARM0+i*3)));
}
return out;
}
/*
=================
PF_errror
This is a TERMINAL error, which will kill off the entire server.
Dumps self.
error(value)
=================
*/
void PF_error (void)
{
char *s;
edict_t *ed;
s = PF_VarString(0);
Con_Printf ("======SERVER ERROR in %s:\n%s\n"
,pr_strings + pr_xfunction->s_name,s);
ed = PROG_TO_EDICT(pr_global_struct->self);
ED_Print (ed);
Host_Error ("Program error");
}
/*
=================
PF_objerror
Dumps out self, then an error message. The program is aborted and self is
removed, but the level can continue.
objerror(value)
=================
*/
void PF_objerror (void)
{
char *s;
edict_t *ed;
s = PF_VarString(0);
Con_Printf ("======OBJECT ERROR in %s:\n%s\n"
,pr_strings + pr_xfunction->s_name,s);
ed = PROG_TO_EDICT(pr_global_struct->self);
ED_Print (ed);
ED_Free (ed);
Host_Error ("Program error");
}
/*
==============
PF_makevectors
Writes new values for v_forward, v_up, and v_right based on angles
makevectors(vector)
==============
*/
void PF_makevectors (void)
{
AngleVectors (G_VECTOR(OFS_PARM0), pr_global_struct->v_forward, pr_global_struct->v_right, pr_global_struct->v_up);
}
/*
=================
PF_setorigin
This is the only valid way to move an object without using the physics of the world (setting velocity and waiting). Directly changing origin will not set internal links correctly, so clipping would be messed up. This should be called when an object is spawned, and then only if it is teleported.
setorigin (entity, origin)
=================
*/
void PF_setorigin (void)
{
edict_t *e;
float *org;
e = G_EDICT(OFS_PARM0);
org = G_VECTOR(OFS_PARM1);
VectorCopy (org, e->v.origin);
SV_LinkEdict (e, false);
}
void SetMinMaxSize (edict_t *e, float *min, float *max, qboolean rotate)
{
float *angles;
vec3_t rmin, rmax;
float bounds[2][3];
float xvector[2], yvector[2];
float a;
vec3_t base, transformed;
int i, j, k, l;
for (i=0 ; i<3 ; i++)
if (min[i] > max[i])
PR_RunError ("backwards mins/maxs");
rotate = false; // FIXME: implement rotation properly again
if (!rotate)
{
VectorCopy (min, rmin);
VectorCopy (max, rmax);
}
else
{
// find min / max for rotations
angles = e->v.angles;
a = angles[1]/180 * M_PI;
xvector[0] = cos(a);
xvector[1] = sin(a);
yvector[0] = -sin(a);
yvector[1] = cos(a);
VectorCopy (min, bounds[0]);
VectorCopy (max, bounds[1]);
rmin[0] = rmin[1] = rmin[2] = 9999;
rmax[0] = rmax[1] = rmax[2] = -9999;
for (i=0 ; i<= 1 ; i++)
{
base[0] = bounds[i][0];
for (j=0 ; j<= 1 ; j++)
{
base[1] = bounds[j][1];
for (k=0 ; k<= 1 ; k++)
{
base[2] = bounds[k][2];
// transform the point
transformed[0] = xvector[0]*base[0] + yvector[0]*base[1];
transformed[1] = xvector[1]*base[0] + yvector[1]*base[1];
transformed[2] = base[2];
for (l=0 ; l<3 ; l++)
{
if (transformed[l] < rmin[l])
rmin[l] = transformed[l];
if (transformed[l] > rmax[l])
rmax[l] = transformed[l];
}
}
}
}
}
// set derived values
VectorCopy (rmin, e->v.mins);
VectorCopy (rmax, e->v.maxs);
VectorSubtract (max, min, e->v.size);
SV_LinkEdict (e, false);
}
/*
=================
PF_setsize
the size box is rotated by the current angle
setsize (entity, minvector, maxvector)
=================
*/
void PF_setsize (void)
{
edict_t *e;
float *min, *max;
e = G_EDICT(OFS_PARM0);
min = G_VECTOR(OFS_PARM1);
max = G_VECTOR(OFS_PARM2);
SetMinMaxSize (e, min, max, false);
}
/*
=================
PF_setmodel
setmodel(entity, model)
=================
*/
void PF_setmodel (void)
{
edict_t *e;
char *m, **check;
model_t *mod;
int i;
e = G_EDICT(OFS_PARM0);
m = G_STRING(OFS_PARM1);
// check to see if model was properly precached
for (i=0, check = sv.model_precache ; *check ; i++, check++)
if (!strcmp(*check, m))
break;
if (!*check)
PR_RunError ("no precache: %s\n", m);
e->v.model = m - pr_strings;
e->v.modelindex = i; //SV_ModelIndex (m);
mod = sv.models[ (int)e->v.modelindex]; // Mod_ForName (m, true);
if (mod)
SetMinMaxSize (e, mod->mins, mod->maxs, true);
else
SetMinMaxSize (e, vec3_origin, vec3_origin, true);
}
void PF_setpuzzlemodel (void)
{
edict_t *e;
char *m, **check;
model_t *mod;
int i;
char NewName[256];
e = G_EDICT(OFS_PARM0);
m = G_STRING(OFS_PARM1);
sprintf(NewName,"models/puzzle/%s.mdl",m);
// check to see if model was properly precached
for (i=0, check = sv.model_precache ; *check ; i++, check++)
if (!strcmp(*check, NewName))
break;
e->v.model = ED_NewString (NewName) - pr_strings;
if (!*check)
{
// PR_RunError ("no precache: %s\n", NewName);
Con_Printf("**** NO PRECACHE FOR PUZZLE PIECE:");
Con_Printf("**** %s\n",NewName);
sv.model_precache[i] = e->v.model + pr_strings;
sv.models[i] = Mod_ForName (NewName, true);
}
e->v.modelindex = i; //SV_ModelIndex (m);
mod = sv.models[ (int)e->v.modelindex]; // Mod_ForName (m, true);
if (mod)
SetMinMaxSize (e, mod->mins, mod->maxs, true);
else
SetMinMaxSize (e, vec3_origin, vec3_origin, true);
}
/*
=================
PF_bprint
broadcast print to everyone on server
bprint(value)
=================
*/
void PF_bprint (void)
{
char *s;
s = PF_VarString(0);
SV_BroadcastPrintf ("%s", s);
}
/*
=================
PF_sprint
single print to a specific client
sprint(clientent, value)
=================
*/
void PF_sprint (void)
{
char *s;
client_t *client;
int entnum;
entnum = G_EDICTNUM(OFS_PARM0);
s = PF_VarString(1);
if (entnum < 1 || entnum > svs.maxclients)
{
Con_Printf ("tried to sprint to a non-client\n");
return;
}
client = &svs.clients[entnum-1];
MSG_WriteChar (&client->message,svc_print);
MSG_WriteString (&client->message, s );
}
/*
=================
PF_centerprint
single print to a specific client
centerprint(clientent, value)
=================
*/
void PF_centerprint (void)
{
char *s;
client_t *client;
int entnum;
entnum = G_EDICTNUM(OFS_PARM0);
s = PF_VarString(1);
if (entnum < 1 || entnum > svs.maxclients)
{
Con_Printf ("tried to sprint to a non-client\n");
return;
}
client = &svs.clients[entnum-1];
MSG_WriteChar (&client->message,svc_centerprint);
MSG_WriteString (&client->message, s );
}
/*
=================
PF_normalize
vector normalize(vector)
=================
*/
void PF_normalize (void)
{
float *value1;
vec3_t newvalue;
float new;
value1 = G_VECTOR(OFS_PARM0);
new = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2];
new = sqrt(new);
if (new == 0)
newvalue[0] = newvalue[1] = newvalue[2] = 0;
else
{
new = 1/new;
newvalue[0] = value1[0] * new;
newvalue[1] = value1[1] * new;
newvalue[2] = value1[2] * new;
}
VectorCopy (newvalue, G_VECTOR(OFS_RETURN));
}
/*
=================
PF_vlen
scalar vlen(vector)
=================
*/
void PF_vlen (void)
{
float *value1;
float new;
value1 = G_VECTOR(OFS_PARM0);
new = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2];
new = sqrt(new);
G_FLOAT(OFS_RETURN) = new;
}
/*
=================
PF_vhlen
scalar vhlen(vector)
=================
*/
void PF_vhlen (void)
{
float *value1;
float new;
value1 = G_VECTOR(OFS_PARM0);
new = value1[0] * value1[0] + value1[1] * value1[1];
new = sqrt(new);
G_FLOAT(OFS_RETURN) = new;
}
/*
=================
PF_vectoyaw
float vectoyaw(vector)
=================
*/
void PF_vectoyaw (void)
{
float *value1;
float yaw;
value1 = G_VECTOR(OFS_PARM0);
if (value1[1] == 0 && value1[0] == 0)
yaw = 0;
else
{
yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI);
if (yaw < 0)
yaw += 360;
}
G_FLOAT(OFS_RETURN) = yaw;
}
/*
=================
PF_vectoangles
vector vectoangles(vector)
=================
*/
void PF_vectoangles (void)
{
float *value1;
float forward;
float yaw, pitch;
value1 = G_VECTOR(OFS_PARM0);
if (value1[1] == 0 && value1[0] == 0)
{
yaw = 0;
if (value1[2] > 0)
pitch = 90;
else
pitch = 270;
}
else
{
yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI);
if (yaw < 0)
yaw += 360;
forward = sqrt (value1[0]*value1[0] + value1[1]*value1[1]);
pitch = (int) (atan2(value1[2], forward) * 180 / M_PI);
if (pitch < 0)
pitch += 360;
}
G_FLOAT(OFS_RETURN+0) = pitch;
G_FLOAT(OFS_RETURN+1) = yaw;
G_FLOAT(OFS_RETURN+2) = 0;
}
/*
=================
PF_Random
Returns a number from 0<= num < 1
random()
=================
*/
void PF_random (void)
{
float num;
num = rand()*(1.0/RAND_MAX);//(rand ()&0x7fff) / ((float)0x7fff);
G_FLOAT(OFS_RETURN) = num;
}
/*
=================
PF_particle
particle(origin, color, count)
=================
*/
void PF_particle (void)
{
float *org, *dir;
float color;
float count;
org = G_VECTOR(OFS_PARM0);
dir = G_VECTOR(OFS_PARM1);
color = G_FLOAT(OFS_PARM2);
count = G_FLOAT(OFS_PARM3);
SV_StartParticle (org, dir, color, count);
}
/*
=================
PF_particle2
particle(origin, dmin, dmax, color, effect, count)
=================
*/
void PF_particle2 (void)
{
float *org, *dmin, *dmax;
float color;
float count;
float effect;
org = G_VECTOR(OFS_PARM0);
dmin = G_VECTOR(OFS_PARM1);
dmax = G_VECTOR(OFS_PARM2);
color = G_FLOAT(OFS_PARM3);
effect = G_FLOAT(OFS_PARM4);
count = G_FLOAT(OFS_PARM5);
SV_StartParticle2 (org, dmin, dmax, color, effect, count);
}
/*
=================
PF_particle3
particle(origin, box, color, effect, count)
=================
*/
void PF_particle3 (void)
{
float *org, *box;
float color;
float count;
float effect;
org = G_VECTOR(OFS_PARM0);
box = G_VECTOR(OFS_PARM1);
color = G_FLOAT(OFS_PARM2);
effect = G_FLOAT(OFS_PARM3);
count = G_FLOAT(OFS_PARM4);
SV_StartParticle3 (org, box, color, effect, count);
}
/*
=================
PF_particle4
particle(origin, radius, color, effect, count)
=================
*/
void PF_particle4 (void)
{
float *org;
float radius;
float color;
float count;
float effect;
org = G_VECTOR(OFS_PARM0);
radius = G_FLOAT(OFS_PARM1);
color = G_FLOAT(OFS_PARM2);
effect = G_FLOAT(OFS_PARM3);
count = G_FLOAT(OFS_PARM4);
SV_StartParticle4 (org, radius, color, effect, count);
}
/*
=================
PF_ambientsound
=================
*/
void PF_ambientsound (void)
{
char **check;
char *samp;
float *pos;
float vol, attenuation;
int i, soundnum;
pos = G_VECTOR (OFS_PARM0);
samp = G_STRING(OFS_PARM1);
vol = G_FLOAT(OFS_PARM2);
attenuation = G_FLOAT(OFS_PARM3);
// check to see if samp was properly precached
for (soundnum=0, check = sv.sound_precache ; *check ; check++, soundnum++)
if (!strcmp(*check,samp))
break;
if (!*check)
{
Con_Printf ("no precache: %s\n", samp);
return;
}
// add an svc_spawnambient command to the level signon packet
MSG_WriteByte (&sv.signon,svc_spawnstaticsound);
for (i=0 ; i<3 ; i++)
MSG_WriteCoord(&sv.signon, pos[i]);
MSG_WriteShort (&sv.signon, soundnum);
MSG_WriteByte (&sv.signon, vol*255);
MSG_WriteByte (&sv.signon, attenuation*64);
}
/*
=================
PF_StopSound
stop ent's sound on this chan
=================
*/
void PF_StopSound(void)
{
int channel;
edict_t *entity;
entity = G_EDICT(OFS_PARM0);
channel = G_FLOAT(OFS_PARM1);
if (channel < 0 || channel > 7)
Sys_Error ("SV_StartSound: channel = %i", channel);
SV_StopSound (entity, channel);
}
/*
=================
PF_UpdateSoundPos
sends cur pos to client to update this ent/chan pair
=================
*/
void PF_UpdateSoundPos(void)
{
int channel;
edict_t *entity;
entity = G_EDICT(OFS_PARM0);
channel = G_FLOAT(OFS_PARM1);
if (channel < 0 || channel > 7)
Sys_Error ("SV_StartSound: channel = %i", channel);
SV_UpdateSoundPos (entity, channel);
}
/*
=================
PF_sound
Each entity can have eight independant sound sources, like voice,
weapon, feet, etc.
Channel 0 is an auto-allocate channel, the others override anything
allready running on that entity/channel pair.
An attenuation of 0 will play full volume everywhere in the level.
Larger attenuations will drop off.
=================
*/
void PF_sound (void)
{
char *sample;
int channel;
edict_t *entity;
int volume;
float attenuation;
entity = G_EDICT(OFS_PARM0);
channel = G_FLOAT(OFS_PARM1);
sample = G_STRING(OFS_PARM2);
volume = G_FLOAT(OFS_PARM3) * 255;
attenuation = G_FLOAT(OFS_PARM4);
if (volume < 0 || volume > 255)
Sys_Error ("SV_StartSound: volume = %i", volume);
if (attenuation < 0 || attenuation > 4)
Sys_Error ("SV_StartSound: attenuation = %f", attenuation);
if (channel < 0 || channel > 7)
Sys_Error ("SV_StartSound: channel = %i", channel);
SV_StartSound (entity, channel, sample, volume, attenuation);
}
/*
=================
PF_break
break()
=================
*/
void PF_break (void)
{
static qboolean DidIt = false;
if (!DidIt)
{
DidIt = true;
Con_Printf ("break statement\n");
DebugBreak();
//*(int *)-4 = 0; // dump to debugger
}
// PR_RunError ("break statement");
}
/*
=================
PF_traceline
Used for use tracing and shot targeting
Traces are blocked by bbox and exact bsp entityes, and also slide box entities
if the tryents flag is set.
traceline (vector1, vector2, tryents)
=================
*/
void PF_traceline (void)
{
float *v1, *v2;
trace_t trace;
int nomonsters;
edict_t *ent;
float save_hull;
v1 = G_VECTOR(OFS_PARM0);
v2 = G_VECTOR(OFS_PARM1);
nomonsters = G_FLOAT(OFS_PARM2);
ent = G_EDICT(OFS_PARM3);
save_hull = ent->v.hull;
ent->v.hull = 0;
trace = SV_Move (v1, vec3_origin, vec3_origin, v2, nomonsters, ent);
ent->v.hull = save_hull;
pr_global_struct->trace_allsolid = trace.allsolid;
pr_global_struct->trace_startsolid = trace.startsolid;
pr_global_struct->trace_fraction = trace.fraction;
pr_global_struct->trace_inwater = trace.inwater;
pr_global_struct->trace_inopen = trace.inopen;
VectorCopy (trace.endpos, pr_global_struct->trace_endpos);
VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal);
pr_global_struct->trace_plane_dist = trace.plane.dist;
if (trace.ent)
pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent);
else
pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts);
}
#ifdef QUAKE2
extern trace_t SV_Trace_Toss (edict_t *ent, edict_t *ignore);
void PF_TraceToss (void)
{
trace_t trace;
edict_t *ent;
edict_t *ignore;
ent = G_EDICT(OFS_PARM0);
ignore = G_EDICT(OFS_PARM1);
trace = SV_Trace_Toss (ent, ignore);
pr_global_struct->trace_allsolid = trace.allsolid;
pr_global_struct->trace_startsolid = trace.startsolid;
pr_global_struct->trace_fraction = trace.fraction;
pr_global_struct->trace_inwater = trace.inwater;
pr_global_struct->trace_inopen = trace.inopen;
VectorCopy (trace.endpos, pr_global_struct->trace_endpos);
VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal);
pr_global_struct->trace_plane_dist = trace.plane.dist;
if (trace.ent)
pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent);
else
pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts);
}
#endif
/*
=================
PF_tracearea
Used for use tracing and shot targeting
Traces are blocked by bbox and exact bsp entityes, and also slide box entities
if the tryents flag is set.
tracearea (vector1, vector2, mins, maxs, tryents)
=================
*/
void PF_tracearea (void)
{
float *v1, *v2, *mins, *maxs;
trace_t trace;
int nomonsters;
edict_t *ent;
float save_hull;
v1 = G_VECTOR(OFS_PARM0);
v2 = G_VECTOR(OFS_PARM1);
mins = G_VECTOR(OFS_PARM2);
maxs = G_VECTOR(OFS_PARM3);
nomonsters = G_FLOAT(OFS_PARM4);
ent = G_EDICT(OFS_PARM5);
save_hull = ent->v.hull;
ent->v.hull = 0;
trace = SV_Move (v1, mins, maxs, v2, nomonsters, ent);
ent->v.hull = save_hull;
pr_global_struct->trace_allsolid = trace.allsolid;
pr_global_struct->trace_startsolid = trace.startsolid;
pr_global_struct->trace_fraction = trace.fraction;
pr_global_struct->trace_inwater = trace.inwater;
pr_global_struct->trace_inopen = trace.inopen;
VectorCopy (trace.endpos, pr_global_struct->trace_endpos);
VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal);
pr_global_struct->trace_plane_dist = trace.plane.dist;
if (trace.ent)
pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent);
else
pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts);
}
struct PointInfo_t
{
char Found,NumFound,MarkedWhen;
struct PointInfo_t *FromPos, *Next;
};
#define MAX_POINT_X 21
#define MAX_POINT_Y 21
#define MAX_POINT_Z 11
#define MAX_POINT (MAX_POINT_X * MAX_POINT_Y * MAX_POINT_Z)
#define POINT_POS(x,y,z) ((z*ZOffset)+(y*YOffset)+(x))
#define POINT_X_SIZE 160
#define POINT_Y_SIZE 160
#define POINT_Z_SIZE 50
#define POINT_MAX_DEPTH 5
struct PointInfo_t PI[MAX_POINT];
int ZOffset,YOffset;
extern particle_t *active_particles, *free_particles;
void AddParticle(float *Org, float color)
{
particle_t *p;
p = free_particles;
free_particles = p->next;
p->next = active_particles;
active_particles = p;
p->die = 99999;
p->color = color;
p->type = pt_static;
VectorCopy (vec3_origin, p->vel);
VectorCopy (Org, p->org);
}
/*
void FindPath(float *StartV, float *EndV, float *Mins, float *Maxs, int NoMonsters, edict_t *Ent)
{
vec3_t NewStartV,NewEndV;
int XSize, YSize, ZSize;
int x,y,z,c,c2,xs,ys,zs,nx,ny,nz,XPos,YPos,ZPos;
int StartX,StartY,StartZ,DiffX,DiffY,DiffZ,Diff,OrigDiff;
int NumTraces,NumTracesEach,NumMarks;
float TracePercent,PercentEach;
struct PointInfo_t *Pos,*EndPos;//,*ToDo[POINT_MAX_DEPTH];
int test;
trace_t trace;
XSize = 11;
YSize = 11;
ZSize = 11;
NumTraces = 0;
NumMarks = 0;
ZOffset = XSize*YSize;
YOffset = XSize;
// for(c=0;c<POINT_MAX_DEPTH;c++)
// ToDo[c] = NULL;
for(c=0,Pos = PI;c<MAX_POINT;c++,Pos++)
{
Pos->Found = Pos->NumFound = Pos->MarkedWhen = 0;
Pos->FromPos = Pos->Next = NULL;
}
StartX = (XSize) / 2;
StartY = (YSize) / 2;
StartZ = (ZSize) / 2;
// ToDo[0] = &PI[POINT_POS(StartX,StartY,StartZ)];
// ToDo[0]->Found = 1;
PI[POINT_POS(StartX,StartY,StartZ)].Found = 1;
test = 0;
for(c=1;c<=5;c++)
{
NumMarks = NumTracesEach = 0;
for(z=0,Pos=PI;z<ZSize;z++)
for(y=0;y<YSize;y++)
for(x=0;x<XSize;x++,Pos++)
if (Pos->Found == c)
{
for(zs=-1;zs<=1;zs++)
{
switch(zs)
{
case -1:
ZPos = 0;
if (z == ZPos) continue;
break;
case 0:
ZPos = z;
break;
case 1:
ZPos = ZSize-1;
if (z == ZPos) continue;
break;
}
for(ys=-1;ys<=1;ys++)
{
switch(ys)
{
case -1:
YPos = 0;
if (y == YPos) continue;
break;
case 0:
YPos = y;
break;
case 1:
YPos = YSize-1;
if (y == YPos) continue;
break;
}
for(xs=-1;xs<=1;xs++)
{
if (zs || ys || xs)
{
switch(xs)
{
case -1:
XPos = 0;
if (x == XPos) continue;
break;
case 0:
XPos = x;
break;
case 1:
XPos = XSize-1;
if (x == XPos) continue;
break;
}
if (XPos == x && YPos == y && ZPos == z) continue;
test++;
DiffX = abs(x - XPos);
DiffY = abs(y - YPos);
DiffZ = abs(z - ZPos);
Diff = 999;
if (DiffX && DiffX < Diff) Diff = DiffX;
if (DiffY && DiffY < Diff) Diff = DiffY;
if (DiffZ && DiffZ < Diff) Diff = DiffZ;
if (Diff == 999) continue;
OrigDiff = Diff;
nx = x;
ny = y;
nz = z;
Diff = 0;
do
{
Diff++;
nx += xs;
ny += ys;
nz += zs;
EndPos = &PI[POINT_POS(nx,ny,nz)];
// if (EndPos < PI || EndPos >= &PI[MAX_POINT])
// {
// Diff = 0;
// Con_Printf("ERROR2\n");
// break;
// }
} while(!EndPos->Found && Diff != OrigDiff);
if (Diff != OrigDiff || EndPos->Found)
{
nx -= xs;
ny -= ys;
nz -= zs;
Diff--;
}
if (!Diff)
{
continue;
}
DiffX = x - StartX;
DiffY = y - StartY;
DiffZ = z - StartZ;
NewStartV[0] = StartV[0] + (DiffX * POINT_X_SIZE);
NewStartV[1] = StartV[1] + (DiffY * POINT_Y_SIZE);
NewStartV[2] = StartV[2] + (DiffZ * POINT_Z_SIZE);
DiffX = nx - x;
DiffY = ny - y;
DiffZ = nz - z;
NewEndV[0] = NewStartV[0] + (DiffX * POINT_X_SIZE);
NewEndV[1] = NewStartV[1] + (DiffY * POINT_Y_SIZE);
NewEndV[2] = NewStartV[2] + (DiffZ * POINT_Z_SIZE);
NumTraces++;
NumTracesEach++;
trace = SV_Move (NewStartV,Mins,Maxs,NewEndV,NoMonsters,Ent);
// trace = SV_Move (NewStartV,vec3_origin,vec3_origin,NewEndV,NoMonsters,Ent);
TracePercent = trace.fraction;
PercentEach = 1 / (float)Diff;
// OrigStartV[0] = NewStartV[0];
// OrigStartV[1] = NewStartV[1];
// OrigStartV[2] = NewStartV[2];
nz = z;
ny = y;
nx = x;
c2 = Pos->Found;
while(TracePercent >= PercentEach)
{
nz += zs;
ny += ys;
nx += xs;
// NewStartV[0] += xs*POINT_X_SIZE;
// NewStartV[1] += ys*POINT_Y_SIZE;
// NewStartV[2] += zs*POINT_Z_SIZE;
// AddParticle(NewStartV,(test == 2062 ? 255 : 252));
c2++;
EndPos = &PI[POINT_POS(nx,ny,nz)];
// if (EndPos < PI || EndPos >= &PI[MAX_POINT])
// {
// Con_Printf("ERROR %d %d\n",OrigDiff,test);
// break;
// }
if (EndPos->Found && EndPos->Found <= c2+1) break;
EndPos->Found = c2;
EndPos->MarkedWhen = Pos->Found;
EndPos->FromPos = Pos;
NumMarks++;
TracePercent -= PercentEach;
}
}
}
}
}
}
// Con_Printf("NumMarks: %d NumTraces: %d\n",NumMarks,NumTracesEach);
if (!NumMarks) break;
}
// Con_Printf("\n\n%d traces\n",NumTraces);
}
void PF_FindPath(void)
{
float *v1, *v2, *mins, *maxs;
int nomonsters;
edict_t *ent;
double b;
v1 = G_VECTOR(OFS_PARM0);
v2 = G_VECTOR(OFS_PARM1);
mins = G_VECTOR(OFS_PARM2);
maxs = G_VECTOR(OFS_PARM3);
nomonsters = G_FLOAT(OFS_PARM4);
ent = G_EDICT(OFS_PARM5);
b= Sys_FloatTime ();
FindPath(v1,v2,mins,maxs,nomonsters,ent);
Con_Printf("Time is %10.4f\n",Sys_FloatTime ()-b);
}
*/
/*
=================
PF_checkpos
Returns true if the given entity can move to the given position from it's
current position by walking or rolling.
FIXME: make work...
scalar checkpos (entity, vector)
=================
*/
void PF_checkpos (void)
{
}
//============================================================================
byte checkpvs[MAX_MAP_LEAFS/8];
int PF_newcheckclient (int check)
{
int i;
byte *pvs;
edict_t *ent;
mleaf_t *leaf;
vec3_t org;
// cycle to the next one
if (check < 1)
check = 1;
if (check > svs.maxclients)
check = svs.maxclients;
if (check == svs.maxclients)
i = 1;
else
i = check + 1;
for ( ; ; i++)
{
if (i == svs.maxclients+1)
i = 1;
ent = EDICT_NUM(i);
if (i == check)
break; // didn't find anything else
if (ent->free)
continue;
if (ent->v.health <= 0)
continue;
if ((int)ent->v.flags & FL_NOTARGET)
continue;
// anything that is a client, or has a client as an enemy
break;
}
// get the PVS for the entity
VectorAdd (ent->v.origin, ent->v.view_ofs, org);
leaf = Mod_PointInLeaf (org, sv.worldmodel);
pvs = Mod_LeafPVS (leaf, sv.worldmodel);
memcpy (checkpvs, pvs, (sv.worldmodel->numleafs+7)>>3 );
return i;
}
/*
=================
PF_checkclient
Returns a client (or object that has a client enemy) that would be a
valid target.
If there are more than one valid options, they are cycled each frame
If (self.origin + self.viewofs) is not in the PVS of the current target,
it is not returned at all.
name checkclient ()
=================
*/
#define MAX_CHECK 16
int c_invis, c_notvis;
void PF_checkclient (void)
{
edict_t *ent, *self;
mleaf_t *leaf;
int l;
vec3_t view;
// find a new check if on a new frame
if (sv.time - sv.lastchecktime >= 0.1)
{
sv.lastcheck = PF_newcheckclient (sv.lastcheck);
sv.lastchecktime = sv.time;
}
// return check if it might be visible
ent = EDICT_NUM(sv.lastcheck);
if (ent->free || ent->v.health <= 0)
{
RETURN_EDICT(sv.edicts);
return;
}
// if current entity can't possibly see the check entity, return 0
self = PROG_TO_EDICT(pr_global_struct->self);
VectorAdd (self->v.origin, self->v.view_ofs, view);
leaf = Mod_PointInLeaf (view, sv.worldmodel);
l = (leaf - sv.worldmodel->leafs) - 1;
if ( (l<0) || !(checkpvs[l>>3] & (1<<(l&7)) ) )
{
c_notvis++;
RETURN_EDICT(sv.edicts);
return;
}
// might be able to see it
c_invis++;
RETURN_EDICT(ent);
}
//============================================================================
/*
=================
PF_stuffcmd
Sends text over to the client's execution buffer
stuffcmd (clientent, value)
=================
*/
void PF_stuffcmd (void)
{
int entnum;
char *str;
client_t *old;
entnum = G_EDICTNUM(OFS_PARM0);
if (entnum < 1 || entnum > svs.maxclients)
PR_RunError ("Parm 0 not a client");
str = G_STRING(OFS_PARM1);
old = host_client;
host_client = &svs.clients[entnum-1];
Host_ClientCommands ("%s", str);
host_client = old;
}
/*
=================
PF_localcmd
Sends text over to the client's execution buffer
localcmd (string)
=================
*/
void PF_localcmd (void)
{
char *str;
str = G_STRING(OFS_PARM0);
Cbuf_AddText (str);
}
/*
=================
PF_cvar
float cvar (string)
=================
*/
void PF_cvar (void)
{
char *str;
str = G_STRING(OFS_PARM0);
G_FLOAT(OFS_RETURN) = Cvar_VariableValue (str);
}
/*
=================
PF_cvar_set
float cvar (string)
=================
*/
void PF_cvar_set (void)
{
char *var, *val;
var = G_STRING(OFS_PARM0);
val = G_STRING(OFS_PARM1);
Cvar_Set (var, val);
}
/*
=================
PF_findradius
Returns a chain of entities that have origins within a spherical area
findradius (origin, radius)
=================
*/
void PF_findradius (void)
{
edict_t *ent, *chain;
float rad;
float *org;
vec3_t eorg;
int i, j;
chain = (edict_t *)sv.edicts;
org = G_VECTOR(OFS_PARM0);
rad = G_FLOAT(OFS_PARM1);
ent = NEXT_EDICT(sv.edicts);
for (i=1 ; i<sv.num_edicts ; i++, ent = NEXT_EDICT(ent))
{
if (ent->free)
continue;
if (ent->v.solid == SOLID_NOT)
continue;
for (j=0 ; j<3 ; j++)
eorg[j] = org[j] - (ent->v.origin[j] + (ent->v.mins[j] + ent->v.maxs[j])*0.5);
if (Length(eorg) > rad)
continue;
ent->v.chain = EDICT_TO_PROG(chain);
chain = ent;
}
RETURN_EDICT(chain);
}
/*
=========
PF_dprint
=========
*/
void PF_dprint (void)
{
Con_DPrintf ("%s",PF_VarString(0));
}
void PF_dprintf (void)
{
char temp[256];
float v;
v = G_FLOAT(OFS_PARM1);
if (v == (int)v)
sprintf (temp, "%d",(int)v);
else
sprintf (temp, "%5.1f",v);
Con_DPrintf (G_STRING(OFS_PARM0),temp);
}
void PF_dprintv (void)
{
char temp[256];
sprintf (temp, "'%5.1f %5.1f %5.1f'", G_VECTOR(OFS_PARM1)[0], G_VECTOR(OFS_PARM1)[1], G_VECTOR(OFS_PARM1)[2]);
Con_DPrintf (G_STRING(OFS_PARM0),temp);
}
char pr_string_temp[1024];
void PF_ftos (void)
{
float v;
v = G_FLOAT(OFS_PARM0);
if (v == (int)v)
sprintf (pr_string_temp, "%d",(int)v);
else
sprintf (pr_string_temp, "%5.1f",v);
G_INT(OFS_RETURN) = pr_string_temp - pr_strings;
}
void PF_fabs (void)
{
float v;
v = G_FLOAT(OFS_PARM0);
G_FLOAT(OFS_RETURN) = fastfabs(v);
}
void PF_vtos (void)
{
sprintf (pr_string_temp, "'%5.1f %5.1f %5.1f'", G_VECTOR(OFS_PARM0)[0], G_VECTOR(OFS_PARM0)[1], G_VECTOR(OFS_PARM0)[2]);
G_INT(OFS_RETURN) = pr_string_temp - pr_strings;
}
#ifdef QUAKE2
void PF_etos (void)
{
sprintf (pr_string_temp, "entity %i", G_EDICTNUM(OFS_PARM0));
G_INT(OFS_RETURN) = pr_string_temp - pr_strings;
}
#endif
void PF_Spawn (void)
{
edict_t *ed;
ed = ED_Alloc();
RETURN_EDICT(ed);
}
void PF_SpawnTemp (void)
{
edict_t *ed;
ed = ED_Alloc_Temp();
RETURN_EDICT(ed);
}
void PF_Remove (void)
{
edict_t *ed;
int i;
ed = G_EDICT(OFS_PARM0);
if (ed == sv.edicts)
{
Con_DPrintf("Tried to remove the world at %s in %s!\n",
pr_xfunction->s_name + pr_strings, pr_xfunction->s_file + pr_strings);
return;
}
i = NUM_FOR_EDICT(ed);
if (i <= svs.maxclients)
{
Con_DPrintf("Tried to remove a client at %s in %s!\n",
pr_xfunction->s_name + pr_strings, pr_xfunction->s_file + pr_strings);
return;
}
ED_Free (ed);
}
// entity (entity start, .string field, string match) find = #5;
void PF_Find (void)
#ifdef QUAKE2
{
int e;
int f;
char *s, *t;
edict_t *ed;
edict_t *first;
edict_t *second;
edict_t *last;
first = second = last = (edict_t *)sv.edicts;
e = G_EDICTNUM(OFS_PARM0);
f = G_INT(OFS_PARM1);
s = G_STRING(OFS_PARM2);
if (!s)
PR_RunError ("PF_Find: bad search string");
for (e++ ; e < sv.num_edicts ; e++)
{
ed = EDICT_NUM(e);
if (ed->free)
continue;
t = E_STRING(ed,f);
if (!t)
continue;
if (!strcmp(t,s))
{
if (first == (edict_t *)sv.edicts)
first = ed;
else if (second == (edict_t *)sv.edicts)
second = ed;
ed->v.chain = EDICT_TO_PROG(last);
last = ed;
}
}
if (first != last)
{
if (last != second)
first->v.chain = last->v.chain;
else
first->v.chain = EDICT_TO_PROG(last);
last->v.chain = EDICT_TO_PROG((edict_t *)sv.edicts);
if (second && second != last)
second->v.chain = EDICT_TO_PROG(last);
}
RETURN_EDICT(first);
}
#else
{
int e;
int f;
char *s, *t;
edict_t *ed;
e = G_EDICTNUM(OFS_PARM0);
f = G_INT(OFS_PARM1);
s = G_STRING(OFS_PARM2);
if (!s)
PR_RunError ("PF_Find: bad search string");
for (e++ ; e < sv.num_edicts ; e++)
{
ed = EDICT_NUM(e);
if (ed->free)
continue;
t = E_STRING(ed,f);
if (!t)
continue;
if (!strcmp(t,s))
{
RETURN_EDICT(ed);
return;
}
}
RETURN_EDICT(sv.edicts);
}
#endif
void PF_FindFloat (void)
{
int e;
int f;
float s, t;
edict_t *ed;
e = G_EDICTNUM(OFS_PARM0);
f = G_INT(OFS_PARM1);
s = G_FLOAT(OFS_PARM2);
if (!s)
PR_RunError ("PF_Find: bad search string");
for (e++ ; e < sv.num_edicts ; e++)
{
ed = EDICT_NUM(e);
if (ed->free)
continue;
t = E_FLOAT(ed,f);
if (t == s)
{
RETURN_EDICT(ed);
return;
}
}
RETURN_EDICT(sv.edicts);
}
void PR_CheckEmptyString (char *s)
{
if (s[0] <= ' ')
PR_RunError ("Bad string");
}
void PF_precache_file (void)
{ // precache_file is only used to copy files with qcc, it does nothing
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
}
void PF_precache_sound (void)
{
char *s;
int i;
if (sv.state != ss_loading && !ignore_precache)
PR_RunError ("PF_Precache_*: Precache can only be done in spawn functions");
s = G_STRING(OFS_PARM0);
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
PR_CheckEmptyString (s);
for (i=0 ; i<MAX_SOUNDS ; i++)
{
if (!sv.sound_precache[i])
{
sv.sound_precache[i] = s;
return;
}
if (!strcmp(sv.sound_precache[i], s))
return;
}
PR_RunError ("PF_precache_sound: overflow");
}
void PF_precache_sound2 (void)
{
if (!registered.value)
return;
PF_precache_sound();
}
void PF_precache_sound3 (void)
{
if (!registered.value && !oem.value)
return;
PF_precache_sound();
}
void PF_precache_sound4 (void)
{//mission pack only
if (!registered.value)
return;
PF_precache_sound();
}
void PF_precache_model (void)
{
char *s;
int i;
if (sv.state != ss_loading && !ignore_precache)
PR_RunError ("PF_Precache_*: Precache can only be done in spawn functions");
s = G_STRING(OFS_PARM0);
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
PR_CheckEmptyString (s);
for (i=0 ; i<MAX_MODELS ; i++)
{
if (!sv.model_precache[i])
{
sv.model_precache[i] = s;
sv.models[i] = Mod_ForName (s, true);
return;
}
if (!strcmp(sv.model_precache[i], s))
{
// Con_DPrintf("duplicate precache: %s!\n",s);
return;
}
}
PR_RunError ("PF_precache_model: overflow");
}
void PF_precache_model2 (void)
{
if (!registered.value)
return;
PF_precache_model();
}
void PF_precache_model3 (void)
{
if (!registered.value && !oem.value)
return;
PF_precache_model();
}
void PF_precache_model4 (void)
{
if (!registered.value)
return;
PF_precache_model();
}
void PF_precache_puzzle_model (void)
{
int i;
char *s,temp[256],*m;
if (sv.state != ss_loading && !ignore_precache)
PR_RunError ("PF_Precache_*: Precache can only be done in spawn functions");
m = G_STRING(OFS_PARM0);
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
sprintf(temp,"models/puzzle/%s.mdl",m);
s = ED_NewString (temp);
PR_CheckEmptyString (s);
for (i=0 ; i<MAX_MODELS ; i++)
{
if (!sv.model_precache[i])
{
sv.model_precache[i] = s;
sv.models[i] = Mod_ForName (s, true);
return;
}
if (!strcmp(sv.model_precache[i], s))
return;
}
PR_RunError ("PF_precache_puzzle_model: overflow");
}
void PF_coredump (void)
{
ED_PrintEdicts ();
}
void PF_traceon (void)
{
pr_trace = true;
}
void PF_traceoff (void)
{
pr_trace = false;
}
void PF_eprint (void)
{
ED_PrintNum (G_EDICTNUM(OFS_PARM0));
}
/*
===============
PF_walkmove
float(float yaw, float dist) walkmove
===============
*/
void PF_walkmove (void)
{
edict_t *ent;
float yaw, dist;
vec3_t move;
dfunction_t *oldf;
int oldself;
qboolean set_trace;
ent = PROG_TO_EDICT(pr_global_struct->self);
yaw = G_FLOAT(OFS_PARM0);
dist = G_FLOAT(OFS_PARM1);
set_trace = G_FLOAT(OFS_PARM2);
if ( !( (int)ent->v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
{
G_FLOAT(OFS_RETURN) = 0;
return;
}
yaw = yaw*M_PI*2 / 360;
move[0] = cos(yaw)*dist;
move[1] = sin(yaw)*dist;
move[2] = 0;
// save program state, because SV_movestep may call other progs
oldf = pr_xfunction;
oldself = pr_global_struct->self;
G_FLOAT(OFS_RETURN) = SV_movestep(ent, move, true, true, set_trace);
// restore program state
pr_xfunction = oldf;
pr_global_struct->self = oldself;
}
/*
===============
PF_droptofloor
void() droptofloor
===============
*/
void PF_droptofloor (void)
{
edict_t *ent;
vec3_t end;
trace_t trace;
ent = PROG_TO_EDICT(pr_global_struct->self);
VectorCopy (ent->v.origin, end);
end[2] -= 256;
trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, false, ent);
if (trace.fraction == 1 || trace.allsolid)
G_FLOAT(OFS_RETURN) = 0;
else
{
VectorCopy (trace.endpos, ent->v.origin);
SV_LinkEdict (ent, false);
ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
ent->v.groundentity = EDICT_TO_PROG(trace.ent);
G_FLOAT(OFS_RETURN) = 1;
}
}
/*
===============
PF_lightstyle
void(float style, string value) lightstyle
===============
*/
void PF_lightstyle (void)
{
int style;
char *val;
client_t *client;
int j;
style = G_FLOAT(OFS_PARM0);
val = G_STRING(OFS_PARM1);
// change the string in sv
sv.lightstyles[style] = val;
// send message to all clients on this server
if (sv.state != ss_active)
return;
for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
if (client->active || client->spawned)
{
MSG_WriteChar (&client->message, svc_lightstyle);
MSG_WriteChar (&client->message,style);
MSG_WriteString (&client->message, val);
}
}
//==========================================================================
//
// PF_lightstylevalue
//
// void lightstylevalue(float style);
//
//==========================================================================
extern int d_lightstylevalue[256];
void PF_lightstylevalue(void)
{
int style;
style = G_FLOAT(OFS_PARM0);
if(style < 0 || style >= MAX_LIGHTSTYLES)
{
G_FLOAT(OFS_RETURN) = 0;
return;
}
G_FLOAT(OFS_RETURN) = (int)((float)d_lightstylevalue[style]/22.0);
}
//==========================================================================
//
// PF_lightstylestatic
//
// void lightstylestatic(float style, float value);
//
//==========================================================================
void PF_lightstylestatic(void)
{
int i;
int value;
int styleNumber;
char *styleString;
client_t *client;
static char *styleDefs[] =
{
"a", "b", "c", "d", "e", "f", "g",
"h", "i", "j", "k", "l", "m", "n",
"o", "p", "q", "r", "s", "t", "u",
"v", "w", "x", "y", "z"
};
styleNumber = G_FLOAT(OFS_PARM0);
value = G_FLOAT(OFS_PARM1);
if(value < 0)
{
value = 0;
}
else if(value > 'z'-'a')
{
value = 'z'-'a';
}
styleString = styleDefs[value];
// Change the string in sv
sv.lightstyles[styleNumber] = styleString;
if(sv.state != ss_active)
{
return;
}
// Send message to all clients on this server
for(i = 0, client = svs.clients; i < svs.maxclients; i++, client++)
{
if(client->active || client->spawned)
{
MSG_WriteChar(&client->message, svc_lightstyle);
MSG_WriteChar(&client->message, styleNumber);
MSG_WriteString(&client->message, styleString);
}
}
}
void PF_rint (void)
{
float f;
f = G_FLOAT(OFS_PARM0);
if (f > 0)
G_FLOAT(OFS_RETURN) = (int)(f + 0.1);
else
G_FLOAT(OFS_RETURN) = (int)(f - 0.1);
}
void PF_floor (void)
{
G_FLOAT(OFS_RETURN) = floor(G_FLOAT(OFS_PARM0));
}
void PF_ceil (void)
{
G_FLOAT(OFS_RETURN) = ceil(G_FLOAT(OFS_PARM0));
}
/*
=============
PF_checkbottom
=============
*/
void PF_checkbottom (void)
{
edict_t *ent;
ent = G_EDICT(OFS_PARM0);
G_FLOAT(OFS_RETURN) = SV_CheckBottom (ent);
}
/*
=============
PF_pointcontents
=============
*/
void PF_pointcontents (void)
{
float *v;
v = G_VECTOR(OFS_PARM0);
G_FLOAT(OFS_RETURN) = SV_PointContents (v);
}
/*
=============
PF_nextent
entity nextent(entity)
=============
*/
void PF_nextent (void)
{
int i;
edict_t *ent;
i = G_EDICTNUM(OFS_PARM0);
while (1)
{
i++;
if (i == sv.num_edicts)
{
RETURN_EDICT(sv.edicts);
return;
}
ent = EDICT_NUM(i);
if (!ent->free)
{
RETURN_EDICT(ent);
return;
}
}
}
/*
=============
PF_aim
Pick a vector for the player to shoot along
vector aim(entity, missilespeed)
=============
*/
cvar_t sv_aim = {"sv_aim", "0.93"};
void PF_aim (void)
{
edict_t *ent, *check, *bestent;
vec3_t start, dir, end, bestdir,hold_org;
int i, j;
trace_t tr;
float dist, bestdist;
float speed;
float *shot_org;
float save_hull;
ent = G_EDICT(OFS_PARM0);
shot_org = G_VECTOR(OFS_PARM1);
speed = G_FLOAT(OFS_PARM2);
// VectorCopy (ent->v.origin, start);
VectorCopy (shot_org, start);
start[2] += 20;
// try sending a trace straight
VectorCopy (pr_global_struct->v_forward, dir);
VectorMA (start, 2048, dir, end);
save_hull = ent->v.hull;
ent->v.hull = 0;
tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent);
ent->v.hull = save_hull;
if (tr.ent && tr.ent->v.takedamage == DAMAGE_YES
&& (!teamplay.value || ent->v.team <=0 || ent->v.team != tr.ent->v.team) )
{
VectorCopy (pr_global_struct->v_forward, G_VECTOR(OFS_RETURN));
return;
}
// try all possible entities
VectorCopy (dir, bestdir);
bestdist = sv_aim.value;
bestent = NULL;
check = NEXT_EDICT(sv.edicts);
for (i=1 ; i<sv.num_edicts ; i++, check = NEXT_EDICT(check) )
{
if (check->v.takedamage != DAMAGE_YES)
continue;
if (check == ent)
continue;
if (teamplay.value && ent->v.team > 0 && ent->v.team == check->v.team)
continue; // don't aim at teammate
for (j=0 ; j<3 ; j++)
end[j] = check->v.origin[j]
+ 0.5*(check->v.mins[j] + check->v.maxs[j]);
VectorSubtract (end, start, dir);
VectorNormalize (dir);
dist = DotProduct (dir, pr_global_struct->v_forward);
if (dist < bestdist)
continue; // to far to turn
save_hull = ent->v.hull;
ent->v.hull = 0;
tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent);
ent->v.hull = save_hull;
if (tr.ent == check)
{ // can shoot at this one
bestdist = dist;
bestent = check;
}
}
if (bestent)
{ // Since all origins are at the base, move the point to the middle of the victim model
hold_org[0] =bestent->v.origin[0];
hold_org[1] =bestent->v.origin[1];
hold_org[2] =bestent->v.origin[2] + (0.5 * bestent->v.maxs[2]);
VectorSubtract (hold_org,shot_org,dir);
dist = DotProduct (dir, pr_global_struct->v_forward);
VectorScale (pr_global_struct->v_forward, dist, end);
end[2] = dir[2];
VectorNormalize (end);
VectorCopy (end, G_VECTOR(OFS_RETURN));
}
else
{
VectorCopy (bestdir, G_VECTOR(OFS_RETURN));
}
}
/*
==============
PF_changeyaw
This was a major timewaster in progs, so it was converted to C
==============
*/
void PF_changeyaw (void)
{
edict_t *ent;
float ideal, current, move, speed;
ent = PROG_TO_EDICT(pr_global_struct->self);
current = anglemod( ent->v.angles[1] );
ideal = ent->v.ideal_yaw;
speed = ent->v.yaw_speed;
if (current == ideal)
{
G_FLOAT(OFS_RETURN) = 0;
return;
}
move = ideal - current;
if (ideal > current)
{
if (move >= 180)
move = move - 360;
}
else
{
if (move <= -180)
move = move + 360;
}
G_FLOAT(OFS_RETURN) = move;
if (move > 0)
{
if (move > speed)
move = speed;
}
else
{
if (move < -speed)
move = -speed;
}
ent->v.angles[1] = anglemod (current + move);
}
#ifdef QUAKE2
/*
==============
PF_changepitch
==============
*/
void PF_changepitch (void)
{
edict_t *ent;
float ideal, current, move, speed;
ent = G_EDICT(OFS_PARM0);
current = anglemod( ent->v.angles[0] );
ideal = ent->v.idealpitch;
speed = ent->v.pitch_speed;
if (current == ideal)
return;
move = ideal - current;
if (ideal > current)
{
if (move >= 180)
move = move - 360;
}
else
{
if (move <= -180)
move = move + 360;
}
if (move > 0)
{
if (move > speed)
move = speed;
}
else
{
if (move < -speed)
move = -speed;
}
ent->v.angles[0] = anglemod (current + move);
}
#endif
/*
===============================================================================
MESSAGE WRITING
===============================================================================
*/
#define MSG_BROADCAST 0 // unreliable to all
#define MSG_ONE 1 // reliable to one (msg_entity)
#define MSG_ALL 2 // reliable to all
#define MSG_INIT 3 // write to the init string
sizebuf_t *WriteDest (void)
{
int entnum;
int dest;
edict_t *ent;
dest = G_FLOAT(OFS_PARM0);
switch (dest)
{
case MSG_BROADCAST:
return &sv.datagram;
case MSG_ONE:
ent = PROG_TO_EDICT(pr_global_struct->msg_entity);
entnum = NUM_FOR_EDICT(ent);
if (entnum < 1 || entnum > svs.maxclients)
PR_RunError ("WriteDest: not a client");
return &svs.clients[entnum-1].message;
case MSG_ALL:
return &sv.reliable_datagram;
case MSG_INIT:
return &sv.signon;
default:
PR_RunError ("WriteDest: bad destination");
break;
}
return NULL;
}
void PF_WriteByte (void)
{
MSG_WriteByte (WriteDest(), G_FLOAT(OFS_PARM1));
}
void PF_WriteChar (void)
{
MSG_WriteChar (WriteDest(), G_FLOAT(OFS_PARM1));
}
void PF_WriteShort (void)
{
MSG_WriteShort (WriteDest(), G_FLOAT(OFS_PARM1));
}
void PF_WriteLong (void)
{
MSG_WriteLong (WriteDest(), G_FLOAT(OFS_PARM1));
}
void PF_WriteAngle (void)
{
MSG_WriteAngle (WriteDest(), G_FLOAT(OFS_PARM1));
}
void PF_WriteCoord (void)
{
MSG_WriteCoord (WriteDest(), G_FLOAT(OFS_PARM1));
}
void PF_WriteString (void)
{
MSG_WriteString (WriteDest(), G_STRING(OFS_PARM1));
}
void PF_WriteEntity (void)
{
MSG_WriteShort (WriteDest(), G_EDICTNUM(OFS_PARM1));
}
//=============================================================================
int SV_ModelIndex (char *name);
void PF_makestatic (void)
{
edict_t *ent;
int i;
ent = G_EDICT(OFS_PARM0);
MSG_WriteByte (&sv.signon,svc_spawnstatic);
MSG_WriteShort (&sv.signon, SV_ModelIndex(pr_strings + ent->v.model));
MSG_WriteByte (&sv.signon, ent->v.frame);
MSG_WriteByte (&sv.signon, ent->v.colormap);
MSG_WriteByte (&sv.signon, ent->v.skin);
MSG_WriteByte (&sv.signon, (int)(ent->v.scale*100.0)&255);
MSG_WriteByte (&sv.signon, ent->v.drawflags);
MSG_WriteByte (&sv.signon, (int)(ent->v.abslight*255.0)&255);
for (i=0 ; i<3 ; i++)
{
MSG_WriteCoord(&sv.signon, ent->v.origin[i]);
MSG_WriteAngle(&sv.signon, ent->v.angles[i]);
}
// throw the entity away now
ED_Free (ent);
}
//=============================================================================
/*
==============
PF_setspawnparms
==============
*/
void PF_setspawnparms (void)
{
edict_t *ent;
int i;
client_t *client;
ent = G_EDICT(OFS_PARM0);
i = NUM_FOR_EDICT(ent);
if (i < 1 || i > svs.maxclients)
PR_RunError ("Entity is not a client");
// copy spawn parms out of the client_t
client = svs.clients + (i-1);
for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
(&pr_global_struct->parm1)[i] = client->spawn_parms[i];
}
/*
==============
PF_changelevel
==============
*/
void PF_changelevel (void)
{
#ifdef QUAKE2RJ
char *s1, *s2;
if (svs.changelevel_issued)
return;
svs.changelevel_issued = true;
s1 = G_STRING(OFS_PARM0);
s2 = G_STRING(OFS_PARM1);
if ((int)pr_global_struct->serverflags & (SFL_NEW_UNIT | SFL_NEW_EPISODE))
Cbuf_AddText (va("changelevel %s %s\n",s1, s2));
else
Cbuf_AddText (va("changelevel2 %s %s\n",s1, s2));
#else
char *s;
// make sure we don't issue two changelevels
if (svs.changelevel_issued)
return;
svs.changelevel_issued = true;
s = G_STRING(OFS_PARM0);
Cbuf_AddText (va("changelevel %s\n",s));
#endif
}
#ifdef QUAKE2
#define CONTENT_WATER -3
#define CONTENT_SLIME -4
#define CONTENT_LAVA -5
#define FL_IMMUNE_WATER 131072
#define FL_IMMUNE_SLIME 262144
#define FL_IMMUNE_LAVA 524288
#define CHAN_VOICE 2
#define CHAN_BODY 4
#define ATTN_NORM 1
void PF_WaterMove (void)
{
edict_t *self;
int flags;
int waterlevel;
int watertype;
float drownlevel;
float damage = 0.0;
self = PROG_TO_EDICT(pr_global_struct->self);
if (self->v.movetype == MOVETYPE_NOCLIP)
{
self->v.air_finished = sv.time + 12;
G_FLOAT(OFS_RETURN) = damage;
return;
}
if (self->v.health < 0)
{
G_FLOAT(OFS_RETURN) = damage;
return;
}
if (self->v.deadflag == DEAD_NO)
drownlevel = 3;
else
drownlevel = 1;
flags = (int)self->v.flags;
waterlevel = (int)self->v.waterlevel;
watertype = (int)self->v.watertype;
if (!(flags & (FL_IMMUNE_WATER + FL_GODMODE)))
if (((flags & FL_SWIM) && (waterlevel < drownlevel)) || (waterlevel >= drownlevel))
{
if (self->v.air_finished < sv.time)
if (self->v.pain_finished < sv.time)
{
self->v.dmg = self->v.dmg + 2;
if (self->v.dmg > 15)
self->v.dmg = 10;
// T_Damage (self, world, world, self.dmg, 0, FALSE);
damage = self->v.dmg;
self->v.pain_finished = sv.time + 1.0;
}
}
else
{
if (self->v.air_finished < sv.time)
SV_StartSound (self, CHAN_VOICE, "raven/gasp2.wav", 255, ATTN_NORM);
else if (self->v.air_finished < sv.time + 9)
SV_StartSound (self, CHAN_VOICE, "raven/gasp1.wav", 255, ATTN_NORM);
self->v.air_finished = sv.time + 12.0;
self->v.dmg = 2;
}
if (!waterlevel)
{
if (flags & FL_INWATER)
{
// play leave water sound
SV_StartSound (self, CHAN_BODY, "raven/outwater.wav", 255, ATTN_NORM);
self->v.flags = (float)(flags &~FL_INWATER);
}
self->v.air_finished = sv.time + 12.0;
G_FLOAT(OFS_RETURN) = damage;
return;
}
if (watertype == CONTENT_LAVA)
{ // do damage
if (!(flags & (FL_IMMUNE_LAVA + FL_GODMODE)))
if (self->v.dmgtime < sv.time)
{
if (self->v.radsuit_finished < sv.time)
self->v.dmgtime = sv.time + 0.2;
else
self->v.dmgtime = sv.time + 1.0;
// T_Damage (self, world, world, 10*self.waterlevel, 0, TRUE);
damage = (float)(10*waterlevel);
}
}
else if (watertype == CONTENT_SLIME)
{ // do damage
if (!(flags & (FL_IMMUNE_SLIME + FL_GODMODE)))
if (self->v.dmgtime < sv.time && self->v.radsuit_finished < sv.time)
{
self->v.dmgtime = sv.time + 1.0;
// T_Damage (self, world, world, 4*self.waterlevel, 0, TRUE);
damage = (float)(4*waterlevel);
}
}
if ( !(flags & FL_INWATER) )
{
// player enter water sound
if (watertype == CONTENT_LAVA)
SV_StartSound (self, CHAN_BODY, "raven/inlava.wav", 255, ATTN_NORM);
else if (watertype == CONTENT_WATER)
SV_StartSound (self, CHAN_BODY, "raven/inh2o.wav", 255, ATTN_NORM);
else if (watertype == CONTENT_SLIME)
SV_StartSound (self, CHAN_BODY, "player/slimbrn1.wav", 255, ATTN_NORM);
self->v.flags = (float)(flags | FL_INWATER);
self->v.dmgtime = 0;
}
if (! (flags & FL_WATERJUMP) )
{
// self.velocity = self.velocity - 0.8*self.waterlevel*frametime*self.velocity;
VectorMA (self->v.velocity, -0.8 * self->v.waterlevel * host_frametime, self->v.velocity, self->v.velocity);
}
G_FLOAT(OFS_RETURN) = damage;
}
void PF_sin (void)
{
G_FLOAT(OFS_RETURN) = sin(G_FLOAT(OFS_PARM0));
}
void PF_cos (void)
{
G_FLOAT(OFS_RETURN) = cos(G_FLOAT(OFS_PARM0));
}
#endif //QUAKE2
void PF_sqrt (void)
{
G_FLOAT(OFS_RETURN) = sqrt(G_FLOAT(OFS_PARM0));
}
void PF_Fixme (void)
{
PR_RunError ("unimplemented builtin");
}
void PF_plaque_draw (void)
{
int Index;
// plaquemessage = G_STRING(OFS_PARM0);
Index = ((int)G_FLOAT(OFS_PARM1));
if (Index < 0)
PR_RunError ("PF_plaque_draw: index(%d) < 1",Index);
if (Index > pr_string_count)
PR_RunError ("PF_plaque_draw: index(%d) >= pr_string_count(%d)",Index,pr_string_count);
MSG_WriteByte (WriteDest(), svc_plaque);
MSG_WriteShort (WriteDest(), Index);
}
void PF_rain_go (void)
{
float *min_org,*max_org,*e_size;
float *dir;
vec3_t org,org2;
int color,count,x_dir,y_dir;
min_org = G_VECTOR (OFS_PARM0);
max_org = G_VECTOR (OFS_PARM1);
e_size = G_VECTOR (OFS_PARM2);
dir = G_VECTOR (OFS_PARM3);
color = G_FLOAT (OFS_PARM4);
count = G_FLOAT (OFS_PARM5);
org[0] = min_org[0];
org[1] = min_org[1];
org[2] = max_org[2];
org2[0] = e_size[0];
org2[1] = e_size[1];
org2[2] = e_size[2];
x_dir = dir[0];
y_dir = dir[1];
// R_RainEffect(org,org2,x_dir,y_dir,color,count); //DUH!
//void SV_StartRainEffect (vec3_t org, vec3_t e_size, int x_dir, int y_dir, int color, int count)
{
MSG_WriteByte (&sv.datagram, svc_raineffect);
MSG_WriteCoord (&sv.datagram, org[0]);
MSG_WriteCoord (&sv.datagram, org[1]);
MSG_WriteCoord (&sv.datagram, org[2]);
MSG_WriteCoord (&sv.datagram, e_size[0]);
MSG_WriteCoord (&sv.datagram, e_size[1]);
MSG_WriteCoord (&sv.datagram, e_size[2]);
MSG_WriteAngle (&sv.datagram, x_dir);
MSG_WriteAngle (&sv.datagram, y_dir);
MSG_WriteShort (&sv.datagram, color);
MSG_WriteShort (&sv.datagram, count);
// SV_Multicast (org, MULTICAST_PVS);
}
}
void PF_particleexplosion (void)
{
float *org;
int color,radius,counter;
org = G_VECTOR(OFS_PARM0);
color = G_FLOAT(OFS_PARM1);
radius = G_FLOAT(OFS_PARM2);
counter = G_FLOAT(OFS_PARM3);
MSG_WriteByte(&sv.datagram, svc_particle_explosion);
MSG_WriteCoord(&sv.datagram, org[0]);
MSG_WriteCoord(&sv.datagram, org[1]);
MSG_WriteCoord(&sv.datagram, org[2]);
MSG_WriteShort(&sv.datagram, color);
MSG_WriteShort(&sv.datagram, radius);
MSG_WriteShort(&sv.datagram, counter);
}
void PF_movestep (void)
{
vec3_t v;
edict_t *ent;
dfunction_t *oldf;
int oldself;
qboolean set_trace;
ent = PROG_TO_EDICT(pr_global_struct->self);
v[0] = G_FLOAT(OFS_PARM0);
v[1] = G_FLOAT(OFS_PARM1);
v[2] = G_FLOAT(OFS_PARM2);
set_trace = G_FLOAT(OFS_PARM3);
// save program state, because SV_movestep may call other progs
oldf = pr_xfunction;
oldself = pr_global_struct->self;
G_INT(OFS_RETURN) = SV_movestep (ent, v, false, true, set_trace);
// restore program state
pr_xfunction = oldf;
pr_global_struct->self = oldself;
}
/*
#define MAX_LEVELS 10
int PaladinExp[MAX_LEVELS+1] =
{
0, // Level 1
500, // Level 2
1000, // Level 3
1500, // Level 4
2000, // Level 5
2500, // Level 6
3000, // Level 7
3500, // Level 8
4000, // Level 9
4500, // Level 10
1000 // Required amount for each level afterwards
};
int ClericExp[MAX_LEVELS+1] =
{
0, // Level 1
500, // Level 2
1000, // Level 3
1500, // Level 4
2000, // Level 5
2500, // Level 6
3000, // Level 7
3500, // Level 8
4000, // Level 9
4500, // Level 10
1000 // Required amount for each level afterwards
};
int NecroExp[MAX_LEVELS+1] =
{
0, // Level 1
500, // Level 2
1000, // Level 3
1500, // Level 4
2000, // Level 5
2500, // Level 6
3000, // Level 7
3500, // Level 8
4000, // Level 9
4500, // Level 10
1000 // Required amount for each level afterwards
};
int TheifExp[MAX_LEVELS+1] =
{
0, // Level 1
500, // Level 2
1000, // Level 3
1500, // Level 4
2000, // Level 5
2500, // Level 6
3000, // Level 7
3500, // Level 8
4000, // Level 9
4500, // Level 10
1000 // Required amount for each level afterwards
};
int FindLevel(edict_t *WhichPlayer)
{
int *Chart;
int Amount,counter,Level;
switch((int)WhichPlayer->v.playerclass)
{
case CLASS_PALADIN:
Chart = PaladinExp;
break;
case CLASS_CLERIC:
Chart = ClericExp;
break;
case CLASS_NECROMANCER:
Chart = NecroExp;
break;
case CLASS_THEIF:
Chart = TheifExp;
break;
}
Level = 0;
for(counter=0;counter<MAX_LEVELS;counter++)
{
if (WhichPlayer->v.experience <= Chart[counter])
{
Level = counter+1;
break;
}
}
if (!Level)
{
Amount = WhichPlayer->v.experience - Chart[MAX_LEVELS-1];
Level = (Amount % Chart[MAX_LEVELS]) + MAX_LEVELS;
}
return Level;
}
void PF_AwardExperience(void)
{
edict_t *ToEnt, *FromEnt;
float Amount;
int AfterLevel;
qboolean IsPlayer;
// client_t *client;
int entnum;
// char temp[200];
globalvars_t pr_save;
ToEnt = G_EDICT(OFS_PARM0);
FromEnt = G_EDICT(OFS_PARM1);
Amount = G_FLOAT(OFS_PARM2);
if (!Amount) return;
IsPlayer = (strcmpi(ToEnt->v.classname + pr_strings, "player") == 0);
if (FromEnt && Amount == 0.0)
{
Amount = FromEnt->v.experience_value;
}
ToEnt->v.experience += Amount;
if (IsPlayer)
{
AfterLevel = FindLevel(ToEnt);
Con_Printf("Total Experience: %d\n",(int)ToEnt->v.experience);
if (ToEnt->v.level != AfterLevel)
{
ToEnt->v.level = AfterLevel;
entnum = NUM_FOR_EDICT(ToEnt);
if (entnum >= 1 && entnum <= svs.maxclients)
{
pr_save = *pr_global_struct;
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(ToEnt);
PR_ExecuteProgram (pr_global_struct->PlayerAdvanceLevel);
*pr_global_struct = pr_save;
}
}
}
}
*/
/* client = &svs.clients[entnum-1];
sprintf(temp,"You are now level %d\n",AfterLevel);
MSG_WriteChar (&client->message,svc_print);
MSG_WriteString (&client->message, temp );
*/
void PF_Cos(void)
{
float angle;
angle = G_FLOAT(OFS_PARM0);
angle = angle*M_PI*2 / 360;
G_FLOAT(OFS_RETURN) = cos(angle);
}
void PF_Sin(void)
{
float angle;
angle = G_FLOAT(OFS_PARM0);
angle = angle*M_PI*2 / 360;
G_FLOAT(OFS_RETURN) = sin(angle);
}
void PF_AdvanceFrame(void)
{
edict_t *Ent;
float Start,End,Result;
Ent = PROG_TO_EDICT(pr_global_struct->self);
Start = G_FLOAT(OFS_PARM0);
End = G_FLOAT(OFS_PARM1);
if (Ent->v.frame < Start || Ent->v.frame > End)
{ // Didn't start in the range
Ent->v.frame = Start;
Result = 0;
}
else if(Ent->v.frame == End)
{ // Wrapping
Ent->v.frame = Start;
Result = 1;
}
else
{ // Regular Advance
Ent->v.frame++;
if (Ent->v.frame == End) Result = 2;
else Result = 0;
}
G_FLOAT(OFS_RETURN) = Result;
}
void PF_RewindFrame(void)
{
edict_t *Ent;
float Start,End,Result;
Ent = PROG_TO_EDICT(pr_global_struct->self);
Start = G_FLOAT(OFS_PARM0);
End = G_FLOAT(OFS_PARM1);
if (Ent->v.frame > Start || Ent->v.frame < End)
{ // Didn't start in the range
Ent->v.frame = Start;
Result = 0;
}
else if(Ent->v.frame == End)
{ // Wrapping
Ent->v.frame = Start;
Result = 1;
}
else
{ // Regular Advance
Ent->v.frame--;
if (Ent->v.frame == End) Result = 2;
else Result = 0;
}
G_FLOAT(OFS_RETURN) = Result;
}
#define WF_NORMAL_ADVANCE 0
#define WF_CYCLE_STARTED 1
#define WF_CYCLE_WRAPPED 2
#define WF_LAST_FRAME 3
void PF_advanceweaponframe (void)
{
edict_t *ent;
float startframe,endframe,Result;
float state;
ent = PROG_TO_EDICT(pr_global_struct->self);
startframe = G_FLOAT(OFS_PARM0);
endframe = G_FLOAT(OFS_PARM1);
if ((endframe > startframe && (ent->v.weaponframe > endframe || ent->v.weaponframe < startframe)) ||
(endframe < startframe && (ent->v.weaponframe < endframe || ent->v.weaponframe > startframe)) )
{
ent->v.weaponframe=startframe;
state = WF_CYCLE_STARTED;
}
else if(ent->v.weaponframe==endframe)
{
ent->v.weaponframe=startframe;
state = WF_CYCLE_WRAPPED;
}
else
{
if (startframe > endframe)
ent->v.weaponframe = ent->v.weaponframe - 1;
else if (startframe < endframe)
ent->v.weaponframe = ent->v.weaponframe + 1;
if (ent->v.weaponframe==endframe)
state = WF_LAST_FRAME;
else
state = WF_NORMAL_ADVANCE;
}
G_FLOAT(OFS_RETURN) = state;
}
void PF_setclass (void)
{
float NewClass;
int entnum;
edict_t *e;
client_t *client,*old;
entnum = G_EDICTNUM(OFS_PARM0);
e = G_EDICT(OFS_PARM0);
NewClass = G_FLOAT(OFS_PARM1);
if (entnum < 1 || entnum > svs.maxclients)
{
Con_Printf ("tried to sprint to a non-client\n");
return;
}
client = &svs.clients[entnum-1];
old = host_client;
host_client = client;
Host_ClientCommands ("playerclass %i\n", (int)NewClass);
host_client = old;
// These will get set again after the message has filtered its way
// but it wouldn't take affect right away
e->v.playerclass = NewClass;
client->playerclass = NewClass;
}
void PF_starteffect (void)
{
SV_ParseEffect(&sv.reliable_datagram);
}
void PF_endeffect (void)
{
float holdindex;
int index;
index = G_FLOAT(OFS_PARM0);
index = G_FLOAT(OFS_PARM1);
if (!sv.Effects[index].type) return;
sv.Effects[index].type = 0;
MSG_WriteByte (&sv.reliable_datagram, svc_end_effect);
MSG_WriteByte (&sv.reliable_datagram, index);
}
void PF_randomrange(void)
{
float num,minv,maxv;
minv = G_FLOAT(OFS_PARM0);
maxv = G_FLOAT(OFS_PARM1);
num = rand()*(1.0/RAND_MAX);//(rand ()&0x7fff) / ((float)0x7fff);
G_FLOAT(OFS_RETURN) = ((maxv-minv) * num) + minv;
}
void PF_randomvalue(void)
{
float num,range;
range = G_FLOAT(OFS_PARM0);
num = rand()*(1.0/RAND_MAX);//(rand ()&0x7fff) / ((float)0x7fff);
G_FLOAT(OFS_RETURN) = range * num;
}
void PF_randomvrange(void)
{
float num,*minv,*maxv;
vec3_t result;
minv = G_VECTOR(OFS_PARM0);
maxv = G_VECTOR(OFS_PARM1);
num = rand()*(1.0/RAND_MAX);//(rand ()&0x7fff) / ((float)0x7fff);
result[0] = ((maxv[0]-minv[0]) * num) + minv[0];
num = rand()*(1.0/RAND_MAX);//(rand ()&0x7fff) / ((float)0x7fff);
result[1] = ((maxv[1]-minv[1]) * num) + minv[1];
num = rand()*(1.0/RAND_MAX);//(rand ()&0x7fff) / ((float)0x7fff);
result[2] = ((maxv[2]-minv[2]) * num) + minv[2];
VectorCopy (result, G_VECTOR(OFS_RETURN));
}
void PF_randomvvalue(void)
{
float num,*range;
vec3_t result;
range = G_VECTOR(OFS_PARM0);
num = rand()*(1.0/RAND_MAX);//(rand ()&0x7fff) / ((float)0x7fff);
result[0] = range[0] * num;
num = rand()*(1.0/RAND_MAX);//(rand ()&0x7fff) / ((float)0x7fff);
result[1] = range[1] * num;
num = rand()*(1.0/RAND_MAX);//(rand ()&0x7fff) / ((float)0x7fff);
result[2] = range[2] * num;
VectorCopy (result, G_VECTOR(OFS_RETURN));
}
void PF_concatv(void)
{
float *in,*range;
vec3_t result;
in = G_VECTOR(OFS_PARM0);
range = G_VECTOR(OFS_PARM1);
VectorCopy (in, result);
if (result[0] < -range[0]) result[0] = -range[0];
if (result[0] > range[0]) result[0] = range[0];
if (result[1] < -range[1]) result[1] = -range[1];
if (result[1] > range[1]) result[1] = range[1];
if (result[2] < -range[2]) result[2] = -range[2];
if (result[2] > range[2]) result[2] = range[2];
VectorCopy (result, G_VECTOR(OFS_RETURN));
}
void PF_GetString(void)
{
int Index;
Index = (int)G_FLOAT(OFS_PARM0) - 1;
if (Index < 0)
PR_RunError ("PF_GetString: index(%d) < 1",Index+1);
if (Index >= pr_string_count)
PR_RunError ("PF_GetString: index(%d) >= pr_string_count(%d)",Index,pr_string_count);
G_INT(OFS_RETURN) = (&pr_global_strings[pr_string_index[Index]]) - pr_strings;
}
void PF_v_factor(void)
// returns (v_right * factor_x) + (v_forward * factor_y) + (v_up * factor_z)
{
float num,*range;
vec3_t result;
range = G_VECTOR(OFS_PARM0);
result[0] = (pr_global_struct->v_right[0] * range[0]) +
(pr_global_struct->v_forward[0] * range[1]) +
(pr_global_struct->v_up[0] * range[2]);
result[1] = (pr_global_struct->v_right[1] * range[0]) +
(pr_global_struct->v_forward[1] * range[1]) +
(pr_global_struct->v_up[1] * range[2]);
result[2] = (pr_global_struct->v_right[2] * range[0]) +
(pr_global_struct->v_forward[2] * range[1]) +
(pr_global_struct->v_up[2] * range[2]);
VectorCopy (result, G_VECTOR(OFS_RETURN));
}
void PF_v_factorrange(void)
// returns (v_right * factor_x) + (v_forward * factor_y) + (v_up * factor_z)
{
float num,*minv,*maxv;
vec3_t result,r2;
minv = G_VECTOR(OFS_PARM0);
maxv = G_VECTOR(OFS_PARM1);
num = rand()*(1.0/RAND_MAX);//(rand ()&0x7fff) / ((float)0x7fff);
result[0] = ((maxv[0]-minv[0]) * num) + minv[0];
num = rand()*(1.0/RAND_MAX);//(rand ()&0x7fff) / ((float)0x7fff);
result[1] = ((maxv[1]-minv[1]) * num) + minv[1];
num = rand()*(1.0/RAND_MAX);//(rand ()&0x7fff) / ((float)0x7fff);
result[2] = ((maxv[2]-minv[2]) * num) + minv[2];
r2[0] = (pr_global_struct->v_right[0] * result[0]) +
(pr_global_struct->v_forward[0] * result[1]) +
(pr_global_struct->v_up[0] * result[2]);
r2[1] = (pr_global_struct->v_right[1] * result[0]) +
(pr_global_struct->v_forward[1] * result[1]) +
(pr_global_struct->v_up[1] * result[2]);
r2[2] = (pr_global_struct->v_right[2] * result[0]) +
(pr_global_struct->v_forward[2] * result[1]) +
(pr_global_struct->v_up[2] * result[2]);
VectorCopy (r2, G_VECTOR(OFS_RETURN));
}
void PF_matchAngleToSlope(void)
{
edict_t *actor;
vec3_t v_forward, old_forward, old_right, new_angles2 = { 0, 0, 0 };
float pitch, mod, dot;
// OFS_PARM0 is used by PF_vectoangles below
actor = G_EDICT(OFS_PARM1);
AngleVectors(actor->v.angles, old_forward, old_right, pr_global_struct->v_up);
PF_vectoangles();
pitch = G_FLOAT(OFS_RETURN) - 90;
new_angles2[1] = G_FLOAT(OFS_RETURN+1);
AngleVectors(new_angles2, v_forward, pr_global_struct->v_right, pr_global_struct->v_up);
mod = DotProduct(v_forward, old_right);
if(mod<0)
mod=1;
else
mod=-1;
dot = DotProduct(v_forward, old_forward);
actor->v.angles[0] = dot*pitch;
actor->v.angles[2] = (1-fastfabs(dot))*pitch*mod;
}
void PF_updateInfoPlaque (void)
{
unsigned int check;
unsigned int index, mode, i;
char *newmessage;
long *use;
int ofs = 0;
index = G_FLOAT(OFS_PARM0);
mode = G_FLOAT(OFS_PARM1);
if (index > 31)
{
use = &info_mask2;
ofs = 32;
}
else
{
use = &info_mask;
}
check = (long) (1 << index - ofs);
if (((mode & 1) && ((*use) & check)) || ((mode & 2) && !((*use) & check)));
else
{
(*use) ^= check;
}
}
extern void V_WhiteFlash_f(void);
void PF_doWhiteFlash(void)
{
V_WhiteFlash_f();
}
builtin_t pr_builtin[] =
{
PF_Fixme,
PF_makevectors, // 1
PF_setorigin, // 2
PF_setmodel, // 3
PF_setsize, // 4
PF_lightstylestatic, // 5
PF_break, // void() break = #6
PF_random, // float() random = #7
PF_sound, // void(entity e, float chan, string samp) sound = #8
PF_normalize, // vector(vector v) normalize = #9
PF_error, // void(string e) error = #10
PF_objerror, // void(string e) objerror = #11
PF_vlen, // float(vector v) vlen = #12
PF_vectoyaw, // float(vector v) vectoyaw = #13
PF_Spawn, // entity() spawn = #14
PF_Remove, // void(entity e) remove = #15
PF_traceline, // float(vector v1, vector v2, float tryents) traceline = #16
PF_checkclient, // entity() clientlist = #17
PF_Find, // entity(entity start, .string fld, string match) find = #18
PF_precache_sound, // void(string s) precache_sound = #19
PF_precache_model, // void(string s) precache_model = #20
PF_stuffcmd, // void(entity client, string s)stuffcmd = #21
PF_findradius, // entity(vector org, float rad) findradius = #22
PF_bprint, // void(string s) bprint = #23
PF_sprint, // void(entity client, string s) sprint = #24
PF_dprint, // void(string s) dprint = #25
PF_ftos, // void(string s) ftos = #26
PF_vtos, // void(string s) vto s = #27
PF_coredump, // PF_coredump = #28
PF_traceon, // PF_traceon = #29
PF_traceoff, // PF_traceoff = #30
PF_eprint, // void(entity e) debug print an entire entity = #31
PF_walkmove, // float(float yaw, float dist) walkmove = #32
PF_tracearea, // float(vector v1, vector v2, vector mins, vector maxs,
// float tryents) traceline = #33
PF_droptofloor, // PF_droptofloor = #34
PF_lightstyle, // = #35
PF_rint, // = #36
PF_floor, // = #37
PF_ceil, // = #38
PF_Fixme,
PF_checkbottom, // = #40
PF_pointcontents, // = #41
PF_particle2,
PF_fabs, // = #43
PF_aim, // = #44
PF_cvar, // = #45
PF_localcmd, // = #46
PF_nextent, // = #47
PF_particle, // = #48
PF_changeyaw, // = #49
PF_vhlen, // float(vector v) vhlen = #50
PF_vectoangles, // = #51
PF_WriteByte, // = #52
PF_WriteChar, // = #53
PF_WriteShort, // = #54
PF_WriteLong, // = #55
PF_WriteCoord, // = #56
PF_WriteAngle, // = #57
PF_WriteString, // = #58
PF_WriteEntity, // = #59
//PF_FindPath, // = #60
PF_dprintf, // void(string s1, string s2) dprint = #60
PF_Cos, // = #61
PF_Sin, // = #62
PF_AdvanceFrame, // = #63
PF_dprintv, // void(string s1, string s2) dprint = #64
PF_RewindFrame, // = #65
PF_setclass,
SV_MoveToGoal,
PF_precache_file,
PF_makestatic,
PF_changelevel,
PF_lightstylevalue, // 71
PF_cvar_set,
PF_centerprint,
PF_ambientsound,
PF_precache_model2,
PF_precache_sound2, // precache_sound2 is different only for qcc
PF_precache_file,
PF_setspawnparms,
PF_plaque_draw,
PF_rain_go, // = #80
PF_particleexplosion, // = #81
PF_movestep,
PF_advanceweaponframe,
PF_sqrt,
PF_particle3, // 85
PF_particle4, // 86
PF_setpuzzlemodel, // 87
PF_starteffect, // 88
PF_endeffect, // 89
PF_precache_puzzle_model, // 90
PF_concatv, // 91
PF_GetString, // 92
PF_SpawnTemp, // 93
PF_v_factor, // 94
PF_v_factorrange, // 95
PF_precache_sound3, // 96
PF_precache_model3, // 97
PF_precache_file, // 98
PF_matchAngleToSlope, // 99
PF_updateInfoPlaque, //100
PF_precache_sound4, // 101
PF_precache_model4, // 102
PF_precache_file, // 103
PF_doWhiteFlash, //104
PF_UpdateSoundPos, //105
PF_StopSound, //106
#ifdef QUAKE2
PF_sin,
PF_cos,
PF_sqrt,
PF_changepitch,
PF_TraceToss,
PF_etos,
PF_WaterMove,
#else
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
#endif
};
builtin_t *pr_builtins = pr_builtin;
int pr_numbuiltins = sizeof(pr_builtin)/sizeof(pr_builtin[0]);
/*
* $Log: /H2 Mission Pack/Pr_cmds.c $
*
* 26 3/23/98 7:24p Jmonroe
*
* 25 3/18/98 2:48p Jmonroe
*
* 24 3/16/98 3:52p Jmonroe
* fixed info_masks for load/save changelevel
*
* 23 3/15/98 3:42p Jmonroe
* FIXED objectives over 31
*
* 22 3/14/98 5:39p Jmonroe
* made info_plaque draw safe, fixed bit checking
*
* 21 3/13/98 12:02p Jmonroe
* more fixes for hullforent
*
* 20 3/13/98 2:41a Jmonroe
* added updatesoundPos and stopsound builtins
*
* 19 3/12/98 6:31p Mgummelt
*
* 18 3/05/98 7:54p Jmonroe
* fixed startRain, optimized particle struct
*
* 17 3/01/98 7:30p Jweier
*
* 16 2/28/98 5:15p Jweier
*
* 15 2/27/98 11:53p Jweier
*
* 14 2/20/98 3:17p Jweier
*
* 13 2/19/98 3:31p Jweier
*
* 12 2/18/98 6:02p Jmonroe
* added cache4 functions, added puzzle piece cache_file4 cmds
*
* 11 2/17/98 6:45p Jmonroe
* started work on the switch statements
*
* 10 2/12/98 12:12a Jmonroe
*
* 9 2/10/98 8:51p Jmonroe
*
* 8 2/10/98 3:24p Jmonroe
*
* 7 2/07/98 9:09p Jweier
*
* 6 2/07/98 6:53p Jweier
*
* 5 2/04/98 12:53a Jmonroe
* added fastfabs
*
* 4 1/21/98 10:29a Plipo
* added objectives plaque
*
* 70 10/08/97 11:14a Rlove
*
* 69 9/15/97 11:15a Rjohnson
* Updates
*
* 68 8/26/97 8:17a Rjohnson
* Just a few changes
*
* 67 8/24/97 11:11a Rjohnson
* Can't remove the world!
*
* 66 8/15/97 3:10p Rjohnson
* Precache Update
*
* 65 7/21/97 11:48a Rjohnson
* Fixed for particleexplosion (network friendly) and spawn_temp
*
* 64 7/11/97 12:33p Rjohnson
* Added a puzzle precache command
*
* 63 6/27/97 4:58p Rjohnson
* Right name for message reading
*
* 62 6/27/97 4:56p Rjohnson
* Made plaques write out a word
*
* 61 6/27/97 11:34a Rjohnson
* Added a create function
*
* 60 6/26/97 4:28p Rjohnson
* Added a vector caps function
*
* 59 6/25/97 8:36p Rjohnson
* Made the plaque network friendly
*
* 58 6/25/97 12:59p Rjohnson
* Changed the index to start at 1 for getstring
*
* 57 6/25/97 12:49p Rjohnson
* Added a global text file
*
* 56 6/23/97 4:14p Rjohnson
* Created temp edicts (gibs)
*
* 55 6/19/97 11:04a Rjohnson
* Added a few new builtins
*
* 54 6/16/97 11:42a Rlove
* aim has to be given the origin of where the firing takes place at.
*
* 53 6/05/97 3:08p Bgokey
*
* 52 5/30/97 11:42a Rjohnson
* Removed the message field of the effects
*
* 51 5/27/97 4:59p Rlove
* Taking out Id sounds
*
* 50 5/23/97 8:59a Rlove
* PF_aim is back to it's original state. It targets only things that have
* takedamage set to DAMAGE_YES
*
* 49 5/21/97 10:55a Rjohnson
* Make the break() function do a debugbreak() command
*
* 48 5/20/97 11:32a Rjohnson
* Revised Effects
*
* 47 5/20/97 9:14a Rlove
* AIM now works with breakable brushes
*
* 46 5/19/97 5:29p Rlove
*
* 45 5/19/97 5:29p Rlove
*
* 44 5/19/97 2:54p Rjohnson
* Added new client effects
*
* 43 5/19/97 8:21a Rlove
* AIM now looks at entities with both DAMAGE_YES and DAMAGE_NO_GRENADE
*
* 42 5/14/97 3:36p Rjohnson
* Initial Stats Implementation
*
* 41 5/09/97 3:52p Rjohnson
* Change to allow more than 256 precache models
*
* 40 5/07/97 11:13a Rjohnson
* Added a new field to the movement routines to allow setting of the
* traceline info
*
* 39 5/05/97 9:40p Rjohnson
* Hull sizes would override traceline/tracearea - fixed
*
* 38 4/30/97 12:08p Rjohnson
* Special precache for puzzle pieces
*
* 37 4/28/97 2:50p Rlove
* Little change to rain
*
* 36 4/28/97 12:06p Bgokey
*
* 35 4/28/97 11:58a Mgummelt
*
* 34 4/25/97 7:05p Rjohnson
* Added findfloat()
*
* 33 4/22/97 3:50p Rjohnson
* Added some more particle commands to cut back on the networking
*
* 32 4/18/97 11:44a Rlove
* changed advanceweaponframe to return frame state
*
* 31 4/17/97 1:28p Rlove
* added new built advanceweaponframe
*
* 30 4/15/97 9:02p Bgokey
*
* 29 4/15/97 11:52a Rjohnson
* Updates from quake2 for multi-level trigger stuff
*
* 28 4/01/97 11:25a Rjohnson
* Added a way for the h-code to set the player class
*
* 27 3/21/97 5:22p Rlove
* Activated sqrt builtin function from quake2
*
* 26 3/20/97 5:43p Bgokey
*
* 25 3/17/97 2:45p Rjohnson
* Added RewindFrame()
*
* 24 3/14/97 5:04p Rjohnson
* Added dprintf() and dprinv()
*
* 23 3/14/97 9:21a Rlove
* Plaques are done
*
* 22 3/13/97 9:57a Rlove
* Changed constant DAMAGE_AIM to DAMAGE_YES and the old DAMAGE_YES to
* DAMAGE_NO_GRENADE
*
* 21 3/12/97 10:58p Rjohnson
* Revised the particle2 hexen-c command to allow a range for the velocity
* - shouldn't be as taxing on the network to get better effects
*
* 20 3/07/97 9:29a Rjohnson
* Removed the entity field in AdvanceFrame()
*
* 19 3/04/97 5:35p Rjohnson
* Added an advance_frame command.
*
* 18 2/20/97 12:13p Rjohnson
* Code fixes for id update
*
* 17 2/18/97 3:04p Rjohnson
* Id Updates
*
* 16 2/18/97 11:05a Rjohnson
* Fixed a network problem - PF_makestatic wasn't writing out enough info
* (scale and effects weren't being written).
*
* 15 2/06/97 3:15p Rjohnson
* Added the calling of the hcode function PlayerAdvancedLevel()
*
* 14 1/31/97 10:41a Rjohnson
* Added sin() and cos()
*
* 13 1/28/97 10:28a Rjohnson
* Added experience and level advancement
*
* 12 1/13/97 4:31p Rjohnson
* Removed a debugging Con_Printf()
*
* 11 1/08/97 1:30p Rjohnson
* Added a couple of new functions - find path and trace area
*
* 10 1/02/97 11:18a Rjohnson
* New particle command
*
* 9 12/30/96 8:30a Rlove
* Push objects added
*
* 8 12/18/96 3:16p Rjohnson
* Minor fix to the return value of ChangeYaw()
*
* 7 12/18/96 9:23a Rjohnson
* Added vhlen()
*
* 6 12/02/96 4:19p Rjohnson
* Guess you need to save the program state when calling SV_movestep
*
* 5 11/26/96 4:10p Rjohnson
* Added sv_movestep to the quake c external functions. Modified the
* routine so that it can ignore enemy positions.
*/