237 lines
5.9 KiB
Text
237 lines
5.9 KiB
Text
# Microsoft Developer Studio Project File - Name="qwsv" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=qwsv - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "qwsv.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "qwsv.mak" CFG="qwsv - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "qwsv - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "qwsv - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""$/HexenWorld/Server", FJFAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "qwsv - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir ".\Release"
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# PROP BASE Intermediate_Dir ".\Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir ".\Release"
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# PROP Intermediate_Dir ".\Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
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# ADD CPP /nologo /GX /Zi /O2 /Ob2 /I "." /I "..\client" /D "NDEBUG" /D "SERVERONLY" /D "WIN32" /D "_CONSOLE" /D "QUAKE2RJ" /D "MGNET" /FR /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /profile /debug /machine:I386
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!ELSEIF "$(CFG)" == "qwsv - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\Debug"
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# PROP BASE Intermediate_Dir ".\Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir ".\Debug"
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# PROP Intermediate_Dir ".\Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
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# ADD CPP /nologo /Gm /GX /Zi /Od /I "." /I "..\client" /D "_DEBUG" /D "SERVERONLY" /D "WIN32" /D "_CONSOLE" /D "QUAKE2RJ" /FR /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
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# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /profile /map /debug /machine:I386
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!ENDIF
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# Begin Target
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# Name "qwsv - Win32 Release"
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# Name "qwsv - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
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# Begin Source File
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SOURCE=..\client\cmd.c
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# End Source File
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# Begin Source File
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SOURCE=..\client\common.c
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# End Source File
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# Begin Source File
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SOURCE=..\client\crc.c
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# End Source File
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# Begin Source File
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SOURCE=..\client\cvar.c
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# End Source File
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# Begin Source File
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SOURCE=..\client\mathlib.c
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# End Source File
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# Begin Source File
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SOURCE=.\model.c
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# End Source File
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# Begin Source File
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SOURCE=..\client\net_chan.c
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# End Source File
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# Begin Source File
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SOURCE=..\client\net_wins.c
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# End Source File
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# Begin Source File
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SOURCE=..\client\pmove.c
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# End Source File
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# Begin Source File
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SOURCE=..\client\pmovetst.c
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# End Source File
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# Begin Source File
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SOURCE=.\pr_cmds.c
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# End Source File
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# Begin Source File
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SOURCE=.\pr_edict.c
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# End Source File
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# Begin Source File
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SOURCE=.\pr_exec.c
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# End Source File
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# Begin Source File
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SOURCE=.\server.h
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# End Source File
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# Begin Source File
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SOURCE=..\client\strings.c
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# End Source File
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# Begin Source File
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SOURCE=.\sv_ccmds.c
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# End Source File
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# Begin Source File
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SOURCE=.\sv_effect.c
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# End Source File
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# Begin Source File
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SOURCE=.\sv_ents.c
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# End Source File
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# Begin Source File
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SOURCE=.\sv_init.c
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# End Source File
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# Begin Source File
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SOURCE=.\sv_main.c
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# End Source File
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# Begin Source File
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SOURCE=.\sv_move.c
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# End Source File
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# Begin Source File
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SOURCE=.\sv_phys.c
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# End Source File
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# Begin Source File
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SOURCE=.\sv_send.c
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# End Source File
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# Begin Source File
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SOURCE=.\sv_user.c
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# End Source File
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# Begin Source File
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SOURCE=.\sys_win.c
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# End Source File
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# Begin Source File
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SOURCE=.\world.c
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# End Source File
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# Begin Source File
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SOURCE=..\client\zone.c
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
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# Begin Source File
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SOURCE=.\asm_i386.h
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# End Source File
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# Begin Source File
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SOURCE=.\pr_comp.h
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# End Source File
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# Begin Source File
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SOURCE=.\progdefs.h
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# End Source File
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# Begin Source File
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SOURCE=.\progs.h
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# End Source File
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# Begin Source File
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SOURCE=.\quakeasm.h
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# End Source File
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# Begin Source File
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SOURCE=.\qwsvdef.h
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# End Source File
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# Begin Source File
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SOURCE=.\sys.h
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# End Source File
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# Begin Source File
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SOURCE=.\world.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
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