811 lines
18 KiB
C++
811 lines
18 KiB
C++
/*
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* $Header: /HexenWorld/HCode/impulse.hc 11 4/06/98 12:07p Jmonroe $
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*/
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void PlayerAdvanceLevel(float NewLevel);
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void player_level_cheat(void);
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void player_experience_cheat(void);
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void Polymorph (entity loser);
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//void create_swarm (void);
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void restore_weapon ()
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{//FIXME: use idle, not select
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self.weaponframe = 0;
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if (self.playerclass==CLASS_PALADIN)
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{
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if (self.weapon == IT_WEAPON1)
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self.weaponmodel = "models/gauntlet.mdl";
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else if (self.weapon == IT_WEAPON2)
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self.weaponmodel = "models/vorpal.mdl";
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else if (self.weapon == IT_WEAPON3)
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self.weaponmodel = "models/axe.mdl";
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else if (self.weapon == IT_WEAPON4)
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self.weaponmodel = "models/purifier.mdl";
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}
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else if (self.playerclass==CLASS_CRUSADER)
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{
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if (self.weapon == IT_WEAPON1)
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self.weaponmodel = "models/warhamer.mdl";
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else if (self.weapon == IT_WEAPON2)
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self.weaponmodel = "models/icestaff.mdl";
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else if (self.weapon == IT_WEAPON3)
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self.weaponmodel = "models/meteor.mdl";
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else if (self.weapon == IT_WEAPON4)
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self.weaponmodel = "models/sunstaff.mdl";
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}
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else if (self.playerclass==CLASS_NECROMANCER)
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{
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if (self.weapon == IT_WEAPON1)
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self.weaponmodel = "models/sickle.mdl";
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else if (self.weapon == IT_WEAPON2)
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self.weaponmodel = "models/sickle.mdl"; // FIXME: still need these models
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else if (self.weapon == IT_WEAPON3)
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self.weaponmodel = "models/sickle.mdl";
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else if (self.weapon == IT_WEAPON4)
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self.weaponmodel = "models/ravenstf.mdl";
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}
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else if (self.playerclass==CLASS_ASSASSIN)
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{
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if (self.weapon == IT_WEAPON1)
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self.weaponmodel = "models/punchdgr.mdl";
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else if (self.weapon == IT_WEAPON2)
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self.weaponmodel = "models/crossbow.mdl";
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else if (self.weapon == IT_WEAPON3)
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self.weaponmodel = "models/v_assgr.mdl";
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else if (self.weapon == IT_WEAPON4)
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self.weaponmodel = "models/scarabst.mdl";
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}
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}
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void see_coop_view ()
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{
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entity startent,found;
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float gotone;
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if(self.viewentity!=self)
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centerprint(self,"Ally vision not available in chase camera mode\n");
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if(!coop&&!teamplay)
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{
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centerprint(self,"Ally vision not available\n");
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return;
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}
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if(self.cameramode==world)
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startent=self;
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else
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startent=self.cameramode;
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found=startent;
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while(!gotone)
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{
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found=find(found,classname,"player");
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if(found.flags&FL_CLIENT)
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if((deathmatch&&teamplay&&found.team==self.team)||coop)
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if(found.cameramode==world||found==self)
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gotone=TRUE;
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if(found==startent)
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{
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centerprint(self,"No allies available\n");
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return;
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}
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}
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if(found==self)
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{
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CameraReturn();
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return;
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}
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centerprint(self,found.netname);
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AllyVision(self,found);
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self.weaponmodel=self.cameramode.weaponmodel;
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self.weaponframe=self.cameramode.weaponframe;
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}
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void player_everything_cheat(void)
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{
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if(deathmatch||coop)
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return;
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CheatCommand(); // Give them weapons and mana
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Artifact_Cheat(); // Give them all artifacts
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self.puzzles_cheat = 1; // Get them past puzzles
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// Then they leave home and never call you. The ingrates.
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}
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void PrintFrags()
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{
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entity lastent;
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lastent=nextent(world);
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while(lastent)
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{
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if(lastent.classname=="player")
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{
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bprint(PRINT_MEDIUM, lastent.netname);
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bprint(PRINT_MEDIUM, " (L-");
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bprint(PRINT_MEDIUM, ftos(lastent.level));
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if(lastent.playerclass==CLASS_ASSASSIN)
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bprint(PRINT_MEDIUM, " Assassin) ");
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else if(lastent.playerclass==CLASS_PALADIN)
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bprint(PRINT_MEDIUM, " Paladin) ");
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else if(lastent.playerclass==CLASS_CRUSADER)
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bprint(PRINT_MEDIUM, " Crusader) ");
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else
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bprint(PRINT_MEDIUM, " Necromancer) ");
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bprint(PRINT_MEDIUM, " FRAGS: ");
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bprint(PRINT_MEDIUM, ftos(lastent.frags));
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bprint(PRINT_MEDIUM, " (LF: ");
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bprint(PRINT_MEDIUM, ftos(lastent.level_frags));
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bprint(PRINT_MEDIUM, ")\n");
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}
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lastent=find(lastent,classname,"player");
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}
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}
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/*void()gravityup =
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{
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self.gravity+=0.01;
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if(self.gravity==10)
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self.gravity=0;
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dprint(PRINT_MEDIUM, "Gravity: ");
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dprint(PRINT_MEDIUM, ftos(self.gravity));
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dprint(PRINT_MEDIUM, "\n");
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};
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void()gravitydown =
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{
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self.gravity-=0.01;
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if(self.gravity==-10)
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self.gravity=0;
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dprint(PRINT_MEDIUM, "Gravity: ");
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dprint(PRINT_MEDIUM, ftos(self.gravity));
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dprint("\n");
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};
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*/
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void player_stopfly(void)
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{
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self.movetype = MOVETYPE_WALK;
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self.idealpitch = cvar("sv_walkpitch");
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self.idealroll = 0;
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}
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void player_fly(void)
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{
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self.movetype = MOVETYPE_FLY;
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self.velocity_z = 100; // A little push up
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self.hoverz = .4;
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}
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void HeaveHo (void)
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{
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vector dir;
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float inertia, lift;
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makevectors(self.v_angle);
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dir=normalize(v_forward);
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traceline(self.origin+self.proj_ofs,self.origin+self.proj_ofs+dir*48,FALSE,self);
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if(trace_ent.movetype&&trace_ent.solid&&trace_ent!=world&&trace_ent.flags&FL_ONGROUND&&trace_ent.solid!=SOLID_BSP)
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{
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if(!trace_ent.mass)
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inertia = 1;
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else if(trace_ent.mass<=50)
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inertia=trace_ent.mass/10;
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else
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inertia=trace_ent.mass/100;
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lift=(self.strength/40+0.5)*300/inertia;
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if(lift>300)
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lift=300;
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trace_ent.velocity_z+=lift;
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if (trace_ent.flags&FL_ONGROUND)
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trace_ent.flags-=FL_ONGROUND;
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if(self.playerclass==CLASS_ASSASSIN)
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sound (self, CHAN_BODY,"player/assjmp.wav", 1, ATTN_NORM);
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else
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sound (self, CHAN_BODY,"player/paljmp.wav", 1, ATTN_NORM);
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self.attack_finished=time+1;
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}
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}
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void AddServerFlag(float addflag)
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{
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addflag=byte_me(addflag+8);
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dprintf("Serverflags were: %s\n",serverflags);
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dprintf("Added flag %s\n",addflag);
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serverflags(+)addflag;
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dprintf("Serverflags are now: %s\n",serverflags);
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}
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void makeplayer ()
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{
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dprint("make player \n");
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newmis=spawn();
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setmodel(newmis,self.model);
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setorigin(newmis,self.origin);
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newmis.frame = self.frame;
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newmis.angles=self.angles;
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newmis.think=SUB_Remove;
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thinktime newmis : 10;
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}
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/*
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============
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ImpulseCommands
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============
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*/
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void() ImpulseCommands =
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{
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entity search;
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float total;
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// string s2;
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//Have to allow panic button and QuickInventory impulses to work as well as impulse 23
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// if(self.flags2&FL_CHAINED&&self.impulse!=23)
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// return;
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if (self.impulse == 9&&skill<3)
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CheatCommand ();
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else if (self.impulse == 99)
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ClientKill();
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else if (self.impulse ==149)
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dprintf("Serverflags are now: %s\n",serverflags);
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else if (self.impulse == 23 ) // To use inventory item
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UseInventoryItem ();
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// else if(self.impulse==33)
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// see_coop_view();
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else if(self.impulse==32)
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PanicButton();
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// else if (self.impulse == 27)//Uncomment this for a good time!
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// ToggleChaseCam(self);
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else if (self.impulse == 28)//&&(!coop)&&(!deathmatch))
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makeplayer();
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else if (self.impulse==35&&skill<3)
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{
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search = nextent(world);
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total = 0;
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while(search != world)
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{
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if (search.flags & FL_MONSTER)
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{
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total += 1;
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remove(search);
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}
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search = nextent(search);
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}
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dprintf("Removed %s monsters\n",total);
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}
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else if (self.impulse==36&&skill<3)
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{
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search = nextent(world);
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total = 0;
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while(search != world)
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{
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if (search.flags & FL_MONSTER)
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{
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total += 1;
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thinktime search : 99999;
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}
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search = nextent(search);
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}
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dprintf("Froze %s monsters\n",total);
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}
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else if (self.impulse==37&&skill<3)
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{
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search = nextent(world);
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total = 0;
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while(search != world)
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{
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if (search.flags & FL_MONSTER)
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{
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total += 1;
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thinktime search : HX_FRAME_TIME;
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}
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search = nextent(search);
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}
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dprintf("UnFroze %s monsters\n",total);
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}
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else if(self.impulse==25)
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{
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if(deathmatch||coop)
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{
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self.impulse=0;
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return;
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}
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else
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{
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self.cnt_tome += 1;
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Use_TomeofPower();
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}
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}
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else if(self.impulse==39&&skill<3)
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{
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if(deathmatch||coop)
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{
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self.impulse=0;
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return;
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}
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else // Toggle flight
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{
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if (self.movetype != MOVETYPE_FLY)
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player_fly();
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else
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player_stopfly();
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}
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}
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else if(self.impulse==40&&skill<3)
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{
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if(deathmatch||coop)
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{
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self.impulse=0;
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return;
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}
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else
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player_level_cheat();
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}
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else if(self.impulse==41&&skill<3)
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{
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if(deathmatch||coop)
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{
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self.impulse=0;
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return;
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}
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else
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player_experience_cheat();
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}
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else if (self.impulse == 42)
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{
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dprintv("Coordinates: %s\n", self.origin);
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dprintv("Angles: %s\n",self.angles);
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dprint("Map is ");
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dprint(mapname);
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dprint("\n");
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}
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else if(self.impulse==43&&skill<3)
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player_everything_cheat();
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else if(self.impulse==44)
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DropInventoryItem();
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else if (self.impulse >= 100 && self.impulse <= 115)
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{
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Inventory_Quick(self.impulse - 99);
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}
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else if (self.impulse == 254)
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{
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sprint(self,PRINT_MEDIUM, "King of the Hill is ");
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search=FindExpLeader();
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sprintname(self,PRINT_MEDIUM, search);
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sprint(self,PRINT_MEDIUM, " (EXP = ");
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sprint(self,PRINT_MEDIUM, ftos(search.experience));
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sprint(self,PRINT_MEDIUM, ") \n");
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}
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else if (self.impulse == 255)
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PrintFrags();
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else if (self.impulse>170&&self.impulse<176&&cvar("registered"))
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{
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if(randomclass)
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{
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centerprint(self,"Cannot switch classes with randomclass active...\n");
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self.impulse=0;
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return;
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}
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if(self.level<3)
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{
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centerprint(self,"You must have achieved level 3 or higher to change class!\n");
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self.impulse=0;
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return;
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}
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if(self.impulse==171)//Quick Class-change hot-keys
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if(self.playerclass==CLASS_PALADIN)
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{
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self.impulse=0;
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return;
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}
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else
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self.newclass=CLASS_PALADIN;
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else if(self.impulse==172)
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if(self.playerclass==CLASS_CRUSADER)
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{
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self.impulse=0;
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return;
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}
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else
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self.newclass=CLASS_CRUSADER;
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else if(self.impulse==173)
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if(self.playerclass==CLASS_NECROMANCER)
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{
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self.impulse=0;
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return;
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}
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else
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self.newclass=CLASS_NECROMANCER;
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else if(self.impulse==174)
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if(self.playerclass==CLASS_ASSASSIN)
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{
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self.impulse=0;
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return;
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}
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else
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self.newclass=CLASS_ASSASSIN;
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else if(self.impulse==175)
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if(self.playerclass==CLASS_SUCCUBUS)
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{
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self.impulse=0;
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return;
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}
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else
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self.newclass=CLASS_SUCCUBUS;
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self.effects=self.drawflags=FALSE;
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remove_invincibility(self);
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self.playerclass=self.newclass;//So it drops exp the right amount
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drop_level(self,2);
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newmis=spawn();
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newmis.classname="classchangespot";
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newmis.angles=self.angles;
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setorigin(newmis,self.origin);
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//what's this - it's code for single play which we don't need anymore
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// if(!deathmatch&&!coop)
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// parm7=self.newclass;//Just to tell respawn() not to use restart
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// else
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{
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self.model=self.init_model;
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GibPlayer('0 0 1');
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self.frags -= 2; // extra penalty
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}
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respawn ();
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}
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if(self.model=="models/sheep.mdl")
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{
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self.impulse=0;
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return;
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}
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else if (self.impulse >= 1 && self.impulse <= 4)
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W_ChangeWeapon ();
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else if ((self.impulse == 10) && (wp_deselect == 0))
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CycleWeaponCommand ();
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else if (self.impulse == 11)
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ServerflagsCommand ();
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else if (self.impulse == 12)
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CycleWeaponReverseCommand ();
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else if(self.impulse == 13)
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HeaveHo();
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else if (self.impulse == 14)
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{
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if (self.last_use_time < time - 10)//can only sheepify self after 10 secs of inactivity
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{
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Polymorph(self);
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self.last_use_time = time;
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}
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}
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else if (self.impulse == 22 &&!self.flags2 & FL2_CROUCHED) // To crouch
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{
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if(self.flags2 & FL2_CROUCH_TOGGLE)
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self.flags2(-)FL2_CROUCH_TOGGLE;
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else
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self.flags2(+)FL2_CROUCH_TOGGLE;
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// PlayerCrouch();
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}
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self.impulse = 0;
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};
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|
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/*
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* $Log: /HexenWorld/HCode/impulse.hc $
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*
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* 11 4/06/98 12:07p Jmonroe
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* added make player to verify correct models
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*
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* 10 3/30/98 3:26a Rmidthun
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* allowing use of panic button and quick inventory impulses when chained
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*
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* 9 3/29/98 4:43p Rmidthun
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* cleaned up some, commented out coop view and chase camera since they
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* crash the server
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*
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* 8 3/26/98 6:40p Mgummelt
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* Put succubus into on the fly class change
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*
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* 7 3/26/98 4:55p Mgummelt
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* re-implemented chasecam, fixed coop_view (works for DM teams)
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*
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* 6 3/24/98 6:06p Ssengele
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* exploding grenades, xbolts, tripmines can't go into infinite loops
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* anymore; sheep impulse has 10 sec delay; scarab staff using union in
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* non-dangerous way (tho that frankly dint seem to cause any probs)
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*
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* 5 3/23/98 3:12p Ssengele
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* netnice name printing in
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*
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* 4 3/17/98 11:48a Ssengele
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* sheep/suicide abuse limited--can only sheepify every 3 secs, suicide
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* every 5 secs (re-enabled impulse 14, hope that's ok)
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*
|
|
* 3 3/09/98 5:42p Rjohnson
|
|
* Removed cheat
|
|
*
|
|
* 2 3/07/98 6:22p Rjohnson
|
|
* Player class updates
|
|
*
|
|
* 1 2/04/98 1:59p Rjohnson
|
|
*
|
|
* 123 10/23/97 11:38a Mgummelt
|
|
*
|
|
* 122 10/16/97 5:06p Mgummelt
|
|
*
|
|
* 121 10/07/97 11:59a Mgummelt
|
|
*
|
|
* 120 9/25/97 3:43p Mgummelt
|
|
*
|
|
* 119 9/23/97 5:18p Mgummelt
|
|
*
|
|
* 118 9/23/97 4:48p Mgummelt
|
|
*
|
|
* 117 9/11/97 4:21p Mgummelt
|
|
*
|
|
* 116 9/11/97 3:38p Mgummelt
|
|
*
|
|
* 115 9/10/97 11:39p Mgummelt
|
|
*
|
|
* 114 9/10/97 10:48p Mgummelt
|
|
*
|
|
* 113 9/10/97 7:50p Mgummelt
|
|
*
|
|
* 112 9/10/97 6:44p Mgummelt
|
|
*
|
|
* 111 9/09/97 3:45p Mgummelt
|
|
*
|
|
* 110 9/09/97 2:32p Rjohnson
|
|
* Removed cheats
|
|
*
|
|
* 109 9/01/97 9:32p Rlove
|
|
*
|
|
* 108 9/01/97 6:27p Rlove
|
|
*
|
|
* 107 9/01/97 3:38p Rlove
|
|
*
|
|
* 106 8/31/97 7:07p Rlove
|
|
*
|
|
* 105 8/31/97 2:36p Mgummelt
|
|
*
|
|
* 104 8/31/97 11:38a Mgummelt
|
|
* To which I say- shove where the sun don't shine- sideways! Yeah!
|
|
* How's THAT for paper cut!!!!
|
|
*
|
|
* 103 8/31/97 8:52a Mgummelt
|
|
*
|
|
* 102 8/27/97 9:22p Mgummelt
|
|
*
|
|
* 101 8/27/97 8:14p Mgummelt
|
|
*
|
|
* 100 8/25/97 6:08p Mgummelt
|
|
*
|
|
* 99 8/25/97 6:07p Mgummelt
|
|
*
|
|
* 98 8/25/97 4:06p Mgummelt
|
|
*
|
|
* 97 8/24/97 8:32p Mgummelt
|
|
*
|
|
* 96 8/24/97 4:35p Rlove
|
|
* Working on flight
|
|
*
|
|
* 95 8/23/97 8:24p Mgummelt
|
|
*
|
|
* 94 8/21/97 4:04p Rlove
|
|
*
|
|
* 93 8/21/97 10:55a Mgummelt
|
|
*
|
|
* 92 8/21/97 4:55a Mgummelt
|
|
*
|
|
* 91 8/21/97 4:23a Mgummelt
|
|
*
|
|
* 90 8/20/97 5:00p Mgummelt
|
|
*
|
|
* 89 8/20/97 5:48a Rlove
|
|
*
|
|
* 88 8/19/97 8:14p Mgummelt
|
|
*
|
|
* 87 8/19/97 2:12p Rjohnson
|
|
* Fix for inventory
|
|
*
|
|
* 86 8/19/97 12:57p Mgummelt
|
|
*
|
|
* 85 8/19/97 10:04a Rjohnson
|
|
* Removed camera stuff
|
|
*
|
|
* 84 8/18/97 1:46p Mgummelt
|
|
*
|
|
* 83 8/18/97 1:45p Mgummelt
|
|
*
|
|
* 82 8/18/97 11:25a Mgummelt
|
|
*
|
|
* 81 8/17/97 3:13a Mgummelt
|
|
*
|
|
* 80 8/15/97 4:39p Mgummelt
|
|
*
|
|
* 79 8/15/97 4:08p Rlove
|
|
*
|
|
* 78 8/15/97 3:23p Rlove
|
|
*
|
|
* 77 8/09/97 1:58a Mgummelt
|
|
*
|
|
* 76 8/09/97 1:56a Mgummelt
|
|
*
|
|
* 75 8/08/97 5:50p Rjohnson
|
|
* Quick use for inventory items
|
|
*
|
|
* 74 8/06/97 12:09a Bgokey
|
|
*
|
|
* 73 8/05/97 3:17p Rlove
|
|
*
|
|
* 72 8/01/97 4:40p Rlove
|
|
*
|
|
* 71 8/01/97 1:43a Mgummelt
|
|
*
|
|
* 70 7/31/97 6:36p Mgummelt
|
|
*
|
|
* 69 7/30/97 10:43p Mgummelt
|
|
*
|
|
* 68 7/28/97 7:50p Mgummelt
|
|
*
|
|
* 67 7/28/97 1:51p Mgummelt
|
|
*
|
|
* 66 7/26/97 8:38a Mgummelt
|
|
*
|
|
* 65 7/25/97 10:35p Mgummelt
|
|
*
|
|
* 64 7/25/97 9:50a Rlove
|
|
*
|
|
* 63 7/21/97 3:03p Rlove
|
|
*
|
|
* 62 7/18/97 4:25p Mgummelt
|
|
*
|
|
* 61 7/17/97 4:54p Rlove
|
|
*
|
|
* 60 7/17/97 1:53p Rlove
|
|
*
|
|
* 59 7/17/97 11:43a Mgummelt
|
|
*
|
|
* 58 7/16/97 8:12p Mgummelt
|
|
*
|
|
* 57 7/15/97 8:41p Mgummelt
|
|
*
|
|
* 56 7/15/97 2:31p Mgummelt
|
|
*
|
|
* 55 7/14/97 2:12p Mgummelt
|
|
*
|
|
* 54 7/08/97 3:09p Rlove
|
|
*
|
|
* 53 7/07/97 6:34p Rjohnson
|
|
* Added a test impulse
|
|
*
|
|
* 52 7/07/97 2:24p Mgummelt
|
|
*
|
|
* 51 7/03/97 4:43p Rlove
|
|
*
|
|
* 50 7/03/97 1:59p Rlove
|
|
*
|
|
* 49 7/03/97 11:40a Rjohnson
|
|
* Added an impulse to display coords
|
|
*
|
|
* 48 6/30/97 3:23p Mgummelt
|
|
*
|
|
* 47 6/30/97 9:41a Rlove
|
|
*
|
|
* 46 6/27/97 5:35p Mgummelt
|
|
*
|
|
* 45 6/23/97 4:50p Mgummelt
|
|
*
|
|
* 44 6/18/97 4:00p Mgummelt
|
|
*
|
|
* 43 6/18/97 2:44p Mgummelt
|
|
*
|
|
* 42 6/06/97 2:52p Rlove
|
|
* Artifact of Super Health now functions properly
|
|
*
|
|
* 41 6/05/97 4:44p Rlove
|
|
* Fly mode is network friendly now.
|
|
*
|
|
* 40 6/02/97 7:58p Mgummelt
|
|
*
|
|
* 39 5/31/97 9:29p Mgummelt
|
|
*
|
|
* 38 5/28/97 1:43p Rlove
|
|
* Plaques now activate when you bump into them.
|
|
*
|
|
* 37 5/27/97 8:22p Mgummelt
|
|
*
|
|
* 36 5/27/97 9:23a Rlove
|
|
*
|
|
* 35 5/27/97 8:57a Rlove
|
|
* Plaques work again. proj_ofs needed to be added to the origin so you
|
|
* could 'see' the plaque
|
|
*
|
|
* 34 5/23/97 11:51p Mgummelt
|
|
*
|
|
* 33 5/23/97 1:29p Rlove
|
|
*
|
|
* 32 5/19/97 11:36p Mgummelt
|
|
*
|
|
* 31 5/15/97 11:43a Rjohnson
|
|
* Stats updates
|
|
*
|
|
* 30 5/14/97 3:36p Rjohnson
|
|
* Inital stats implementation
|
|
*
|
|
* 29 5/13/97 2:18p Rjohnson
|
|
* Added some monster removing impulses
|
|
*
|
|
* 28 5/12/97 11:12p Mgummelt
|
|
*
|
|
* 27 5/08/97 5:47p Mgummelt
|
|
*
|
|
* 26 5/06/97 1:29p Mgummelt
|
|
*
|
|
* 25 5/05/97 10:09p Mgummelt
|
|
*
|
|
* 24 5/02/97 8:06p Mgummelt
|
|
*
|
|
* 23 4/26/97 3:52p Mgummelt
|
|
*
|
|
* 22 4/25/97 8:32p Mgummelt
|
|
*
|
|
* 21 4/22/97 5:55p Mgummelt
|
|
*
|
|
* 20 4/19/97 1:01p Rjohnson
|
|
* Added a puzzle inventory impulse
|
|
*
|
|
* 19 4/17/97 1:45p Mgummelt
|
|
*
|
|
* 18 4/16/96 11:51p Mgummelt
|
|
*
|
|
* 17 4/13/96 3:30p Mgummelt
|
|
*
|
|
* 16 4/09/96 8:29p Mgummelt
|
|
*
|
|
* 15 4/09/96 4:43p Mgummelt
|
|
*
|
|
* 14 4/09/97 11:07a Mgummelt
|
|
*
|
|
* 13 4/07/97 6:30p Mgummelt
|
|
*
|
|
* 12 4/07/97 3:09p Mgummelt
|
|
*
|
|
* 11 4/07/97 2:50p Mgummelt
|
|
*
|
|
* 10 4/07/97 1:46p Mgummelt
|
|
*
|
|
* 9 4/04/97 6:37p Mgummelt
|
|
*
|
|
* 8 4/04/97 5:40p Rlove
|
|
*
|
|
* 7 3/18/97 7:37a Rlove
|
|
* Added tome of power
|
|
*
|
|
* 6 2/12/97 10:17a Rlove
|
|
*
|
|
* 5 1/07/97 3:23p Rlove
|
|
* Fixed plaque problem
|
|
*
|
|
* 4 12/30/96 8:31a Rlove
|
|
* Changing the use command
|
|
*
|
|
* 3 12/26/96 1:32p Rlove
|
|
* Took out old impulses
|
|
*
|
|
* 2 11/12/96 2:39p Rlove
|
|
* Updates for the inventory system. Torch, HP boost and Super HP Boost.
|
|
*/
|